Clothing, gear, wildlife


Rolandtigerfish

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A fur hat.  Made of native fox +1 armor and +0.8 above Canada hat on wind and heat +0.5 wet resistance.

 

Native fox.  Much less aggressive than wolves and higher population. Lured by rainbow trout.

 

Wolf dens with cubs.  With a chance at capturing and taming a cub that could eventually hunt rabbit and protect you from other wolves.

 

The  cub would have a similar survival stats as your toon.  If it gets too hungry it goes feral and attacks you. Too thirsty it runs off on you.  Too tired and you have to carry it.

 

Cross country skis. 2x heavy as the rifle x2 movement speed over flat snow -x4 over ice or road.

Sled.  +25kg carry -35% walk and no sprint. -30% calorie and tires consumption vs sprinting while over burdened -10% that of walking over burdened.

 

Ice skates +50% movement on ice useless everywhere else as heavy as ski boots.

Small birds quail or similar.  Trapable with seeds and bird snare.

 

Seeds from rose hip 10 calories for 10.

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I like the idea of skis; however the additional weight should only be included when you're carrying them. i.e. If you're using the skis then no weight is added, but in tight areas or up steep hills you'd have to take them off and carry them.

This would be really great for supply runs! 

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32 minutes ago, Rolandtigerfish said:

Well your boots don't do that and neither does any clothes.  But it would be nice.

Hmmm, but with clothes you are "carrying them" by the very nature of wearing them.  When using skis you are actually standing on top of them and they are carrying you, so there should be some weight saving here.   

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