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      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
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      The Light at the end of The Long Dark -- Launch Date, WINTERMUTE, Next Sandbox Update   05/16/2017

      For the latest information on WINTERMUTE (story mode in The Long Dark), as well as details on the final sandbox update prior to our August 1 launch, check out our recent Dev Diary here: http://www.thelongdark.com/news/posts/light-at-the-end/ And while you're there, be sure to have a look at our new FAQ as well: http://www.thelongdark.com/news/posts/frequently-asked-questions/
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      The Long Dark Sandbox **May 2017 Test Branch** [OPT-IN, FORUM PASSWORD, SPOILERS]   05/19/2017

      Hello community, 

      As we did with the December 2016 Sandbox Update, we are implementing a TEST BRANCH for The Long Dark's MAY/JUNE 2017 Update, FAITHFUL CARTOGRAPHER. This reflects the fact that we have a huge diversity of players on a variety of hardware configurations, and as a small studio we just can’t test them all! 

      The idea here is to provide an early version of the next update, about a week or so before we’d like to launch it officially in the Release branch (i.e. where you are currently getting it), so that we get some extra time to find bugs, crashes, and any other issues before it goes lives for the rest of our community. 
        >>> IF YOU DO NOT OPT-IN TO THE TEST BRANCH, YOU WILL NOT GET IT. I.e. You will not get the Test Branch build "by accident". This should help keep spoilers to a minimum. Here on Official Forums the Test Branch Discussion subforum requires a password to access. The password is: test_branch
      Some details. READ THESE CAREFULLY: 

      * The Test Branch is for STEAM ONLY. It is available for Windows, Mac, and Linux. 
      * The Test Branch is full of SPOILERS. If you don’t want to see what’s in the next update, stay out of the Test Branch and all its discussions. 
      * The Test Branch is a tool for us to find issues with Work In Progress features. We’re primarily looking for feedback on bugs, crashes, and any major balancing issues. 
      * When reporting on bugs or issues, please use the appropriate TEST BRANCH sub-forums on Steam and in our Official Community. DO NOT DISCUSS TEST BRANCH FEATURES outside the Test Branch sub-forums. Those posts will be moved or deleted. 
      * When reporting on bugs or issues, please use the posted bug submission procedures. This will help the development team filter the feedback, eliminate duplicates, and in general ensure we can act on the feedback in a more timely fashion. 

      Our hope is that this new Test Branch process will allow us to ensure we can continue to put out stable Sandbox updates well into the future. 

      We’re very hopeful that the people who choose to opt-in to this Test Branch will approach this as a way to help ensure the updates are as smooth and stable as possible, and not use the Test Branch discussion as a forum to lobby for or against certain features or content. 

      As always, The Long Dark is a community-informed, not community-driven, project. We look forward to enlisting your help in identifying whatever issues we’ve missed in our own internal testing! 

      For more details, please check out the TEST BRANCH discussion forums [SPOILERS!] http://hinterlandforums.com/index.php?/forum/81-test-branch-spoilers/ (See password info above for access)

      Thank you! 

      The Hinterland Team 
Gleudal

less derailed trains

14 posts in this topic

Hej there,

I just discovered forlorn muskeg and realised that I am getting a bit tired of seeing derailed trains evrywhere, I mean also in other maps. I dont know yet what story mode will explain, but why would nearly EVERY train be derailed? I think it kind of destroys the effect of the picture, that is intended. 

I think when suddenly a catastrophe happens mostly the trains would be left by the staff and just will stand on their place.

Well, maybe I am wrong and story mode has a good answer, but If not you should think about it.

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hi, i had the same thought right when i saw the second trainwreck with the frozen ppl around. arent they missing for the authorities? :) but then i remembered that some mystical storm crashed my plane too so that storm might have hit the trains too. but if so, it seems trains are awesome frequent in the canadian wilderness :) haha 

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On a old topic we tried to understand what happened thanks to the environment and the "documents". We concluded that the Event occured at least the 6th September 2019 and maybe there where several earthquakes destroy Great Bear Island (see Crumbling Highway, the destroyed railway in the ravine, the Broken bridge in DP,...)
The earthquakes could be the reason of all these derailment.

Edited by Frozen guy
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There has obviously been a number of earthquakes to go with that geomagnetic event, but my question is where are the Engines?

 

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16 hours ago, Gleudal said:

Hej there,

I just discovered forlorn muskeg and realised that I am getting a bit tired of seeing derailed trains evrywhere, I mean also in other maps. I dont know yet what story mode will explain, but why would nearly EVERY train be derailed? I think it kind of destroys the effect of the picture, that is intended. 

I think when suddenly a catastrophe happens mostly the trains would be left by the staff and just will stand on their place.

Well, maybe I am wrong and story mode has a good answer, but If not you should think about it.

You should watch the movie Unstoppable with Denzel Washington, it will change your mind when you see how much trouble can 1 runaway train cause.

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I agree but I think Hinterland uses the derails a lot in their aesthetic, cinematics, screenshots, etc. I think they're a part of the game that shouldn't be removed, but should definitely not be used so much in the future.

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Why, there aren't some crashed cars? It would be more realistic, than intact cars everywhere.

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27 minutes ago, Samski said:

Why, there aren't some crashed cars? It would be more realistic, than intact cars everywhere.

I am not a Physicist but I know this much the momentum of the train plus all the wagons is much greater than a car so a car would simply stop if the terrain is flat. Trains however will go on for a while, usually enough to crash into something. Also as you can notice the rail is quite damaged and when trains reach that spot well they turn over :)

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In relation, we ought to be able to find resources in the currently inaccessible railcars.

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Im kind of bothered by the sheer number of derailments, its like a train kept sheading a few cars every couple of miles. but that said it would not be unreasonable to see a derail engine around the Poachers camp, and another near the ravine or have there be more spur lines where some of those lumber cars where "dropped" off. But then again Im one of those assholes that like architecture and logistics in video games to make sense. Like Im still wondering where the bathrooms or even fresh water sources around Mystery Lake are. Or how people even get to Mystery Lake(there is no outroads, or a platform for the train.

 

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17 hours ago, Samski said:

Why, there aren't some crashed cars? It would be more realistic, than intact cars everywhere.

Look for Matt's Truck in DP or the Point of Disagreement in PV

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12 hours ago, JErosion said:

Im kind of bothered by the sheer number of derailments, its like a train kept sheading a few cars every couple of miles. but that said it would not be unreasonable to see a derail engine around the Poachers camp, and another near the ravine.

 

You should explore more the ravine : there is already your wish....

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14 hours ago, Frozen guy said:

You should explore more the ravine : there is already your wish....

I know the yellow car is there but, honestly I'm not sure what kind of car it is... given its layout and seating it more of an excursion car, but it could also be a Switcher Car. And in the case of the later that is more of a move other train cars in a train yard than do a long haul across a Canadian Island sort of thing.

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That car in the ravine is a "crummy", a small vehicle designed to move logging crews too and from their camp. The one in the game is actually a faithful reproduction of a real one that CANFOR built in their shops in the 40's. They did get used as a switch engine occasionally, but only with a couple cars at a time.

I'd love to see a proper locomotive in the game, and some more sidings, a couple passing tracks, generally a more realistic rail line. 

Here's a bit of info on the rail line the crummy come from: http://forums.railfan.net/forums.cgi?action=display;board=Vancouver;num=1081205768;start=40

Sam

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