thekillergreece

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  1. Try mods if you haven't. I agree that the company's communication is weak. They are somewhat active posting stuff on FB/Instagram but that's about it. Raph's last tweet was about their next game, showcasing some short tech demos.
  2. I think they will make them spawn in heavily mountain regions such as Hushed, Canyon and the new upcoming region.
  3. Yeah, they fixed the error by removing 'released'. Ralph said to someone on Twitter that it indeed was released in part 1 before removing the released tag from the website. Probs an oversight.
  4. Probably too late to ask because the game already progressed far since Aurora was implemented. Certain cars have emergency lighting such as the foresters truck and the prison pickups. But, they don't turn on during aurora which kind of sucks. If Lighthouse's light can be turned on AND rotatee 360, I imagine something like that could be possible for trucks too. Something cool to see. Thanks.
  5. I wouldn't be surprised HL is using unofficial mods cause those (Jeremiah Knife and Candles) exist by those mods.
  6. As me and @Laika Ivanova said above, an opt-in feature is the best scenario for HL to implement. You want scurvy enabled in your save? Choose yes. No? Choose no. But, I'm sure HL have thought of that idea in the past but couldn't get to do it for various unforeseen reasons.
  7. HL could just implement a new system where existing saves players can tick newly added features ON or OFF and confirm those changes before resuming their save games. That way it's a win-win for the both of sides. But, I'm not sure if HL is able to code such feature in this engine.
  8. Other than some questionable placements (ie. floating objects) and misplacements (ie. terrain sliding/clipping through with building), the part four seems to be mostly polished than the previous part. Certain buildings also mark the biggest building the game has ever had to this date.
  9. According to DLC's roadmap, global wildlife refresh has been marked as RELEASED for months already.
  10. @RossBondReturns @deviro_verity Official Trailers & Teasers playlist has been updated today. 26 videos, two hidden. It's most likely today.
  11. Looking great so far! I like the idea of exploring a poisonous wasteland of the region. Reminds me a bit of Fallout 4. I am skeptical of this whole 'toxic' wolf though. I know the game is not realistic but do toxic wolves have a place in this very specific simulator game? 😅 - They sound a bit out of place in this game. Curious how they'll play out. You know, this is something which I was hoping one thing: A region taking place in an abandoned city. It would have been so cool.
  12. They stated in 2021 that they would add creator hubs and all that. Never happened. I imagine they didn't assign any developer to contact with the modding communities either. The only thing they did so far is create this sub-section. I tried to bring it up here but I received a generic response so that's that. It's fine. Mods still exist one way or another for PC users. I think they help with the game's longevity by a long shot so it's a win-win by everyone's sides. Just wish the developers would finally recognize them at the least. They missed the opportunity to 'promote' the Halloween mod since the developers couldn't bring back their own mode this year. It's unfortunate for console users though and consoles are not known to have modding sites either apart from Bethesda games.
  13. Will Europeans finally be able to order?