Bill Tarling Posted July 6, 2015 Share Posted July 6, 2015 Gameranx - June 30, 2015Exploring The Emerging Survival Genre with The Long Dark's Raphael van LieropI’m always amazed because people say, “Oh the game’s really spooky, it feels like a horror game,”. It’s not a horror game, it’s a vulnerability fantasy. The player realizes how weak we really are, and that’s what resonates with them. they like the fact that A. the game doesn’t hold their hand, B. it doesn’t pull any punches and C. their successes are *their* successes. We don’t give you anything, so if you survive five days or fifty days, it’s because *you* figured it out. Read The Full Article: http://tinyurl.com/o8lomge Link to comment Share on other sites More sharing options...
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