Lobotomy Lobster Posted March 5, 2017 Share Posted March 5, 2017 The rifle is one of the most enjoyable items to use in the game and it would be cool to have more tactile controls that allow you to manually charge the bolt and reload it. The following is a way to make it work for rifles without adding any new buttons to the keybindings: The Reload/R button becomes a bolt button: pressing it draws the bolt back and ejects the cartridge in the chamber, while releasing it lets the bolt go forward. If a live round is ejected then it would immediately go back into the player's inventory for convenience. If the bolt is held back and the player left clicks, a round is added to the chamber. If the bolt is held back and the player right clicks, a 5 round stripper clip is added to the chamber if the player has 5 or more rounds in their inventory. It could also work with a revolver if one is added into the game later: Holding the Reload/R button opens the cylinder. Right clicking ejects any spent brass. Repeatedly right clicking empties live rounds directly into the player's inventory. Left clicking adds new rounds, one at a time. Receiver has some very interesting weapon controls, as seen in the vid below. Its a lot more complicated than what I'm proposing but its a good example of how it could work. Red Orchestra 2 also has manually bolted rifles in it, which is useful for watching the landing of a shot through your scope before chambering another round. Link to comment Share on other sites More sharing options...
henroe32 Posted March 5, 2017 Share Posted March 5, 2017 Really like this idea. I play on xbox one so I don't use PC controls but I can see how it could work with a controller even better. I really like how in the game your gun tilts when you are moving and smoke whisps its way out of the barrel after firing. It's things like this that make me fall in love with Th Long Dark. Link to comment Share on other sites More sharing options...
Rusty_Old_F250 Posted March 5, 2017 Share Posted March 5, 2017 I can get on board with this idea, and the higher your firearm skill, the faster you can get another round into the chamber Sam Link to comment Share on other sites More sharing options...
Bidule Posted March 5, 2017 Share Posted March 5, 2017 i second that, it would be an interesting feature and an immersion boost for this game, breaking the standard FPS routine a little bit and, maybe, alowing ether quicker action if you're well used to it with maybe the risk of botching it in a tense moment (like a bear charging you). Link to comment Share on other sites More sharing options...
deathbydanish Posted March 8, 2017 Share Posted March 8, 2017 Interesting idea but I think it'll be yet another way to die in the Long Dark I think though it will just catch a lot of new players off guard, my encounters with bears are very much premeditated. Its very rare that I just run into a bear without knowing, so when I do get close enough to shoot them, its because I want their meat. Link to comment Share on other sites More sharing options...
Patrick Carlson Posted March 8, 2017 Share Posted March 8, 2017 Interesting stuff, @Lobotomy Lobster. And I agree, Red Orchestra 2 has a nice approach to its bolt action rifles. Very tactile. Since we're not strictly a hunting sim, we definitely want the The Long Dark rifle to generally feel like a "tool," -- you pick it up and use it as needed. It's a minimalist approach currently, to be sure. How do you feel like your suggestion might impact new players to the game? Link to comment Share on other sites More sharing options...
cekivi Posted March 8, 2017 Share Posted March 8, 2017 40 minutes ago, Patrick Carlson said: Since we're not strictly a hunting sim, we definitely want the The Long Dark rifle to generally feel like a "tool," -- you pick it up and use it as needed. It's a minimalist approach currently, to be sure. Adding a manual reload would still be very minimalist. And although rifles are tools proficiency with one takes time and practice Link to comment Share on other sites More sharing options...
Lobotomy Lobster Posted March 8, 2017 Author Share Posted March 8, 2017 2 hours ago, Patrick Carlson said: Interesting stuff, @Lobotomy Lobster. And I agree, Red Orchestra 2 has a nice approach to its bolt action rifles. Very tactile. Since we're not strictly a hunting sim, we definitely want the The Long Dark rifle to generally feel like a "tool," -- you pick it up and use it as needed. It's a minimalist approach currently, to be sure. How do you feel like your suggestion might impact new players to the game? The impact for new players is mainly immersion. Making the rifles actions manual makes it more involving and rewarding when you get muscle memory for how to use it. There's a whole new layer of pressure when a pack of wolves attack you and you've got to keep track of your bolting and reloads; it feels pretty good to pull it off in other games like RO2. I really agree that the rifle should be a tool as its the least used item in the game but most people will never truly see it as a tool alone. Weapons give you a sense of power and that's always going to be a draw for a lot of people. I think this is a good way to make them a bit more interesting to use which scratches that itch, it fits in with the parts of the roadmap that mention giving the game more manual actions and will hopefully lead to people not asking for new guns so much as they'll be happier with the one they've got in the game. Link to comment Share on other sites More sharing options...
Patrick Carlson Posted March 10, 2017 Share Posted March 10, 2017 @Lobotomy Lobster Well said. It is interesting how different players each find a connection with different systems -- for some it's the cooking, for others the rifle, and still others it's crafting/repair. Definitely some good stuff to think about in here. Thanks again. Link to comment Share on other sites More sharing options...
henroe32 Posted March 11, 2017 Share Posted March 11, 2017 This is a good idea! Link to comment Share on other sites More sharing options...
CalNieDaGtarGuy Posted March 12, 2017 Share Posted March 12, 2017 Love the idea, especially for Xbox One. I would prefer if anything to make it strictly buttons only, because I can see the struggle with click and drag maneuvers. I like the whole holding R button and right clicking. I think it would be very fun on a controller for sure. If you get really good at it, it would be very fun. Link to comment Share on other sites More sharing options...
SteveP Posted March 14, 2017 Share Posted March 14, 2017 Skills should affect rifle proficiency. Link to comment Share on other sites More sharing options...
henroe32 Posted March 15, 2017 Share Posted March 15, 2017 I think that the addition of actual hands to hold the rifle when you are using it would be nice Link to comment Share on other sites More sharing options...
CalNieDaGtarGuy Posted March 16, 2017 Share Posted March 16, 2017 5 hours ago, henroe32 said: I think that the addition of actual hands to hold the rifle when you are using it would be nice I wouldn't doubt these would be added with the advent of story mode... Link to comment Share on other sites More sharing options...
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