Better "damage model" for the player like Rimworld


Reahs

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While playing TLD i was thinking a little about story mode when it struck me that we might (80% sure) have humans that we will have to kill in self defence or to save another survivor as shown in your story mode trailer at 1:26 were Will Mackenzie (i assume) kills two other survivors to save the one lying on the ground.

So if we got hostile humans in story mode i think that a damage system like the one in Rimworld were very specific parts of your body can be damaged or destroyed could fit really good in TLD.

Im not saying that we need to have liver transplants and that but maybe some parts of the system like you will lose some consciousness if in great pain or if you've lost too much blood from your wounds you'll pass out for a certain amount of time or never wake up again if the wounds are too severe when passing out.

what i mean with "lose some consciousness" is that if you have lost some consciousness the screen will get darker and you will get wobbly just like when you are really hurt >10% Condition but your character will also do things slower like turning or reloading.

If npc's roam in story mode then if you pass out because blood loss then if one of them finds you unconscious then they might save you so you'll wake up in a house somewere after you've recovered.

This is a really bad explanation of what i really mean but its 2 past midnight and im tired so can't really do my best or finnish this to 100% but please try to understand and if you wonder about anything just ask me and i WILL reply.

 

 

 

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