GroggyNoggin Posted January 18, 2016 Share Posted January 18, 2016 Can anyone tell me if there is a way to earmark a certain piece of meat for a drop to entertain a wolf? Does the game automatically select the smallest piece of meat you carry, or do you have to just drop a random one? I would hate to drop a 2.2 lb piece instead of a measly .13 lb piece. Thanks for any input in advance. Also, this game is flippin' great! What a joy to play. Link to comment Share on other sites More sharing options...
Bill Tarling Posted January 18, 2016 Share Posted January 18, 2016 The game automatically selects the food with the strongest scent/attraction at the time that could help entice or distract the wolf. Link to comment Share on other sites More sharing options...
cekivi Posted January 18, 2016 Share Posted January 18, 2016 To the best of my knowledge, the game drops the "smelliest" piece of meat. The Long Dark wiki should have descriptions of how much each food smells. I do know it roughly follows raw > cooked >> processed food. I don't know of a way to differentiate between pieces that have the same smell such as you example. Sorry Link to comment Share on other sites More sharing options...
selfless Posted January 19, 2016 Share Posted January 19, 2016 Smell has distinct levels. Items with the same smell are "baited" in the reverse order from which they were picked up - last-in-first-out (LIFO). Link to comment Share on other sites More sharing options...
joki Posted January 23, 2016 Share Posted January 23, 2016 That's why many people use this exploit: whenever you eat something, before you completely finish eating it up, hit cancel. That way you will end up with a lot of 12kcal pieces of food. When dropping decoys, and you have lots of those in your inventory, it will significantly lower the chance of you dropping a full MRE, when there is also 20 tiny piecs of 12kcal pieces, and they have the same success when stopping wolves. (You can re-eat and cancel again, but don't let the total kcal count drop below like 12kcal, or the item will just disappear)As this is some kind of exploit, I would love to seeing it addressed in a future update. (Various stuff having various chances to stop a chasing wolf, e.g. fresh meat 90%, cooked meat 80%, candy bar in plastic 5%, and so on and it should decrease a lot, when using food that was already eaten for the most part of it.) Link to comment Share on other sites More sharing options...
Wasteland Watcher Posted February 26, 2016 Share Posted February 26, 2016 You know how sometimes you have 0.4 or smaller scraps remaining on a carcass after harvesting all the 1 kg pieces? I partially harvest those so I end up having three or four 0.1 kg pieces of raw meat which I never cook. I then beat feet home and cook all my 1KG pieces. I store the raw meat in a locker whenever arriving home and pack them whenever I leave. They always get selected as bait. The only downside to this is it causes wear & tear on my knife or hatchet Link to comment Share on other sites More sharing options...
Dirmagnos Posted February 27, 2016 Share Posted February 27, 2016 As already mentioned, there should be an option to select what to drop. If nothing is selected then current system is used. Link to comment Share on other sites More sharing options...
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