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      Rules and Guidelines for the Hinterland Forums   07/28/2017

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction.
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Scyzara

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About Scyzara

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  1. Manche (optionalen) Quests werden auch erst freigeschaltet, wenn du genug Vertrauen bei ihr aufgebaut hast. Sie zu beklauen ist daher nicht sehr empfehlenswert!
  2. Happy to have you back, Dr. Cekivi! And big congratulations!
  3. @Patrick Carlson or @Mel Guille could you maybe contact someone from the Dev team who can verify if that's possible? ( Windows clock malfunctions being connected to odd rng outcomes?)
  4. The thing is, you need to understand it's not like that for everyone. I personally haven't experienced more than three failures in a row (at success rates >80%) for at least two years now. It's not unlikely (or a proof of rng being broken) that a low number of players will have these unfortunate outcomes of e.g. five failures in a row at 80% success. And an even lower number of players will have multiple of these events within the same game. Think of it like winning the lottery or being struck by a lightning - although highly unlikely, both events happen every month to a few people. Simply because so many people play the lottery (or could potentially be hit by a lightning). And this is where another factor kicks in: Subjective Memory. If you're angry about rng being unfavorable for you (or are strongly convinced it's broken), you will memorize every single unfortunate event (let's say a rather 'likely' two-times fail) much stronger because it's a) causing strong emotions and b) seems to prove your theory of rng being broken. That's happening to everyone and is simply caused by the way our brain works. We memorize things better if they fit our theories or cause strong adversive (or positive) feelings. And even worse, our brain often even creates false memories that back up these theories. So you may likely remember a three-times fail as a five-times fail in retrospect. Long story short : I really do believe that some really unfortunate rolls happened to you in the past. And I also do believe you that you remember having many of these highly unlikely rows of fails in multiple games. But please understand that this is not a proof of rng being broken. At least not unless you can provide a video (something more reliable than human memory) showing these six-times in a row fails are truely happening to you multiple times within an hour or so.
  5. Nein, man kann insbesondere in den ersten Interloper-Tagen auch völlig problemlos nur von den Rohrkolben leben, wenn man das möchte. In FM allein stehen über 250 davon herum. 150x250 = 37500kcal. Selbst wenn du 3000kcal am Tag verknusperst, reichen die Rohrkolben aus FM über 12 Tage lang. Und in der Zeit kannst du locker genug Karnickel steinigen (oder Hirschkadaver suchen oder Fische angeln, etc.), um die nächsten 5-8 Tage bis zum Bogen durchzuhalten.
  6. Die respawnen gar nicht. Manchmal waren sie in der Vergangenheit nach größeren Patches, die das Gebiet verändert haben, plötzlich wieder da ( den Bug gabs auch mit Items teilweise), aber eigentlich respawnen sie nicht.
  7. Ich hab auch nicht behauptet, dass du geschrieben hättest, dass man den Exploit nutzen müsse - es war nur ne generelle Feststellung, dass viele Leute das zwar glauben bzw. machen, es aber nicht erforderlich ist. Ich verstehe null, worauf du hinaus willst. Ich hab nicht gesagt, dass ich es "falsch" finde, absichtlich zu hungern (soll doch jeder spielen, wie er mag). Wenn jemand meint, Starvation-Hibernation in Pilgrim, Voyageur, Stalker (oder eben auch Interloper) betreiben zu wollen, bitte sehr - ist mir maximal egal.^^ Mir persönlich macht es einfach keinen Spaß und ich finde es kontraintuitiv und unrealistisch, daher habe ich als zusätzliche "Challenge" für mich persönlich halt kontinuierlich den Versuch am laufen, meinen Charakter nicht hungern zu lassen. Da ich nicht perfekt spiele, passiert es halt ab und an trotzdem, dass mein Char mal ein paar Stunden hungrig rumlaufen muss - aber das liegt dann an meiner Fehlplanung und nicht am Spiel an sich. Generell wäre es vermutlich absolut machbar, in Interloper niemals zu hungern - man müsste es nur drauf anlegen und bewusst auf dieses Ziel hin spielen. (Z.B: exzessiv in FM die über 250 Cattails dort absammeln oder was derartiges).
  8. Moved to the Wishlist forums.
  9. Lol, do they really stay green if you kill them during an aurora? I never kill wolves if I can avoid it, so I haven't noticed this color change yet. Neither have I seen a green living wolf during the daytime yet, btw. Thanks for telling me, I'll check it out.^^ PS: I just realized bears also glow greenish during auroras - I'll try to kill one during an aurora night and check the fur the next morning. xD
  10. Es ist ein totales Gerücht, dass man in Interloper zwangsweise den Starvation-Exploit nutzen muss. Viele machen das zwar dauerhaft (absichtlich oder unabsichtlich), aber es ist weder zwangsläufig notwendig, noch unvermeidlich. Ich z.B. hungere nie absichtlich, wenn ich es irgendwie vermeiden kann. Ist einfach nicht mein Spielstil und ich komme auch ohne wunderbar zurecht. Klar kann man es nicht an jedem einzelnen Tag vermeiden zu hungern (zumindest nicht bevor man an ca. Tag 15-20 den Bogen hat), aber im Großteil der Fälle ist es total möglich "normal" zu spielen. Den Willen dazu vorausgesetzt (denn dann muss man zwecks Futtersuche im Early-Game halt etwas mehr laufen). Anbei ein Screenshot meines aktuellen Interloper-Chars. Habe an Tag 20 den Bogen gecraftet, davor hab ich mich von massenhaft Cattails aus FM/ML/PV und ca. 3-4 gesteinigten Karnickeln am Tag ernährt. (Kalorienverbrauch bei meinem Spielstil komplett ohne Hungern sind meist ca 2900kcal/Tag - die knapp 2400kcal vom Screenshot sind davon nun nicht sooo weit entfernt und gehen auf versehentliches Hungern zurück.)
  11. Du musst [.spoiler] nur ohne den Punkt tippen.
  12. There's only a few persons on the planet, primarily @Raphael van Lierop, who truely know how the game 'is meant to be played' (if this term even makes sense to them, that is). It's arrogant to assume otherwise. They have developed this game, only they know which feelings they want to create in their players. And as the HL team introduced Pilgrim mode in the first place, I very much assume this rather peaceful and relaxing mode is ALSO a game version and experience they want to offer. All that being said, I personally sometimes have moments of peace and tranquility in my Interloper games. They're always fragile and fleeting, but that's exactly what makes them so precious to me.
  13. They're not really green, their fur is just reflecting the aurora light a bit. I don't mind it at all. Looks beautiful to me and fits well with TLD's art style imo.
  14. Yes, there are specific respawn rates for all animals, but they depend on various factors. Most importantly the duration of your game (e.g. on day 100 Interloper, deer will have a longer respawn timer than on day 10), but also the experience mode and presumably even how often you've killed animals in this region before. (The latter may just be my personal impression, though - it's hard to say because as you kill an animal in a spawn location over and over again, your game time also progresses as well of course.) It's hard to name some specific numbers because they're not static, but typically bears have the longest respawn timers while wolves, rabbits & deer respawn rather fast. It does, but you can't exterminate animal populations forever. If you exhaust e.g. a rabbit population, their respawn timer just becomes way longer than usually - but at some point the rabbits will still respawn, albeit probably in lower numbers at first. They can (and do) change, but it's not totally random. There are multiple potential spawn locations for each animal species and not all of them are inhabited at once. So if you kill a wolf in let's say region A, it's well possible the wolf won't respawn in A again, but rather in B, C or D. The same is true for deer, rabbits and bears. Just as a sidenote: You can easily check if a bear location is inhabited by checking if there are bones in front of the potential bear cave. If bones are lying around, the cave is inhabited - if not, you know the bear has spawned elsewhere.
  15. If you like fishing or spending nights in caves, two bearskin coats are really awesome to have. I personally usually don't wear them while travelling any more, but I keep them stationary inside my favorite fishing hut and cave. Always nice to wear them in the cooler hours of the day (or night) and save some firewood.