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Muk_Pile

New Clothing Types & Ideas

6 posts in this topic

The overhaul to the clothing system in the Resolute Outfitter update was a truly welcomed and refreshing event.  It not only changed how we clothe ourselves from the elements, but also contributed a significant diversity in the variety of clothes and garments we can find and craft.

That being said, I still think that there might be a few items that would provide even more diversity and fill vacant niches if they were added into the game.

This topic is open to anyone with new ideas for clothing and appeal.

Let me get the ball rolling with a few of my own ideas:

  1. Silk Liners
    • Description: "Thin, lightweight socks designed to wick moisture away from your feet, keeping them dry and comfortable."
    • Slot: Feet
    • Weight: 0.10 kg (0.22 lbs)
    • Warmth: 0.25o C (0.5o F)
    • Windchill: 0o C (0o F)
    • Waterproof: 40%
    • Protection: 0%
    • Sprint: 0%
    • Repair: 1 cloth, 75% in 15 minutes
  2. Rabbit Fur Cap
    • Description: "A handcrafted cap made out of warm, fluffy rabbit's fur."
    • Slot: Head
    • Weight: 0.5 kg (1.1 lbs)
    • Warmth: 2o C (3.6o F)
    • Windchill: 1.5o C (2.7o F)
    • Waterproof: 50%
    • Protection: 3%
    • Sprint: 0%
    • Recipe: 3 rabbit pelts, 2 guts, 8 hours to fabricate w/ sewing kit
    • Repair: 1 rabbit pelt, 1 gut, 30% in 30 minutes
  3. Galoshes
    • Descripiton: "Encased in waterproof rubber and lined with insulation, these tough boots have been worn by fishermen and miners alike to keep their feet warm and dry."
    • Slot: Feet
    • Weight: 2 kg (4.4 lbs)
    • Warmth: 2o C (3.6o F)
    • Windchill: 1o C (1.8o F)
    • Waterproof: 80%
    • Protection: 7%
    • Sprint: 10%
    • Repair: 1 Leather, 30% in 90 minutes
7

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There roadmap for TLD has this:

  • New Clothing system & all new Clothing assets

So we will have to wait and see what that means...

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2 hours ago, Bjern said:

There roadmap for TLD has this:

  • New Clothing system & all new Clothing assets

So we will have to wait and see what that means...

I think that two of the near term features in the road map already have ticks beside them. They are:
- Frostbite afflction
- New Clothing system & all new Clothing assets

So maybe it's not a good idea to hold your breath waiting for another major clothing update.

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+1 to the rabbit skin hat!

Or a wolf fur hat. I actually have one of those at home. It's deer leather and lined with wolf fur

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Here's some more ideas I'd like to get out of my head:

  1. Ski Goggles
    • Description: "Designed to keep snow and wind out of your eyes.  Might also protect them from a wolf attack."
    • Slot: Accessories
    • Weight: 0.25 kg (0.55 lbs)
    • Warmth: 0.25o C (0.9o F)
    • Windchill: 1o C (1.8o F)
    • Waterproof: 80%
    • Protection: 3%
    • Sprint: 0%
    • Repair: N/A
  2. Sun Glasses
    • Description: "Well, it's the end of world, so why not go out looking like a bad-ass?"
    • Slot: Accessories
    • Weight: 0.1 kg (0.22 lbs)
    • Warmth: 0o C (0o F)
    • Windchill:  0.5o C (0.9o F)
    • Waterproof: 80%
    • Protection: 1%
    • Sprint: 0%
    • Repair: N/A
  3. Hearing Protective Muffs
    • Description: "Paded earmuffs designed to reduce loud noises.  They also insulate your ears, somewhat."
    • Slot: Accessories
    • Weight: 0.5 kg (1.1 lbs)
    • Warmth: 1o C (0o F)
    • Windchill:  0.5o C (0.9o F)
    • Waterproof: 80%
    • Protection: 1%
    • Sprint: 0%
    • Repair: N/A
    • Effects(?): Game Volume lowered by 50%
Edited by Muk_Pile
Changed Stats for Earmuffs
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