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ArcherAC3

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About ArcherAC3

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  1. Question Thread :: Milton Mailbag

    Hey @Raphael van Lierop, got a couple of question here that I finally remembered myself about asking: "Do you guys plan on adding the old 'search bar' mechanic back?" Basically - before the UI update - the [container/drawer/etc] searching process was a bit different. Instead of you receiving all the items by the end of the searching process like you do now (choosing only after the search what to take and what to leave) you used to receive the items, if any, while the the searching process was going on. Because of this there was a sense of despair when the searching bar was reaching the end and you hadn't get that can of beans or box of matches you so desperately need. This amazing article by PCGamer talks about it: https://www.pcgamer.com/why-i-love-the-long-darks-painstaking-search-mechanic/. He sums it up pretty well with this quote: "as that once innocuous 'Searching' bar takes on a whole new level of urgency and importance: whereby the closer it gets to completion without spoils, the further your heart generally sinks." "Do you personally think one should start a new survival save after December's update?" Without necessarily getting into details on what's going on under the hood of the game, what if some values in the game are also changed with the new update - for example cooking timing, damage or even if a new disease or feature is added, wouldn't it require a new survival save for them to be properly applied? "Any chance we can have the Brands back in the future?" I think they were one of the coolest items added into the game and was really hoping you guys would have found a way to bring them back. Taking a torch out of the flames seems to me a bit too elaborate for me, as torches seem more like an item that has to be crafted instead of just pulled out of a fireplace. Besides, the brand actually had that primitive and desperate feeling to it. Thanks!
  2. Milton Mailbag -- Dispatch #17

    Hey @Raphael van Lierop, got a couple of question here that I finally remembered myself about asking: This is a pretty small thing albeit it was also one of the (many) reasons I loved TLD. The question is "Do you guys plan on adding the old 'search bar' mechanic back?" I'll elaborate more on this. Firstly and before though, I've already made a thread on the wishlist some time ago after you guys updated the UI - although I won't ask you to read it now (unless you want to :D) http://www.hinterlandforums.com/forums/topic/18764-toggle-old-search-bar-mechanic-back - but just note that quite some people also agree and shared the same feeling with me as showed by the replies. Basically - before the UI update - the [container/drawer/etc] searching process was a bit different. Instead of you receiving all the items by the end of the searching process like you do now (choosing only after the search what to take and what to leave) you used to receive the items, if any, while the the searching process was going on. Because of this there was a sense of despair when the searching bar was reaching the end and you hadn't get that can of beans or box of matches you so desperately need. If this short rambling didn't convice you about how important this seaching system was, I'd really really love you to read this article by PCGamer: https://www.pcgamer.com/why-i-love-the-long-darks-painstaking-search-mechanic/. He sums it up pretty well with this quote: "as that once innocuous 'Searching' bar takes on a whole new level of urgency and importance: whereby the closer it gets to completion without spoils, the further your heart generally sinks." "Do you personally think one should start a new survival save after December's update?" You guys have been saying that only Wintermute saves will be deleted but Survival runs won't be wiped. I've asked a similar question on Facebook already and one of the devs already gave a pretty good response - saying that new items, if added, shouldn't require a new survival save so they spawn in the game (as long as there have been unexplored locations in that save). But without necessarily getting into details on what's going on under the hood of the game, what if some values in the game are also changed with the new update - for example cooking timing, damage or even if a new disease or feature is added, wouldn't it require a new survival save for them to be properly applied? I'm thinking about starting a new long term survival run now, but I'm wondering if it's better to wait until the update comes out in case I end up having to delete it and start a new one so I can enjoy the new update fully. "Any chance we can have the Brands back in the future?" I'm not sure of the reason they have been taken out of the game, although I believe there should have been one, yet I also think they were one of the coolest items added into the game and was really hoping you guys would have found a way to bring them back. Taking a torch out of the flames seems to me a bit too elaborate for me, as torches seem more like an item that has to be crafted instead of just pulled out of a fireplace - although what do I know about wilderness survival? Besides, the brand actually had that primitive and desperate feeling to it. You're minutes away from shelter, flames are dying out, wolves are howling nearby but you'll freeze if you stay in place. You decide in despair to take a flaming brand out of the fire in the hopes of scaring the wildlife away so you can get to shelter. Running in the dark with a bright flaming brand was awesome and terrifying, but it felt like the perfect item for such a situation. Well, I suppose this is it, not sure if 3 questions are too much. Anyhow, Thanks!
  3. Hello. This problem has been reported by me about less than a year ago and it is still present although it has been acknowledged at the time by a moderator/dev. Although I bought the game, after it's launch the game is not showing up on the Xbox marketplace for Brazilian (and probably other countries') accounts. Therefore, the only way to download the game is switching my account region to UK or US and then installing the game. I can play it without any problem after switching back my region to Brazil. The issue is finding the game so you can install it. This might though concern you guys more than me, as while it's just a bit annoying for me to do this in case I reinstall the game, you guys are probably losing sea as no one with a Brazilian account can even find the game on the store. Thanks.
  4. Question Thread :: Milton Mailbag

    This was an odd idea I had, and not sure how it would work with TLD lore: can we expect functional microwave ovens during the aurora? It would be great being able to heat that freezing cup of coffee or tea during one of those cold aurora nights when you just don't feel like or can't make a fire, and could use that extra warmth bonus together with some caffeine or tea to keep moving or recover some condition.
  5. I am not one for titles nor intros

    Upvoted, though I don't agree with everything. I don't think this would have any gameplay impact really. Who's to say he wouldn't drop the rifle while harvesting anyway since it's just an animation. Would be cool if the devs have the time, but not anything necessary I'd say. Not sure how they would implement #2. The main problem about fog isn't not telling a house apart from a lake as you stated, but telling where you are in relation to other markings you've done. I'd like having more uses for chacoal and, mainly, a way to decrease the time, which is the number one reason I don't map locations as I hate losing time and freezing/starving/getting thirsty outside while I could be on the move, especially on interloper. I believe this is already in the game. Interesting. I would also like an increase chance of spraining an ankle when sprinting over uneven terrain with heavier or worse shoes/boots (maybe also proportional on the item's condition). I'm not sure if this is the case already, but sprains seem much more like a random event than an immersive player-related one. Absolutely. I really wanted a reason not to starve during interloper, which I basically feel like a mechanic exploit. This with the malnourished/well nourished debuffs/buffs related to the character conditioning as well would be awesome! Yes! Based on last Milton Mailbag posts, the devs already stated that a scope is not in the plans and wouldn't be that simple to implement unfortunately.
  6. The Long Dark Hotfixed to v1.36 [39433]

    *[WINTERMUTE] Removal of Metal Shard at the opening of Episode One now happens automatically. But, why though??
  7. 'Wolf Fear' working as intended?

    Why doesn't this comment have dozens of upvotes?! Please, post this on the wishlist! The wolf behaviour you described would be so awesome!
  8. Toggle Old Search Bar mechanic back

    Exactly! This is just what I felt. The mechanic seemed like a small thing, but only after losing it I could notice how awesome it was.
  9. Toggle Old Search Bar mechanic back

    Yup, even though I'm a console player, I do think that too. Although I prefer the older (and, in a way, simpler) UI. Guess I'm an odd console player xD.
  10. Toggle Old Search Bar mechanic back

    Please, read it again. If it were written yesterday, this quote from the article "as that once innocuous 'Searching' bar takes on a whole new level of urgency and importance: whereby the closer it gets to completion without spoils, the further your heart generally sinks." wouldn't make any sense. So yes, it would read differently.
  11. Toggle Old Search Bar mechanic back

    Yeah, I don't get why they changed it. Same for the windchill cover icon. It used to be a wind symbol by the side of a shield icon, it was intuitive and everyone playing would know what it meant. Now with the current symbol, I still don't know what that's supposed to mean (looks like a tribal tatoo or something haha). I had to googgle it to understand the first time, thinking it was a new implementation of scent or something.
  12. Toggle Old Search Bar mechanic back

    I believe you didn't quite get it or did not have the game when the old mechanic was present. The antecipation is not quite the same since items, now, only show up after the search has been completed. Before, in the searches that could take a few seconds, this antecipation was really felt since you had a chance of finding an item during any part of the search (be it at the first second or the last second before the search completes), therefore it would make you feel more and more hopeless the more the search bar moved and nothing was found. So no, it's not the ring, it's not it being in the middle of screen, it's about the mechanic, which has been pretty well explained in the article.
  13. annoying eclipse circles on screen

    I noticed this as well on the Xbox, like circular layers of different brightness. It's exactly like the OP said, the different coloration does not seem seamless, but in layers. This doesn't annoy me, but I think the game would look nicer if it was seamless.
  14. Yeah, although challenges already exist, it would be nice of Devs to focus back a bit onto the challenges, as I feel like they have been forgotten since story came out. Maybe they could create more complex ones and update the Nomad one with the new regions.