• Announcements

    • admin

      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
    • admin

      The Light at the end of The Long Dark -- Launch Date, WINTERMUTE, Next Sandbox Update   05/16/2017

      For the latest information on WINTERMUTE (story mode in The Long Dark), as well as details on the final sandbox update prior to our August 1 launch, check out our recent Dev Diary here: http://www.thelongdark.com/news/posts/light-at-the-end/ And while you're there, be sure to have a look at our new FAQ as well: http://www.thelongdark.com/news/posts/frequently-asked-questions/
    • admin
    • admin

      PS4 pre-orders are now available in some regions   07/18/2017

      If you or someone you know has been looking forward to playing The Long Dark on PS4, it's a good time to place your order. The game is now available for pre-order on the PlayStation Store and currently has a 20% discount! UPDATE: This offer is limited to most regions of North and South America. Please check the PlayStation Store to see if pre-ordering is available in your area. Things are pretty busy on our side, but we're on track to officially leave Early Access / Game Preview on Tuesday, August 1st, 2017 and launch the first two episodes of, Wintermute, The Long Dark's story mode. As always, general information about the game and the upcoming launch is available on our stylish new website, TheLongDark.com . If you'd like to get news and announcements about The Long Dark by email, you can sign up for our newsletter.
Vinceofpyrenees

A key to Drop the all backpack

6 posts in this topic

A simple key to drop the all backpack. This backpack could be shown as an container.

It could be particulary usefull to drop eveything when we are in safehouse, while repairing, reading, crafting etc....of course we need materials to craft and read. So we could keep only 2 or 3 things with us (that don't require the backpack). And the actual existing little container bacpack could be collected and used as a little one (=10kg capacity) (usefull for little travels and activities).

Because sometimes I would drop everything except 2 or 3 usefull things for a special activity (read : the book, mending : 3 or 4 things for it). I think it's to long to drop heavy things one by one.

Without backpack, let us the ability to hand-carrying this necessary 2-4 things (or in terms of weight 5kg). For example, without backpack the carachter could carrying the repairing-kit and 2 pièces of cloths. Or 2L of water. Or matches + tinder+ stick+fuel. Or just a book.

So, if we carrying to much weight,, and we want to read : instead of drop one by one heavy items, just "drop the book+drop all backpack+pick up the book", and read.

For me, dropping the backpack it's :

- a question of immersion (like in reality, backpack visual when dropped)

- really fast system to just selct-keep the needed items while dropping the excedent weight (the backpack withh all the rest of items)

- possible backpack container function as actual little backpacks we found.

- a possibility these little backpacks

- the system which follows : carrying things without backpack (maybe 5kg maximum or 4 things maximum)

 

 

(sorry for my english translation here, tell me if I'm not clear).

Edited by Vinceofpyrenees
2

Share this post


Link to post
Share on other sites

I really like the idea of "drop backpack" but it needs to allow you to keep maybe 5KG of stuff in a separate inventory tab that isn't carried in the backpack. Lots of times I wished I could just drop everything but a few items but picking up dozens of items is a huge pain so I just don't bother or waste a lot of time going through my inventory and dropping heavy stuff that I don't need at that exact moment.

0

Share this post


Link to post
Share on other sites

Sometimes I play with a real confirmed hiker, and he tell me "drop your backpack you are exhausted and you carry to much". And answer " lol I CAN'T".

0

Share this post


Link to post
Share on other sites

Would be an interesting feature to have backpacks as separate items in the game. The inventory would have to provide for possibilities to decide where to put something - into the backpack, a belt pouch, trousers or whatever. We could then drop the backpack and see it as an item in the game world. It would then act as a container - clicking on it would offer the options to either put it on or open it. Opening it would be like opening a drawer, we would see the content und could take things out or place new things inside (as long as there is space).

Now bears could be made to occasionally surprise and pursue a player. It might then become necessary to drop the backpack to make a getaway, and the bear would plunder it, doing a lot of damage to the contents. We would then have to return later and salvage what is left. Food would of course be gone. This could be good as a "bear attack" would not necessarily be lethal (or close to lethal), but would "cost" resources. This would allow for interesting situations imo.

3

Share this post


Link to post
Share on other sites

You made me think to a thing : does the bear can actually smell the meat we carry?

0

Share this post


Link to post
Share on other sites
7 minutes ago, Vinceofpyrenees said:

You made me think to a thing : does the bear can actually smell the meat we carry?

At the moment no.

5 hours ago, Hotzn said:

Now bears could be made to occasionally surprise and pursue a player. It might then become necessary to drop the backpack to make a getaway, and the bear would plunder it, doing a lot of damage to the contents. We would then have to return later and salvage what is left. Food would of course be gone. This could be good as a "bear attack" would not necessarily be lethal (or close to lethal), but would "cost" resources. This would allow for interesting situations imo.

Now that would be really cool! Not only would it give you an option aside from "get mauled and lose x% of condition" but it would be like dropping bait with a wolf. Understandably Mr. Bear would need a lot more stuff to become distracted ;)

And welcome to the forums @Kayosiv ^_^

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now