djanico

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  1. Sweet jeebus thnx my man! ill try that out!
  2. Why not have the best of both worlds.. It is why the devs created the custom tooklit sandbox. You could add the option of adding/removing dog companion and there you go... true solo survival or giving the option of keeping the dog for those that are interested. You satisfy both end of your customer base. I understand the point of the game is to survive, but as stated "man" has been using domesticated dogs since the dawn of time for survival. That and how much more difficult it would be to survive for two.
  3. I suggested this awhile back ago.. see topic:
  4. Agree, tinder just seems like such a waste afterwards. i think fire starting past level 3 should just start adding a small bonus to fire starting depending on which tinder you use (as you mentioned) You could also add the ability to use multiple tinder plugs (2x 3x etc) to stack fire starting bonus. (with a % max cap) Would help allot with the newbie skills. So say a 10% max cap is reached by adding 5 tinder plugs at skill 1, 4 at skill 2, 3 at skill 3.. etc etc.
  5. Many moons ago I suggested that there be a Dog/Wolf as an ingame companion (Search "Would love a Doggo"). This Dog would spawn after XX Days somewhere in Bear Island, you would get a cue from McKenzie ("Im so lonely... there must be someone out there") that would trigger the event. Adding a Dog companion would give you perks for sleeping (cuddling heat bonus), tracking, hunting, alerting and possibly defending at low tiers (wolves only). But would also incorporate more difficulty as your dog must eat, drink and can also get injured. So now you are surviving for two.
  6. Guys.. here the Crampons with the damage taken.. i was mauled by a wolf down by the burnt forest.. not sure if that's what did it.
  7. Found it a little odd you cant repair them. Would be nice to fix them if they get damaged. 1 metal scrap + Cured leather? By the way.. For the Dev's.. A+++ on Ash Canyon !!!! Holy crap what an incredible zone!
  8. << Winter Apocalypse >> "You're realizing now the true scope of the event before you. The world is getting colder.. and colder and all life on this island is slowly dying. The blizzards are getting stronger and more dangerous as time passes. This is the end of humanity as we know it.. a feeling of dread and desperation is hitting you.. yet you sense a primal urge to survive. How long can you last?" This Challenge is unlocked after completed Whiteout Challenge You have XX days (30/60??) to prepare yourself for the final cataclysmic event. Days will be getting colder.. and colder as you get closer to the event. When the Apocalypse starts and the "Polar Vortex" begins... all life outside dies. The weather outside will now be a 100% unsurvivable Whiteout Blizzard. No matter how much clothing you have on you, you cannot tolerate the cold at all -100C++ The inside shelter temperature will be unsurvivable without a constant fire going (will need a VERY HIGH TEMP fire) to just "barely" stay warm. Chose your survival shelter carefully, not all homes have the same insulation If your shelter fire dies out... you will die with it. Cabin Fever will be disable for this event. You must also provision as much food as you possibly can when the Apocalypse hits as you still need to eat/drink. In the end you will eventually die as you run out of kindling and food.. the goal here is to see who can last the longest! <<The Sledge>> "You gather some very critical medical supplies that are much need to save your ailing wife/husband. You have built a makeshift sledge and your ready to embark on the journey back. The sledge is heavy and tedious to pull, but you know life hangs in the balance if these meds don't make it back to base." New item "sledge" is added to the game. (Up to the devs if they want to make it able to hold inventory or not. or just a novelty item for the challenge) You can "haul" / "release" the sledge on the press of an action key (like climbing) The sledge is heavy, and bulky... your normal movement speed is reduced to half and you cannot run (obviously) There's the chance of spraining your wrists/ankle while pulling the sledge. Pulling eats your stamina, when your stamina hits 0 you can barely move (rest/recover is recommended) The Sledge will zone with you when you enter/exit an area. You have X number of days to make it back to base or your partner dies. You begin at the Hunting Lodge at the broken railroad. You will need to push this all the way to the Farmers House in Pleasant Valley (or any other nice long winded area to get to)
  9. I can see both sides of the sword on this.. however this is in the end a "game to entertain" and one of the biggest complaints most players have in survival mode is how boring the dynamics get after 150+ days played. This is were a dev's would need to get creative. Per my idea.. why not add an "albino" Dog/wolf that somehow is not affected? an anomaly of sorts. That would fit the lore of the game no? If this game can have "Ghost Bears" (Wintermute) that was almost unkillable, why couldn't this be possible? Call it a "Ghost wolf" then or some sort lol. In the end, even the devs clearly stated this isnt a "true survival simulator", its a game first and foremost. Make an exception, add said exception and breathe a little life in the endgame survival mode.
  10. Correct UpUpAway95, should be a late game spawn, and he can be anywhere in Bear island, thus forcing you on the epic journey to find him. I would love to see a skill tree for him however and be able to train him. **Thoughts on Aurora vs your Doggo** The aurora should also affect your dog/wolf pet as well. turning him savage. If you are sleeping while the aurora hits, your Doggo begins to bark furiously waking you up. To counter his rage: 1> add the flashlight in the survival mode (Flashlight spawns near the dogs spawnpoint?) That way you can ward him off temporarily by flashing it towards your dog. Make the flashlight have a very high battery drain so its not OP against wolves outside. Way i see it, you will have to leave your enclave to avoid getting mauled by him. (adds a survival challenge to aurora nights forcing you to temp relocate away from your Dog). Also make Doggo extremely fatigued when its over, forcing him to rest and recover the next day. 2> Add another shroom ingame that has a tranquilizing effect that affects wolves/doggo. You will have to prepare the game meat with the shroom to create "poisoned meat". Dropping the meat as a decoy will knock out your pet for several hours. Once awake your dog will be "sick" from the shroom and will require rest (maybe meds also?) Basically your Doggo is out for the count the next day as he rests/recover.
  11. Still dream that the devs would add this....
  12. If you ever seen the Episode of Survivorman with Les Stroud when he was chased by a Moose up a tree... scared the living BEJEESUS out of me! These guys are A> NOT tiny.. and B> rut season = full TANK mode.
  13. True, but wolves don't go around attacking humans either, so there's a balance of realism and also a balance of gameplay. I love the idea of a doggy sleeping bag! lol and heck that's another good aspect! Doggo temp needs to be watched also! Maybe you can fabricate a Doggo sweater to keep him warmer! (adding a crafting idea)