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      Rules and Guidelines for the Hinterland Forums   07/28/2017

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction.
        Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: Flame or insult other members Bypass any filters Post personally identifiable information (i.e. name, address, email, phone number, etc.) Bump threads Derail a thread's topic Post links to phishing sites Post spam or Re-post Closed, Modified, Deleted Content Repetitively post in the incorrect forum Openly argue with a moderator
      Off-Limit Topics/Replies Do not post any topics/replies containing the following: Porn, inappropriate or offensive content, or leaked content or anything else not safe for work Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits Threats of violence or harassment, even as a joke Posted copyright material such as magazine scans Soliciting, begging, auctioning, raffling, selling, advertising, referrals Racism, sexism, homophobia, or discrimination Abusive language, including swearing Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com

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  1. Steam Updates The Long Dark to v1.10 (32415) WARNING: There may be story spoilers in these notes. Linux Specific * Fixed issue with post-FX not rendering correctly on Linux when using Medium or higher display settings. * Fixed issue with movie files not playing correctly on Linux. General * Fixed issue with Jeremiah's Flare Cache not spawning correctly. This fixes a blocker in getting the Supply Caches achievement. * Fixed several small typos in various Trust dialogues. * Memory optimizations. * Fixed issue where Survival music could occasionally be heard in a story episode. * Fixed issue where Jeremiah would be inanimate after completing the Bear Hunt mission. * Fixed issue where the Snow Shelter would not unlock properly after completing the relevant Trust unlock. * Fixed issue where Methuselah cinematic might not play in Renewed Hope mission. * Fixed issue where Rifle could end up in a broken state when reloading during a door transition. * Fixed issue in Survival Mode where the female survivor voice sometimes plays when playing as the male survivor. * Fixed issue with a series of multiple exertion sounds being played after a Bear struggle. ### END OF PATCH NOTES ### We're continuing to fix additional issues as quickly as we can. Thank you for your patience. - The Hinterland Team
  2. WARNING: There may be story spoilers in these notes. PS4 Specific - v.1.11 (32415) *NOTE* - this patch is now live but will be propagating over the next 60 mins or so. Thank you for your patience. * Additional fixes to prevent future save loss. * Players who have previous saves stored in Online Storage should try to recover these after patch 1.11. If the saves work in the game, they will be valid saves moving forward. If they do not, they have been corrupted and are now invalid. More info on using Online Storage to be found here: http://manuals.playstation.net/document/en/ps4/settings/data_system.html General * Fixed issue with Jeremiah's Flare Cache not spawning correctly. This fixes a blocker in getting the Supply Caches achievement. * Fixed several small typos in various Trust dialogues. * Memory optimizations. * Fixed issue where Survival music could occasionally be heard in a story episode. * Fixed issue where Jeremiah would be inanimate after completing the Bear Hunt mission. * Fixed issue where the Snow Shelter would not unlock properly after completing the relevant Trust unlock. * Fixed issue where Methuselah cinematic might not play in Renewed Hope mission. * Fixed issue where Rifle could end up in a broken state when reloading during a door transition. * Fixed issue in Survival Mode where the female survivor voice sometimes plays when playing as the male survivor. * Fixed issue with a series of multiple exertion sounds being played after a Bear struggle. ### END OF PATCH NOTES ### We're continuing to fix additional issues as quickly as we can. Thank you for your patience. - The Hinterland Team
  3. Patch 4 for The Long Dark -- This patch updates the game version to version 1.05 (32319) WARNING: There may be Story spoilers in these notes. * Fixed blocking issue where the Aurora would not appear in Episode Two, between completing the Bear Hunt mission and awaiting the aurora's return to get through the Dam. This fix is compatible with current in-progress games so you should not have to restart to benefit from it. ### END OF PATCH NOTES ### We're continuing to fix additional issues as quickly as we can. Thank you for your patience. - The Hinterland Team
  4. PATCH 2 For The Long Dark -- Updates the game to Version 1.02 (32286) This patch is live now on Steam for Windows, Mac, and Linux. WARNING: There may be Story spoilers in these notes. * Fixed save/restore issue that could result in missing loot in scenes when reloading from a checkpoint. This bug was preventing some quests from being completable after reload. * Fixed the Bear struggle. * Fixed issue that could cause player to spawn on top of a campfire in "Survival of the Fittest". It should now be impossible to place a fire and then spawn on it the following day. * Memory optimizations to reduce chance lower memory systems will exhaust memory and crash * Added some more tools in Milton. * Fixed issue with Wolf AI not fleeing correctly when the player throws a lit Flare, Torch, or Stone at it. * Fixed issues that preventing the WINTERMUTE soundtrack from playing correctly; you should now hear more music as you explore the world. * Modified Fire objective on Day 3 of "Survival of the Fittest" to track how long fire has been burning, vs how long it will burn. * Fixed issue where unlocked Crafting Blueprints could carry over to a New game. * Fixed issue with Condition tutorial triggering after every death. It will now only trigger once. * Add some missing subtitles. * Fixed issue with Map Marker not clearing after retrieving Distress Pistol in "Light Up the Night" * Fixed issue with “Echoes of Astrid” objective marker appearing during Grey Mother mission set * Fixed floating campfire in Milton * Fixed issue where looping Wolf "feeding" sounds remained even when the Wolf AI was absent. * Fixed issue where feeding Wolves could face the player while still playing feeding animation. * Fixed issue where Wolves would sometimes not go into their Hold Ground AI state when approached with a Flare or Torch. * Fixed issue with map icon showing up for some Stone spawn regions. * Fixed issue where player could get stuck on geometry in Milton. ### END OF PATCH NOTES ###
  5. STEAM PATCH 1 FOR THE LONG DARK -- Updates to Version 1.01 (32223) THERE MAY BE STORY SPOILERS IN THE CHANGELIST BELOW. Changeslist:* Added missing translations for Trust dialogue* Fixed startup issues for some systems using DirectX 9* Fixed issue with some books disappearing when dropped* Improvements to checkpointing to help avoid getting into a low-Condition death spiral* Buffed the Condition-restoration boost when player reloads after Death* Added a Bedroll to the Cave in Chapter One. This can be used to Save your Game* Removed requirement to drink Rosehip Tea in Survival Bowl; it is now an optional objective* Fixed issue with Rifle Cleaning Kit disappearing after reloading a save* Fixed issue with environment geo near the Climbing Park section in Milton* Fixed various cases where audio could cut out* Fixed flickering in cutscenes that could occur when using OpenGL (Mac and Linux)* Fixed locked controls when throwing a stone and picking up a rabbit at the same time* Fixed floating necklace when speaking with Grey Mother* General cinematics polish* Fixed scrollbar issue when transferring items to NPCs* Fixed place object shader so objects tint correctly over decals* Fixed issue with radios playing music when aurora isn’t presentWe're continuing to fix additional issues as quickly as we can. Thank you for your patience.- The Hinterland Team### END OF PATCH NOTES ###
  6. For additional information, check out this story at the Hollywood Reporter: http://www.hollywoodreporter.com/heat-vision/resident-evil-producer-developing-long-dark-film-1025426
  7. The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
  8. Starting July 18, you can save 20% off the launch price when you pre-order The Long Dark on PS4! You can find us right now on the PlayStation Store here, as well as through the PlayStation store app on your console. Currently, pre-orders are available in most of North and South America. Check the PlayStation Store page to see if it’s available in your territory. We hope you check us out and join us in the Quiet Apocalypse! – Hinterland Team
  9. RATINGS & LAUNCH DATE(S) Hello intrepid survivors, With our launch around the corner, we wanted to update you on the ratings we’ve received and how that impacts our launch timings. We’ve been navigating the lengthy ratings submission process with the various government ratings boards, and here’s where things currently stand: THE AMERICAS For ESRB, which covers North, Central, and South America, we have been issued a “T” rating, which means anyone 13 or over can purchase and play the game. GERMANY For USK, which covers Germany, we have been issued a “12” rating, which means anyone 12 or over can purchase and play the game. EUROPE & RUSSIA For PEGI, which covers all of Europe, and also Russia, we have been issued a “16” rating, which means you have to be 16 or older to purchase and play the game. This PEGI-16 rating was an unexpected surprise to us, as we had a PEGI-12 rating going into our Certification process with Microsoft and Sony. Unfortunately, we just received this rating earlier this week and we are now forced to re-submit the game to Sony Europe for approval. As a result, our launch in Europe on PS4 is being delayed until August 8th. For Xbox One, we will launch in all countries covered by our three current ratings, on August 1st. Additional territories (ex. Australia, New Zealand, etc.) will be made available as soon as we secure ratings and get those versions through Microsoft. For Steam, we will launch worldwide on August 1st. There is no ratings requirement or certification process on Steam. We’re really disappointed about the PEGI-16 rating, and we think it’s quite out of line with our other ratings, but this is the rating we’ve been issued. We are currently working with Sony Europe to get the game through their certification process with this new rating, and our goal is to have it in the European PlayStation store by August 8th. We are also working with Sony Europe to secure a launch discount to soften the sting of having to wait an extra week. IN SUMMARY • Steam launches worldwide on August 1st. • Xbox launches worldwide in ESRB, PEGI, and USK territories on August 1st. • PlayStation 4 launches in ESRB territories on August 1st. • PlayStation 4 launches in PEGI and USK territories on August 8th. Apologies to our European PlayStation fans for this unexpected delay. We hope it doesn’t diminish your excitement for the game in any way. Thanks for reading. – Raphael QUICK REFERENCE STEAM Launches worldwide on August 1st No ratings required XBOX (Canada, United States, Mexico) Launches August 1st ESRB Rating: T XBOX (Europe, Russia) Launches August 1st USK Rating: 12 PEGI Rating: 16 XBOX (Australia, New Zealand) Launches August 8th (tentative) Not Yet Rated PLAYSTATION 4 (Canada, United States, Mexico and whatever else the ESRB applies to) Launches August 1st ESRB Rating: T PLAYSTATION 4 (Europe) Launches August 8th (tentative) USK Rating: 12 PEGI Rating: 16
  10. Due to a series of highly unusual environmental disturbances predicted for the MYSTERY LAKE REGION, all survivors in the area are STRONGLY ADVISED to evacuate themselves and their belongings from the following locations in advance of August 1st: Mystery Lake Camp Office interior All Lake Cabin interiors All Hydroelectric Dam interiors AND surrounding exterior areas. Remaining in any of these areas during these mysterious disturbances may have unpredictable negative results and could result in the loss of supplies, save games, or even lives. Stay safe out there! - Hinterland Team
  11. Hello community, We've just released a Hotfix to FAITHFUL CARTOGRAPHER, bringing the game to v.426 and addressing a variety of issues, outlined below. CHANGELIST CRASH MITIGATION * Fixed rare crash when bullet raycast hit an object * Fixed rare crash when clicking rapidly when throwing a Torch or Flare * Fixed rare crash when examining inventory items CHANGES * Add Bandage to starting player items in Hunted * Updated icons for Old Man's Beard items (harvestable item and crafted Treatment) * Added translations for all remaining non-localized strings from 424 launch BUGS * Fixed issue with not being able to dismiss save failure popup using gamepad * Fixed issue with saved Journals not showing written notes, skills or collectibles. * Fixed issue with resolutions passed from command line not being used. This fixes issue with game not running multiscreen for some players. * Fixed issue with not being able to rebind key when mouse hovered over input field * Fixed issue with some UI actions not being possible when using a Steam Controller * Fixed issue with all Experience Mode icons being highlighted on death screen stats * Fixed issue with First Aid UI not updating if affliction list changes while screen is active * Fixed issue with Hypothermia and Frostbite Risk percentages not showing up on icons * Fixed issue where female survivor slot could be used when male survivor slot was highlighted * Fixed issue with Hunger/Thirst arrows sometimes pointing wrong direction * Fixed issue with mouse pointer flickering on screen when opening a can in Fire UI * Fixed issue with TOD indicator not showing up in Status UI * Fixed issue with TOD indicator shifting turing Harvesting * Fixed issue with background blur disappearing in Harvest UI when aborting a harvest * Fixed issue with camera switching when pushing LS on gamepad when in Quartering UI * Fixed issue with non-functional Harvest option showing up when on Quartering UI * Fixed issue with hand sometimes not syncing correctly with lantern in first person * Fixed issue with some trees having incorrect lighting (most noticeable at night) * Fixed issue with gamepad navigation on Clothing UI * Fixed issue with Quit button on death screen having dark text * Fixed issue with encumbered icon overlapping full screen UI * Fixed issue with scroll audio playing unnecessarily on Clothing and Crafting UI * Fixed issue with Lantern sometimes not equipping after leaving a UI screen * Use LT/RT instead of LB/RB for top level navigation in Fire UI ### END OF CHANGELIST ### Thank you for reading. If you find additional bugs while playing, please report them in our Public Bug Database at:https://hinterlandgames.atlassian.net/projects/TLDP/ - The Hinterland Team
  12. THE LONG DARK SANDBOX UPDATED TO v.423 -- "FAITHFUL CARTOGRAPHER" Hello community, We're excited to share with you our last update to The Long Dark's Sandbox in Early Access. We're calling this update: FAITHFUL CARTOGRAPHER CHANGES * User Interface Overhaul. All screens, buttons, HUD elements, etc. have been updated to better match the game's aesthetic, along with some usability changes in anticipation of our August 1st launch of WINTERMUTE. * Accessible Interactions. We've added a new option in the Control settings, for players who suffer from Carpal Tunnel Syndrome and similar conditions. This makes all click/press+hold interactions a single click/press. * Save System Overhaul. We've recreated our save system from scratch to future-proof the game. As a result, all previous Sandbox saves are now invalid. Saves from FAITHFUL CARTOGRAPHER will not be wiped at our 1.0 launch. * Charcoal Mapping. Collect Charcoal from burned out fires. Use it to Survey your local area, updating your local region map with information about what you can see from your current position. The new Navigation section of the Radial and Main Nav provides access to the Map. * Carcass Quartering System. In addition to the previous harvesting mechanic, you can now "Quarter" a carcass into bags of harvestable meat, allowing you to transport them to a better location for further harvesting. * Scent System & HUD Element. Blood (your own, or from carcasses) makes you more attractive to predators. The Strength of the attraction is indicated by the new HUD element. * Visual Updates. We've updated the lighting, fog colour, and fog distance, providing much longer vista views in the game which makes it easier to navigate by visible landmarks. We've also been updating interior lighting. We'll be continuing this work right up to our August 1st launch. * First-Person Presence. The following tools have been updated with first-person hands: Rifle, Bow, Distress Pistol, Stim, and all Light Sources. * Thrown Flares & Torches. We've removed Brandishing and brought back the old Throwing mechanic. You can throw lit Torches and Flares at Wolves to scare them off. * Stone Throwing. You can now pick up and throw Stones in the world. Hitting a Rabbit with a Stone will stun it, providing an early-game option for hunting. Then you have to decide whether to kill or release it. Thrown Stones might even scare off a wolf, if you're very lucky. * Struggle Weapon Choice. When you get into a Wolf struggle, you now have the option to select between available tools based on the outcome you're looking for: Scare off the wolf, Defend yourself from damage, or go for the Kill. * First Aid Treatment. You can now treat Afflictions by using First Aid items directly from the Radial. The game no longer pre-selects the correct Treatment for you. Also, Old Man's Beard Dressings no longer require Bandages to Craft but only treat Infection Risk (and not Blood Loss). * Optimizations. We've updated Unity a few times and worked on several optimizations to improve performance. * Enhanced Graphics Options (Win/Mac/Linux Only): We've added a variety of Display and Quality settings so that you can customize your preferences to balance between beauty and performance. * PS4 Controller Support: As we're bringing The Long Dark to PS4 on August 1st, you can now play the game with a PS4 controller. * Crafting from Journal: You can now preview Crafting Blueprints in the Journal. All craftables that can be made without the use of a Workbench or Forge can now be crafted directly from the Journal. [NOTE: The current Journal is WIP and will be updated for our full August 1st launch.] CRASH MITIGATION AND BUG FIXES * Too numerous to list. KNOWN ISSUES (Will be Hotfixed ASAP) * Issue with Hunted, Part 1. We need to add a Bandage to the starting location. * New Time of Day indicator should appear in both the Quick Stats and Radial UIs. * Some localization strings did not make it into the build in time; we have the translations and they will be submitted in the next hotfix. * Investigating issues with the game not loading on some Linux distributions. REPORTING BUGS Please report all bugs directly in our Public Bug Database: https://hinterlandgames.atlassian.net/projects/TLDP/ THANK YOU FAITHFUL CARTOGRAPHER will be the last time we update the Sandbox in Early Access. Thank you for all your support of our game and studio over the years. We're very excited to share with you, our full launch of The Long Dark 1.0 on August 1st, 2017. You have been a wonderful community and we look forward to continuing to build The Long Dark into the future. We hope you enjoy what we have created for you in WINTERMUTE, coming August 1st. - The Hinterland Team
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