Timber Wolf Posted March 22, 2017 Share Posted March 22, 2017 (Note: Here are links to the other test - .426 and 1.14) In response to a question about tool effectiveness based on condition, I ran a series of tests and recorded the results. They veered off topic, so I was asked to re-post the results to make them easier to find. The test scenario: A 100% stalker character wearing no clothes walking toward a wolf. Measuring injuries and condition losses for 10 struggles for 100%, 75%, 50%, and 25% condition knives. Used a macro to automate 8.3 mouse clicks per second. The next tests have my character in different states. Then I tested the differences between each of the tools. What do you think? Link to comment Share on other sites More sharing options...
Mpat120 Posted March 22, 2017 Share Posted March 22, 2017 How about the differences between regular tools and improvised, i tend to only use my looted tools as little as possible. Link to comment Share on other sites More sharing options...
Mortan1234 Posted March 22, 2017 Share Posted March 22, 2017 would this mean that we have been lied to and the hatchet is significantly better than the knife? should we be dropping the knife before a fight? Link to comment Share on other sites More sharing options...
cekivi Posted March 22, 2017 Share Posted March 22, 2017 1 hour ago, Mortan1234 said: would this mean that we have been lied to and the hatchet is significantly better than the knife? should we be dropping the knife before a fight? Well, 10 is not an exhaustive sample size and no, you shouldn't try to min-max the game like that. The big take away here is that the hatchet, pry bar, and knife are all relatively the same when it comes to a wolf struggle so something probably got missed or changed a few updates ago Link to comment Share on other sites More sharing options...
cekivi Posted March 22, 2017 Share Posted March 22, 2017 2 hours ago, Mpat120 said: How about the differences between regular tools and improvised, i tend to only use my looted tools as little as possible. Unfortunately, that is much harder to test since you'd have to either use save recoveries/editing (not really good) or spend a lot of time in game to make the forged knife/hatchet and then deliberately engage in behaviour likely to result in your quick demise Link to comment Share on other sites More sharing options...
Mpat120 Posted March 22, 2017 Share Posted March 22, 2017 I dont tend to run from a wolf, normaly I just walk in and start stabbin. So I tried it out last night on a old Voyager save, ended up with 6 fights, 3 with homemade knife never found the bodies, 3 with regular knife recovered the bodies.....then I stumbled into a bear and died. Realy to small a sample size to come to a conclusion as yet. I will revisit in the future. Link to comment Share on other sites More sharing options...
ZlatanHazard Posted March 22, 2017 Share Posted March 22, 2017 What about when you're encumbered ? I always feel like wolf struggles are harder when i'm encumbered vs when i'm not , even at 100% condition Link to comment Share on other sites More sharing options...
L² Posted September 4, 2017 Share Posted September 4, 2017 Great data, @Timber Wolf! Thanks for taking the time to do the analysis. Just out of curiosity, what are you using to do the mouse click macro? If you would rather not say, I understand. Link to comment Share on other sites More sharing options...
Timber Wolf Posted September 4, 2017 Author Share Posted September 4, 2017 3 minutes ago, L² said: Thanks for taking the time to do the analysis. Just out of curiosity, what are you using to do the mouse click macro? It's not a stand alone macro, but one built into a program called Xpadder that I use to map keys to a controller. Along with mapping the keys, I can set any of those keys to repeat at certain intervals. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.