• Announcements

    • admin

      Rules and Guidelines for the Hinterland Forums   07/28/2017

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction.
        Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: Flame or insult other members Bypass any filters Post personally identifiable information (i.e. name, address, email, phone number, etc.) Bump threads Derail a thread's topic Post links to phishing sites Post spam or Re-post Closed, Modified, Deleted Content Repetitively post in the incorrect forum Openly argue with a moderator
      Off-Limit Topics/Replies Do not post any topics/replies containing the following: Porn, inappropriate or offensive content, or leaked content or anything else not safe for work Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits Threats of violence or harassment, even as a joke Posted copyright material such as magazine scans Soliciting, begging, auctioning, raffling, selling, advertising, referrals Racism, sexism, homophobia, or discrimination Abusive language, including swearing Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com

Hotzn

Members
  • Content count

    1,497
  • Joined

  • Last visited

Community Reputation

824 Pathfinder

7 Followers

About Hotzn

  • Rank
    Pathfinder
  • Birthday 08/18/1970

Recent Profile Visitors

1,217 profile views
  1. The Brokenloping Journals

    Watching this as well...
  2. Tales Of Tasha (1.45, SW7)

    Keeping an eye on this...
  3. V1.44 Interloper Run

    Day 2: I wake up at… 69% condition. I dislike it that we cannot see the exact condition value in the health menu anymore. I have to deduct it from my journal entry for day 2 (range 39-69%). Anyway… I shall make Jackrabbit my temporary base. Inventory check: My clothes give me +6°C and an additional +3°C windproof bonus. Concerning tools I have the hacksaw (that’s most important), the prybar, matches & firestriker, two recycled cans (almost forgot them at the fireplace in the mine). Definitely need more – sewing kits, snares, fishing gear. There is still food (3 Granola bars at 300 cal each, 4 Pinnacle peaches at 450 each, 1 tin of sardines) and slightly more than 2 litres of water. Plan: Drop gear not currently needed (like the 30 or so pieces of coal I am acrrying around), plunder the Fishing camp, then Log Sort & Wolfen Wolfsite. Return to Jackrabbit unscathed, with at least one gut and more food. Let’s go.
  4. V1.44 Interloper Run

    Day 1 (continued): When I exit the mine into Crumbling Highway, it has gotten dark. This is not good, my breath is blinding me again, and the torch does not really help. Hugging the cliff to my right shoulder, I pass by the deer carcass and eventually the ruined houses. There was a basement here last time I passed, but I cannot sleep there without sleeping bag, so I just head on. Wolves start howling, and a rabbit appears in front of me and then dashes away into the darkness. Let’s hope it does not come back with a wolf on its heels. My hair is standing on end as I approach the road and make for the exit, really can’t see well and might get jumped any moment. When I duck under the stone arch and come out on the other side, I know I am safe. Phew again. I could make a fire here, tear up some clothes, make a snow shelter and spend the night in this spot. It has worked for me before. But no – after the coffee, I am still not too badly exhausted, I have torches, and the weather seems to hold. Better move on. Entering Coastal Highway at Commuter’s Lament, second thoughts come up: It’s dark now, cold and snowing, vision is pretty bad. If I cut right across the ice from here, I am not sure I will hit Misanthrope’s or Jackrabbit Island straight away. Might get lost or even run into the bear or some wolves. Rather take the road? Not sure that would make things much better – can’t really enter Wolfen Wolfsite in my condition, and leaving the road at some point to cut across the ice would bring about the same problem… so… I leave the road right away and try to stay close to the ocean, keep it to my left… and then I do something stupid – I exit the game to take a break. Because I think there was a loading screen on entering Coastal Highway and therefore the game must be saved there. Later I find out it’s not. I am taken back to the entrance of the last mine. Replaying the way from there to the transition between Crumbling Highway and Coastal Highway, I now have different weather: It’s a clear night, although a bit windy. That’s a different story now, and I soon make it safely into the cabin on Jackrabbit Island, with around 35% condition left. Since I made a little water underway and have plenty of food on me (by Interloper standards), I can eat & drink and settle down for 10 hours of sleep…
  5. V1.44 Interloper Run

    Yes, he does!
  6. V1.44 Interloper Run

    OK, long time no play. Waiting for all this download to happen. Download finished... fire up the game... intro and music starting... then black screen. With music, nice. More music with black screen... hm. Is this really the Long Dark now? Am I supposed to do something? Press Ecs... nothing... various mouse buttons... ASWD... nothing. Return key at last... aha! New information screens pop up. Weird. Am I supposed to find out I have to press Return? Or was this just a coincidence? Confusing. Alright, click through the info screens... click, click, click, click... at last I find my way to the real stuff. New game, of course (my pre-Redux Stalker achievement run may be broken now, and anyway, I want to die more often)... Interloper... pick the girl... no feats... and go... Day 1: I spawn... somewhere on the seaside, shortly before noon. Waves are lazily lapping the shoreline, an elevation behind me blocks the view inland. Walking around it, the Lighthouse comes into view. So this is Desolation point, and I must be somewhere half-way between Hibernia and the Lighthouse, probably near the Riken. The weather seems OK-ish, mostly clear with some wind going on. Time for a plan. I shall plunder the Riken and Hibernia, then try and reach the Lighthouse for a good night's sleep. Tomorrow, I will hopefully hit the transition to Coastal Highway and reach Jackrabbit. When I get there, I will decide whether to stay a little and gather/craft some equipment, or whether to move on. I always like it on Jackrabbit. So... off we go. I reach the Riken freezing. It’s very dark inside, I manage to find some coal, must be near the furnace, but since my condition is still dropping and I can hardly see a thing, I return outside and head for Hibernia. Get a strong headwind and lose condition to freezing. The rowing boats on the shoreline yield a can of dog food and a medikit with a bandage… then I have reached the trailer. Inside, I am confronted with my own white breath obtrusing my vision. Can’t believe this is still a thing. I find a whetstone, but am unnerved by the white breath and so stop searching the trailer and make for the factory hall. Reach it without wolf interference. Inside, it’s still a felt temperature of -2°C. I could sleep for an hour in one of the beds to stop the freezing, but I’d rather search the place while there is still daylight and maybe find some clothes. First, I find various food items and soda cans, then – downstairs – my first flare and, yay, a hacksaw. The safe… can of peaches inside (who covets peaches so much as to keep them in a safe?)… and… a new mackinaw jacket! Look at this! My freezing inside the factory is stopped, ha! What else is lying around downstairs… a new cotton toque to cover my head, and a pair of fleece mittens for my hands. That’ll help against parts of my body freezing off. The hidden cache by the overturned boats only has food (but well, I can use it anyway).Now all I really need to be happy is some matches. There is a strange feeling that I should already have them… did I overlook something? Returning upstairs, I do another thorough search, and yes indeed – they were right there atop a little shelf. How could I miss them? Only twelve matches now, but better than nothing, and they are wooden matches (which give a better firestarting chance) so I am happy for now. Hotzn, think. There is still some good daylight left. It would save time and resources to push on to the Lighthouse right away. But… condition is around 60% (the [C] menu doesn’t show the exact condition value, just a bar… is this new?). I could take the shortcut through the mine, and might not lose too much condition to freezing on that route. But I would have to cross wolf and bear territory, which could get tricky. And I haven’t played in a loong time and am not sure whether I would find the best route. Find the mine entrance at all (I remember that in a former update long ago they moved a mine entrance, and that made me die in a run in which I needed to find that mine). Ach, Hotzn… adventure calls. Go for the Lighthouse, go for it! Turning the corner of the factory, I pause and listen… damn… some pawsteps are moving around… not right next to me, but not too far off either. I walk on… huh. There is another trailer here, behind the factory. Has that been around for long? Can’t remember. Anyway, there is nothing of use inside, not even a bed. So I leave the precincts through the doors of the truck and approach the road. Stop, crouch, listen… argh. A wolf, and very close. Maybe below the bridge? Reaching the road, I wonder where the mine entrance was. To the right? There seems to be a path leading up there. Run for it, Hotzn, and yes – just then there is that bark that you hate. Wolf is on my heels, run run run! Aaand… there is the mine! I make it safely inside. Phew. This part has paid off, but by a shallow margin. Now… this is a dark place, and I need light. Did I mention I found a torch in the factory? That comes in handy now. The mine is short, as I remember it. Oh, a firestriker in a crate somewhere, thank youuu. And a looot of coal. You can never have enough coal on Interloper. Now before leaving on the other side, I think again… there is a bed in the Lighthouse for sure. But reaching the Lighthouse can be quite dangerous. Is there an alternative? I could head straight out of DP. But then the next place to sleep would be far away, maybe something like Misanthrope’s. Hmmm… On exiting the mine, I am greeted by wolves howling somewhere. OK, I’ll head straight out of DP. Find the next mine without much ado and make a fire near the entrance inside with my torch, pulling new torches (still think this is overpowered, ach, bring back the brand!) and heading on. Collect more coal, a prybar from a frozen body and – yay! – trail boots at the exit. These badly need repairs, and my sneakers are in top condition, so I just put the trail boots in my backpack. Make another fire, pull more torches and make some coffee to stay fit (forgot to mention I found a tin of coffee in Hibernia).
  7. WINTERMUTE SAVES & SURVIVAL SUPPLIES

    Would be fun if they reintroduced Fluffy with the update. Guess about 2% of people returning to the game would die from heart attacks on re-entering the dam. And oh, all those long runs ending so prematurely, the humanity...
  8. Just read the whole thread. Good run there, refined technique.
  9. Newbie Survivor Log

    Excellent writing, transporting the fresh view of a new 'Long Darker' very well. Rep earned. This is all still voyager, but I have a feeling of a new Interloper star rising on the horizon... and I imagine Nhotz from the Interloper Monthly Magazine (IMM) already sharpening his pencil and turning a new page on his notebook for a soon-to-be interview...
  10. Ah... to become one with the wolves....
  11. Is Mystery Lake in the Upsidown

    This topic has come up once wayyy back in the past, and my dim memory is that there was an adjustment made to sun movement by Hinterland and some official comment (could be contained in the changelist of one of the older patches/updates). I haven't checked sun movement in recent versions (gah, hardly time to play these days), but it appears from the comments here something is still off. If it bugs you, this could be something for the wishlist section...
  12. Report those. Would be good for immersion if they disappeared. I could live with them if there was a short stumbling/falling to the knees animation which would explain how the wrist could get sprained from walking. But as things are, I dislike unexplained wrist sprains from walking. And as RvL said, apparently they are un 'unintended feature'.
  13. A Few Dead Men

    Arrrgh... well... excellent run (&read) anyway. Thanks a lot. Rep earned.
  14. How not to sleep in Hopeless Rescue

    Maybe you folks can still derive some insights from this thread. That was how the Hopeless Rescue challenge came to be.
  15. Interloper - TWM missing flare gun

    We used to be able to edit the titles, but that was changed some time ago.