piddy3825

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Everything posted by piddy3825

  1. Yeah, I tried holding up a bear pelt up to the roof from the inside once many years ago trying to use the curing in place glitch and the attempt proved futile. I did however use it pretty extensively hanging hides on the walls throughout my various base camps! Love the fact you have fleshed this glitch out and aired it here! Now, please figure out another way to use a frying pan to create a makeshift bridge at the cannery in Bleak Inlet!
  2. I do love the mountaineer's hut as one of my favorite bases and also love using exploits like this to accomplish tasks in the game that are otherwise impossible to complete without the use of mods! quick shout out to @ajb1978 for having introduced me to the "curing in place" glitch so many years ago!
  3. now there's a player name I haven't seen on the forums for quite some time! glad to see you back, been a while for sure!
  4. ya know, that's all we need from y'all ever so often. just a little stage presence every so often does so much to keep player morale boosted. Thanks for gracing the forums!
  5. Op said, I guess water right after melting should privide a bit of warmth for a reduce period of time. which technically wouldn't be possible as the snow just has melted and would not yet be boiled. So no, since the player can use the water purification pills when the water has melted, but has not yet boiled. anyway...
  6. I believe I can spawn it in using the dev console. Haven't tried it recently but I think it should work. Gonna have to check it out the next time I play!
  7. Well said! Exactly that. It's just basic science. At the point the last of the snow melts, we are only half there in the "cooking" cycle before the water reaches boiling temperatures and is considered hot. The player can stop the "cooking" cycle at the point the snow has melted into water and treat said liquid with water purification tablets. The water is then potable but is certainly not hot and most definitely not warm.
  8. ...not really. At the point the last of snow melts into water, the whole batch is merely around 1/2 C or 33/34F definitely not warm. liquid yes, but not "warm."
  9. ...nah, there are some mods that just make this game 100% better that don't change any of the games difficulties or detract from the survival mechanics of the game play. I would have quit playing this game a long time ago if it hadn't been for mods like "Place Anywhere," which vastly improved the archaic items handling mechanic allowing the player to place items where they wish instead of just dropping items in a pile on the ground. But the nice part of this game, is that you can play it how you want to play it. So if playing with no mods is your cup of tea, then cool. Play it the way you wanna play it.
  10. HRV's sitting dead continue to surprise me when I find them. This poor chap doesn't appear to be anywhere ready to survive the rugged climes of this region. I suspect he may be the unfortunate survivor of one of the plane crashes that I've stumbled onto recently. He looks ill equipped to have otherwise found himself here in this predicament. My suspicions seem to be confirmed when I turned out his pockets and found all he had was a metal shard that he was using as a knife and a stale package of beef jerky. The one thing however that he yielded that made my day was a recipe card for Stalker's Pie. Looks like the card comes with live ingredients roaming nearby. Just barely managed to avoid a bear that was close by as I made a hasty retreat!
  11. if you are tired of waiting for dev team to jump on some of these suggestions, then look to the TLD modding community. I've been opening doors all the way since this gem materialized - FullSwing v1.0.0 by Digitalzombie Adds options to modify swing speed and radius of fridge doors
  12. Hushed River Valley Day 3 into my exploration of this backwoods wilderness and I stumbled upon this frozen corpse. Hard to tell what the causes for death were, but it looks like he froze to death whilst hunting or evading the wolves that patrol this region. There was nearby firewood, an empty tin can was strewn about as well as a hunting rifle with 3 rounds laying on the ground. I dunno what he was trying to do, maybe clear a jammed bullet in this rifle, or perhaps reloading. Either way, he died where he sat with this rifle at his feet. I liberated him of a pretty tattered sports vest and his boots had seen plenty of mileage considering their worn condition. As I turned out his pockets, I found a can of Summit Soda and a new package of beef jerky. Considering I only found a single crows feather, it seemed that he hadn't been here for too long. RIP random hunter.
  13. Another sad story and awful way to die in The Long Dark. Imagine you're have a great day, your goal is in sight, just a few more hours and you will find the comforts of home but then this happens. Suddenly without warning you break thru a crevasse in the snow and plunge to your death into a dimly lit cavern. Obviously they were killed on impact, but either way another senseless way to die on GBI!
  14. I found this guy recently in Broken Railroad as I returned from the toxicity of the mining complex. Seems he was here to catch some ptarmigan, or at least watch them. He didn't seem prepared for the task as he was without weapons or stones, but at least he had a can of orange soda and some beef jerky when I turned out his pockets. The nearby ptarmigan weren't disturbed by his presence but seeing me caused a couple of them to flee and their ruckus alerted the wolves patrolling the maintenance yard down below to my presence. Good thing I found a brand-new sport bow back down in the zone of contamination...
  15. damn, that sure was a lot of fixes...
  16. I dunno, but looks like you either didn't read my post or you misunderstood what you read. No where did I say anything about melting snow, and I did specifically say seawater. I also noted that the process would cause damage to the container used. Considering how many empty cans are generated, no great loss if those were to become damaged beyond use.
  17. With all the recent enhancements, maybe now is the time to update the wolf pelts and give the players an actual light colored timberwolf pelt and the options to craft clothing using only timberwolf pelts. Give me those color variances in wolf pelts so I can distinguish between a regular wolf pelt and a timberwolf pelt if both were to be laying on the ground side by side.
  18. Now that salt has been introduced into the game, I think it's time that salt can be used as a meat preservation tool. I'd like to see the fishing shacks on Coastal Highway, for example, be used not only for fishing purposes, but also to dip seawater out of those fishing holes, the water which then is boiled on the woodstove in the fishing shack creating sea salt as the water is boiled off. Without getting off into a tangent of water salinity, let's just say that 10 liters of water boiled off yields .25kg of salt and that would be enough salt to preserve roughly 10kg of meat. I think the process would add some immersion to the game and also provide an additional element to the game play. I imagine it would take some considerable effort and time prepping for a salt crafting experience. Firewood would have to be collected and hauled out to the shacks and then there is the time spent boiling water then scrapping the empty pot of the salt crystals. The cooking utensils themselves would take damage over time and eventually fail, so all those empty cans would now have a new use besides being fabricated into bangers.
  19. I like to mod my game, and up til just recently my two most favorite mods have been Place Anywhere and Personality. But now that Hinterland has rolled out the updates that makes seeing gloved hands a reality, I've decided to retire the Personality mod for now. I guess that leaves Place Anywhere as my number 1 favorite mod for the game, so I'm waiting to see what enhancements to the current item handling and placement system the dev's make to the current still scheduled to be released in one of the coming updates. What I really want, is to be able to pick up and clear debris from my floors. So eager to see what improvements will be coming when the base customization dlc is released.
  20. ...what makes you think that there is anywhere that's warm? Rudiger's machine probably threw the world off axis and into an elliptical orbit and we are now in a perpetual ice age. Probably the only thing that has kept the oceans from freezing over is the waters salinity! But this does open the doors for TLD II
  21. Where were the Forest Talkers as all this was going down? The contamination is so vast that it will take centuries before the land is healed.
  22. As I made my way out of the Zone of Contamination via the connecting transfer tunnels to Forsaken Airfield, I found this wretch deep in the cave system down in a dead-end chamber. I suspect this guy got lost in the labyrinth maze that this tunnel system was comprised of and ended up here, alone, afraid and in the dark. I found a few lumps of coal nearby, an unused flare, his backpack containing a bag of beef jerky and a nearly empty bottle of pain killers near his corpse. Did he overdose on pills? I dunno, but I rolled his corpse anyway and liberated him of his green thermal underwear. He didn't need them anymore and I was so cold...
  23. I've been hooked on the story since I played the first original episodes and subsequently have been waiting for more ever since. And now that we're this close, I just really can't wait to see how the story unfolds.
  24. Thanks for the heads up. I'm now resigned to waiting another year for the completion of story mode. Honestly, I was hoping to see something a lot sooner, but I guess you can't rush inspiration and creativity.