Mystix

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About Mystix

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  1. Good for you guys! Next team building should probably be a hydro dam tour I'd bet you'd enjoy the movie, after so much time working on this game to go and see that other people share similar passions. And to think that these people were probably influenced by your work as well. I hope you got a few good ideas. I'll definitely be making that huge SOS in the snow, but with wolf pelts ]:-) @Sunwolf, yes, things reach the internet some time after they stop showing them in theaters but it usually takes half a year or more sometimes and I was hyped about watching it now. When I now check the release dates again I see that a premiere for Bulgaria is now listed... For the beginning of December!! Well, they granted my wish and I'll be seeing it next winter after all.
  2. I'd like to imagine that my character has a wind-up alarm clock (the mechanical type with the little bells) with him, that can be set to ring in one or several hours. I've also suggested sleeping anywhere in my wishlist with the added negative consequences of lowering the temperature instead of the warming bonus of the sleeping bag and the possibility to wake up with stiffness that will lower the condition for some time. But it should be possible and I think they're gonna make it because of how weird it is to die of exhaustion without a bedroll.
  3. I reached my rabbit when I got the achievement. Maybe I wasn't too far away. Reach it or not, let it go
  4. You can reach it. But when you catch it just pat it on the head and let it go because it helped you with this achievement.
  5. I thought it should be that way and dropped a meat on the street just in front of the big house - stayed there for ten days until I had to eat it. No wolves had touched it. I wish meat would attract wolves for the sake of realism.
  6. Okay, I saw a falling star in the game today. I was going to bed, grabbed the flashlight in my hand and I noticed the aurora was kicking in. I was in the radio control hut, I went outside to head to the rural store when I saw it. The sun was just over the hills, it wasn't dark yet but the stars and the aurora were already slightly visible and there it was - falling rather slowly, without too much of a tail and disappeared in the horizon. I hope to see one in the complete darkness as well.
  7. Mystix

    Grey mother

    Parents usually talk like that in front of their kids: "Daddy's gonna buy you a hunting rifle", "Mommy's gonna make you a bow". So she's a mother, or used to be.
  8. Scratch that last one. I did a second Stalker try that I lasted for 25 full days. This time there were 2 pry bars in the dam so I could pry open even the locked lockers and I ended up with waaaay more food than last time. The biggest treat that lasted me 3 days was a jar of peanut butter and I also got 5 bags of tea. Again I used the one emergency stim I had at the end to prolong my suffering. Here it is: Edit: By the way I also got the pacifist achievement with this challenge.
  9. Occurred to me too and tried it -you can't carry two satchels. And it makes sense - you can carry a backpack on your back and a sack on your front. Two would be uncomfortable + you can't just carry more and more and more just like that without feeling encumbered. The same way I think it's possible to wear only one bear skin coat and only one rabbit hat, because two would be just too bulky. I think there are other clothes like that as well.
  10. Alwesome challenge @Stormwolf1O1! My first try was as Interloper first - tried until I got a drop at the Muskeg, stopped at the Camp Office to warm up, got a bedroll and then headed to the dam. Made it only 2 days, died during the third. In my Stalker run at the Dam Hard Challenge I made it for 12 full days (if the hours count 304/24=12,67 days). Here's the screenshot: A few remarks: I did not manage to find a pry bar, so I had only the loot from the unlocked lockers. Also the emergency stim helped me in the end to survive a few more hours. Here's the rest of the stuff I could find:
  11. Turns out I was wrong - the journal displays only the name of the cairn but not the story. So if we want to see if there are new stories we have to always go check the cairns.
  12. You'll be able to review their stories in your journal. Once they have been written of course, so keep unlocking them and review them in the journal after a year or so.
  13. There are a total of three forges in the game (so far). About the bases - my main base is always the Camp Office because it's in the center of the map of the most central region on the map. If you want to loot other regions for all possible resources you can pile them in the Camp Office in ML. If you don't want to explore at all you can just start in Mystery Lake, collect everything and retire in the Camp Office. You can just go fishing anytime the weather allows it, start fires with the magnifier in sunny days and cook outside behind the back entrance (to use the advantage of the outdoor fire) and live the good life. Collect sticks, fish, cook, eat, sleep, repeat until the end of time (if you're going for a record of days survived). Other than that, here is where I set up temporary bases on other regions: Hushed River valley - the bigger ice cave system with the most entrances. I've mapped it so I can navigate it faster and know exactly where I can pop out in the region. You can safely travel from one end of HRV to the other via these caves. Just bring a lantern. Milton - the big house in the town is a fairly central place in that region. Yes, there is no workbench there and I used to climb the rope up and go to the trailer safely but that doesn't exist anymore. Now I cross the bridge, go behind the church and then reach that trailer without encountering wolves. I use that house because it's close to two computers that are usable during Aurora, and the third is not too far. Broken railroad - hunting Lodge is definitely a place you've got to visit, but after that go set up base in the more central maintenance shed because: has a forge, it's easy to clear it up from wolves by taking shots through the door of the outside office, has the two computers that work during Aurora and has an outdoor bed to fight cabin fever. Just look out for the cables on the floor. Forlorn muskeg - ether Spence's because of the forge and workbench, or the cave next to the waterfall because of the laptop (but you have to clear the two wolves first). Pleasant Valley - the signal hill radio control hut, because it's has a workbench and a computer, it's closest to the only fishing spot in the region and closest to the exit to ML. There are plenty of caves around if a storm hits and you can't go home quickly enough, and there is a cave right next to the pond with the fishing hut that is perfect cover if a storm hits when you're fishing. Timberwolf mountain - of course the mounteneer's hut, it's the only good place for a base. Plenty of caves to sleep safely anywhere else though. Coastal highway - the fishing camp is the safest place that is relatively central in the region and has perfect access to fishing huts of course. You won't be hungry there. The workbench is outdoors, but you can always wait for good weather. Desolation point - I'd always pick the lighthouse because it has less wolves than hibernia, it's further from the bear and closer to the exit towards CH, the Riken with the forge is close too and the church and the coal mine are more convenient as well. You'll say "but there isn't a six-slot stove at any of these places". Yes, these stoves do save you time and wood, but I don't mind cooking outside so I have a longer burning fire as a bonus anywhere I am, and wood is not really an issue in this game, neither is time. The most important thing is to have a workbench close by, and wherever possible a fishing spot.
  14. Sorry about the off-topic post, here are mine: A hatchet, rifle and ammo at the same time @Raphael van Lierop, you have a rock? I'd get myself that picture to hang in my bedroom Civilized camping The most beautiful caves