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      Rules and Guidelines for the Hinterland Forums   07/28/2017

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction.
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  1. Hello The Long Dark Community: Last week we ran the first of a new feature that we're calling "Milton Mailbag" where we take questions from the community from the official forums and Twitter and @Raphael van Lierop answers a few of them. We want to keep trying with this experiment. To give forum users a chance to ask questions, we've started this "Milton Mailbag" subforum. A few things to keep in mind: In this thread you can ask us questions and we'll consider them for inclusion into a future mailbag. Please keep this thread just to questions. Start a new thread in this subforum if you want to debate or discuss anything. We're not going to answer every question, and will also be taking questions from other sources. If we don't answer your question one week we may always circle back and get it again later. We may also adjust how we do this going forwards. Thank you very much for taking part in this!
  2. THE LONG DARK - Hotfix to v1.46 [44395] Hello community, We’ve just hotfixed The Long Dark to v1.46 [44395] to address some issues that surfaced since our REDUX Update in December. NOTE: Please be aware there are WINTERMUTE story spoilers in the changelist. If you encounter issues while playing The Long Dark please visit our Support Portal. To stay-up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter. You’ll find the complete changelist for the hotfix below. CHANGELIST v1.46 [44395] General *[ALL] Fixed issue causing Wolves to become stuck in their howling animation and unresponsive to the player. *[CHALLENGE MODE] Fixed an issue where the game would need to be reloaded after changing languages in order for the change to take effect. *[CHALLENGE MODE] Fixed issue preventing the Old Bear from reacting to the player during Hunted Part Two if they had transitioned indoors numerous times during the Challenge. *[WINTERMUTE] Fixed issue where a Mackenzie VO line about the locked bank vault could be triggered multiple times in a row in Episode One. *[WINTERMUTE] Fixed issue causing Grey Mother to float if a Deer Hide was placed under her chair. *[WINTERMUTE] Fixed issue that kept some cinematic sequences from triggering when a player placed the Bear Spear on the ground in Episode Two. Players can no longer place the Bear Spear from the Radial Menu. *[WINTERMUTE] Fixed issue causing the interior of Trapper’s Homestead to appear briefly prior to a cinematic at the beginning of Episode Two. *[WINTERMUTE] Fixed issue causing the “FINISHED” option displayed during NPC dialogues to be missing Italian and Polish localization. *[WINTERMUTE] Fixed issue causing the “Crumpled Note” to appear twice at the Maintenance Shed in Broken Railroad during Episode Two. *[WINTERMUTE] Fixed issue with the Old Bear’s pathing to prevent it from running into a cave wall during the “What One Man Can Do” mission in Episode Two. *[WINTERMUTE] Fixed issue that would sometimes leave the player with a black screen after an encounter with the Old Bear in Episode Two. *[WINTERMUTE] Fixed issue causing a brief visual anomaly to appear prior to the beginning of the final cinematic in Carter Dam at the end of Episode Two. *[WINTERMUTE] Fixed issue causing out-of-sync subtitle timing during the Old Bear encounter inside the Crummy in Broken Railroad. *[WINTERMUTE] Fixed issue causing the Campfire associated with the Hank’s Hatch side mission at Mystery Lake’s Unnamed Pond to burn indefinitely. *[WINTERMUTE] Added animation to the red cloth around the Bear Spear when returning to Jeremiah at the end of the “What One Man Can Do” mission in Episode Two. Art *[ALL] Fixed various environment art issues. *[ALL] Fixed issue that could cause cupboard doors to appear out of place in various interior locations. *[ALL] Fixed issue causing the Breyerhouse Winter Crew Warning note to display incorrectly when examined. *[ALL] Fixed issue causing wildlife carcasses to sink into the snow at various locations in Mystery Lake. *[SURVIVAL MODE] Fixed issue causing items to float and overlap in the Maintenance Shed due to the new Forge location. *[SURVIVAL MODE] Fixed an issue where breaking down furniture inside a building could sometimes cause kitchen cabinet doors to become offset. *[SURVIVAL MODE] Fixed issue causing a lamp to float after breaking down a table in the Milton House location in Mountain Town. *[WINTERMUTE] Fixed issue causing papers to float after breaking down a table in Mystery Lake Camp Office. *[WINTERMUTE] Fixed issue causing a Tinder Plug to become embedded inside a chair in Trapper’s Homestead. Gameplay *[ALL] Fixed issue that kept players from being able to interact with objects after rapidly equipping and throwing Stones. *[ALL] Fixed issue preventing proper Rifle Placement on the wall mount inside the Broken Railroad Hunting Lodge. *[ALL] Fixed issue where players could become trapped after crawling inside a pipe outside Carter Hydro Dam. *[ALL] Fixed issue preventing players from placing Hacksaws and Arrows on flat ground. *[ALL] Fixed issue that allowed players to interact with an invisible terrain barrier near the tunnel in Forlorn Muskeg that connects to Mystery Lake. *[ALL] Fixed issue that incorrectly allowed Placement of Clothing items on top of Fires. *[ALL] Fixed issue preventing players from using the keyboard to select weapons during a Wolf Struggle. *[WINTERMUTE] Fixed issue where players could incorrectly place items above NPCs, making the items appear to float. *[WINTERMUTE] Fixed issue preventing players from picking up various loose Rifle Ammunition in Forlorn Muskeg. *[WINTERMUTE] Fixed issue that kept some objective information for the “Survival School” side missions from being visible to players. *[WINTERMUTE] Fixed issue blocking the completion of the “Start a Fire” objective if a player had already placed a Campfire prior to the objective kicker appearing on screen. *[WINTERMUTE] Fixed an issue where Mackenzie could become stuck near the cave to leave Milton at the end of Episode One. User Interface *[ALL] Fixed issue where, while Charcoal is equipped, the Ammunition UI would appear when bringing up Quick Stats. *[ALL] Fixed issue that kept the New Location Discovered kicker from appearing after finding Mackenzie’s crashed plane. *[ALL] Fixed issue where Clothing item slots would remain highlighted after closing the Clothing menu and switching between keyboard and gamepad. *[ALL] Fixed issue where the HUD would display the Rifle Ammunition count on the wrong side of the screen when putting the Rifle away or switching equipped items. *[ALL] Fixed issue causing text to overlap when the “RELOAD” command appears after equipping the Distress Pistol. *[SURVIVAL MODE] Fixed issue causing overlapping text to display when interacting with Cairns. *[SURVIVAL MODE] Fixed issue causing the Map screen to run out of memory and stop displaying icons for newly mapped locations. *[WINTERMUTE] Fixed an issue with overlapping text on Jeremiah’s Storage Bin. *[WINTERMUTE] Fixed issue causing the incorrect name to display for some locations on the Save/Load screen. *[WINTERMUTE] Fixed issue causing the Knowledge item for frozen corpses to be missing from the Journal after the tutorial kicker appears on screen. *[WINTERMUTE] Fixed an issue where the wrong location would appear on-screen when inside the Bear Cave in Episode Two. *[WINTERMUTE] Fixed an issue where the Journal would not update when Mackenzie retrieves the Bear Spear in the cave during the “What One Man Can Do” mission in Episode Two. Linux *[WINTERMUTE] Fixed issue that kept the final Episode Two cinematic in Carter Dam from triggering if a player had an item in Placement mode as the sequence was about to begin. Windows/Mac/Linux *[ALL] Fixed an issue where changing key bindings could alter the appearance of the description text when equipping certain items. Xbox One *[WINTERMUTE] Fixed issue preventing players from picking up the Storm Lantern and Torch from the shelf in Trapper’s Homestead at the beginning of Episode Two. ### END OF RELEASE NOTES ###
  3. Milton Mailbag -- Dispatch #21

    Please use this thread for discussion of @Raphael van Lierop's answers. However, while we will be monitoring the thread, he won't be following up on questions here. If you have more questions please post them in the main question thread and they may be addressed in a future Milton Mailbag. If you want to know if a topic has been addressed please check the Milton Mailbag Index.
  4. We submitted the build to GoG late last night.
  5. Please contact our Support Team at www.thelongdark.com/Support rather than leaving this information in a thread. Thank you.
  6. Not yet. That is in progress.
  7. Locking thread. We have previously discussed removing the game from GoG and would suggest looking in the Milton Mailbag for the answer. It is off-topic here as it has nothing to do with our update as we are continuing to support GoG players.
  8. WINTERMUTE REDUX We’ve just released the completely overhauled versions of Episodes One and Two. This reflects over a year of effort to improve our Story Mode experience based on player feedback, and to strengthen the technical foundation of our game in anticipation of the remaining three episodes to complete WINTERMUTE, which will be unlocked as they are completed. The “Redux” represents thousands of fixes and improvements, as well as entirely new content. The number of changes are too numerous to list here. Generally, the changes are along the following themes: Narrative Presentation: New dialogue mode; all story is now experienced in first-person; all dialogue is fully voiced and animated. All cinematic moments have been redone. Narrative Content: All dialogue has been re-written and re-recorded. While the high-level story arc of Episodes One and Two remains the same, many of the supporting details have changed. We’ve introduced new plot elements, new locations, a new introduction, and overall a general layer of presentation polish on narrative content. Mission Structure: We’ve opened up the mission structure; previously there were several plot elements or side mission content (ex. Jeremiah’s Survival School) missions that were prerequisites to progressing in the story. As much as possible, while maintaining a logical story flow, we’ve made the mission structure more flexible. Side content is properly optional now and can be accessed over time and in between key narrative moments. Gameplay Improvements: In addition to opening up the structure somewhat, we’ve also retuned many of the mission objectives to provide the right amount of challenge. We’ve worked to reduce the amount of backtracking that is required to complete missions (while maintaining the right amount of open-world exploration to keep things interesting). We’ve completely overhauled the Bear Hunt mission structure, integrating it more fully into Episode Two, adding new Bear Spear gameplay, and adding climactic new encounter to complete that story. We’ve also made improvements to how we present mission information to the player. And finally, we’ve retuned the Survival “needs” per Story Experiene (Green, Capable, Hardened) and increased the amount of ammunition (Rifle, Distress Pistol) available in the world. We hope you enjoy the “Redux” versions of Episodes One and Two. Please note that “Predux” (i.e. the previous version of the episodes) story saves are not compatible with Redux. If you have previously completed Episodes One and Two and you have no interest in experiencing the Redux versions, you will still be able to progress into Episode Three once it is unlocked in 2019. DECEMBER SURVIVAL MODE UPDATE The “Redux” game update includes some improvements to the game’s Survival Mode, notably: New Craftable Item: Rabbitskin Hat. This completes the suite of craftable clothing options in the game. New Health Buff: Well Fed. If you avoid Starvation for 72 hours, you will get a buff to Condition and Carrying Capacity. The 72-hour timer gets reset every time you begin to Starve. New Challenge: Archivist. Scour Great Bear to collect the last memories contained in several Aurora-animated computers. Please note that the Bear Spear is currently a Story-mode only tool. It will be added to Survival Mode in a future update. As part of the Redux overhaul, we’ve also made the following changes to the User Interface: Revised the HUD condition indicators. The game also now defaults to an “Always On” HUD configuration, which can be changed in the Display settings. Improved the Fire/Stove interaction interface, to clarify Firestarting, Fuel-Adding, Cooking, and Water production activities. This replaces the “direct placement” action from the Radial as the default, primary Fire/Stove interaction type, although we have also maintained the radial placement system for those who wish to use it. General improvements to the Map, Objectives, and Knowledge areas of the Journal (for Story mode only). Added new Load screens with gameplay and world information. ...in addition to the dozens of general improvements listed below. ***** THE LONG DARK v. 1.41 CHANGELIST KNOWN ISSUES Due to Unity issues, we are seeing lower than expected performance in some areas of the game on Xbox One and Xbox One S. We are investigating this issue and will release a fix ASAP. Xbox One X is not affected by this issue. There are some rendering issues when using the latest NVidia drivers on Linux. We are working on a solution. This issue does not affect AMD video cards. GENERAL FIXES General performance improvements across the game Widespread audio optimizations Upgraded to a new version of Unity, enabling widespread improvements across the game GENERAL ART FIXES [Enviro] Numerous optimizations to improve performance [Enviro] Fixed numerous areas the player could become stuck in [Enviro] Fixed numerous areas the player could get outside of the intended play area [Enviro] Fixed numerous clipping and floating objects [Enviro] Performed various optimizations to avoid texture popping [Enviro] Improved alignment on some power lines [Enviro] Updated many snow banks, rocks, and fauna [Enviro] Numerous environment improvements [Enviro] Improved Aurora visuals; reduced the visible banding effect [Enviro] Improved blood decal lifetime [Enviro] Improved waterfall splash effects appearance when dark [Enviro] Improved light flicker visuals during an Aurora event [Enviro] Update to many items to prevent floating after an object is broken down [Enviro] Improved decal sorting [Enviro] Improved grass reflections lighting for time of day [Enviro] Fixed many instances of grass clipping through trees and railway tracks [Broken Railroad] Fixed invisible rocks near Rope Climb [Broken Railroad] Fixed overlapping pipes and debris near the Maintenance Yard [Carter Dam] Fixed box clipping into wall [Mystery Lake] Fixed corpses spawning sunken into the ground [Coastal Highway] Fixed stretched snow textures around some cabins [Mystery Lake] Fixed visual artifacts in river terrain [Mountain Town] Fixed flickering textures on mountain near Milton [Mountain Town] Fixed missing texture on rocks near transition to Mystery Lake [Mountain Town] Fixed missing collison on the barn at Paradise Meadow Farms [Mountain Town] Fixed flickering textures on the cars outside of Milton [Mountain Town] Fixed player being able to clip through parts of the silo USER INTERFACE [Mac/PC/Linux] Fixed Xbox One menu buttons appearing for 1 frame when using a PS4 controller [PC/Mac/Linux] Fixed selection swapping back and forth when cursor placed between two buttons [UI] Improved the visibility of HUD button prompt when using a controller [UI] Improved Main Menu appearing off-center in 21:9 [UI] Fixed back button taking player to wrong screen when viewing a Note at the end of a Survival Game [UI] Fixed Reticle appearing over non-interactable cabinets [UI] Fixed alignment of UI when reading a note [UI] Fixed Online Messaging only showing only the latest announcement, instead of all new announcements [UI] Fixed Back button option being highlighted by mistake in certain scenarios [UI] Fixed player being unable to back out of Save/Load menu if it was empty WINTERMUTE FIXES [WINTERMUTE] Improved map markers to allow merging of critical information when multiple icons are at the same location [WINTERMUTE] Fixed frightened Wolves becoming aggressive after game is saved and loaded [WINTERMUTE] Fixed conditions that caused players to start Episode Two holding a lantern [WINTERMUTE] Fixed pelts not curing if partially cured when completing Episode One [WINTERMUTE] Added option to easily start Episode Two if the player quit after completing Episode One [WINTERMUTE] Fixed issue that caused audio to cut out when entering certain cars in Milton [WINTERMUTE] Fixed multiple sound effects playing when climbing rope breaks [WINTERMUTE] Fixed Neighbours Note clipping into ground [WINTERMUTE] Fixed deer carcass disappearing when loading an autosave [WINTERMUTE] Fixed Wolves not always fleeing from flares [WINTERMUTE] Fixed Wolves being able to attack players while in Dialogue Mode [WINTERMUTE] Fixed weather not restoring correctly when loading a game [WINTERMUTE] Improved accuracy of the Episode Completion stat [WINTERMUTE] Fixed issue that caused players to be pushed into another room when opening the vault door in the Bank [WINTERMUTE] Numerous wildlife pathfinding updates SURVIVAL MODE [Survival Mode] Fixed player being able to use weapons while afflicted with a sprained wrist by saving then reloading the game [Survival Mode] Fixed issue with mapping in Mountain Town on some legacy save files [Survival Mode] All bedrolls now use the same skill when repairing [Survival Mode] Prevented deer from fleeing to inaccessible areas in the Ravine transition [Survival Mode] Fixed items becoming lost under the Farmhouse in Pleasant Valley after a struggle [Survival Mode] Fixed animal sound effects playing when leaving Trapper’s Cabin [Survival Mode] Fixed issue where a cairn found in Coastal Highway could be found twice [Survival Mode] Fixed issue that could cause Rifles placed on racks to fall off when player exits the building [Survival Mode] Fixed Bear spawning in terrain in Mystery Lake ALL GAME MODES [All] General gameplay tuning across a variety of systems. [All] Improved aiming mechanics for thrown Stones, to make Rabbit Hunting a bit easier. [All] Retuned Wolf flee behaviour to react to being hit by a thrown Stone (probability is subject to Experience Mode). [PC/Mac/Linux] Fixed cinematic audio continuing to play when the game is minimized [All] Bear breath effect optimization [All] Male survivor can no longer be heard breathing when Survivor Voiceover is turned Off [All] Fixed players arms becoming stuck if entering a wolf struggle while holding a Flashlight [All] Decreased campfires placement size to avoid players trapping themselves [All] Fixed condition that could result in the the player becoming stuck when picking up a stunned Rabbit [All] Fixed exploit that allowed Encumbered players to travel uphills at regular speed by crouching and standing repeatedly [All] Fixed Cooking Pots sinking into cooking surfaces [All] Improved how items snap onto cooking surfaces [All] Fixed last Cartridge in a stack dropping as a box [All] Fixed Bows and Rifles floating above placed location [All] Fixed placed Campfires sinking slightly after player leaves area [All] Fixed “You are not thirsty” message appearing incorrectly when trying to drink soda or tea [All] Fixed player becoming stuck in animation if attacked by a wolf while reloading the Rifle [All] Fixed Distress Pistol becoming stuck in hand if the reload button was pressed rapidly [All] Fixed instances where subtitles could play when turned off [All] Fixed issue where the fade to black after wolf struggle hid the get up animation [All] Fixed unplugging the controller during movie a not pausing playback [All] Fixed Ropes becoming inaccessible if player saves and reloads while on a ledge [All] Adjusted Flashlight lighting effect [All] Player can no longer enter a door when a Struggle has been initiated [All] Improved wildlife pathfinding in Milton [All] Fixed issue that caused Aurora to not appear correctly when using OpenGL [All] Improved wildlife pathfinding in Paradise Meadows Farm [All] Fixed player being able to throw a Flare while opening a car trunk [All] Fixed flickering sky that could occur during wind storm [All] Fixed not being able to place a Campfire on concrete [All] Fixed unlocked lockers in Trapper’s Cabin requiring a pry bar to open CUSTOM EXPERIENCE SETTINGS [Custom Settings] Updated several description strings to reflect specific settings more accurately. [Custom Settings] Fixed "Struggle player strength bonus" option not working correctly [Custom Settings] Fixed "Struggle damage received modifier" option not working correctly [Custom Settings] Fixed “Stick, Branch, and Stone spawn frequency” always being set to high [Custom Settings] Fixed Hidden Caches in River Valley not appearing as empty in Custom Mode [Custom Settings] Fixed animals fleeing when Custom Mode set to Interloper mode [Custom Settings] Fixed Blizzard Frequency not working correctly [Custom Settings] Fixed Wildlife Respawn Frequency not working correctly [Custom Settings] Fixed Wolf Spawn Chance settings not matching intended preset [Custom Settings] Fixed Cabin Fever and Parasites being On when using the Pilgrim preset [Custom Settings] Fixed Medical Treatment voice over playing when Survivor Monologue was disabled [Custom Settings] Fixed Custom Experience options being unavailable until user scrolls to the bottom of the menu [Custom Settings] Fixed "Interrupt If Freezing Starts While Sleeping" option not taking effect PS4-ONLY FIXES [PS4] Fixed missing Bear breath [PS4] Improved stability when transitioning scenes [PS4] Optimized Aurora performance [PS4] Improved lighting performance [PS4] Fixed cursor not resetting to correct position [PS4] Improved visual effects on Flares when thrown XBOX-ONLY FIXES [Xbox] Fixed grass rotating to face the camera [Xbox] Improved performance when in the Whaling Station [Xbox] Improved performance during strong wind conditions [Xbox] Improved performance on breath effects STEAM-ONLY FIXES [Steam] Episode 2 now unlocked properly when player has the “ Leaving the Old World Behind” achievement ### END OF CHANGELIST ###
  9. Hello community, We’ve just hotfixed The Long Dark to v1.45 [44231] to address some issues that surfaced since our REDUX Update in December. NOTE: Please be aware there may be WINTERMUTE story spoilers in the changelist. If you encounter issues while playing The Long Dark please visit our Support Portal . To stay-up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter. You’ll find the complete changelist for the hotfix below. CHANGELIST v1.45 [44231] *[ALL] Numerous environmental art fixes. *[ALL] Fixed issue that allowed the player to move between the bed and the wall inside Orca Gas. *[ALL] Fixed issue causing the loading screen tip for Sprains to appear with incorrect localization. *[ALL] Fixed issue causing ambient daytime lighting to appear during nighttime in some indoor locations. *[ALL] Fixed issue where save file naming conventions were not consistent across all game modes. *[ALL] Fixed issue where players could simultaneously Cook Meat and Boil Water on the same Cooking surface. *[ALL] Fixed various issues causing problems with alignment and overlapping text on some UI elements. *[ALL] Fixed issue where players could become trapped against the rocks near the radio tower in Mountain Town. *[ALL] Fixed issue causing players to become trapped in a stack of pipes outside Carter Dam in Mystery Lake Region. *[ALL] Fixed issue with the terrain near the North Tower in Forlorn Muskeg that caused some players to become trapped in the ice. *[ALL] Fixed issue that kept the Crafting menu from scrolling correctly when using a gamepad or the mousewheel. *[WINTERMUTE] Fixed issue causing the Old Bear to appear invisible during the encounter in Broken Railroad Region in Episode Two. *[WINTERMUTE] Fixed issue where the Stamina bar was not displaying when Crouching and Aiming with the Bear Spear. *[WINTERMUTE] Fixed issue causing some tutorial kickers to appear with incorrect localization. *[WINTERMUTE] Fixed issue that allowed players to stack items on Grey Mother. *[WINTERMUTE] Fixed issue where a UI or game element could sometimes appear briefly before the loading screen, when loading a WINTERMUTE save. *[WINTERMUTE] Fixed issue causing the camera to spin after Mackenzie blacks out during the first encounter with the Old Bear in Episode Two. *[WINTERMUTE] Fixed issues with the Old Bear’s pathing around the fallen radio tower in Forlorn Muskeg in Episode Two. *[WINTERMUTE] Fixed issue that kept the audio from playing when cables sparked inside Carter Dam. *[WINTERMUTE] Fixed issue with the description for the “Snare a Rabbit” Survival School side mission that kept some players from completing the objective. *[WINTERMUTE] Fixed typo and updated the description for the Decent Mountaineering Boots given to the player by Grey Mother in Episode One. *[WINTERMUTE] Fixed issue that kept snoring audio from playing correctly while Grey Mother sleeps in Episode One. *[WINTERMUTE] Fixed issue that caused exploration music to continuing playing during an encounter with the Old Bear in Episode Two. *[WINTERMUTE] Fixed issue causing Methuselah to continue appearing at Orca Gas during the Leave Milton mission at the end of Episode One. *[WINTERMUTE] Fixed issue that kept the elevator doors from opening in Carter Dam at the end of Episode Two, if a player interacted with them while Mackenzie was speaking. *[WINTERMUTE] Tuned Wolves in Green Survivor Experience Mode to be less aggressive. *[SURVIVAL MODE] Fixed issue with an invisible barrier preventing players from entering a cave in Hushed River Valley Region. *[SURVIVAL MODE] Fixed issue with the collision shape for the Hacksaw to make Placing the item easier on various surfaces. *[SURVIVAL MODE] Fixed issue that kept several markers from appearing correctly on the game map. *[SURVIVAL MODE] Fixed issue causing the Radio Tower to appear incorrectly on the game map for Mystery Lake. Linux Only *[WINTERMUTE] Fixed issue causing the cinematic to play incorrectly after killing the Old Bear in Episode Two. ### END OF RELEASE NOTES ###
  10. Milton Mailbag -- Dispatch #20

    Please use this thread for discussion of @Raphael van Lierop's answers. However, while we will be monitoring the thread, he won't be following up on questions here. If you have more questions please post them in the main question thread and they may be addressed in a future Milton Mailbag. If you want to know if a topic has been addressed please check the Milton Mailbag Index.
  11. Dear players of The Long Dark on NVIDIA on Linux: Unfortunately, the latest version of Unity (used in the Redux version of The Long Dark) introduces graphical corruption issues when played using NVIDIA video cards. Fortunately, there is a workaround that may address these issues for you by forcing the game into OpenGL 4.2. To do this: Right click on The Long Dark in your Steam Library Select Properties Select Set Launch Options Paste the following in the resulting text box: -force-glcore42 -force-clamped We’ll continue working with Unity to resolve the issue with a proper fix, but until then this work-around should allow you to play the game. - The Hinterland Team
  12. Save data deleted?!

    We have been informing people that this was coming since the summer of last year. It's an unfortunate result of our extensive improvements to WINTERMUTE and while we understand that it is frustrating to lose your progress it was what we deemed the best step forward. Future Episodes will continue from REDUX WINTERMUTE and not the pre-REDUX game. Making a bifurcated Story Mode in order to allow players to keep their save data would have created a great deal more development work as all future chapters would have to work with both REDUX and pre-REDUX save data when the events and story in the two versions are different. We did our best to encourage players to finish the two Episodes before the update. We do believe that REDUX is a much-improved experience and suggest you play through that regardless.
  13. As 2018 winds its way down and 2019 approaches what are some of your The Long Dark New Year's resolutions? It can either be meta items like wanting to do a 500 day run in Interloper, or in-game resolutions like to not eat so many rabbits or to stop looting people's cabins. Please do not post WINTERMUTE spoilers in this thread. If you want to mention something in WINTERMUTE keep it vague.
  14. From everyone at Hinterland Studio — we wish you a great and relaxing time with friends and family. It’s been a fantastic year for the game and the studio, culminating with the recent release of Episodes One and Two Redux. We are incredibly grateful for your continued support, and the thoughtful interactions we get to have with the community through the Milton Mailbag and other channels. Now onto 2019, Episode Three and beyond! We also wanted to let you know that Hinterland will be on holiday break from December 21st to January 8th. You can of course still reach us through our new Customer Support Portal. Please keep in mind that while our support team will follow up with you, it may take longer than usual before we respond. In the meantime, please refer to the FAQ available on the Portal for a list of troubleshooting steps you can check out before we get back to you.
  15. Hello community, We’ve just hotfixed The Long Dark to v1.44 [44110] to address some issues that surfaced after our REDUX Update. NOTE: Please be aware there may be WINTERMUTE story spoilers in the changelist. If you encounter issues while playing The Long Dark please visit our Support Portal. To stay-up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter. You’ll find the complete changelist for the hotfix below. CHANGELIST v1.44 [44110] *[ALL] Fixed colour grading for early-morning ambient lighting effects. *[SURVIVAL MODE] Fixed Rabbitskin Hat not appearing on the Paper Doll screen for the female survivor. *[WINTERMUTE] Improved the Old Bear’s pathing when in the cave system during the What One Man Can Do mission in Episode Two. Please note we’re still working to resolve all scenarios where the Old Bear can become stuck. ### END OF RELEASE NOTES ###
  16. Make Long Dark Multiplayer

    The Long Dark was designed from the beginning to be a single-player experience and we don't have any plans to add multiplayer. It doesn't quite fit with type of experience we are trying to build and yes, the technical challenges of trying to add multiplayer to the existing game would be pretty significant. However we do understand many people are interested in a multiplayer experience, and don't fault anyone for finding the idea compelling (it IS fun to imagine). We've seen quite a few requests for it, and it might be something we consider for a future game -- but not this one.
  17. It’s unfortunate that this is happening for you. Please contact our team at thelongdark.com/support and they can try to see what’s happening.
  18. Steam and PS4 License

    You will need two copies of the game one for Steam and one for your PS4.
  19. What Hinterland should really add to the game.

    Deleted a post linking to fishy looking external sites. Mod Support is something that we have planned for the future but is not currently in The Long Dark. Unapproved mods tend to adversely affect the game’s performance and cause additional work for our Support Team. While Mods would allow players to customize the game in ways we currently do not we would disagree with the idea that we are not currently handling the weight of development well. All development teams, regardless of size, make decisions on what to focus on and what to expend time and resources on. We are no different.
  20. At this point everyone has articulated their viewpoints and made good discussion out of it. Locking thread as there’s no place to go from here. Enjoy the holiday and Merry Christmas to all.
  21. WHY HINTERLAND, WHY?

    If you’re having a technical issue please report it with as much information (system specs, region etc) as possible to thelongdark.com/support. If you have feedback on an update please post that in a seperate thread.
  22. Keeping this thread open a bit longer. Try to: - only speak for yourself and not for a nebulous mass of fans. - avoid explaining how few resources something will take to add to the game - insult other people or be combative. We can all agree or disagree without fighting. We have lots of players around the world with diverse opinions. We aren’t going to please everyone with every decision we make. If we have failed to please you that’s unfortunate and we’re happy you can express yourself and share what you want to see with us.
  23. There are three notes that are worth making on this point. 1) We have done a large number of things based on community and player feedback including a lot of the REDUX changes. We've also been responsive at tweaking and tuning gameplay elements based on fan feedback after something is introduced. 2) The "community" is not a single monolithic hive mind that where everyone wants the same thing. The community is diverse and has a variety of interests and areas that they'd like to see us focus on. The most obvious divide is between those players who are primarily focused on the Story Mode and those that are mostly interested in the Survival Mode. If your personal list of items/changes that you'd like to see come to The Long Dark have not yet been added or addressed that doesn't mean we haven't been adding stuff the community wants. Further on this point if someone, for example, wanted us to add co-op Battle Royale style gameplay with fancy dances and a "play of the game" feature we wouldn't. That person might accuse us of not listening to the community, but those items were never going to come to the game. Your ideas and suggestions far more in keeping with the game and hopefully, we're able to address some of them as we update and develop The Long Dark. 3) There is a difference between listening to the community, which we will always do, and allowing the community to dictate the design and development of The Long Dark. We value community feedback and thank you for it but we are the ones developing The Long Dark. Hopefully, that addresses this point.
  24. Microsoft Crossplay Game Save issues

    Please report any technical issues you’re having via our Support Portal at http://thelongdark.com/support .
  25. Milton Mailbag -- Dispatch #17

    Please repost your question in the Milton Mailbag Questions thread as opposed to in this thread. We don't actively check or answer questions from the "answers thread" of a Mailbag. Thanks.