ChillPlayer

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About ChillPlayer

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  • Birthday 05/24/1979

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  1. oh yes, the Bear roaming the area near the river below Bear Creek Campground in CH will come all the way to the fishing hut on the foot of Jackrabbits Island when I pack myself full of meat. And I completely agree with the OP, this mechanic is one of my least favorite and I use it solely to exploit it. Lure the wolves and bears towards you why having close access to a safe spot (like the fishing hut) and once the beasts are near, drop every piece of meat. Step out, shoot, go back inside, rinse & repeat. It makes hunting wolves and bears way too easy. You can also use this "technique" to clear secluded areas from beasts if you are unsure if one is lurking behind the next hill (like Trapper's). Lure them out, killem', safe travels I suspect the devs intention was to make things harder for the player because we cannot travel with meat around the map safely but the result is the complete opposite, it makes life much easier for us and once an area is cleared we can still travel packed with meat and/or furs. Having the beasts still track the meat even when dropped to the floor would actually make it even easier, like a hyper decoy I can place and just wait in a safe spot with bow or rifle aimed and ready. Honestly the only fix I can see to prevent exploitation is to completely remove the mechanic or randomize it thoroughly so that in one area of smell-effect only one or two beasts will be lured towards the players but all other beasts ignore it. This would still result in free meat but at least one couldn't clear a whole area from a safe spot.
  2. You're welcome, I've posted that but for some reason when I was logged in via my phone I was posting as milosh. Once you get the spear, be sure to have some distance and make the bear notice you. He will often stand up on his hind legs and you need to start readying the spear (left click) just before he falls back on all fours and charges you. In my failed attempts I waited for him to get back down before pressing left mouse and was too late, he got to me before my spear was fully extended. That's why I wrote a full stamina (sprint) bar is needed because the instant you ready the spear the stamina circle depletes (I'm speaking about the circle that pop ups when you press left shift to sprint, not the fatigue circle which shows how tired you are). 1. So, wait for bear to stand on his rears 2. count to one or two 3. left click and hold 4. when the bear attacks and the fight bar comes up, smash left button Rinse & repeat 3 times and you're done, the bear as well
  3. it's not so much the frequency or lack of variation that bothers me but the fact that if often does not correspond with my actions or what I think about an item in any given moment. Having my character speak only after I've decided to keep an item would address that. this is true but could be addressed with the same fix (if item==stick: don't talk). But what do I know, maybe our character was a forest talker and is concerned about birds not finding enough sticks lol.
  4. try the To all the knife-pushers: didn't Methuselah's scolding made you at least question your choice? It sure did for me, I find it pretty obvious that this was the wrong choice.
  5. No matter what trash I pick up, a rugged shirt while already wearing thick coats or almost spoiled food, my guy always gets excited when he finds stuff. This has bothered me since forever but only just now did I figure a quite simple fix: don't play the audio ("this will come in handy", "hope no one needs this" and so son) AFTER the player takes it and puts it in his inventory (left click). If he puts it back (right click), just play no audio at all or have him say something like "naah this is useless", "I don't need this" or so if you still have resources for audio recordings. I think this would be fairly easy to implement and would add alot to immersion. Thoughts?
  6. Yes this new system is awesome for all the stated reasons. And here's another one, a thought I honestly never had in 4 years of playing TLD until just recently: wait, what just happend?
  7. *hmm why can't I edit my posts anymore?* So I had to redo that part with the knife due to the transition bug and this time I played like a gamer and pushed the knife. I immediately regretted it, it just fell wrong. Methusalem also gave me quite the lecture afterwards in the climbing area, which means in a sense the game is judging your actions. I think in future such moments I'll stick to being the good guy
  8. To me he's Ryan Hurst with the voice of Santa
  9. lol made my day But for me it's the other way around, TLD makes me behave inside a game as I would in RL. As a player of any other game I would've killed the bastard without hesitation, the story offers enough reasons to do so. But in RL I don't think I would be able to kill a human being, especially not one who didn't cause me any direct suffering and that's the reason why I pulled the knife out. I didn't spend a single thought though on why I haven't received the knife, I already had a flare gun and a hatchet and that's all I needed at that point in the story.
  10. The original bug is fixed but I'm still stuck in Ep2 after exploring ML without proper transition first. Do I have to start all over or is there any chance that this situation will be fixed?
  11. Well strange, I might have indeed broken my game. After the 2nd episode loaded I talked to Jeremiah and he asked me to get supplies from the dam which I had already on me. I gave him the radio parts and the syringe and he told me the (awesome) story about how Spencer hunted the old bear. Then he tasked me to fetch that weapon. So far so good, problem is that my Journal said that I have finished the task "get the medical supplies back to J before he dies" but I still had to enter the abandoned dam. I revisited the dam but the quest did not update, it still requires me to enter the dam Also, all loot got respawned so I am running around with 70 bullets and double notes and keys, I even got a second rifle from J. Not sure if it makes sense to head for Spencer's as I have no map marker placed on it and no quest open in the journal to go there, only what J told me in the cutscene. I guess I'll try anyway because I've already invested 3-4 hours into the 2nd ep before I do it all over again. Bummer, it reminds me of the original Wintermute launch when I had to redo Ep1 after a few hours because I *dared* to wander off the expected path.
  12. Played through Episode 1 and I must say I like it very much, it feels like the game it was always ment to be. Thank goodness you've got rid of the wall of texts and have invested into audio recorded dialog, for me this was the major immersion breaker pre-redux. I also love the well-fed buff, for 5KG extra weight limit I won't let Mackenzie starve any more Apart from the transition bug there's just a small tweek needed (to stop going back and forth): Greymother tasked me to go to the gas station for supplies, which I did. Once there I figured that I could explore the bus as well but I only found a corpse. So I went back to GM and she told me I should go explore the bus - I went there again and the "Perseverance" scene triggered. I did not have the option to have GM tell me about the bus before going to the gas station, I think this should be adjusted either by having the scene triggered no matter if GM told me to investigate or have her tell me about the bus before I go to the gas station. Oh and one more thing: not to appear greedy but I was under the impression that with the Redux Release there will also be a new map released for Survival Mode but apparently we *only* got a new hat and challenge. Will there be a new map soon or did I misread the announcement?
  13. Same here... first I was shocked to see Jeremiah lying dead against the wall but I wasn't sure if this was a new change in Redux. The map marker was still highlighting Grey Mother's house and the quest "Paradise Lost" said that I need to find a way through the mountains while I was already at Jeremiah's. I continued exploring in hope that something will trigger the proper transition and went to Camp Office, Clear Cut, Lookout and ultimately to the Dam where I am right now. Oddly enough there was not a single animal anywhere, no wolves, deer or rabbits. When I realized that I went to the forum and discovered this thread, so it's definitely a bug not a feature. Hope this gets fixed soon, by exploring the region I've probably broken my game already :\ [EDIT]: after my odyssey through ML I went back to the cave, slept for 5 hours (from noon) and when I excited the cave the transition scene triggered and the credits for Ep1 rolled. Filed a bug report...
  14. Yes yes, thanks for the release at the beginning of the week and not the end - very excited