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Drifter Man

Snowballs in Hell

180 posts in this topic

10 hours ago, Pillock said:

And fishing: fishing is good. Not only is it good calories, but the oil allows you to make torches, which allow you to guarantee 1-match firestarting every time (one torch will last at least 6 failures, probably more). I guess you need the hammer to fish (unless icesmasherbars spawn anywhere ever in TWM?), but if you can get the fishing hole open, using a low-condition set of tackle to catch a few fish seems to me like much better last use of it than ruining on a clothing repair. I don't think tackle-condition counts for anything when fishing, but I could be wrong. In any case, if you do decide to fish, it is probably best left until after you have your new boots and panties, so you can maximize warmth and minimise fire useage inside the hut.

I'm thinking along the same lines for fishing now. And thanks for the one-match-fire trick. Didn't think about the torch that way. I still have one at 50%.

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4 hours ago, mystifeid said:

Had a look at a day 200 save and the air temp bonus was still 8C.

You just spared me a dangerous trip and at least 1 match spent on the way :) Thanks! I've abandoned the snow shelter idea already and I'll invest my cloth into clothes.

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10 hours ago, Pillock said:

the oil allows you to make torches

Hmm... where does the oil from fishing go when I have no cans?

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7 minutes ago, Drifter Man said:

Hmm... where does the oil from fishing go when I have no cans?

it works the same as the magic water bottles. A small oil can will appear in your inventory after you cook any fish. 

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2 hours ago, Drifter Man said:

Is the fire reliably protected from all directions there?

Yep.  What's better, you can start a fire in the fishing hut stove with a mag lens.   (I realize your current snowball doesn't have a magnifier, but a future one might.)  When the sun comes out on my ML interloper game I beeline for the fish hut to make fire, food and water. 

Edited by Ruruwawa
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