piddy3825

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  1. Op said, I guess water right after melting should privide a bit of warmth for a reduce period of time. which technically wouldn't be possible as the snow just has melted and would not yet be boiled. So no, since the player can use the water purification pills when the water has melted, but has not yet boiled. anyway...
  2. I believe I can spawn it in using the dev console. Haven't tried it recently but I think it should work. Gonna have to check it out the next time I play!
  3. Well said! Exactly that. It's just basic science. At the point the last of the snow melts, we are only half there in the "cooking" cycle before the water reaches boiling temperatures and is considered hot. The player can stop the "cooking" cycle at the point the snow has melted into water and treat said liquid with water purification tablets. The water is then potable but is certainly not hot and most definitely not warm.
  4. ...not really. At the point the last of snow melts into water, the whole batch is merely around 1/2 C or 33/34F definitely not warm. liquid yes, but not "warm."
  5. ...nah, there are some mods that just make this game 100% better that don't change any of the games difficulties or detract from the survival mechanics of the game play. I would have quit playing this game a long time ago if it hadn't been for mods like "Place Anywhere," which vastly improved the archaic items handling mechanic allowing the player to place items where they wish instead of just dropping items in a pile on the ground. But the nice part of this game, is that you can play it how you want to play it. So if playing with no mods is your cup of tea, then cool. Play it the way you wanna play it.
  6. I think the fact that we can forge improvised axes and knives here is being overlooked. I think in the grand scheme of things, stuff just wears out and eventually breaks. If you really live long enough in a single game, you could theoretically have worn out every whetstone you could find. Then you would have to wear out every hatchet the island has to offer, same goes for knives. and then when you finally are down to the last axe and knife in your inventory, you could then still go to one of the many forges available and craft some improvised axes and knives. And then of course there's the milling machine in the cannery which can sharpen up all those blades and axes as well. But if that isn't enough for you, then you can always turn to modding. The mod community has got you covered there, with mods like Gear Decay Modifier v2.2 by Xpazeman. This Mod for The Long Dark allows the player to modify decay rates of gear. Settings go from completely stopping decay to making it much faster. Various categories to change. You might wanna check it out.
  7. HRV's sitting dead continue to surprise me when I find them. This poor chap doesn't appear to be anywhere ready to survive the rugged climes of this region. I suspect he may be the unfortunate survivor of one of the plane crashes that I've stumbled onto recently. He looks ill equipped to have otherwise found himself here in this predicament. My suspicions seem to be confirmed when I turned out his pockets and found all he had was a metal shard that he was using as a knife and a stale package of beef jerky. The one thing however that he yielded that made my day was a recipe card for Stalker's Pie. Looks like the card comes with live ingredients roaming nearby. Just barely managed to avoid a bear that was close by as I made a hasty retreat!
  8. if you are tired of waiting for dev team to jump on some of these suggestions, then look to the TLD modding community. I've been opening doors all the way since this gem materialized - FullSwing v1.0.0 by Digitalzombie Adds options to modify swing speed and radius of fridge doors
  9. Hushed River Valley Day 3 into my exploration of this backwoods wilderness and I stumbled upon this frozen corpse. Hard to tell what the causes for death were, but it looks like he froze to death whilst hunting or evading the wolves that patrol this region. There was nearby firewood, an empty tin can was strewn about as well as a hunting rifle with 3 rounds laying on the ground. I dunno what he was trying to do, maybe clear a jammed bullet in this rifle, or perhaps reloading. Either way, he died where he sat with this rifle at his feet. I liberated him of a pretty tattered sports vest and his boots had seen plenty of mileage considering their worn condition. As I turned out his pockets, I found a can of Summit Soda and a new package of beef jerky. Considering I only found a single crows feather, it seemed that he hadn't been here for too long. RIP random hunter.
  10. Another sad story and awful way to die in The Long Dark. Imagine you're have a great day, your goal is in sight, just a few more hours and you will find the comforts of home but then this happens. Suddenly without warning you break thru a crevasse in the snow and plunge to your death into a dimly lit cavern. Obviously they were killed on impact, but either way another senseless way to die on GBI!
  11. I found this guy recently in Broken Railroad as I returned from the toxicity of the mining complex. Seems he was here to catch some ptarmigan, or at least watch them. He didn't seem prepared for the task as he was without weapons or stones, but at least he had a can of orange soda and some beef jerky when I turned out his pockets. The nearby ptarmigan weren't disturbed by his presence but seeing me caused a couple of them to flee and their ruckus alerted the wolves patrolling the maintenance yard down below to my presence. Good thing I found a brand-new sport bow back down in the zone of contamination...
  12. damn, that sure was a lot of fixes...
  13. I dunno, but looks like you either didn't read my post or you misunderstood what you read. No where did I say anything about melting snow, and I did specifically say seawater. I also noted that the process would cause damage to the container used. Considering how many empty cans are generated, no great loss if those were to become damaged beyond use.
  14. With all the recent enhancements, maybe now is the time to update the wolf pelts and give the players an actual light colored timberwolf pelt and the options to craft clothing using only timberwolf pelts. Give me those color variances in wolf pelts so I can distinguish between a regular wolf pelt and a timberwolf pelt if both were to be laying on the ground side by side.