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vancopower

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About vancopower

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  1. Wow this topic has grown, a lot . Here is another idea: Why use cloth to forge weapons. Rabbit fur is far better option to use as a handle than cloth. Also we need some fish lines to hold it all together so instead of having 3 scrap metal and 1 cloth to forge improvised knife the recipe should be: 3 scrap metal 1 cured rabbit fur and 1 line. 5 scrap metal 1 cured rabbit fur and 2 line, for the improvised hatched.
  2. Yea see that doesn't work for me. I get really attached to my characters especially if I survived many wolf battles, sometimes a surprise bear. I've explored everything from TM to DP and now what I am suppose to just jump of a cliff. I am sure that Raphael did not intend that the game should be played this way. I understand that sandbox was only test branch for the story mode but I've played sandbox for years now that's why I would love to see some awesome new mechanics like barter system, quests and so on...
  3. When they introduce co-op mode, maybe they will put more action in bed too .
  4. First of all I am not belittling you. I am just stating a fact that every player that haven't played TLD more than 50 days (Ingame time ) shares your opinion. Also "play-style" is irrelevant in open survival games, especially in TLD you play the hand that you are dealt with. That is what makes TLD interesting and alluring especially to new players like yourself, and I get that which is why I am not suggesting that this "play-style" as you call should be changed. Also the "loneliness" is so embedded in TLD no mater what they do to the game it will still be a great part of it, even if they make a rain of NPC's from the sky the game-play will still be the same. I am a fan of TLD from version 1.0 from the very beginning, and in this time thousands of people posted just like you: I will quit playing if they add this or change that but you know what they never did. And if the devs listened to them they will still be in version 1.0 today. Hinterland implements change very carefully and if you know this you will not be quick to react every time someone suggests NPC's . So if they put them in survival mode I assure you with 100% that you will like the change.
  5. You are overreacting for no reason. Having few quests here and there will improve the whole experience. My guess is that you haven't played beyond day 50, if you would you will understand that once you got your supplies and gear there is really nothing else to look forward too. It just becomes boring and repetitive. you got your 20 kgs of meat you got 100 lit of water. 5-6 hatchets and knives and these are not the ones you craft but the ones you'll find in the world. Beach-combing mechanic is too slow spawning one item every 5-6 days so you can't rely on that to keep you motivated... I hope that they will include the town of Milton as a place where you can trade with NPC's and those of you who would rather spend your time meditating in loneliness could have your own "I am Legend" Survival experience too
  6. First I would like to say Wintermute is awesome, it is a completely different experience from sandbox. It is much more fulfilling experience especially when you do quests and get rewards than just running around trying to get by. On the other hand there are many restrictions like not having a bedroll or can't make snow shelter from the beginning kind of limits your play-style at the beginning. I was wondering if we could get the best of the both worlds by having the option to put some characters into survival mode. Why not have some side quests at least. Gray Mother will not survive on Will's supply alone maybe another weary traveler comes along and helps her again . Let's have Milton in survival mode too. Or at least 2-3 random npc's showing up in random places. I would love to have the trust mechanic in survival or some kind of a barter mechanic.
  7. Fishing is fine as it is. Maybe they should add the usage of a bait and a mini-game to spice it up a little otherwise it is fine. Also as it is in real life too, fishing is boring. They can't make it like the snares because fish could get free in the water if you leave them like that the whole day or the bigger fish will eat them since they can smell the blood for miles away.
  8. Time's up I'm crossing my fingers hoping for the best
  9. I second that
  10. 48 minutes to go, what to do what to do??? can anyone suggest some good TV serial I need to do something the suspense is killing me arrrgghh
  11. When this clock https://time.is/PT strucks eight type wintermute on youtube and glue your eyes on the screen
  12. These are the longest 15 hours of my life. I wish to fall asleep wake up in exactly 15 hours but I am too excited to close my eyes so I'll be lingering here.
  13. Yes I was gonna say the same thing you don't need active carbon for making water filter. Active carbon is better used for direct consumption. Also snow in normal conditions is not contaminated, but this is the quiet apocalypse maybe loosing power instantly has affected some of the safety systems in the local industry and dangerous chemicals evaporate into the atmosphere. There was a documentary similar to this what will happen if the humans are instantly gone. One of the major catastrophes was leaving lots of factories unattended so dangerous chemicals will make acid rains and so on. I think that loosing power instantly would have the same effect.
  14. Since now we have charcoal in the game I though why not use it to craft some sort water filter. I've always considered this melting then boiling water mechanic kind of lame why not use the charcoal instead to purify water. Or at least make the boiling water option less safe, which is true in reality as well I pulled this info from a web site: Boiling water kills or inactivates viruses, bacteria, protozoa and other pathogens by using heat to damage structural components and disrupt essential life processes (e.g. denature proteins). Boiling is not sterilization and is more accurately characterized as pasteurization. So yea boiling water kills microorganisms but still leaves harmful chemicals which can still have a great impact on your health. Here is my suggestion make boiled water safer but with a smaller risk of catching dysentery as well. The only way to be safe 100% is to drink purified water either by using purifying tablets on unsafe water or by using charcoal filter which can be crafted at the workbench by combining 10 charcoal and 1 cloth which then will have 20 uses similar to whetstone and cleaning kit.
  15. I would love to see some NPC interaction in the sandbox too, I hope that with Wintermute we will get that too. Other than that I don't believe that it will contain much more content since it is 1.0 the devs will concentrate on making it stable, however this doesn't mean that the future updates will be with poor content too. I still have faith that at the end TLD will be so addictive and unique that will change the standards of survival games genre.