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  2. I wouldn't really call myself "active". I suppose I'm basically a lurker with an account. 🙂 I've been on the TLD Steam forum since like 2018, answering the occasional question and stuff, but mostly lurking. Guess I'm the quiet type in general? Anyway, as the years passed, the environment over there got progressively worse—Steam's enshittification, and also more trolls/haters than there used to be. So I finally took the plunge a few months ago and now mostly lurk here instead. What I like here: You all are really nice! 💛 What I don't like: Still struggling with the forum software here. I find it a bit difficult to follow along with new posts in topics that interest me. (Not looking for advice about that; just mentioning it.) Maybe it's just because I'm used to the way other forums I frequent work? Hmm. Maybe, eventually, I'll get used to how this software works...
  3. Screenshot Saturday was a big draw. I used to lurk a bit just to look at the sceenshot posts. I joined the forum because I had gotten very obsessed with TLD and had some thoughts and feelings I wanted to share. I stayed because it's a really great forum.
  4. Today
  5. Honestly I was afraid for my bad english, but now I gathered my courage and finally I'm here😅. Maybe the quests have the same issue, the language barrier? I mean we came from so much countries, europe, asian etc....
  6. For me, the leap to making an account on the Forum was simply asking how rabbit snares worked. I didn't have much time during a week, but I was planning on trying to get the Rabbit Snaring Feat the upcoming weekend. I created my account just to initially ask that question, but I asked my question in one of the Milton Mailbags, which didn't get seen much by the community. Thankfully, a kind member of the forum suggested asking the question directly to the community under "How to Play," which after posting my question, really showed to me how dedicated and kind the community was on this forum, and got me to interact more with it. The community has helped me so much with the game since then, and even when its not about the game, it's always a blast to just hop onto the Forums, and just read everyone's experiences/thoughts.
  7. Super cool to see this development ongoing! Kudos to the mod team. ❤️ No monetizing mods, please. Mods should be free. If you want to get paid to make content for TLD, join the dev team.
  8. This is probably a weird question to ask, and may not get much response for obvious reasons, but I'm curious. The vast majority of the folks who visit these forums opt to just scan using a Guest account, vs. creating an account (like currently there are 90+ people in the forums but about 80 of them are guests). I assume it's because they are looking for info on the game (maybe they are stuck or want to know how a specific thing works), but I always wonder what prevents them from taking the leap and creating an account, then participating more actively. It's totally fine if people just want to look for info, etc., but obviously what we hope is that people will join this community and become active participants. For any of you who made that "leap" from maybe being habitual lurkers to active forum members -- what changed for you? What made you decide to jump in?
  9. Fun Topic!! Mine is pretty obvious -- I am the firstborn in a set of twins (alltho' it really should be TwinA, as that's how it was written on the hospital card before we were named). I changed the "i" to a "y" because the correct spelling was already taken in the first forum I used it on -- which may have been an early EA forum?? or some random hockey BBS chatroom on AOL (yeah, I'm old). My pic is a favorite by Albrecht Durer ... I had the print hanging over my computer for ages and it seemed appropriate to use here
  10. Stones have saved many of my Interloper starts, needing to pop a wolf on the snoot before I have access to torches and a bow. I almost always carry one on my until I can get a bow.
  11. About a million years ago I was working as a pixel artist (mostly doing early pre-smartphone phone games and occasional GBA games). A lot of my work in the first year was just reworking existing graphics - dull gruntwork - so I adopted the name artmonkey (from codemonkey) for our lunchtime LAN gaming sessions, and as that was the early days of me having an online presence it kinda stuck. My profile pic is from a comic I worked on a little more recently - the story was a kinda trippy crime caper, and the client wanted the credits page done in the style of police lineup pics - I really loved my pic (once I'd coloured them all), and I've been using it everywhere ever since.
  12. My favorite food is French Fries, though I figured that the username French fries would be taken on most platforms, so I thought up of something random to put before or after "Fries" that would at least roll off the tongue well, and I believe my actual thought process for coming up with "Smellyfries" was: "Fries smell good, fries are Smelly, ah! Smellyfries!" Originally I wanted to make a username with the name "Waffle" or something similar, but a group of friends had already claimed that name, and I didn't want to confuse them even more with another username with "Waffle" integrated into it, so as stated earlier, I thought of my favorite food instead.
  13. Oh nice! I had no idea. Thank you!
  14. I can foresee that this could be rather over-powered given it can add seriously to a character's capacity to conserve matches and fire starters. If the devs decide to expand the concept to other than stoves, i.e. one can bank a fire to try to keep embers going for a prolonged period, that would be up to them to work out the details of the implementation. Basic idea: Air damper on the inflow of air into the firebox of the stove. Normal/default/fail-safe is for the damper to be OPEN which allows normal operation of the stove as per how the game currently works. If the damper is CLOSED what happens is the fire in the stove is immediately turned into embers whose duration, as opposed to embers when the damper is open, will be a multiple of the remaining fire duration up to a hard limit based on the particular save game difficulty. For example (subject to dev decision on implementation): Ember duration = fire duration times nine (9) minimum of one hour. Difficulty Hard Limit (plus 15 minutes) Interloper 3 hours Stalker 6 hours Voyager 9 hours Pilgrim 9 hours When a fire is desired, the damper is set to OPEN and the fire starting process is started with the embers serving as the fire starting ignition source. The Hard Limit can be "reset" by starting another fire with damper OPEN with a duration of at least one hour then set the damper to CLOSE. Dev decision - these embers do/do not have a duration shown in the game to the character. The reason for an additional duration before the embers go cold was because sleeping occurs in one hour increments. If the character wanted to maybe light a torch, he would set the damper to OPEN, then try to light the torch (almost certainly successful), then must quickly set the damper to CLOSED or the embers would die out per the normal short duration of embers in regular game play. The intent would be to preserve the embers not to expect, for instance, that food or drink could be kept hot for extended durations while the character sleeps or is away from the stove unless the devs decide otherwise. Nor will embers keep up the radiant heat output once that mode is enabled other than at some nominal level. 🚧 🚧 I figure that the devs have their hands full as is. Just a thought.
  15. My username should be pretty easy to understand In most games i play i seem to have a talent for finding ways to break things, (similar to DeSync, if you've seen him on youtube) so a couple years ago i started hunting bugs for various games i liked playing. For fun, to help the devs, and to show off Initially it was some niche FPS games, then after i got this game i switched over my bug hunting hobby to this one. Seemed like the devs could use the help, and it's satisfying to do it as well. Finding obscure bugs is like a treasure hunt every time, and discovering why bugs happen is an interesting puzzle to solve I wonder if i could turn this into a job one day. Would be kinda cool
  16. I find this game is a work of art. There are nods to Canadian artists throughout the game, including folks like Tom Thomson, Emily Carr, and the Group of Seven, from the mountains ringing the regions to specific locations that hearken to famous paintings by these early 20th century Canadian artists, as well as being an astoundingly good example of the art of video games. As a Canadian, I find Great Bear Island a beautifully compelling alternative world. When friends (I'm old) ask me to describe the game, I call it Hinterland's long languorous love letter to the BC wilderness and Canadian art, as well as a peculiarly Canadian vision of purgatory. I suspect this is why I like the deep game so much; the truly quotidian day to day of continuing to live while moving about this flawed but beautiful landscape is a lot like purgatory; neither good nor bad, one simply is. It is a truly remarkable experience.
  17. Sebastian is my name and 1992 is my birth year! Why is a timberwolf in my profil picture? I really love them in tld and I come only so close to him because he is bugged, actually dead but he stand 😅. By the way I really love wolfs in real life, so beautiful animals 💓
  18. I've never used it in glimmer fog, I forgot it even worked then.. I know it won't work for the first hour or two but after that I'm still having the problem..
  19. Yes, I've had this issue multiple times. I've found it happens a bunch during glimmer fog, where the lights on the signal transponder are on, but it doesn't get a signal. I've found that just waiting for a true Aurora at night usually gets it to work, but it makes Glimmer fog even more annoying.
  20. My name and PfP is based off a character I designed myself years ago, all the way back in 2017. It was only last year that I've finally found a suitable artist to proper visualize her.
  21. Anyone else having this issue? Sometimes the signal won't come on, especially after it's been on and you put it away. briefly.
  22. Well after trying about twenty usernames and all being taken,I ran out of ones I'd remember so I used my own name lol.. hoping I don't forget that ever😁. My profile pic I chose as it looks like my last dog... His face never really aged with the rest of him ,and I think he was the cutest thing I'd ever seen💗
  23. Technically this should go in Misc Topics but no-one ever goes there . If this looks familiar, it is, there's an archived thread like this and it seems like a good way to pass time while waiting for the next Dev Diary. I was wondering what stories are behind our choices of usernames and/or profile pictures... I'll start: mine is pretty simple. Just Conan, which is my name, and jaguar, which has been my favorite big cat since I was about five years old, and has been my email address for as long as I've had email, which is why it's lowercase . I've used it as my handle for just about everything because I'm sentimental like that.
  24. I've been low-key using TLD to practise my scenic photography framing (which I've never had a great eye for) since first getting comfortable in the gameworld, so this is an addition I've definitely been looking forward to since it was announced. Given the electrical limitations of the setting, I'm guessing that either the camera will be digital and we'll have to access/upload our pics (and charge the batteries, maybe?) during an aurora, or - far more likely I think - the camera will be a good ol' analogue and base customisation will include being able to set up a basic darkroom for manually processing film & photos, probably only in bigger bases (good use for bunkers tho!), with chemicals, paper and film supplied by the trader. If this game ends up including puttering about in a darkroom, I may never play another game!
  25. In agreement here -- TLD is one of the very few games that I would put on my "top shelf". I came late to this game but have been playing fairly consistently ever since. I love open world exploration and challenges but have never enjoyed constant forced battles or having to memorize intricate button combinations/sequences. The option to play on Pilgrim without losing the main challenge of the game fits me perfectly. The visuals, game mechanics and soundtrack all add up to a great gaming experience. Top Notch at an amazingly fair price!!
  26. started playing in 2017 and platinumed the game shortly afterwards.... still play regularly...best money I ever spent
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