Suggestion: eliminate gap in sound when transitioning from outdoors to indoors.


Kauffy

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I've noticed that if I'm outdoors, and the wind is howling, and I click on a door to go inside, the sound actually cuts out completely during the load screen, and then once I'm indoors, I hear the indoor version of the outdoor sound. This "blackout" in between somewhat breaks immersion. I think it would make more "soundpicture" sense to keep the outdoor ambient noise at full volume until the transition to indoors is complete, which would be broken up by the sound of the door close, and then the attenuated sound from indoors would pick up.

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