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  1. Milton Mailbag -- Dispatch #23

    Please use this thread for discussion of @Raphael van Lierop's answers. However, while we will be monitoring the thread, he won't be following up on questions here. If you have more questions please post them in the main question thread and they may be addressed in a future Milton Mailbag. If you want to know if a topic has been addressed please check the Milton Mailbag Index.
  2. Episode 3?

    We haven't announced anything in regards to when we'll be releasing Episode 3, or any of the other episodes. One of the things we've learned is that setting public dates is a good way to disappoint the community and we would rather focus on ensuring that Episode 3 (as well as 4 and 5) is released at the highest quality possible than hit a self-imposed deadline. So until we are very close to being able to release updates to the game, we won't be providing definitive dates. We understand that players have been patient and want to continue to experience WINTERMUTE and we thank you all for your patience as we work to bring you the best possible version of The Long Dark.
  3. Did you model that yourself or use extracted files from the game? It's pretty awesome!
  4. Ep 3 relise date?

    We are working on Episode 3 but are not ready to share a release date at this time.
  5. Milton Mailbag -- Dispatch #22

    Sorry to hear that. As @Raphael van Lierop suggested please contact hinterlandgames.com/support and our team can take a look.
  6. Angry "support" won't answer

    If you've contacted us at thelongdark.com/support we will respond to you as soon as we can. There is a high volume and we're working through those as quickly as possible so we appreciate people's patience.
  7. Milton Mailbag -- Dispatch #21

    Please use this thread for discussion of @Raphael van Lierop's answers. However, while we will be monitoring the thread, he won't be following up on questions here. If you have more questions please post them in the main question thread and they may be addressed in a future Milton Mailbag. If you want to know if a topic has been addressed please check the Milton Mailbag Index.
  8. We submitted the build to GoG late last night.
  9. Please contact our Support Team at www.thelongdark.com/Support rather than leaving this information in a thread. Thank you.
  10. Not yet. That is in progress.
  11. Locking thread. We have previously discussed removing the game from GoG and would suggest looking in the Milton Mailbag for the answer. It is off-topic here as it has nothing to do with our update as we are continuing to support GoG players.
  12. THE LONG DARK - Hotfix to v1.46 [44395] Hello community, We’ve just hotfixed The Long Dark to v1.46 [44395] to address some issues that surfaced since our REDUX Update in December. NOTE: Please be aware there are WINTERMUTE story spoilers in the changelist. If you encounter issues while playing The Long Dark please visit our Support Portal. To stay-up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter. You’ll find the complete changelist for the hotfix below. CHANGELIST v1.46 [44395] General *[ALL] Fixed issue causing Wolves to become stuck in their howling animation and unresponsive to the player. *[CHALLENGE MODE] Fixed an issue where the game would need to be reloaded after changing languages in order for the change to take effect. *[CHALLENGE MODE] Fixed issue preventing the Old Bear from reacting to the player during Hunted Part Two if they had transitioned indoors numerous times during the Challenge. *[WINTERMUTE] Fixed issue where a Mackenzie VO line about the locked bank vault could be triggered multiple times in a row in Episode One. *[WINTERMUTE] Fixed issue causing Grey Mother to float if a Deer Hide was placed under her chair. *[WINTERMUTE] Fixed issue that kept some cinematic sequences from triggering when a player placed the Bear Spear on the ground in Episode Two. Players can no longer place the Bear Spear from the Radial Menu. *[WINTERMUTE] Fixed issue causing the interior of Trapper’s Homestead to appear briefly prior to a cinematic at the beginning of Episode Two. *[WINTERMUTE] Fixed issue causing the “FINISHED” option displayed during NPC dialogues to be missing Italian and Polish localization. *[WINTERMUTE] Fixed issue causing the “Crumpled Note” to appear twice at the Maintenance Shed in Broken Railroad during Episode Two. *[WINTERMUTE] Fixed issue with the Old Bear’s pathing to prevent it from running into a cave wall during the “What One Man Can Do” mission in Episode Two. *[WINTERMUTE] Fixed issue that would sometimes leave the player with a black screen after an encounter with the Old Bear in Episode Two. *[WINTERMUTE] Fixed issue causing a brief visual anomaly to appear prior to the beginning of the final cinematic in Carter Dam at the end of Episode Two. *[WINTERMUTE] Fixed issue causing out-of-sync subtitle timing during the Old Bear encounter inside the Crummy in Broken Railroad. *[WINTERMUTE] Fixed issue causing the Campfire associated with the Hank’s Hatch side mission at Mystery Lake’s Unnamed Pond to burn indefinitely. *[WINTERMUTE] Added animation to the red cloth around the Bear Spear when returning to Jeremiah at the end of the “What One Man Can Do” mission in Episode Two. Art *[ALL] Fixed various environment art issues. *[ALL] Fixed issue that could cause cupboard doors to appear out of place in various interior locations. *[ALL] Fixed issue causing the Breyerhouse Winter Crew Warning note to display incorrectly when examined. *[ALL] Fixed issue causing wildlife carcasses to sink into the snow at various locations in Mystery Lake. *[SURVIVAL MODE] Fixed issue causing items to float and overlap in the Maintenance Shed due to the new Forge location. *[SURVIVAL MODE] Fixed an issue where breaking down furniture inside a building could sometimes cause kitchen cabinet doors to become offset. *[SURVIVAL MODE] Fixed issue causing a lamp to float after breaking down a table in the Milton House location in Mountain Town. *[WINTERMUTE] Fixed issue causing papers to float after breaking down a table in Mystery Lake Camp Office. *[WINTERMUTE] Fixed issue causing a Tinder Plug to become embedded inside a chair in Trapper’s Homestead. Gameplay *[ALL] Fixed issue that kept players from being able to interact with objects after rapidly equipping and throwing Stones. *[ALL] Fixed issue preventing proper Rifle Placement on the wall mount inside the Broken Railroad Hunting Lodge. *[ALL] Fixed issue where players could become trapped after crawling inside a pipe outside Carter Hydro Dam. *[ALL] Fixed issue preventing players from placing Hacksaws and Arrows on flat ground. *[ALL] Fixed issue that allowed players to interact with an invisible terrain barrier near the tunnel in Forlorn Muskeg that connects to Mystery Lake. *[ALL] Fixed issue that incorrectly allowed Placement of Clothing items on top of Fires. *[ALL] Fixed issue preventing players from using the keyboard to select weapons during a Wolf Struggle. *[WINTERMUTE] Fixed issue where players could incorrectly place items above NPCs, making the items appear to float. *[WINTERMUTE] Fixed issue preventing players from picking up various loose Rifle Ammunition in Forlorn Muskeg. *[WINTERMUTE] Fixed issue that kept some objective information for the “Survival School” side missions from being visible to players. *[WINTERMUTE] Fixed issue blocking the completion of the “Start a Fire” objective if a player had already placed a Campfire prior to the objective kicker appearing on screen. *[WINTERMUTE] Fixed an issue where Mackenzie could become stuck near the cave to leave Milton at the end of Episode One. User Interface *[ALL] Fixed issue where, while Charcoal is equipped, the Ammunition UI would appear when bringing up Quick Stats. *[ALL] Fixed issue that kept the New Location Discovered kicker from appearing after finding Mackenzie’s crashed plane. *[ALL] Fixed issue where Clothing item slots would remain highlighted after closing the Clothing menu and switching between keyboard and gamepad. *[ALL] Fixed issue where the HUD would display the Rifle Ammunition count on the wrong side of the screen when putting the Rifle away or switching equipped items. *[ALL] Fixed issue causing text to overlap when the “RELOAD” command appears after equipping the Distress Pistol. *[SURVIVAL MODE] Fixed issue causing overlapping text to display when interacting with Cairns. *[SURVIVAL MODE] Fixed issue causing the Map screen to run out of memory and stop displaying icons for newly mapped locations. *[WINTERMUTE] Fixed an issue with overlapping text on Jeremiah’s Storage Bin. *[WINTERMUTE] Fixed issue causing the incorrect name to display for some locations on the Save/Load screen. *[WINTERMUTE] Fixed issue causing the Knowledge item for frozen corpses to be missing from the Journal after the tutorial kicker appears on screen. *[WINTERMUTE] Fixed an issue where the wrong location would appear on-screen when inside the Bear Cave in Episode Two. *[WINTERMUTE] Fixed an issue where the Journal would not update when Mackenzie retrieves the Bear Spear in the cave during the “What One Man Can Do” mission in Episode Two. Linux *[WINTERMUTE] Fixed issue that kept the final Episode Two cinematic in Carter Dam from triggering if a player had an item in Placement mode as the sequence was about to begin. Windows/Mac/Linux *[ALL] Fixed an issue where changing key bindings could alter the appearance of the description text when equipping certain items. Xbox One *[WINTERMUTE] Fixed issue preventing players from picking up the Storm Lantern and Torch from the shelf in Trapper’s Homestead at the beginning of Episode Two. ### END OF RELEASE NOTES ###
  13. Milton Mailbag -- Dispatch #20

    Please use this thread for discussion of @Raphael van Lierop's answers. However, while we will be monitoring the thread, he won't be following up on questions here. If you have more questions please post them in the main question thread and they may be addressed in a future Milton Mailbag. If you want to know if a topic has been addressed please check the Milton Mailbag Index.
  14. Hello community, We’ve just hotfixed The Long Dark to v1.45 [44231] to address some issues that surfaced since our REDUX Update in December. NOTE: Please be aware there may be WINTERMUTE story spoilers in the changelist. If you encounter issues while playing The Long Dark please visit our Support Portal . To stay-up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter. You’ll find the complete changelist for the hotfix below. CHANGELIST v1.45 [44231] *[ALL] Numerous environmental art fixes. *[ALL] Fixed issue that allowed the player to move between the bed and the wall inside Orca Gas. *[ALL] Fixed issue causing the loading screen tip for Sprains to appear with incorrect localization. *[ALL] Fixed issue causing ambient daytime lighting to appear during nighttime in some indoor locations. *[ALL] Fixed issue where save file naming conventions were not consistent across all game modes. *[ALL] Fixed issue where players could simultaneously Cook Meat and Boil Water on the same Cooking surface. *[ALL] Fixed various issues causing problems with alignment and overlapping text on some UI elements. *[ALL] Fixed issue where players could become trapped against the rocks near the radio tower in Mountain Town. *[ALL] Fixed issue causing players to become trapped in a stack of pipes outside Carter Dam in Mystery Lake Region. *[ALL] Fixed issue with the terrain near the North Tower in Forlorn Muskeg that caused some players to become trapped in the ice. *[ALL] Fixed issue that kept the Crafting menu from scrolling correctly when using a gamepad or the mousewheel. *[WINTERMUTE] Fixed issue causing the Old Bear to appear invisible during the encounter in Broken Railroad Region in Episode Two. *[WINTERMUTE] Fixed issue where the Stamina bar was not displaying when Crouching and Aiming with the Bear Spear. *[WINTERMUTE] Fixed issue causing some tutorial kickers to appear with incorrect localization. *[WINTERMUTE] Fixed issue that allowed players to stack items on Grey Mother. *[WINTERMUTE] Fixed issue where a UI or game element could sometimes appear briefly before the loading screen, when loading a WINTERMUTE save. *[WINTERMUTE] Fixed issue causing the camera to spin after Mackenzie blacks out during the first encounter with the Old Bear in Episode Two. *[WINTERMUTE] Fixed issues with the Old Bear’s pathing around the fallen radio tower in Forlorn Muskeg in Episode Two. *[WINTERMUTE] Fixed issue that kept the audio from playing when cables sparked inside Carter Dam. *[WINTERMUTE] Fixed issue with the description for the “Snare a Rabbit” Survival School side mission that kept some players from completing the objective. *[WINTERMUTE] Fixed typo and updated the description for the Decent Mountaineering Boots given to the player by Grey Mother in Episode One. *[WINTERMUTE] Fixed issue that kept snoring audio from playing correctly while Grey Mother sleeps in Episode One. *[WINTERMUTE] Fixed issue that caused exploration music to continuing playing during an encounter with the Old Bear in Episode Two. *[WINTERMUTE] Fixed issue causing Methuselah to continue appearing at Orca Gas during the Leave Milton mission at the end of Episode One. *[WINTERMUTE] Fixed issue that kept the elevator doors from opening in Carter Dam at the end of Episode Two, if a player interacted with them while Mackenzie was speaking. *[WINTERMUTE] Tuned Wolves in Green Survivor Experience Mode to be less aggressive. *[SURVIVAL MODE] Fixed issue with an invisible barrier preventing players from entering a cave in Hushed River Valley Region. *[SURVIVAL MODE] Fixed issue with the collision shape for the Hacksaw to make Placing the item easier on various surfaces. *[SURVIVAL MODE] Fixed issue that kept several markers from appearing correctly on the game map. *[SURVIVAL MODE] Fixed issue causing the Radio Tower to appear incorrectly on the game map for Mystery Lake. Linux Only *[WINTERMUTE] Fixed issue causing the cinematic to play incorrectly after killing the Old Bear in Episode Two. ### END OF RELEASE NOTES ###
  15. Save data deleted?!

    We have been informing people that this was coming since the summer of last year. It's an unfortunate result of our extensive improvements to WINTERMUTE and while we understand that it is frustrating to lose your progress it was what we deemed the best step forward. Future Episodes will continue from REDUX WINTERMUTE and not the pre-REDUX game. Making a bifurcated Story Mode in order to allow players to keep their save data would have created a great deal more development work as all future chapters would have to work with both REDUX and pre-REDUX save data when the events and story in the two versions are different. We did our best to encourage players to finish the two Episodes before the update. We do believe that REDUX is a much-improved experience and suggest you play through that regardless.