rla1974 Posted October 27, 2016 Share Posted October 27, 2016 The crafting component of the game is very engaging. The only craftable clothing have aand the balance of the work involved towards crafting the wolf, deer and rabbit skin clothing makes sense given the stat bonuses. It would make sense to me to include additional options in craftable clothing. Sewing together multiple layers of cloth into a quilted garment would make for suitable protection in a pinch. Add in a layer plastic sheeting, either from a tarp or plastic garbage bags and the wind resistance would be fairly substantial too. The time investment should be comparable with the animal hide garments and it should require one or two whole sewing kits (are there plans for spools of thread in loot drops) and a heap of cloth (30 - 50). At lower difficulties, the ease with which you can find heavy-duty winter clothing would not make this worth the effort, but in stalker or interloper one could find themselves unable to find a decent coat quickly. The temperature would make it dangerous to try long outdoor journeys without some kind of protection. Link to comment Share on other sites More sharing options...
Muk_Pile Posted October 27, 2016 Share Posted October 27, 2016 +1 for crafting improvised clothing from just cloth Crafting simple outer layer garments (e.g. parkas and cloaks) from spare blankets or several piece of cloth would be a helpful mechanic to have in game. However, they shouldn't be nearly as good as higher tear clothing and would only be a viable option for when we are first starting out in a new game. Here's what I think some garments would look like: Improvised Parka A simple outer-layer garment that provides some protection from the elements. 1.1 lbs / 0.5 kg +2oF / +1oC Temperature +1oF / +0.5oC Wind Resistance Crafted with 5 cloth in 4 hours Can be harvest for 4 cloth Improvised Cloak A full body-length outer-layer garment that provides some protection from the elements. 2.2 lbs / 1 kg +2oF / +1oC Temperature +2oF / +1oC Wind Resistance Crafted with 10 cloth in 8 hours Can be harvested for 8 cloth Blanket A simple wool blanket that provides poor bedding for sleeping on the ground. 0.66 lbs / 0.3 kg Up to +4oF / +2oC Temperature Can be taken from beds, which downgrades them to bare mattresses Can be added to beds, which upgrades them to furnished beds Crafted with 4 cloth in 2 hours Can be harvest for 3 cloth Basic Bed Roll A light-weight kit that provides adequate bedding for sleeping on the ground. Identical to standard bed roll currently in game. 2.2 lbs / 1 kg Up to +9oF / +5oC Temperature Crafted with 12 cloth in 12 hours or 4 blankets in 6 hours Can be harvested for 10 cloth Superior Bed Roll A heavier bed roll that provides improved bedding for sleeping on the ground. 4.4 lbs / 2 kg Up to +18oF / +10oC Temperature Crafted with 16 cloth in 16 hours or 8 blankets in 12 hours Can also be upgraded from Basic Bed Roll with 4 blankets in 6 hours Can be harvested for 12 cloth Link to comment Share on other sites More sharing options...
Jebru Posted October 28, 2016 Share Posted October 28, 2016 Definitely agree with the thoughts here. I would add that there should be ways to make hats and scarves, since we don't have any crafting options for those at the moment. Both of those would be very easy items to craft. Link to comment Share on other sites More sharing options...
cekivi Posted October 29, 2016 Share Posted October 29, 2016 I don't think we should be able to craft superior bedrolls due to game balancing especially for interloper difficulty. However, I've long been a proponent of being able to make a simple, improvised bedroll such as your blanket listed above. Add in the ability to harvest beds for cloth (if you're feeling crazy) and presto - one neat new mechanic Link to comment Share on other sites More sharing options...
Wastelander Posted October 29, 2016 Share Posted October 29, 2016 I agree with the idea solely on the fact that it does seem way more intuitive to the average person than the current way of doing things. Making clothes from animal hide isn't wrong, god forbid, and it's fun, but using an already ubiquitous material one can quickly learn to work with just seems more natural for mid-game. Link to comment Share on other sites More sharing options...
cekivi Posted October 29, 2016 Share Posted October 29, 2016 1 minute ago, Wastelander said: I agree with the idea solely on the fact that it does seem way more intuitive to the average person than the current way of doing things. Making clothes from animal hide isn't wrong, god forbid, and it's fun, but using an already ubiquitous material one can quickly learn to work with just seems more natural for mid-game. Good point. Homemade cloth clothing would help bridge the gap between commercial clothes and the animal hide clothes. Link to comment Share on other sites More sharing options...
Wastelander Posted October 29, 2016 Share Posted October 29, 2016 Just now, cekivi said: Good point. Homemade cloth clothing would help bridge the gap between commercial clothes and the animal hide clothes. Precisely what I was going for Fur clothes should be the late-game option when you're slowly but surely running out of cloth, which admittedly sounds very late game to me I love the fur clothes, no question, but while necessity is the mother of invention, scarcity is surely it's deadbeat father who only comes to help in the last second, so using materials easily at hand should probably take priority. The question of how crafting cloth-clothes would be in any way preferable to repairing existing clothes remains though. Personally, I think cloth should be divided into several categories: Actual cloth, be it from clothes or towels or other sources, fillings like douns and syntethic fillings and windbreakers/insulators, which are lightweight but mostly windtight synthetic fabrics. Link to comment Share on other sites More sharing options...
cekivi Posted October 29, 2016 Share Posted October 29, 2016 @Muk_Pile's suggestion would actually work quite well here. You don't need to craft clothing replacements per se. You just need to add a cloak and parka (simple shell clothing) to boost your overall warmth by a small amount as you wait for your animal hides to cure. Link to comment Share on other sites More sharing options...
Wastelander Posted October 29, 2016 Share Posted October 29, 2016 True (and damned be my limited attention span). Link to comment Share on other sites More sharing options...
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