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Raphael van Lierop

Hinterland
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About Raphael van Lierop

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  1. Literally trapped in the car?
  2. The vast majority of the fixes should apply to existing games, although you won't benefit from fixes that happen earlier on in the episodes than your current save, for example. Unfortunately, there are some fixes that will only apply to new games, but we try to call those out when we can.
  3. STEAM PATCH 6 For The Long Dark -- Updates the game to Version 1.08 (32384) Warning: There may be story spoilers in these notes.* Memory and performance optimizations.* Fixed issue where Methuselah may not trigger correctly in certain circumstances in Episode Two.* Fixed issue with "Hank's Hatch" side mission in Episode Two.* General fixes to various cinematics.* Fixed issue with players teleporting when exiting the Lone Lake Cabin in Episode Two.* Fixed issue where players could get stuck in Grey Mother's Fuel mission in Episode One.* Fixed issue with text jittering on some screens.* Retuned Food and Fuel requirements of respective Grey Mother missions in Episode One.* Fixed camera crashing during Climb and Harvesting animations when FOV is over 90 degrees.* Fixed a variety of annoying collision bugs throughout.* Fixed issue where the Flashlight's "high intensity" setting was ineffective against Aurora Wolves.* Fixed endlessly feeding Wolf in Milton.* Fixed issue where players could sometimes get stuck in a dialogue sequence.* Fixed issue with overlapping text in the Give Items portion of the Trust interface.### END OF PATCH NOTES ###We're continuing to fix additional issues as quickly as we can. Thank you for your patience.- The Hinterland Team
  4. Good news! After all that explanation, our Xbox One Patch 2, and all the PS4 versions were both updated today. Just in time for the weekend. PS4 Version 1.08/1.09 Patch Notes: Xbox Patch 2 Notes: Hope that helps all of you out.
  5. PS4 Patch for The Long Dark -- Updates the game to Version 1.08/1.09 (32384) We're happy to announce that both the SCEA (North/South/Central America) and SIEE (Europe, Asia, Middle East) versions of The Long Dark have been patched to 1.08 and 1.09 versions respectively. NOTE that the versions are actually the same, but currently have different version numbers due to how they were patched. Warning: There may be story spoilers in these notes. ***Changelist includes fixes from 1.08 (which was already released in the "Americas", and 1.09 which is new for all PS4 versions.*** * Fixed blocking issue where the Aurora would not appear in Episode Two, between completing the Bear Hunt mission and awaiting the aurora's return to get through the Dam. This fix is compatible with current in-progress games so you should not have to restart to benefit from it. * Added missing translations for Trust dialogue * Fixed issue with some books disappearing when dropped * Improvements to checkpointing to help avoid getting into a low-Condition death spiral * Buffed the Condition-restoration boost when player reloads after Death * Added a Bedroll to the Cave after the Crash Site in "Survival of the Fittest". This can be used to Save your Game. * Removed requirement to drink Rosehip Tea in Survival Bowl; it is now an optional objective * Fixed issue with Rifle Cleaning Kit disappearing after reloading a save * Fixed issue with environment geo near the Climbing Park section in Milton * Fixed various cases where audio could cut out * Fixed locked controls when throwing a stone and picking up a rabbit at the same time * Fixed floating necklace when speaking with Grey Mother * General cinematics polish * Fixed scrollbar issue when transferring items to NPCs * Fixed place object shader so objects tint correctly over decals * Fixed issue with radios playing music when aurora isn’t present * Fixed save/restore issue that could result in missing loot in scenes when reloading from a checkpoint. This bug was preventing some quests from being completable after reload. * Fixed the Bear struggle. * Fixed issue that could cause player to spawn on top of a campfire in "Survival of the Fittest". It should now be impossible to place a fire and then spawn on it the following day. * Memory optimizations to reduce chance lower memory systems will exhaust memory and crash * Added some more tools in Milton. * Fixed issue with Wolf AI not fleeing correctly when the player throws a lit Flare, Torch, or Stone at it. * Fixed issues that preventing the WINTERMUTE soundtrack from playing correctly; you should now hear more music as you explore the world. * Modified Fire objective on Day 3 of "Survival of the Fittest" to track how long fire has been burning, vs how long it will burn. * Fixed issue where unlocked Crafting Blueprints could carry over to a New game. * Fixed issue with Condition tutorial triggering after every death. It will now only trigger once. * Add some missing subtitles. * Fixed issue with Map Marker not clearing after retrieving Distress Pistol in "Light Up the Night". * Fixed issue with “Echoes of Astrid” objective marker appearing during Grey Mother mission set * Fixed floating campfire in Milton. * Fixed issue where looping Wolf "feeding" sounds remained even when the Wolf AI was absent. * Fixed issue where feeding Wolves could face the player while still playing feeding animation. * Fixed issue where Wolves would sometimes not go into their Hold Ground AI state when approached with a Flare or Torch. * Fixed issue with map icon showing up for some Stone spawn regions. * Fixed issue where player could get stuck on geometry in Milton. * Added missing audio for picking up Astrid's Hardcase on Day 4. * Added additional checkpointing in Ep1 and Ep2. * Difficulty tuning of Wolves in Episode One. Struggle should be more survivable for new players. * Fixed issue with Rope Fall section of Episode One, where players could get stuck due to a scripting bug. * Improved cover flow UI for Episode Selection to make it more obvious that there are two available episodes. * Fixed issue with Aurora probability in Survival Mode. Auroras should now appear more reliably. * Fixed some camera popping in Episode One cinematics. * Fixed scripting error in "Fix My Rifle?" that could create mission logic issues. * Fixed issue in Bear Hunt mission where the Ear would not spawn under certain circumstances. * Fixed issue with Mackenzie clipping through the chair in some Episode One cinematics. * Fixed issue with missing Milton Knowledge strings. * Fixed issue with not being able to pick up the Bear Hide in Jeremiah's "Survival School". * Fixes for Save system to help prevent loss of save files. * Memory and performance optimizations. * Fixed issue where Methuselah may not trigger correctly in certain circumstances in Episode Two. * Fixed issue with "Hank's Hatch" side mission in Episode Two. * General fixes to various cinematics. * Fixed issue with players teleporting when exiting the Lone Lake Cabin in Episode Two. * Fixed issue where players could get stuck in Grey Mother's Fuel mission in Episode One. * Fixed issue with text jittering on some screens. * Retuned Food and Fuel requirements of respective Grey Mother missions in Episode One. * Fixed camera crashing during Climb and Harvesting animations when FOV is over 90 degrees. * Fixed a variety of annoying collision bugs throughout. * Fixed issue where the Flashlight's "high intensity" setting was ineffective against Aurora Wolves. * Fixed endlessly feeding Wolf in Milton. * Fixed issue where players could sometimes get stuck in a dialogue sequence. * Fixed issue with overlapping text in the Give Items portion of the Trust interface. ### END OF PATCH NOTES ### We're continuing to fix additional issues as quickly as we can. Thank you for your patience. - The Hinterland Team
  6. Thanks for sharing those thoughts!
  7. XBOX ONE PATCH 2 - Updates The Long Dark to version 1.05 (32319) WARNING: There may be Story spoilers in these notes. * Added fixes to prevent frequent crashing on Xbox One. * Added missing translations for Trust dialogue * Fixed issue with some books disappearing when dropped * Improvements to checkpointing to help avoid getting into a low-Condition death spiral * Buffed the Condition-restoration boost when player reloads after Death * Added a Bedroll to the Cave after the Crash Site in "Survival of the Fittest". This can be used to Save your Game. * Removed requirement to drink Rosehip Tea in Survival Bowl; it is now an optional objective * Fixed issue with Rifle Cleaning Kit disappearing after reloading a save * Fixed issue with environment geo near the Climbing Park section in Milton * Fixed various cases where audio could cut out * Fixed locked controls when throwing a stone and picking up a rabbit at the same time * Fixed floating necklace when speaking with Grey Mother * General cinematics polish * Fixed scrollbar issue when transferring items to NPCs * Fixed place object shader so objects tint correctly over decals * Fixed issue with radios playing music when aurora isn’t present * Fixed save/restore issue that could result in missing loot in scenes when reloading from a checkpoint. This bug was preventing some quests from being completable after reload. * Fixed issue that could cause player to spawn on top of a campfire in "Survival of the Fittest". It should now be impossible to place a fire and then spawn on it the following day. * Memory optimizations to reduce chance of crashing * Added some more tools in Milton. * Fixed issue with Wolf AI not fleeing correctly when the player throws a lit Flare, Torch, or Stone at it. * Fixed issues that preventing the WINTERMUTE soundtrack from playing correctly; you should now hear more music as you explore the world. * Modified Fire objective on Day 3 of "Survival of the Fittest" to track how long fire has been burning, vs how long it will burn. * Fixed issue where unlocked Crafting Blueprints could carry over to a New game. * Fixed issue with Condition tutorial triggering after every death. It will now only trigger once. * Add some missing subtitles. * Fixed issue with Map Marker not clearing after retrieving Distress Pistol in "Light Up the Night". * Fixed issue with “Echoes of Astrid” objective marker appearing during Grey Mother mission set * Fixed floating campfire in Milton. * Fixed issue where looping Wolf "feeding" sounds remained even when the Wolf AI was absent. * Fixed issue where feeding Wolves could face the player while still playing feeding animation. * Fixed issue where Wolves would sometimes not go into their Hold Ground AI state when approached with a Flare or Torch. * Fixed issue with map icon showing up for some Stone spawn regions. * Fixed issue where player could get stuck on geometry in Milton. * Added missing audio for picking up Astrid's Hardcase on Day 4. * Added additional checkpointing in Ep1 and Ep2. * Tuned Antiseptic so that one dose is sufficient to treat Infection Risk. * Fixed blocking issue where the Aurora would not appear in Episode Two, between completing the Bear Hunt mission and awaiting the aurora's return to get through the Dam. This fix is compatible with current in-progress games so you should not have to restart to benefit from it. * Fixed issue with Rope Fall section of Episode One, where players could get stuck due to a scripting bug. * Improved cover flow UI for Episode Selection to make it more obvious that there are two available episodes. * Fixed issue with Aurora probability in Survival Mode. Auroras should now appear more reliably. * Difficulty tuning of Wolves in Episode One. Struggle should be more survivable for new players. * Fixed some camera popping in Episode One cinematics. * Fixed scripting error in "Fix My Rifle?" that could create mission logic issues. * Fixed issue in Bear Hunt mission where the Ear would not spawn under certain circumstances. * Fixed issue with Mackenzie clipping through the chair in some Episode One cinematics. * Fixed issue with missing Milton Knowledge strings. * Fixed issue with not being able to pick up the Bear Hide in Survival School. * Fixed issue where the note with the Code would not appear in "Hank's Hatch" side mission. ### END OF PATCH NOTES ### We're continuing to fix additional issues as quickly as we can. Thank you for your patience. - The Hinterland Team
  8. You're being far too generous, but thank you.
  9. Thank you -- yes we have a bunch of Linux fixes on the list, and will get to them ASAP. We know you are a small community, but what you lack in numbers you more than make up for in passion.
  10. Thanks. I've posted some things occasionally thank rankled people. In general I don't understand where the hate towards comes from but I get internet culture and I've come to terms with it. Often a small comment can be taken out of context and becomes a "thing". I'm also a vociferous defender of the game and team and so I don't shy away from telling people off when I think they are being unfair. I'm not perfect. But, apart from my family, this game means everything to me, and I've been working 15 yrs to get here. Not making excuses, just showing that this is a personal work of deep passion and not some corporate thing.
  11. You misunderstood. PS4 Pro isn't more stable because of anything we have done. It's just that the hardware is different, which seems to help.
  12. Thank you! Are you playing the PS4 Europe version or the Americas version? Reason I ask is that the PS4 Americas version should not be crashing much, and in particular we've seen the PS4 Pro being more stable. That said, we should have a new PS4 Americas patch out tomorrow that has some additional memory optimizations that will help with performance and some of the crashing people are experiencing.
  13. Thanks! We do constantly monitor the Public Bug Database and pull issues over, although if we already have an issue logged in our internal database we don't, so as to avoid having a bunch of duplicates. We'll try to find some time to clean up the Public DB so people see movement there, but I assure you we are looking at issues and triaging constantly.
  14. The Xbox crashing is fixed or significantly diminished by the CU2 patch which we hope will be out very soon. We'll update on progress ASAP, once we hear back from the MS Cert team.
  15. Yes this is something we've been working on non-stop since launch. We are getting closer to a fix.