Time to post news on how work progresses


Capi

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I would love to see an update too, but I'm sure they're working on it, and if they're as close as I think they are, they're better off putting everything they have into story mode. They really can't afford to mess up the release, a late one is quickly forgotten and forgiven, an untested buggy release is remembered forever. (SimCity anyone?)

Sam

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Im patient and can wait, but has anyone else noticed that the announcements/rules are gone from the top of the page?

Spoilers below?

Also, i wanted to point out in one of the trailers/update videos, a new character appeared, a female that wears glasses and doesnt look like astrid.

Also, has anyone else gotten the vibe that methusela may be a bad-guy? He seems good and all, but for some reason the part showing his glasses lit in fire doesnt sit well with me.

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16 minutes ago, Rusty_Old_F250 said:

Which trailer was that? i don't recall that one

 

2 hours ago, MarrowStone said:

Also, i wanted to point out in one of the trailers/update videos, a new character appeared, a female that wears glasses and doesnt look like astrid.

Still looking for this.^^

 

Found the other trailer

Road to Story Mode: Content Preview

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On 9/3/2017 at 6:10 PM, Raphael van Lierop said:

We'll share some news soon!

 

On 16/3/2017 at 5:41 PM, romerabr said:

is soon today?

^_^

 

On 16/3/2017 at 6:47 PM, Farrgin Ice Hole said:

No today is Thorsday.  Soonday will be in a few more days.

 

On 19/3/2017 at 4:30 AM, Yolan said:

Is it Soonday yet?

Clearly "soon" represents amazingly well the theory of relativity :D:D 

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9 hours ago, ponyhidden said:

Yeah.

S H E  H A S  A  C A N D L E

Haha, yess, give us that sweet technology of producing light from cloth and tallow! (Although it should not be assumed it will be a game mechanic in the future because cinematics dont follow game rules)

9 hours ago, Timber Wolf said:

This might be the in-game model for Astrid.  Despite the glasses and piercings, the face looks very similar.

atsrids.thumb.JPG.958cfd4ed065c84f5b7fa70dd14ee8e2.JPG

I see the resemblence, but i dont believe it is Astrid.

(Really bad evidence to support my claim, but:)

Shes on a computer or seems to be on one, which may mean its a weather researcher/tech specialist of somekind. And going by doctor stereotypes, astrid wouldnt have 3 piercings on her face. (Ikik some doctors have piercings) 

Also, ever wonder what the red flag means at the trappers cabin in the main menu? And the red strips of cloth on Astrid's arrows during the story trailer?

Are they markers? Do they signify being part of some sort of group?

And back to the computer.. does it work?

Anyways, i may be overanalyzing things, but it seems we have a new character. And an iffy chance methuselah is up to something. 

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16 minutes ago, McGuffin said:

Sadly I noticed that the Steam review trollers are starting to downvote the game because the EA is too long. 

I never understood why people who don't understand what "early access" implies, still purchase such game...

Maybe it's time to rewrite a review. ;)

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2 hours ago, McGuffin said:

Sadly I noticed that the Steam review trollers are starting to downvote the game because the EA is too long. 

I never understood why people who don't understand what "early access" implies, still purchase such game...

Interesting topic. 

Here is the thing... I think people is completely entitled to buy an Early Access game and them complain about the time it takes to deliver the product, when it surpases the original estimations... Which is, sadly, most of the times. Most of the EA projects tend to provide a generic and "approximate" release date (ie, summer 2017), which is then constantly moved forward. During 2014 I decided to jump into three early access games, and none of them is completed three years later. I understand the timelines being modified by either unexpected issues or an increase in the game scope based on the success of the EA campaign, but I also understand and feel the frustration around waiting for something during several years. 

I love the EA concept, and I love to have the chance to experiment first hand a development cycle. However I really think that a most realistic approach to deadlines is needed if this system wants to have any future. 

Its certainly not the case with TLD, which is already an incredibly good game worth every penny, but (again, sadly) is not the general rule with early access. Most of them get stuck, they don't get shipped, and if they do, their design cores are downgraded and the final user (and backer) is dissapointed. 

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7 hours ago, Ohbal said:

Here is the thing... I think people is completely entitled to buy an Early Access game and them complain about the time it takes to deliver the product


I completely disagree.  It is made perfectly clear what you are purchasing.  You are not entitled to complain about a delay in or lack of development.

EA.JPG.2f6550310e099979d3974715ac240c1a.JPG

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On ‎3‎/‎21‎/‎2017 at 11:55 AM, MarrowStone said:

Also, has anyone else gotten the vibe that methusela may be a bad-guy? He seems good and all, but for some reason the part showing his glasses lit in fire doesnt sit well with me.

DUDE!!! I WAS TOTALLY THINKING THE SAME EXACT THING!!! ... but then I might be crazy, so...

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9 hours ago, Ohbal said:

Interesting topic. 

Here is the thing... I think people is completely entitled to buy an Early Access game and them complain about the time it takes to deliver the product, when it surpases the original estimations... Which is, sadly, most of the times. Most of the EA projects tend to provide a generic and "approximate" release date (ie, summer 2017), which is then constantly moved forward. During 2014 I decided to jump into three early access games, and none of them is completed three years later. I understand the timelines being modified by either unexpected issues or an increase in the game scope based on the success of the EA campaign, but I also understand and feel the frustration around waiting for something during several years. 

I love the EA concept, and I love to have the chance to experiment first hand a development cycle. However I really think that a most realistic approach to deadlines is needed if this system wants to have any future. 

Its certainly not the case with TLD, which is already an incredibly good game worth every penny, but (again, sadly) is not the general rule with early access. Most of them get stuck, they don't get shipped, and if they do, their design cores are downgraded and the final user (and backer) is dissapointed. 

This is incredibly OT and risky but wait... You can complain to people that have struggles complete a difficult thing as a videogame? This is shocking. Those people have a life, they're normal people. One thing is complaining if someone scam you explicitelly, another if things simply don't work out perfectly.

Just to recap it in my head:

1) videogames, especially 3D ones, need a lot of time to make. Everything push the devs to underestimate the time needed, this distorted view is not their fault.

2) Life is hard, if you put 10$ into something and then be half happy it's ok. We are not those that live or die with 10$. Also the point of early is that it's a process that can go well or not so well.

3) Complaining to self employed workers means hurting people deeply.

 

Bottom line: the future will not be better by trying enforcin stricter/realistical deadliness or anything like that. Just learning to manage expectation together in a more relaxed way.

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