Admin

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  1. While there is no new information to share at this time, we hope to share more information on Switch in the future.
  2. Hello players, We have just updated THE LONG DARK to version 2.25, build 126227. This is the latest Expansion Pass update TALES FROM THE FAR TERRITORY, Part Four: BURIED ECHOES, along with a free update available to anyone who owns THE LONG DARK or SURVIVAL EDITION, and various bug fixes and quality of life improvements. For a description of the new features and content in Part Four, plus watch the latest Update Video: PART FOUR: “BURIED ECHOES” This Major Release includes the following new content, fixes and improvements: Paid Expansion Pass Content NEW REGION: THE ZONE OF CONTAMINATION Accessed by road from Transfer Pass, the ZONE OF CONTAMINATION is a polluted wasteland, the site of the abandoned Langston Mine. Watch out for Toxic Hazards and Poisoned Wolves. NEW TALE: BURIED ECHOES Continuing the story introduced in SIGNAL VOID, follow the clues deep into the Zone of Contamination and uncover the next layer of the mystery of Rüdiger, the Security Chief, and the strange events hinted at in the last Tale. NEW GAMEPLAY: THE TRAVOIS Crafted from Saplings, Deerskin, and other materials, the Travois is a simple, but robust Tool for carrying large amounts of items across vast distances. NEW GAMEPLAY: THE RESPIRATOR The Respirator will protect you from pockets of Toxic Gas you’ll encounter underground, as well as poisonous hazards on the surface. Just keep an eye open for the consumable Canisters, as without them the Respirator can’t protect you. NEW TOOLS: PROTECTIVE GEAR We’ve added Mine-specific protective clothing: a Miner’s Coat, Pants, Chemical Resistant Boots, and a Hard Hat. Each on their own provides a different amount of protection against physical damage, wind, and moisture. As always, you’ll trade these capabilities off against weight and other statistics. ADDITIONAL MUSIC New music composed by Sascha Dikiciyan, for the Zone of Contamination and Buried Echoes. Free Content This content is available to anyone who owns THE LONG DARK or SURVIVAL EDITION. NEW TOOLS: INSULATED FLASK Coming in a variety of colours and patterns, you can load multiple units of warm drinks like Soups, Coffee, Teas, and so on, into the Flask and take it with you on your next day of trekking through the snowy forests of Great Bear Island. NEW GAMEPLAY: SCURVY Nutrition has never been a big focus for the food and survival systems in THE LONG DARK, but Scurvy is such a big part of the romance of long-term survival in frozen conditions, so we wanted to bring it into our gameplay sandbox. (NOTE: Scurvy is only enabled on new saves, to avoid the risk that players have already harvested most of the Vitamin-C rich foods in their game world.) FIRST-PERSON HARVESTING ANIMATIONS New animations for harvesting Carcasses have been added. Note that Fresh or Frozen kills will now need to be initially dressed with an appropriate Tool. No more bare-handed Harvesting of newly killed animals. FIRST-PERSON HAND COVERINGS Equipped hand coverings are now reflected in-game, as well as hand animations to match. Known Issues The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal. Fixes for these issues are slated to go out with the first Hotfix following the initial release. Bears will not spawn in multiple locations where they normally should. In new saves, Broth weighs about twice as much as it should. When updating to the latest version of THE LONG DARK (v 2.25) from an earlier version, Broth can no longer be consumed and has 0 caloric value. When starting a new Custom Survival game, Scurvy will be active if ‘Start Gear Load Out’ is set to anything but ‘Very High’. After picking up the Zone of Contamination Region Polaroid, the associated map hint is not revealed on the Survivor’s map. Sometimes when harvesting a Timberwolf with a Knife, the Knife will be missing from the Survivor’s hand. When switching to a fresh Canister with the Respirator and a lit light source equipped, the light source will temporarily extinguish. Exiting the First-Person Harvest UI for Rabbits or Ptarmigans will cause the Carcass and any unharvested parts of the animal to disappear. Harvesting these animals from the inventory will not cause this issue. Bug Fixes This Major Update includes fixes for the following issues: CRASHES Fixed a crash that could occur when attempting to view the Journal from the Survival Mode Main Menu. GAMEPLAY, UI, CONTROLS Fixed an issue which prevented Distress Pistol Shells from being used as a light source for actions requiring light. Fixed an issue where entering Placement mode while in a Near Death state prevented the Survivor from stumbling around. Fixed an issue which resulted in thrown Flares falling too slowly after colliding with a surface. Fixed an issue which allowed players to place Rock Caches on invalid surfaces. Fixed an issue resulting in the camera shaking violently when exiting the Carcass Harvesting interface. Fixed an issue where food would never cool if heated or cooked, and left on a cooking slot. Fixed a UI misalignment issue when diagnosing the Survivors in Episode 3 of WINTERMUTE. Fixed an issue which could result in items falling into other objects they were placed upon. Fixed an issue where blood spatter location could be incorrect when harvesting a Carcass. Fixed a missing button prompt in the WHAT I KNOW > ACTIONS >JOURNAL OBJECTIVES of the WINTERMUTE Journal entry. Fixed a missing button prompt in the WHAT I KNOW > ACTIONS >CROUCH of the WINTERMUTE Journal entry. Fixed an issue where Wolves consumed Carcasses from too far away. Fixed an issue where the cupboard under the sink in the Community Hall could not be searched. Fixed an issue wherein completing a Tale resulted in a popup reading “Mission Complete” rather than the correct “Tale Complete”. Fixed an issue where Fuses and Wires were incorrectly spawning in the Coastal Highway Quonset Garage in the Whiteout Challenge. Fixed an issue where interacting with the Transmitter from particular positions resulted in incorrect camera placement during the Repair animation. Fixed an issue which allowed players to discover Signal Void Tale specific Caches and Bunkers without first initiating the Tale. Fixed an issue where the Mission Journal would become stuck on 2/3 survivors saved, preventing players from progressing in the WINTERMUTE Episode 3 “Whiteout” Mission. Fixed an issue where Helicopters and Planes could not be slept in without a Bedroll present in the player inventory. Fixed an issue where new cooking ingredients were incorrectly spawning in the Coastal Highway Quonset Garage in the Whiteout Challenge. Fixed an issue where descending the stairs on Drift Island’s upper stairway was made difficult by collision. Fixed an issue where equipped clothing items would not dry when in proximity to a fire. Fixed an issue where Ptarmigan would not detect the player when crouched until they were far too close. Fixed an issue where some items could spawn below the surface of Hunter’s Blinds in Forlorn Muskeg, causing them to be unreachable. Fixed an issue which resulted in the player’s Cooking Skill not being applied to certain cooking Recipes. Fixed an issue where some ingredients could be partially consumed before being used in a Recipe. Some Recipes now require a certain ingredient weight as a result. Adjusted Ice Fishing UI to be more readable against different backgrounds and lighting conditions. Fixed an issue where time acceleration was not applied to the Moose, resulting in it remaining idle during time accelerated events. Fixed an issue which could cause Beachcombing boats to disappear while the player was near or on them. Fixed an issue which could prevent the lights outside the Maintenance Shed in the Broken Railroad Region from activating during an Aurora. Fixed an issue where Map icons were not added after interacting with an unmapped object in a revealed area of the Map. Fixed an issue which resulted in Prybars always breaking after use, rather than during use. Fixed an issue where death animations could cause dying animals to fall under or into terrain, making the Carcass unreachable. Fixed an issue where the Old Bear would stop stalking the player in The Hunted Pt.1 Challenge. Fixed an issue where dead Bears continued to emit breathing effects. Fixed an issue where the player could fall through the ground upon exiting Carcass harvesting. Fixed an issue which caused pelts to stop curing in certain interior locations. Fixed an issue which caused tooltips to remain visible beyond the load screen when starting a new Survival Mode game. Fixed an issue which prevented Fishing Holes from being placed in Pleasant Valley. Fixed an issue which allowed Rabbits to run in mid-air on Drift Island. Fixed an issue where Buffer Memories would not randomize correctly upon subsequent visits to the same PC. Fixed an issue where an inoperable “Cancel” button displayed when interacting with safes. Fixed an issue where Prepper Caches were not properly randomized in Challenges. Fixed an issue which could result in Wildlife floating above terrain, or sinking below the ground layer. Adjusted the Shortwave Radio so it can no longer be stored in containers. This should help to keep it from being misplaced. Fixed an issue where no damage was applied to the Survivor by the “Major Bruising” affliction. ART & ENVIRONMENTS Fixed an issue where giant pieces of Birch Bark could be found in Ash Canyon. Updated Fishcakes so their bottom side is flaky and appealing, just like the top. Fixed an issue where the lid and base of the storage Trunk in the Community Hall were lit inconsistently. Fixed an issue where some food items could appear larger or smaller when heated on a Rim Grill. Fixed an issue when reheating Stew or Broth in a Skillet which resulted in it looking like meat while heating. Fixed an issue where Ptarmigan Nests appeared on the Map with debug text. Ptarmigan Nests now show on the map with correct text and new iconography. Fixed an issue where newer cooked Fish were missing an image in their pop-up notification after picking them up. Fixed an issue which made some Rifle Cartridges unreachable in certain Prepper Caches. Fixed an issue where barrels intersected the wall inside of the empty Prepper Cache. Fixed an issue which resulted in certain items being lit inconsistently. Fixed an issue which sometimes caused Moose rubbings and harvested Burdock to appear black. Fixed an issue with misplaced terrain in the Blackrock Mine which resulted in a seam through which the player could see out of bounds. Fixed an issue where Wolves would play an eating animation while attempting to run away after being scared off of a Carcass. Fixed an issue in Mystery Lake where the player could see through the back of a rock face. Fixed an issue with all Challenges where Keeper’s Pass North and South were missing key art in the Rock Cache portion of the Journal. Improved shadow quality on consoles. Players should no longer see shadows “flickering”. Fixed an issue where lighting was incorrectly applied, resulting in blown out or dark interiors. Fixed an issue where a Firestriker spawn was inaccessible in the Broken Railroad Region. ANIMATION Fixed an issue where the Survivor’s running animation would incorrectly play when falling. Fixed a minor stutter in the Rifle idle animation. Fixed an issue where an Arrow would remain in hand when interacting with the Transmitter, causing it to interfere with the animation. PLATFORM-SPECIFIC Fixed an issue where Xbox Series S models were not correctly set to run at 60 FPS. Now all the following Xbox models should have an option to target 60 or 30 FPS: Xbox One S, Xbox One X, Xbox Series S, Xbox Series X Fixed an issue where players with both Steam and Epic Games versions of The Long Dark installed on a Macintosh would find the Steam version of the application launched when booting from the Epic Games Launcher. Fixed an issue where some players using the Epic Game store were unable to progress past the Disclaimer screen. (If you continue to encounter this issue, please send a message to our Support portal using the link provided below.) Summary & Reporting Issues Thank you for reading. If you encounter issues with the game, please report them to our Support Portal at hinterlandgames.com/support. If you would like to provide feedback or discuss your experiences with the game with the development team or other players, please post your feedback in the Official Forums: hinterlandforums.com/forums. If you encounter a crash or issue with the game post-updating, please contact us as we can often help players address their issues, and we always strive to! This is more productive than jumping to a negative review. Please remember that Hinterland is a small independent developer. Our Support Team strives to respond to all reports as quickly as possible, but as you can imagine, releases are our busiest time. We appreciate your patience, and please know the team is looking into your issues and we will resolve them as soon as we can. Unfortunately, we are not able to follow-up with every individual report that is submitted. But we appreciate them all. Many thanks for your support.
  3. Hi @Moosemaster, we're glad to have you here in our community and playing The Long Dark. Please, don’t hesitate to reach out to us if we can help in any way, even if it's just to talk. For more information and counseling, we highly encourage you to visit https://www.opencounseling.com/suicide-hotlines That goes for everyone who might be having a tough time right now. We appreciate all of you, and want to thank you for contributing to the forums and remind you that taking care of yourself is as important as taking care of others.
  4. This behaviour is not intentional, but we do know what's causing it and it should be addressed in the next patch (Part 4). Let us know if it persists beyond that point, it could be caused by something else we're not aware of. Thanks!
  5. While there is no new information to share at this time, we hope to share more information on Switch in the future.
  6. Hello Survivors, We’re nearly finished with Part Four of TALES FROM THE FAR TERRITORY, the paid Expansion Pass DLC for Survival Mode, so I thought you might be curious to know a bit more about what’s being added in this new part, launching early December. As outlined in my September Dev Diary, Part Four — which will be called BURIED ECHOES — includes the next new region in the Far Territory: the Zone of Contamination. The old Langston Mine lies at the heart of the Zone of Contamination, industrial pollution from decades-old mining operations leaving it a poisoned wasteland patrolled by toxic wolves, featuring large industrial remnants and hiding many hazards, and mysteries! At its heart, an open-pit mine scars the landscape, and deep inside its twisting tunnels — if you survive the poisoned gas — sits a room that holds many secrets. The Zone of Contamination is the second of three large regions that make up the Far Territory, and we’re excited to see how you find it pairs up with the Forsaken Airfield, which we launched in Part One. The Zone of Contamination, coming in TALES, Part Four. To go along with the Mine theme, we’ve included a variety of new and useful gameplay tools: a Respirator, which when worn will protect you from poisoned gas you might find in the Zone of Contamination, and eventually, other parts of the Far Territory and Great Bear Island at large. The Respirator relies on consumable Canisters to provide its protection, so keep an eye open for those as you explore the Far Territory. We’re also adding Chemical Boots, which can protect you from the toxic pools that pollute the Zone of Contamination (these pools are really hard on regular footwear!), and a Hardhat that offers strong physical protection against head damage. There’s also a Miner’s Coat and Miner’s Pants, which make up a whole set of protective gear, if you manage to find them all. And while exploring the Zone of Contamination, make sure you keep an eye out for the Poisoned Wolves that patrol the area. They are leaner than regular wolves, and more desperate. Living around the toxic pools have left them poisoned themselves, and without much to eat, so they are more dangerous than usual. Their bite can leave you with the new Poisoned affliction, so be extra careful when exploring the Zone of Contamination. The Langston Mine sits at the heart of the Zone of Contamination, and hides many secrets. Within the Zone of Contamination, you’ll also be able to start the second Tale: Buried Echoes. A continuation of Signal Void which we introduced in Part Two, Buried Echoes adds another layer of mystery to the story of the mine workers, the Security Chief, and the enigmatic Rüdiger. Buried Echoes presents a story that goes in a somewhat unusual direction for THE LONG DARK, and we’re excited to see what you think. The Tale and the new region also feature new music, which all add to the atmosphere of Part Four. And, as with Signal Void, there’s a special gameplay reward to be gained for completing Buried Echoes. You’ll first have to get there to see what it is. (And don’t worry, the Tale will be available in Interloper experience mode.) The Travois, coming in TALES, Part Four. Beyond the Zone of Contamination and Buried Echoes, Part Four also adds a significant new gameplay tool: the Travois. A craftable, movable container, the Travois is constructed from Saplings and other materials, and allows you to drag a large amount of extra gear around with you. But keep in mind, you will make some compromises to movement speed while dragging the Travois, and you can’t take it everywhere! And depending on what you choose to load it up with, it can be a very effective wildlife attractant, so be careful to stop and look around once in a while, lest a pack of hungry wolves or a bear sneaks up on you. It’s the perfect tool for moving large amounts of gear and items from one location to another, when stocking up a new safehouse or supply cache, or moving your main base of operations to a new region. As always, we don’t want players who opted not to purchase TALES to feel left out, so we’ve also included some meaningful free updates to the “base” Survival game, which will be available to everyone who owns THE LONG DARK or SURVIVAL EDITION. As we shared in the September Dev Diary, we’ve finally managed to find a good way to add hand coverings in the game. Now, what you see on your hands will reflect what you have equipped in your hand slots in the Clothing Menu. Same for the lower sleeves of whatever you are wearing on your arms. We’ve updated some animations so that they work better with things like Mittens. We’re very happy with how this has turned out, and we feel it brings a whole new level of immersion to THE LONG DARK. We hope you agree when you get the chance to try them out. We’ve also added a whole new series of first-person Harvesting Animations. Now, when you choose to Harvest a carcass for meat or other resources, you will see your hands involved with the harvesting action, as well as the tool you have chosen to harvest with. It’s another way that we’re trying to always enhance the sense of immersion in THE LONG DARK for our players. You will also have the opportunity to use the new Insulated Flasks, which let you store and keep liquids warm for longer. Perfect for when you want to stack some Warmth buffs for those long treks across the frozen wilderness. The Flasks come in a variety of colours and patterns, so keep your eyes open for them as you move through the world. And finally, we’ve added a new Scurvy affliction to the game. Certain foods will now provide you with Vitamin-C, and if you don’t consume enough of them over time, you can develop Scurvy Risk and then eventually Scurvy. It’s a horrible thing to contend with. Definitely something to keep an eye on for those longer-running games. That mainly sums up the focus of Part Four of TALES, and we think it’s a great way to end the year for THE LONG DARK. The last note I want to make is about the recent Hinterland Pop-Up Merch Store. As many of you know, we closed our store in 2021 because of COVID, and due to overwhelming requests from the community, we decided to open it up just to clear out our “old” inventory in time for the holidays. We didn’t really anticipate the demand, and the Pop-Up shop -- which we had planned to run for 3 weeks -- sold out over 1300 items in less than three hours! Our original plan was to use this to clear our stock to make room for a whole new line of merch items in the new year, but we know many of you didn’t get the opportunity to purchase a Hinterland mug, or a Jackrabbit hoodie, or one of the fantastic Granted x Hinterland sweaters. So we’re looking at restocking as much as we can for the new year, and our current plan is to sell many of these items along with the new items we’ll be launching in the new year. So if you missed out this time, you’ll have at least one more opportunity to purchase some of this classic Hinterland or THE LONG DARK merch. If you want to be kept up to date on these sales, we recommend signing up for the Hinterland newsletter. That about wraps up the November dev diary. Keep your eyes open for the release of BURIED ECHOES and the free Survival Update that comes at the same time, early in December. You can expect a full narrated update video to launch with Part Four, which will go into more detail about each of the new additions to the game. Stay warm out there. Raphael
  7. Hello survivors, Thank you for showing so much support for Hinterland, and showcasing your love of THE LONG DARK with the selling out of the Pop-Up Merch Store we launched yesterday. We truly appreciate you. Our next goal is to make sure the items you ordered get shipped to you as quickly as possible. We plan to re-open the Hinterland Store sometime next year, and will do our best to restock some of the most popular items and also bring in some new items we're excited to share. Thank you all again.
  8. Starting TODAY through December 1st, the Hinterland Limited Time Pop-Up Merch Store is live. Buy now to get delivery in time for the holidays, with loads of THE LONG DARK and Hinterland merch. Visit hinterlandstore.com and start shopping.
  9. You should be able to enter a shipping address that is different from your billing address in the shop.
  10. Hello survivors, we’ve seen a few questions regarding our recent announcement of our Pop-Up Shop opening Nov 6th and here are some answers. Q: Why have you opened the Merch Store now, and why as a limited virtual Pop-Up?A: We were forced to close our Merch Store due to COVID, and it has been closed for years. Due to overwhelming player requests for Hinterland and THE LONG DARK merch items, we have opened it up for a limited time so that fans who want to purchase items can get them in time for the holidays. We plan to restock the store with new items in the new year, so this will be the last opportunity to buy some of these items. Q: Can we ship to Australia, EU, UK, Switzerland, Turkey? A: All merchandise will be shipped from Canada and international shipping costs will be calculated for each order based on country of delivery. For some countries, you will be responsible for any additional customs taxes and fees. Q: Will we be able to ship to Ukraine or Russia? A: Unfortunately, we cannot ship to Ukraine or Russia at this time. Q: Will we be able to ship to Brazil? A: Shipping to Brazil is possible but we highly encourage you to learn more about your import and customs taxes and fees policies you will be responsible for. Q: Can you pick up orders locally? A: Sadly, no this will not be an option. Q: What is the Hinterland Mug made of? Is it microwave safe? A: The mug is metal and therefore not microwave safe. More information will be available once the shop opens. Q: What time on Nov 6th will the shop open? A: We’re aiming for sometime in the afternoon, Pacific time zone.
  11. Get your Hinterland merch starting Monday, November 6 at the Hinterland Pop-Up Merch Store, available for a limited time! Newsletter subscribers will receive a special discount code for their orders by signing up to our mailing list this week at hinterlandstore.com
  12. Hi all, We’d like to respond first to the OPs original question about the different version numbers of our builds. Yes, there are different builds with each their own unique version number depending on how much it is updated, hence why they are different numbers all together. We have a build status page which shows the latest information on recent updates per platform that you can check to make sure you have the most up to date version. The TALES DLC is for Survival Mode and has nothing to do with WINTERMUTE. You can learn more about this from our October Dev Diary. If you currently own THE LONG DARK (which combines Survival and WINTERMUTE), or if you have bought the WINTERMUTE DLC for SURVIVAL EDITION, you will get Episode Five when it releases in 2024. Lastly, we’d like to remind all members of this community that although we value your thoughts and opinions, please be mindful of your tone. We do feel your frustration and please trust us that we’re working to the best of our ability to provide you with what was promised. We know it can be tricky but try not to assume or speculate too much as that seems to be the fuel that begins a path towards negative and disrespectful comments towards us and others in this community.
  13. Hello! Sorry to hear you've encountered this issue. The best way for the team to support you with this is for you to submit a ticket at our Support Portal: hinterlandgames.com/support
  14. Hello! Sorry to hear you've encountered this issue. The best way for the team to support you with this is for you to submit a ticket at our Support Portal: hinterlandgames.com/support
  15. Hello! Sorry to hear you've encountered this issue. The best way for the team to support you with this is for you to submit a ticket at our Support Portal: hinterlandgames.com/support
  16. Hello! Sorry to hear you've encountered this issue. The best way for the team to support you with this is for you to submit a ticket at our Support Portal: hinterlandgames.com/support
  17. The development team is still fixing bugs, so hopefully they make it to that issue in a future set of fixes.
  18. Hello! The QoL Update addressed an issue with the Snow Shelter, as mentioned in the release notes. If you'd like to report other issues, please use the Support Portal: hinterlandgames.com/support
  19. Hello! The original release of 60fps support was unintentional and not done in a way that is suitable for development. At the moment we are waiting for Unity to provide a fix in the next update of their engine and we hope that will allow us to fix this bug.
  20. Thanks for your question. The best way to get help for this is to report the issue to our Support Portal: hinterlandgames.com/support
  21. Hi! Several of the fixes listed cover multiple instances of that issue, so the total added up to over 150 fixes.
  22. Hello Community, We have just released our v2.24 (121035) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Xbox, PlayStation, Steam and Epic Game Store. GENERAL Fixed an issue that caused a crash to occur if a Bow broke while being shot. To check current releases on each platform, please visit our new Build Status Page. Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio). ### END OF RELEASE NOTES ###
  23. Hello Community, We have just released our v2.23 (120705) Quality of Life Update for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on all platforms. GENERAL Fixed an issue where inaccurate time values were shown in the player Journal during the Nomad Challenge. Fixed an issue where Bear walk-cycle animations could break during an Aurora event. Addressed multiple visual issues in which objects could pop-in when approaching them. Fixed an issue where an Acorn location could not be interacted with in the Mystery Lake Region. Fixed an issue where Wolves would ignore campfires when trying to get to the Survivor. Fixed an issue where items left atop televisions could fall inside the object when transitioning to and from an interior. Fixed multiple issues where certain items within Vehicles were inaccessible to the player. Fixed an animation issue with Stags where they would turn oddly in certain circumstances. Fixed an issue in which a corpse was mislabelled as "Crow Feather". Fixed multiple visual issues within the Control Tower in Forsaken Airfield. Fixed a visual issue in which the interior of Snow Shelters could be seen from unintended positions. Fixed a lighting issue with the couch in the Pleasant Valley Farmhouse. Fixed a lighting issue in the Community Hall which caused three spotlight effects. Fixed a rare issue preventing Survivors from interacting with objects after searching a container while holding a lit Match. Addressed a visual issue caused by viewing objects through Campfire smoke. Addressed a visual issue where shadows in Ash Canyon could pop in and out depending on the player's position. Fixed an issue that could cause items dropped in particular Caves to be lit inconsistently. Fixed an issue where some structural objects in Blackrock Penitentiary were invisible to the player. Added the option to skip the initial Photosensitivity Warning screen upon subsequent launches of the title. Fixed an issue where some players using the Epic Game store were unable to progress past the Disclaimer screen. (If you continue to encounter this issue, please send a message to our Support portal using the link provided below.) Fixed multiple issues in which items on harvested surfaces would remain mid-air instead of dropping to the ground. Updated the Emergency Stim to allow for easier placement of the object. Fixed multiple issues where interacting with specific objects or terrain while holding an item could result in the game hanging, forcing a restart. Fixed an issue that caused Firewood to disappear on approach at the Rail Tunnel entrance of the Mystery Lake Region. Fixed an issue where incorrect resources could spawn in Prepper Bunkers when playing on Interloper Experience Mode. Fixed an issue where the Draft Dodgers Cabin was incorrectly shown as Fishing Cabin upon entering the cabin and when referenced in the Journal. GAMEPLAY Fixed an issue where the Weapon Hotkey would not cycle through Weapon Variants correctly. Fixed an issue in the Hopeless Rescue Challenge where Distress Pistols could be found in unintended locations. Fixed an issue where Ruined meat would appear fresh when returning to it after transitioning between Regions, or to and from an interior. Fixed an issue where the Repair skill would improve for unintended player actions, making this improvement too easy. Fixed an issue where ice floes in Coastal Highway and Desolation Point would instantly drop the Survivor into the ocean, and have been updated to show the Weak Ice notification symbol as intended. Fixed a location in which a player could become trapped in Desolation Point near the Hibernia building. Fixed an issue with the Bedroll which allowed it to be placed in locations it wouldn't feasibly fit. Fixed an issue where the visuals for Weather effects would appear within structures and Caves, as well as locations which might have a reasonable degree of shelter. Fixed an issue which prevented the Survivor from revealing the Frozen Delta location trigger in Bleak Inlet when surveying from certain locations. Fixed an issue which prevented Recipes requiring water as an ingredient from being crafted. Fixed an issue where Custom Survival settings were being applied to the As the Dead Sleep Challenge. Fixed an issue where Wolves and Bears would not spawn in the As the Dead Sleep Challenge. Fixed an issue where Lockers unintentionally always contained items, regardless of Experience Mode. Fixed an issue where damaging a Bear after it had already died would result in the carcass flying upward. Fixed an issue in which Bedrolls could be repaired without the use of a Sewing Kit, or Fishing Tackle. Fixed an issue where Bearskin Coats only required 1 hide to craft instead of the intended 2. Fixed an issue where consecutive uses of the word “search” were used in the Frozen Corpses Journal entry. Fixed a location in which items could fall beneath the ground layer in a Forlorn Muskeg Region cave. Fixed an issue where non-potable water left on the ground would become potable when the player reloaded their save file. Added an option to consume Water directly from the vessel used to boil it. Fixed a bug where containers would fail to open on rare occasions. Fixed an issue where Wildlife could get stuck when moving through a particular area of the Mountain Town Region. Fixed an issue where Sticks, Branches, and Limbs would be removed from a location after the Survivor revisited it. Fixed an issue where Pelts and Hides decayed more quickly in an interior compared to outdoors. Fixed an issue where sometimes Peaches could not be placed within a certain proximity of a campfire. Added functionality to allow players to light torches via the X button (for Playstation) and A button (for Xbox) from fire sources. Fixed an issue where the Survivor wouldn’t stow held items when interacting with Transmitters. Fixed an issue where cancelling while crafting Gunpowder incorrectly resulted in Gunsmithing Skill advancement. Fixed an issue where dead Wildlife could be found in a standing position upon reloading the game. Fixed an issue which prevented the Curator's Rifle from spawning. Fixed an issue that resulted in consumed items remaining visible in the Survivor’s inventory. Fixed an issue with loot tables which could result in certain containers being unintentionally empty, regardless of Experience Mode. USER INTERFACE Adjusted the Ice Fishing UI for easier readability and removed an asset overlap when using a controller. Added further detail to Bleak Inlet's in-game map. Fixed an issue where the stars in the night sky of the Brightness Settings Menu would not appear. Fixed an issue in which Clothing items would appear dark or poorly lit when viewed in the Clothing Menu item carousel. Fixed an issue where the Region selection screen would flicker when swapping between Region views in the new Survival Menu. Fixed an issue where swapping game resolutions could result in UI elements becoming displaced. Fixed an issue where Status and Clothing Menus would exhibit noticeable lag when opened. Fixed an issue where the display resolution would not correctly update after changing it multiple times. Fixed an issue where the in-game Map would lag and stutter while scrolling if an abundance of map markers had been revealed in the Region. Fixed an issue which caused the News panel to open if the X button on Steam Deck was pressed during Feat selection of a new Survival game. Fixed an issue that could result in a ruined food item incorrectly remaining at 1% condition. Adjusted Spray Paint markers on the map to appear in front of pre-existing symbols for clearer visibility. Fixed an issue where Old Man's Beard was incorrectly referred to as "Bandage" instead of "Dressing" in the Crafting Menu. Fixed an issue where Security Logs were incorrectly oriented when examining them from the Journal. Fixed an issue where collecting multiple items at a time caused an incorrect amount to display on the item Inspection screen. Fixed an issue where on-hover text would not properly update an object’s status after interacting with it. Fixed an issue which revealed Map markers in unsurveyed areas when a player picked up a Polaroid. Fixed an issue where activating a Vista would incorrectly reveal nearby Memento Caches on the Map, regardless if the Survivor had collected the associated Memento. Fixed a bug where raw meat could appear mid-air when inspecting a piece of cooked meat on a cooking surface. ENVIRONMENT ART Fixed multiple issues where map gaps and visible seams could be seen. Fixed an issue which could cause shadows to appear incorrectly on snow surfaces at particular times of the day. Fixed an issue with The Control Tower rendering incorrectly from certain distances. Added additional lighting effects to snow based on the sun’s position. AUDIO Fixed an issue causing doubled footstep audio when traversing the staircase in the Long Rail Transition Zone. Added audio for failed crafting attempts for items crafted at the Ammunition Workbench. Fixed an issue where wolf howls would repeat unintentionally. PLATFORM SPECIFIC Fixed an issue which could cause a crash on launch for Linux players. Fixed a missing button prompt for “more info” on Xbox when a New Mission is added or updated, or when hovering over an objective on the Map. WINTERMUTE Fixed an issue where the "Blood Soaked Note" could fall underground if the bush next to it is harvested before picking it up. Fixed an issue which rarely occurred in the Hangar in Episode 1 resulting in players being unable to progress their Mission Journal. (Players previously affected by this issue can continue their games by loading a prior save file.) Fixed an issue which resulted in players loading into the game after the ending cinematic of Episode 3, preventing them from progressing to Episode 4. (Players previously affected by this issue can continue their games by loading a prior save file.) Adjusted lighting in the Old Bear Cave of Episode 2. Fixed an issue where Jeremiah's Knife and the Scrap Metal Knife could appear as an optional tool for crafting in Survival Mode. Fixed an issue which prevented Steam Community translations from being applied in Wintermute. TALES FROM THE FAR TERRITORIES Airfield Region: Fixed an issue with the Field 31 memo which allowed it to be moved with the placement feature. Fixed an issue where holding a lit Match while interacting with a Transmitter of Bunker Hatch would ruin all Matches in a stack. Fixed an issue which caused lighting in Bunkers to be far too bright during Aurora events. Fixed an issue which prevented Players from dropping items when the on-hover text for a Transmitter was visible. LOCALIZATION Fixed an issue where Ukrainian and Spanish translations would show Closed-Captioning subtitles when set to Subtitles only. Fixed an issue where mission objectives for the Nomad Challenge were incorrectly stated in the Finnish translation. Fixed multiple translation errors in Finnish. Fixed a translation error with the Turkish word for "smoke". Fixed a translation error in the Crafting Menu that resulted in the word "Craft" remaining in English regardless of language settings. To check current releases on each platform, please visit our new Build Status Page. Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio). ### END OF RELEASE NOTES ###
  24. Hello Survivors, The team’s been very busy since we released Part Three of TALES, and all the subsequent hotfixes. We have lots to talk about so I’m going to dive right in! QUALITY OF LIFE UPDATE Between all the work splitting the game, working on TALES content, and the free updates to Survival over the past year and more, we’ve gotten behind in our bug maintenance, and we just weren’t happy to see some long-standing issues still lingering, along with newly introduced bugs. The team has spent the past several weeks working through a big list of issues, and they are just putting the finishing touches on a Quality of Life Update which will fix over 150 bugs in the game, across Story, Survival, and TALES. We’re going to keep chipping away at our bug list over time, but hopefully somewhere in this list of 150+ fixes, we manage to hit at least a few of the bugs you’ve personally been struggling with in the game. The QoL Update is now locked, and the Test team needs a couple of weeks to finalize and verify the bug fixes show up correctly in the release branch, so we’re currently targeting a QoL update launch near the end of the month. For the full list of fixes, keep an eye on Steam, the official forums, or our social channels to be notified when the QoL Update goes live. And as always, if you encounter a bug and want to report it, please use our Support Portal. Bugs reported there are reviewed, vetted, and then find their way into the main database where the Test and Dev teams can review, evaluate, prioritize, and fix. TALES FROM THE FAR TERRITORY, PART FOUR The new Mine region, coming in TALES, Part Four As with the other parts of TALES (our paid DLC for Survival Mode), Part Four will come with a free update to Survival, and the team is packing in a range of content and gameplay features targeting release by the end of the year. We’ll get more precise with the release date and feature list as we get closer to launch, but to give you a sense of what’s being added, you’ll find: the new MINE region, showcasing some new hazards and a new gear item the second TALE, following up on Signal Void from Part Two several new gameplay tools and mechanics, including the Travois and some new clothing and great free updates to Survival, including -- wait for it -- proper coverings for first-person hands! We’ll release a full list of items taken from the TALES roadmap and more information about what’s being included in the free Survival update as we get closer to launch. It’s a big update and will be a great way to finish the year! HINTERLAND MERCH STORE VIRTUAL “POP-UP” Many (so many!) of you have been asking us when we’ll re-open the Merch store. We’re in the middle of redoing the Hinterland website in anticipation of all the new things we’re making, and our plan is to launch a whole new store with new items when that’s done. In the meantime, by your request, we’re going to clear out some of our existing merch in time for some holiday gifts, as the new store won’t be online before the international mailing cut-off for this year’s holiday season. You’ll be able to grab from a series of legacy items including posters, hoodies, hatchets, and mugs. This will likely be the last time they are available before the new store goes live, so if you like these legacy items, grab them when the Pop-Up goes live (exact timing TBA). Once we open the pop-up store we’ll announce the sale on Steam, our official forums, social channels, and our mailing list. If you want to be notified of the sale and grab a discount code, sign up for the Hinterland mailing list. We don’t have a firm date yet, but we’ll announce the details ASAP. NEW PROJECTS? Many of you have been asking us about what we’re working on “next”. Obviously, we’re working on Episode Five, and the completion of TALES, both targeting finalization in 2024. But part of the team has also been hard at work on new things. Why? Because it takes years to create and develop new ideas and new games, and we need to have something new ready by the time THE LONG DARK is finished next year. This is critical to our continued existence as an independent game studio. This is especially true now as we can see how tough the games business has become, with independent studios shutting down all over the place, growing pressure on the business models we’ve come to depend on, and other macro shifts in the global markets. Hinterland and our projects exist within this broader context, and part of my role as head of the studio is to make good decisions for our long-term survival. Managing portfolio and growth is a big part of that. We’re not quite ready to take the lid off our secret internal projects yet, but I will say that there are three in development, all original and Hinterland conceived, funded, and with plans to self-publish, as we’ve done with THE LONG DARK. Two of them are ambitious, large-scale projects that will set the foundation for Hinterland’s future beyond THE LONG DARK. One of them is a smaller project that started out as an incubation with a small external team, and grew to the point where we brought the team and the project in-house so we could support them better and guide development in a more hands-on fashion according to Hinterland creative values and culture. We’ll have more to share about this smaller Hinterland project within the next six months or so. What I will say is it’s a thoughtful, beautiful, linear sci-fi game that is very very different from THE LONG DARK, and being made by a small team. And with this team having come in from outside Hinterland, the development has not impacted progress on THE LONG DARK; it’s just been something that’s been done alongside our other work. As for the other bigger projects, we won’t be saying much about them until Episode Five is closer to launch. SPEAKING OF EPISODE FIVE... Yes, it’s still in development. No, we aren’t saying much about it yet. It’ll ship in 2024, and I will tell you more about it before the end of the year, including sharing a title and key art reveal, as well as a bit more information about the plot (but no spoilers!). As you can imagine, we have a lot of story to wrap up in Episode Five, and a lot of groundwork to lay for the future of THE LONG DARK IP in how we complete the WINTERMUTE storyline, for games and other projects, so Episode Five will be our biggest yet. I know you’ve waited a long time for this, and I can’t wait to tell you more about it when the time is right. It should be a fitting end to what we hope will come to be seen as a survival epic for the ages. THAT’S ALL... Stay tuned for more info about TALES FROM THE FAR TERRITORY, Part Four, in the coming months, and keep your eyes open for the release announcement for the Quality of Life Update, and the Merch Store Pop-Up. Again, if you haven’t already done so, we recommend you sign up for the Hinterland mailing list, since due to the current social media apocalypse, we’ll be using it more and more to stay in touch with our fans. If you'd like to discuss this dev diary with other Hinterland fans, we encourage you to jump into the Official Forums. Thanks for reading, and see you soon! - Raphael
  25. We are working on a Dev Diary containing some helpful news and information, which we are planning to release in the very near future. We will share more as soon as it is available, but we can confirm that it does contain some general info on TALES. Thank you for your patience, Survivors!