ecgwine Posted October 18, 2015 Share Posted October 18, 2015 This is my first post, so first let me thank the developers for this great game. I've only played it for a few days now, and I find it deeply absorbing.So -- the Moon appears to rise and set opposite the Sun regardless of phase. I find this quite jarring for navigation purposes (in reality a sickle moon rising in the east means it is morning, not evening, and a sickle moon setting in the west means it is evening, not morning -- and a "dark" moon high in the night sky means ... either there is an eclipse, or it's a death star...)Just moving the Moon to its proper position relative to the Sun depending on phase seems like a minor change that could be implemented without too much hassle or impact on gameplay.(I have seen this thread, but it is about ambient lighting)By the way, I am glad for the "moving stars" added recently, it does add a sense of time passing during the night, but of course what anyone would do in the wilderness at night is try to locate the polar star and navigate by it. I understand "real stars" cannot be easily implemented in the game without major changes to gameplay, so I am not going to submit this as a "wish" -- adding the polar star (along with real constellations) would mean committing to a geographical latitude, and the sun and moon would need to stick to the ecliptic, and then it would become inescapable to commit to the "fact" that "Northern Canada" is really on the equator, with constant 12-hour daylight cycles... Or else short winter days would need to be implemented, which would mess considerably with gameplay --- though I will humbly submit that I can see an attraction in such a feature, say the game starts around autumn equinox (12 hours of daylight) and then days will get increasingly shorter, leading to a natural progression of game difficulty (plus adding a long-term tactical aspect of storing supplies for deep winter, the aim of the sandbox game could be "survive until spring"). But I can see this would be a quite different game, I am just noting this along the way, my "feature request" here is just having the Moon move relative to the Sun as its phases change. Link to comment Share on other sites More sharing options...
Warg Posted October 18, 2015 Share Posted October 18, 2015 +1 on the north star navigation and for dynamic day time as the year progresses, regardless of latitude and such. There is one that knows what he's writing about. Link to comment Share on other sites More sharing options...
Coccolo Posted October 20, 2015 Share Posted October 20, 2015 +1I like the idea.I hadn't noticed this, but of course syncing the position in the Moon's orbit with its illumination phase would be more realistic and would provide clues about the passage of time, as ecgwine is pointing out. Link to comment Share on other sites More sharing options...
woodydaocas Posted October 31, 2015 Share Posted October 31, 2015 cool idea, I would love to travel in the night with full moon that is somewhat lighting up the scene, if clouds would allow Link to comment Share on other sites More sharing options...
Patrick Carlson Posted October 31, 2015 Share Posted October 31, 2015 This is my first post, so first let me thank the developers for this great game. I've only played it for a few days now, and I find it deeply absorbing.So -- the Moon appears to rise and set opposite the Sun regardless of phase. I find this quite jarring for navigation purposes (in reality a sickle moon rising in the east means it is morning, not evening, and a sickle moon setting in the west means it is evening, not morning -- and a "dark" moon high in the night sky means ... either there is an eclipse, or it's a death star...)Just moving the Moon to its proper position relative to the Sun depending on phase seems like a minor change that could be implemented without too much hassle or impact on gameplay.(I have seen this thread, but it is about ambient lighting)By the way, I am glad for the "moving stars" added recently, it does add a sense of time passing during the night, but of course what anyone would do in the wilderness at night is try to locate the polar star and navigate by it. I understand "real stars" cannot be easily implemented in the game without major changes to gameplay, so I am not going to submit this as a "wish" -- adding the polar star (along with real constellations) would mean committing to a geographical latitude, and the sun and moon would need to stick to the ecliptic, and then it would become inescapable to commit to the "fact" that "Northern Canada" is really on the equator, with constant 12-hour daylight cycles... Or else short winter days would need to be implemented, which would mess considerably with gameplay --- though I will humbly submit that I can see an attraction in such a feature, say the game starts around autumn equinox (12 hours of daylight) and then days will get increasingly shorter, leading to a natural progression of game difficulty (plus adding a long-term tactical aspect of storing supplies for deep winter, the aim of the sandbox game could be "survive until spring"). But I can see this would be a quite different game, I am just noting this along the way, my "feature request" here is just having the Moon move relative to the Sun as its phases change.Thanks for this detailed outline of suggestions, ecgwine. And welcome to the forums as well. I can't say right now what some of the implications would be if these changes were implemented, but I will for sure pass them on. I do know that star navigation is on the team's mind. Link to comment Share on other sites More sharing options...
Sly Posted January 10, 2016 Share Posted January 10, 2016 I can't say right now what some of the implications would be if these changes were implemented, but I will for sure pass them on. I do know that star navigation is on the team's mind.Please, please, please add the polar star and basic constellations! For the stars! For the navigation! Link to comment Share on other sites More sharing options...
Sly Posted July 11, 2016 Share Posted July 11, 2016 Realistic night sky not implemented still. But the sun is rising on the East and setting on the West! It is very good. Link to comment Share on other sites More sharing options...
M.Godfrey Posted July 15, 2016 Share Posted July 15, 2016 On 30 October 2015 at 10:22 PM, Patrick Carlson said: Thanks for this detailed outline of suggestions, ecgwine. And welcome to the forums as well. I can't say right now what some of the implications would be if these changes were implemented, but I will for sure pass them on. I do know that star navigation is on the team's mind. Horray! A massive Plus one to this thread, +1 I've considered this a few times myself, but have no idea on how hard it would be to program/impliment, but navigation is one area that needs to be improved. I struggle still to not use the maps I've found online all the time, although have left some areas unexplored so i have the thrill of getting lost again! Link to comment Share on other sites More sharing options...
sir ice Posted July 15, 2016 Share Posted July 15, 2016 +1 I think that would be great. The moon is present during the day in real life btw. Link to comment Share on other sites More sharing options...
Sly Posted July 21, 2016 Share Posted July 21, 2016 On 7/15/2016 at 5:28 AM, M.Godfrey said: I've considered this a few times myself, but have no idea on how hard it would be to program/impliment, but navigation is one area that needs to be improved. I struggle still to not use the maps I've found online all the time, although have left some areas unexplored so i have the thrill of getting lost again! Yes. Same for me. Link to comment Share on other sites More sharing options...
terryt3535 Posted August 1, 2016 Share Posted August 1, 2016 On 7/11/2016 at 8:21 AM, Sly said: Realistic night sky not implemented still. But the sun is rising on the East and setting on the West! It is very good. I don't believe this is the case. I read that someone discussed this before but I could not find the topic. In the PV Farmstead house, go out the door by the refrigerator at sunrise. The sun is right in front of you. According to the Great Bear Island map, the sun is rising in the Southwest. Link to comment Share on other sites More sharing options...
Shyassasain Posted August 1, 2016 Share Posted August 1, 2016 Welcome to the forums~ I wouldn't know how to navigate via the stars or moon, I just roughly use the sun and moon as reference points. Still if it's not to hard to implement it will only make this game more spectacular~ Link to comment Share on other sites More sharing options...
Sly Posted August 3, 2016 Share Posted August 3, 2016 On 8/1/2016 at 9:17 PM, terryt3535 said: I don't believe this is the case. I read that someone discussed this before but I could not find the topic. In the PV Farmstead house, go out the door by the refrigerator at sunrise. The sun is right in front of you. According to the Great Bear Island map, the sun is rising in the Southwest. Probably you are right. But still, the sun do rise and set, that is good. Link to comment Share on other sites More sharing options...
Elsayal Posted September 19, 2016 Share Posted September 19, 2016 On 30/10/2015 at 11:22 PM, Patrick Carlson said: I do know that star navigation is on the team's mind. Any news regarding that point ? Link to comment Share on other sites More sharing options...
markala5 Posted September 20, 2016 Share Posted September 20, 2016 +1 Yes, all my want, maybe I'll stop getting lost (not likely, I get lost even with maps). Link to comment Share on other sites More sharing options...
M.Godfrey Posted February 22, 2017 Share Posted February 22, 2017 Has anyone noticed that since Resolute Outfitter update on the xbox one, you can see the stars as they appear in constellations. I have checked this constantly, as I now don't use the maps, and am vowing to not use one for when I hit up Forlorn Muskeg. On mystery lake, the plow can be seen in the sky towards the lakeside cabins, from there I can find the pole star, always keep this on my left hand side when returning to the Camp Office, it appears in the same place every night so is a useful reference point, even if it just to remember your orientation when walking. Have yet to confirm this works on other maps though. If noticed that most of the player created defence maps (whiteberry etc) don't appear to have north at the top of the map, which may be confusing unless you take note of the compass rose on them. Any thoughts? Link to comment Share on other sites More sharing options...
Vinceofpyrenees Posted February 24, 2017 Share Posted February 24, 2017 On 31/10/2015 at 11:22 PM, Patrick Carlson said: I do know that star navigation is on the team's mind. And your sentence make me full of hope. I wished it ! Link to comment Share on other sites More sharing options...
Karl Grylls Posted February 24, 2017 Share Posted February 24, 2017 Polar star and basic constellations, that would be awesome. For orientering on actual maps not so important, because we all know them very well, but for the future... nice one! Link to comment Share on other sites More sharing options...
henroe32 Posted March 4, 2017 Share Posted March 4, 2017 Have you ever just looked at the slyly in this game and thought - "man, that truly is a work or art". Link to comment Share on other sites More sharing options...
Jolan Posted March 4, 2017 Share Posted March 4, 2017 hm, does this mean the star I've been following around isn't the pole star? Oops. Link to comment Share on other sites More sharing options...
M.Godfrey Posted March 7, 2017 Share Posted March 7, 2017 On 04/03/2017 at 2:50 AM, Jolan said: hm, does this mean the star I've been following around isn't the pole star? Oops. Until the resolute outfitter update, probably not! Link to comment Share on other sites More sharing options...
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