sierra 117

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  1. Not sure if we are allowed to recommend other games on here. If you like TLD then I reckon you will like my new addiction that is: Hobo tough life. Some similar mechanics to TLD keeping warm , hunger etc It's a pretty basic game on the surface but once you get in to it, is surprisingly an in depth survival rpg. anyway let me know what you guys think.
  2. Yeah that's a point, speaking of normal lanterns though. That's not a bad idea ,we could have a lantern be attachable to some kind of wall mounted shelf with extra fuel capacity. Not sure what we could use for a makeshift /craftable one 🤔. Maybe some recycled cans with a longer wick or something. Or just sacrifice a spare lantern for the crafting process. Even if its just a basic old school style of oil lamp.(like the pre industrial type, can't think of the name) I'm just really hoping we get some kind of longer lasting lightsource once we get base customisation.
  3. So we fist saw these in story mode in Blackrock, and now we have them in survival mode as well. I would like to be able to craft these when we get base/safe house customisation. Would be OP If they are infinite like they work in Langstone mine. Therefore I think it would be a good idea to require us to fill it up with lamp oil and when filled can last for up to 24 hrs on a full tank(or however long hinterland thinks would be fair) And obviously be able to turn it on or off when leaving on a long journey. What do you all think? Good addition or too OP?
  4. With regards to the tools or clues part at 1/2. I had the same thing after finding the bolt cutters I didn't realise there was a note/journal entry on the desk to be picked up. Hope this helps
  5. Yeah I'd say go for it. Before the save wipe, I had an over 800 days run going. Didnt have any issues with ammo (and if you pick up the shells you can make more) I like the harsh weather , scarce resources and having to make my own knives and hatchets. But on interloper only I feel like I'm missing out on a lot of the games mechanics. Can't level all skills and milling machine is pointless. But a custom interloper with guns enabled gives you the full experience IMHO. Personally I would like an option to play interloper settings but with only the collectibles/variants spawning and full loot in signal void bunkers. Will have to wait and see if they add some new toggles/selections for custom setup
  6. Thanks for the handy list much appreciated
  7. Does anyone have a list of all the new buffs/debuffs for the new cooking recipes? So I've had a look through the list of foods and I see some effect icons listed but there is no way to select them, in order to see what they are. I've seen YT vids where PC players can hover the cursor over the effects, but this can't be done on console.
  8. The upper areas of Ash Canyon are also predator free(except the bear at foremans)
  9. So after tftft has been released with the new item variants, I tested a custom gunterloper to see if the variants would spawn. When setting both rifles and revolvers to yes/available the new rifle variants did not spawn in. Therefore I would like to request a toggle in custom for all item variants to spawn. Including the spelunkers lantern and maybe the bow. Although for interloper settings I think an unlockable blueprint for the bow could be a good reward for completing/unlocking the tales bunkers. (But I would be happy with just a toggle for all item variants) My second request is for a toggle on/off or maybe very low spawn rate of gun cleaning kits. My reasoning is that I like the difficulty of interloper settings, but also being able to level all skills. In a previous version (just prior to tftft release) There was a bug where having guns available on interloper settings would not allow gun cleaning kits to spawn. I really liked this though as it kind of incentivised not using the guns too often, but most importantly it gave me a reason to go to and use the milling machines and ammo crafting benches on interloperesque settings.
  10. I wouldn't have thought so, seems like a bug to me.
  11. Could be a good reward for completing signal void on interloper settings instead of the rifle holster.