• Content Count

  • Joined

  • Last visited

Community Reputation

296 Pathfinder

About MueckE

  • Rank
  • Birthday 11/30/1980

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Just discovered this thread Seems not so hard to survive. The only thing i see is the random spawn that limits your chances. You could start over and over again till the game gives you the "right" spawn, or you could leave this rule aside, or you actually could say specificly that you have to spawn in TWM for example. What i mean is, if it's random i just start over and over again till i spawn in DP, CH, Milton or ML, if i can chose, i'd chose ML. The reason is simply, that this challenge depends on how fast you lose the condition you got. So you need a spawn in a small map with lots of loot and shelter. Also it makes it easy to not run for the forge but to use rabbits and fishing instead. Someone who spawns in TWM has a huge disadvantage against someone spawning in DP in that challenge. So either make it a rule to spawn in TWM (to make it really hard) or just spawn where you want (then it's not so hard to survive).
  2. I gave up on survival mode after all the years of asking that someone finally treats survival mode as a game itself and starts to balance things. With Redux, i actually enjoyed Wintemute, so i chose story mode although i naturally would've chose survival mode.
  3. Because this quest doesn't exist anymore. There is no "fixing the gun" in Redux. Jeremiah gives you the gun. You have to get a spear instead.
  4. I now would take wood, books and cloth with me and either go to ML via Radio Tower or CH via the Barn+Rural Crossroads. Now you can easily make fire, you have water, a hacksaw for carcasses. The only thing you need now is better clothing, the hammer and the bedroll. There are cattails right next to Farmstead on the river. If you go to ML, there are plenty cattails at Winding River, and there will be enough food at rural crossroads and the coal mine to CH. So you don't have to worry about food for a few days. On the way to Radio Tower there is one bear and one wolf you have to pay attention, the way to CH is more dangerous. So now you have the choice.
  5. Sadly, for most peaople who played the first version of Wintermute amd were waiting for that a long time, this effect didn't happen, because you were so frustrated and angry about grey mother and her stupid quests that you didn't care anymore - just wanted tp leave Miltom When plaing Redux, Grey Mother was actually nice, but i knew already the Story behind it.
  6. Interloper is in the beginning a little bit more challenging because there is a higher percentage of unpredictablity. TlD is always your choice balancing the risk of your actions. Obviously you have to know the game, it's mechanics and locations to make proper choices - but when you know the game, you actually can limit the risk to a very low level, even at the start of an Interloper game. In the beginning of an Inteloper run, your choices are pretty limited, so the main goal is to be somewhat save as soon as possible. Save means to have all choices again and not to have big fat base. Therefor you need water and shelter, next matches, food, sleeping bag. After you have these things, the game is basicly the same as the other game modes - just a little bit more tedious. When i know how fast i can get the first and second stage, the risk becomes predictable. Still more risky because i have to run almost naked without any protection and can break an ankle or stumble into a wolf. That's true, but in the end, if you've done this a few times, you'll realise that it's repretitive and not challenging at all. That's one of the big complaints about TlD, the game would need way more unpredictable mechanics and situations with harsher consequences to be really challenging.
  7. At first, Interloper was quite challenging, but then Hinterland added rabbits and added more spawns for matches and hammer/hacksaw. Now Inteloper is easy like pilgrim - just more redundant Therre are things you have to know about TlD that makes it so easy. The main tool to survive is fire. With fire, you can survive forever. In Interloper, you will find matches at the main spots (whale facility, Farmhouse, Lake cabin). This means after you've spawned, go to one of these places and you have fire and shelter. There are always cattails, carcasses and rabbits near by. If you have played the challenges, you will know that you can go from any spawn to any place within 10 ingame hours - to the next shelter or spawnpoint for matches within 1h ingame. This means with the worst possible start (blizzard, TWM, night) you will lose less then 30% condition till you reached the lake cabin (far less if in DP). So you know how to get matches - reach shelter - water right after the spawn and have plenty of condition left. The next step is to get food. You can either start a fire next to a carcass and harvest it by hand or just kill rabbits. Now you also have food without any danger. Depending on where you are, you also can just eat cattails and you are good for many days. At the same time, you search the main spots in your map (Famhouse, Radiotower, Barn - Carter Dam, Camp Office .......... ) and you will quickly find hammer and hacksaw. Normally you should have both within the first 24h. So after the first day, you have food, water, shelter, matches, hammer, hacksaw. And again, that's basicly guaranteed because spawns for matches, cattails, rabbits are not random (at the main spots). Then either establish a small base and live like that or start going for the forge. You could go to CH/DP on the first day or to ML - depending on you prefences or your spawn. So yes, actually pretty easy.
  8. Food will last longer outside already. Fresh meat outside attracting predators would be a huge exploitable feature. I wouldn't go for long hunting trips anymore - just put some meat infront of my porch and get free pelts, guts and meat -> repeat. Although it seems interesting to have another firestarting tool, in my opinion there is already too much of it. Making a fire is the only thing you need to survive forever. Maybe a firebow for Interloper but then matches, lens and firestriker have to removed. "The" (or some kind of) spear will be added soon, they're working on it. Hot food outside also would make the game more exploitable. Why would i care about the weather anymore with such a bonus? I think drinking a hot tea/coffee is already too good.
  9. When you restart? So don't restart then. If the spear is back at the lodge only when you restart, don't restart. This means that you can pick up the spear, and the spear is also in your side-inventory? With the spear in your inventory, there should be a small animation sequence right before the transition between forlon and mystery lake. What i'm asking is to be more precise so we can exactly understand what the problem is or where a bug is, or what kind of bug. Now you said that the bug (losing the spear) appears when you close the game after you've picked up the spear, but before talking to jeremiah. Obviously i suggest not restarting. Or can't you pick up the spear in the first place? Can you take the spear but it isn't in your inventory? Is it in your inventory but the mission file sais you still have to pick it up? Is it in the inventory and the mission file sais "go back to jeremiah" but if when you close the game now, everything is lost? Please tell us exactly what you are doing and what is happening. Picking up the spear, there is a short animation, and also when leaving Forlon Muskeg with the spear (on the way to jeremiah).
  10. For me, it sounds like a missinterpretation or false conclusion. Try to go to Jeremiah! I bet you read the mission file and at the same time you don't want to risk going back the dangerous way only to find out that you missed something or it's bugged and you have to do this again. Also you couldn't find the spear in your inventory - so that also made you think like that. The spear is shown in the inventory of special items (like letters, Astrids stuff ..... ) If you have the spear, just go back to Jeremiah!
  11. Maybe you've overlooked my question last time, so i try again: Can you please fix the animation of the lamp, so when turning the lamp on it doesn't move upwards anymore? Like it was before the animation? Some changes might bother a player, but afterr a while he gets used to it, but this still bothers me. Second: I'm not sure anymore if it's always, but with the redux update the progressing cycle now turns counter-clockwise (at least for some actions). Can you change it back to "normal" again please?
  12. Maybe the fire actually does spend warmth, but it's too little to have any effect. If it's very cold in TlD, and you start a fire outside with just a stick or something else, it has no effect either. Even if you start 10 fires right next to each other, and you still can burn yourself. What i mean is, it's not really a bug although i get your point. Normally, at least you should be able to light a stick/torch there and take it into the cave.
  13. I think you don't need any of the skills later. If it would be important, than Hinterrland would've made sure that you've learned it while playing the story. Maybe there will be a quest that is going to be easier if you have learned the skill, or they will "force" you to learn a specific one later if it's important. My bet is, that these things are for players to learn for survival mode - like a tutorial within Wintermute without having any impact on storymode itself. So no, i don't think you have to worry at all about the skills or sidequests when pregressing Wintermute.
  14. MueckE

    Astrid's Case

    I just remembered the first scene in the hanga and it came to my mind, what happens when you leave the misterious case behind? You can chose to put 3 of 5 things in the box, what if you leave the case and her backpack behind and instead take the pistol, medicine and food with you? Did anyone try?
  15. @tulkawen You can adjust the size of the hud! I have difficulties too with the very small icons but i changed it from "normal" to "big". Also, you have to know that Raph sometimes feels attacked for no reason and assumes that someone is insulting Hinterland or himself. Surly he is also right about it, but often times not. Maybe it is because he is reading too much of reddit-steam-troll comments. Anyway, don't make a drama out of something written in a Forum I mean, how often will the Head of a Studio engage with the community so closely? In the end, the mailbag format is a nice thing from Raphael and Hinterland. Just ask again for the next mail bag more precisely and i'm sure he will answer. Or leave it, because you can adjust the hud size!