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ArcherAC3

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About ArcherAC3

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  • Birthday 02/20/1999

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  1. 'Wolf Fear' working as intended?

    Why doesn't this comment have dozens of upvotes?! Please, post this on the wishlist! The wolf behaviour you described would be so awesome!
  2. Toggle Old Search Bar mechanic back

    Exactly! This is just what I felt. The mechanic seemed like a small thing, but only after losing it I could notice how awesome it was.
  3. Toggle Old Search Bar mechanic back

    Yup, even though I'm a console player, I do think that too. Although I prefer the older (and, in a way, simpler) UI. Guess I'm an odd console player xD.
  4. Toggle Old Search Bar mechanic back

    Please, read it again. If it were written yesterday, this quote from the article "as that once innocuous 'Searching' bar takes on a whole new level of urgency and importance: whereby the closer it gets to completion without spoils, the further your heart generally sinks." wouldn't make any sense. So yes, it would read differently.
  5. Toggle Old Search Bar mechanic back

    Yeah, I don't get why they changed it. Same for the windchill cover icon. It used to be a wind symbol by the side of a shield icon, it was intuitive and everyone playing would know what it meant. Now with the current symbol, I still don't know what that's supposed to mean (looks like a tribal tatoo or something haha). I had to googgle it to understand the first time, thinking it was a new implementation of scent or something.
  6. Toggle Old Search Bar mechanic back

    I believe you didn't quite get it or did not have the game when the old mechanic was present. The antecipation is not quite the same since items, now, only show up after the search has been completed. Before, in the searches that could take a few seconds, this antecipation was really felt since you had a chance of finding an item during any part of the search (be it at the first second or the last second before the search completes), therefore it would make you feel more and more hopeless the more the search bar moved and nothing was found. So no, it's not the ring, it's not it being in the middle of screen, it's about the mechanic, which has been pretty well explained in the article.
  7. annoying eclipse circles on screen

    I noticed this as well on the Xbox, like circular layers of different brightness. It's exactly like the OP said, the different coloration does not seem seamless, but in layers. This doesn't annoy me, but I think the game would look nicer if it was seamless.
  8. Yeah, although challenges already exist, it would be nice of Devs to focus back a bit onto the challenges, as I feel like they have been forgotten since story came out. Maybe they could create more complex ones and update the Nomad one with the new regions.
  9. Greetings from Texas!

    Welcome, mate! I can relate to you. I downloaded the game from the Alpha/Preview version and was amazed. The 60 minutes trial expired, so I got into another account and played for more 60 minutes, deciding to buy the game right after. Although the game is officially out already, it's still being developed and enhanced. In case you hadn't checked yet, here's the latest Dev Diary update, where they mention about some of the planned features: Also, I'm an Xbox player as well. Although my console is out for repairs (I believe the HDD is dying), feel free to add me if you want - GT: Arch3rAc3. Cheers.
  10. Dev Diary - February 2018

    Thanks! Made a thread here: Would be nice if we could get some reactions there, so it won't be lost in the limbo of the wishlists xD
  11. Keep TLD As It Is.

    Maybe, they are. As a new player during the Preview/Alpha version of TLD, the first thing that came to my mind while climbing the lookout on Mystery Lake was "Nice! I'll probably find a binocular up there and be able to scan the area so I can find a house/shelter to go towards later on", and even after not finding those binoculars up top, I was still decided to find one somewhere else, until I decided to search on the internet and be dissapointed that they were non-existant in the game. I won't have the need of them there now, as I already have the whole map on my head (taking away the amazing feeling of being lost), but I do think they would be pretty cool in identifying structures far away. As a second example, the Comms Tower/Signal Hill on Pleasant Valley. I'd always see the tower far away and only after quite a lot of time playing on that region, I decided to go towards it - since I thought it was just a far away landscape unaccesible texture. If I had a binoculars, I could have seen that the mountain was climbable by rope and that there were objects around the tower, becoming aware that it was much more detailed than the landscape textures (not objects) and probably accesible to players. The use of the binoculars would not be to survey an area for wildlife (as TLD uses a spawn by proximity/point of view feature - which is a shame but probably done like that so our systems won't have to keep track of every animal in real time), but to find far away objects and buildings (like those darn houses you're sometimes going towards in a time of despair just to find out, when you're freezing and there, that they were all destroyed and you should have went there another time). It would also have been pretty useful for me as well in Forlorn Muskeg, so I could have seen which areas were accesible and what possibly could be there, helping me decide when/where to move. Of course, they should be pretty hard to come by and would barely have any use in bad weather. But it would help, especially new players, and would be a cool, immersive and natural addition to the game (unlike, again, the Orbital Defense Grid). Cheers.
  12. Toggle Old Search Bar mechanic back

    Hello. I wish it would be possible to toggle the Old Search Mechanic back into the game - maybe as an option that is present to you on the screen every time you start a new game It might seem like a small thing initially (and it sure did for me as I didn't even noticed how much I liked it until the Devs simply took it out) but that feeling of searching a container, trying desperately to find a match box to save you from death, while also feeling more and more hopeless as the progress bar would progress through the screen and the searching noises would go on without any item being found (or the excitement of finding what you need on the last second) was just one of the things I mostly liked about TLD as I can now tell. This article by PCGamer explains this very well, and I'm glad to see more people agree with me on this: https://www.pcgamer.com/why-i-love-the-long-darks-painstaking-search-mechanic/ Please, read it, it won't take 5 minutes. Now, I've heard before that this new UI mechanic is better because you don't have to keep tapping A or B (don't know the equivalent keys on PC) to get or drop an item, especially when you're searching the supply crates on Timberwolf Mountain. But this is absolutely false! With the new UI, you will have to tap A and/or B by the end of the search because all the items found will be shown to you at the end and you must, then, choose wheter to carry them or leave 'em. If some of you older players (from the time we had the older UI present) agree with me, please, leave a reaction and comment about this. I personally think it was a pretty interesting mechanic and we should ask the Devs why it has been just taken out like that and tell them how important it was. For the newer players who hadn' seen this in action, here is an example of the search progress bar: at 12:16 - timestamp should be in the link.
  13. Dev Diary - February 2018

    I wish it would be possible to toggle the Old UI (the old search mechanic at least) back into the game. It might seem like a small thing (one which I didn't even noticed how much I liked, until the Devs simply took it out) but that feeling of searching a container, trying desperately to find a match box to save you from death, while also feeling more and more hopeless as the bar would progress through the screen and the searching noises would go on without any item being found (or the excitement of finding what you need on the last second) was just one of the things I mostly liked about TLD. This article by PCGamer explains this very well, and I'm glad to see more people also agree with me on this: https://www.pcgamer.com/why-i-love-the-long-darks-painstaking-search-mechanic/ Now, I've heard before that this new UI mechanic is better because you don't have to keep tapping A or B (don't know the equivalent keys on PC) to get or drop an item, especially when you're searching the supply crates on Timberwolf Mountain. But this is absolutely false! With the new UI, you will have to tap A and/or B by the end of the search because all the items found will be shown to you at the end and you must choose wheter to carry them or leave 'em. I guess I'll post this on the Wishlist as well, not sure which of the two threads are more likely to be seen by devs. And if some of you older players (from the time we had the older UI present) agree with me, please, leave a reaction and comment about this. I personally think it was a pretty interesting mechanic and we should ask the Devs why it has been just taken out like that and tell them how important it was.
  14. Keep TLD As It Is.

    I think Bowie post about the binoculars, though, would fit pretty well into TLD (unlike the Orbital Defense Grid, obviously).