ArrayKnight Posted August 23, 2014 Share Posted August 23, 2014 It would be nice if you could toggle a lantern's state while it's sitting in the world. Link to comment Share on other sites More sharing options...
TattooedMac Posted August 24, 2014 Share Posted August 24, 2014 What by turing the knob and the light flame drops a bit and gets darker ?? and then turn it up full and you light up the whole neighbourhood ?? That would add to something, like the rifle reload action now . . But then again, where do we stop ?? Link to comment Share on other sites More sharing options...
Guest Alan Lawrance Posted August 24, 2014 Share Posted August 24, 2014 The simplicity of having one interaction mode (i.e., click to interact) means we can't easily support multiple interaction types like you describe. Interact means pick up lantern, so our current interaction model can't distinguish between pick-up and turn on/off). However -- we have noticed it's too easy to mistakenly turn on/off the lantern, and we're currently prototyping an idea to solve this problem. If it works out, it would allow us to do what you are asking for (turn on/off placed lanterns). Link to comment Share on other sites More sharing options...
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