• Announcements

    • admin

      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
    • admin
    • admin
    • admin
  • 0
Ultimateauthority

A Compass or Map feature?

Question

Howdy folks -

I've been playing TLD for about a week now and I enjoy it a great deal.  I've died a lot and then tried not to make the same mistake again.

I know we are dropped off in the middle of the Canadian wilderness in winter....but it sure would be nice if there was a general compass setting, say in the upper right of the hud so we would know which way we were walking.  Does the game have this, and I have just not been using it?

If not, if would be equally nice if there was a map feature showing the places where you have already visited.

Are either of these features being planned?

Thanks -

0

Share this post


Link to post
Share on other sites

15 answers to this question

  • 1

A non map based navigation system will appear in story mode. I'm personally thrilled to see what it will be :) It could be birds flying or wolves howling in the east.

 

You need time to find your way into the game, don't worry. You will not need a compass or a map pretty soon. The beauty is finding the way on your own.

1

Share this post


Link to post
Share on other sites
  • 0

Welcome to the forums @Ultimateauthority ^_^

At the moment there are no plans for a compass/map to be included in the sandbox. For the time being the best way to navigate is to use the familiar landmarks in the game (e.g. roads, rivers, railways, mountains). If you'd like some really nice maps I'd recommend @whiteberry-toarda's. They're very detailed. 

0

Share this post


Link to post
Share on other sites
  • 0

Given the premise of the game is that there has been some kind of geomagnetic disaster I don't think compasses would even work anymore, not reliably anyway.  So something more subtle, like an orienteering skill level that involves when you look at the sun, if you can see it, your character says, "Hmmm, North must be to my left."  Or with higher skill levels, "I'm facing north northeast."

Or you could just look at the sun and it pops up a compass rose.

Maps something similar, you have to find a physical map and how precisely it shows your location depends on your skill level?  Points of interest get scribbled in with a pencil, again more or less accurate depending on skill?

0

Share this post


Link to post
Share on other sites
  • 0

Thanks for the answers and suggestions folks.

I still think a generalized compass-like indicator in the upper right would be nice.  I suppose that an actual map, showing locations of things would take away some of the mystery of the environment, but as this game grows, and new areas become (hopefully) available, an indicator showing true North would be helpful.

0

Share this post


Link to post
Share on other sites
  • 0

I think it'd be cool if you could mark an area as sort of like a custom map, but you'd have to spend time on it like researching a book. The more times you travel in an area the more detailed your map can become as well. To add some more "realism" or perhaps to make it more difficult, the only way you could do cartography is to find a special notebook or something and make it about as rare as a distress pistol.

0

Share this post


Link to post
Share on other sites
  • 0

One thing that you can do is write your own maps in your journal. They're pretty rough, but you can put whatever you feel you need in them. And though it might be a little finicky, it can feel like a pretty cool bit of self reliance. 

For example, when I was first exploring FM, I sketched this out to try and find my way around to the key features (this is from memory, so might be inaccurate): 

                                   S                                                                 F               

                                                                         B

 

=============XXX=================================XXXX========

                                                                                                          

                                                                                                        B

                                                                                       T

                                                                                               C                          C

B = hunter's blind; C = cave; T = radio tower; F = forge; S = snow shelter

Edited by cullam
missed spoiler tag
1

Share this post


Link to post
Share on other sites
  • 0

As suggested - the sun would be the best point of reference, followed by known land marks.

0

Share this post


Link to post
Share on other sites
  • 0

Some time ago i also thought that a compass was a good idea. But after an update it was possible to lay down and place things from inventory on the ground.

After that i use always 3 wooden sticks to make guideposts to homebase in the snow. Really useful when fog or a snowstorm arrives, after a cold fishing session in the middle of Mystery Lake :)

2

Share this post


Link to post
Share on other sites
  • 0
On 1/27/2017 at 4:28 PM, mountainman said:

Some time ago i also thought that a compass was a good idea. But after an update it was possible to lay down and place things from inventory on the ground.

After that i use always 3 wooden sticks to make guideposts to homebase in the snow. Really useful when fog or a snowstorm arrives, after a cold fishing session in the middle of Mystery Lake :)

Someone (sorry I've forgotten who) also pointed out that used flares make good pointers as well.  They were using them in caves.  I've also used ruined snares.  They're fairly noticeable at a distance.

Edited by Jolan
my memory
1

Share this post


Link to post
Share on other sites
  • 0

I would love for the navigation system to be the ability to make blazes on trees.  Maybe even with a couple of options, you know "camp" "safe" "eek don't go that way".

 

2

Share this post


Link to post
Share on other sites
  • 0

It would be nice to be able to move larger branches to make your own waypoints though

1

Share this post


Link to post
Share on other sites
  • 0

Posted (edited)

On 1/24/2017 at 4:12 PM, TwoHedWlf said:

So something more subtle, like an orienteering skill level that involves when you look at the sun, if you can see it, your character says, "Hmmm, North must be to my left."  Or with higher skill levels, "I'm facing north northeast."

I already do this.. there's no "orienteering skill" needed. In-game, the sun tracks across the sky during the day.

Once you know your way around the map(s), all you need to know is the rough time of day (aka hours of daylight remaining), and be able to see the sun (or shadows), and you can easily figure out where North is. That's my standard method of working out what direction I need to move in, any time I don't have any obvious landmarks to go by.

Edited by JAFO
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now