Random Fires Posted July 6, 2015 Share Posted July 6, 2015 So, I thought I knew coastal like, well. The main base in a prior game is a burned shell. The building I'm now using was a shell.... Do the buildings also randomise? Link to comment Share on other sites More sharing options...
LucidFugue Posted March 21, 2016 Share Posted March 21, 2016 Yes, to an extent. In locations where you have destroyed buildings and usable buildings, the total ratio is preserved (e.g. 1 usable, 2 destroyed) but which one is usable is randomised when you enter the region (or possibly when you start the game altogether, I haven't tested). It only happens with buildings that have the same interior layout, so no roll is disadvantaged. There are houses in the Coastal Highway area around Quonset gas station, also up the road on the way to Desolation Point, and the shacks at Log Sort. The cabins around Mystery Lake do this, as does the abandoned/empty house at Rural Crossroads in Pleasant Valley, if I'm not mistaken. Unique buildings are guaranteed - so you won't get a game without the gas station, or trappers hut for example. Link to comment Share on other sites More sharing options...
Felli Posted April 21, 2016 Share Posted April 21, 2016 To answer your question, Yes! Many of the buildings do randomize. Some remain the same such as the Quonset gas station or the camp office. Others like the coastal townsite houses and small cabins on mystery lake may be burned out shells. Link to comment Share on other sites More sharing options...
cekivi Posted April 28, 2016 Share Posted April 28, 2016 Correct! There are not many randomized things in the Long Dark but some buildings and locations of corpses do change between playthroughs Link to comment Share on other sites More sharing options...
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