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About vancopower

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  1. So... any news?

    Something has gone terribly wrong with this project, based on the last 3-4 updates I can say that the development team has given up on TLD, maybe they expected more sales with Wintermute maybe they are tired who knows? However I am grateful that they made it this far, TLD is still great game but maaan it has so much potential to be much more ... Imagine if we had more tools more survival aspects like rubbing sticks to make fire, making spears or different traps like that show on VIASAT EXPLORER where people go in the wild to catch fur, they come up with all these crazy ideas how to get warm how to place traps and where and so on......
  2. One small, but mighty addition

    well not portable exactly but something similar like this: Since the anomaly turns it on and it doesn't need to be plugged in then it's portable
  3. One small, but mighty addition

    Yes using the MICROWAVE is more than boiling it's actually bombarding with radiation which kills everything 100%. About the current the aurora generates, well who knows it is anomaly after all which is plausible to make everything work again so I say go for it. Bring back the power yea !!! maybe in the future they will add some portable stoves which you can use when the aurora is active to cook and boil water.
  4. Permadeath

    Haha You killed yourself in TLD on purpose ? Like the game is not hard already you need to experiment with it. I understand your frustration but you can't blame anyone but yourself. TLD is harsh survivalism you can't experiment with it. It always has been and it always will be. Permadeath is the only way to play TLD if it wasn't there than it is just another survival they might as well put zombies in it and make it survival clone. I recommend that you start another game but this time be more serious with it like it is all happening to you. You wont jump from a cliff in real life would you?
  5. Well that is my point exactly why tamper with something that is already working 100%. They've just created unnecessary work for themselves. The time that they'll spent balancing this customization could be spent in creating new content like new tools, new needs to survive. That is at what TLD does best. You need different tools to collect different resources. Why not concentrate on that? what did we get from this update in terms of content: Moose and broken ribs, which is very little for a major update. Do you remember this update when are we going to get anoter update like that?
  6. I've tried different custom modes but they don't feel very different to me. For example the empty container chance was almost the same on every levels. Even though I set it to low chance 80% of the containers I looted ware empty. On the other hand the condition loss from wildlife was too much even on low setting. I played one game on medium and the wolf killed me in like 3 sec. if that is the case than why do we need high setting at all. I was against adding custom sliders from the very beginning and now I see that I was right. This is your step back Hinterland you've just made your work more difficult because you have to balance the sliders and adjustments because as it is now you can make broken games when you die in 1 sec. I have not tested the other features like the blizzard but I'm sure that I'll find something off even there. My recommendation is stop tweaking the game already it is fine as it is, just give us more content (Toolz, Animals, features like skiing, more crafting ...)
  7. Yea I could live with that I really liked the story of gray mother and the quests.
  8. The NPC's are coming to Survival I can almost smell it
  9. Pull a hat out of a rabbit? :)

    Wow this topic has grown, a lot . Here is another idea: Why use cloth to forge weapons. Rabbit fur is far better option to use as a handle than cloth. Also we need some fish lines to hold it all together so instead of having 3 scrap metal and 1 cloth to forge improvised knife the recipe should be: 3 scrap metal 1 cured rabbit fur and 1 line. 5 scrap metal 1 cured rabbit fur and 2 line, for the improvised hatched.
  10. Can we have some characters in survival please?

    Yea see that doesn't work for me. I get really attached to my characters especially if I survived many wolf battles, sometimes a surprise bear. I've explored everything from TM to DP and now what I am suppose to just jump of a cliff. I am sure that Raphael did not intend that the game should be played this way. I understand that sandbox was only test branch for the story mode but I've played sandbox for years now that's why I would love to see some awesome new mechanics like barter system, quests and so on...
  11. More actions in bed

    When they introduce co-op mode, maybe they will put more action in bed too .
  12. Can we have some characters in survival please?

    First of all I am not belittling you. I am just stating a fact that every player that haven't played TLD more than 50 days (Ingame time ) shares your opinion. Also "play-style" is irrelevant in open survival games, especially in TLD you play the hand that you are dealt with. That is what makes TLD interesting and alluring especially to new players like yourself, and I get that which is why I am not suggesting that this "play-style" as you call should be changed. Also the "loneliness" is so embedded in TLD no mater what they do to the game it will still be a great part of it, even if they make a rain of NPC's from the sky the game-play will still be the same. I am a fan of TLD from version 1.0 from the very beginning, and in this time thousands of people posted just like you: I will quit playing if they add this or change that but you know what they never did. And if the devs listened to them they will still be in version 1.0 today. Hinterland implements change very carefully and if you know this you will not be quick to react every time someone suggests NPC's . So if they put them in survival mode I assure you with 100% that you will like the change.
  13. Can we have some characters in survival please?

    You are overreacting for no reason. Having few quests here and there will improve the whole experience. My guess is that you haven't played beyond day 50, if you would you will understand that once you got your supplies and gear there is really nothing else to look forward too. It just becomes boring and repetitive. you got your 20 kgs of meat you got 100 lit of water. 5-6 hatchets and knives and these are not the ones you craft but the ones you'll find in the world. Beach-combing mechanic is too slow spawning one item every 5-6 days so you can't rely on that to keep you motivated... I hope that they will include the town of Milton as a place where you can trade with NPC's and those of you who would rather spend your time meditating in loneliness could have your own "I am Legend" Survival experience too
  14. First I would like to say Wintermute is awesome, it is a completely different experience from sandbox. It is much more fulfilling experience especially when you do quests and get rewards than just running around trying to get by. On the other hand there are many restrictions like not having a bedroll or can't make snow shelter from the beginning kind of limits your play-style at the beginning. I was wondering if we could get the best of the both worlds by having the option to put some characters into survival mode. Why not have some side quests at least. Gray Mother will not survive on Will's supply alone maybe another weary traveler comes along and helps her again . Let's have Milton in survival mode too. Or at least 2-3 random npc's showing up in random places. I would love to have the trust mechanic in survival or some kind of a barter mechanic.
  15. Make fishing great again

    Fishing is fine as it is. Maybe they should add the usage of a bait and a mini-game to spice it up a little otherwise it is fine. Also as it is in real life too, fishing is boring. They can't make it like the snares because fish could get free in the water if you leave them like that the whole day or the bigger fish will eat them since they can smell the blood for miles away.