alone sniper Posted September 3, 2016 Share Posted September 3, 2016 Hi guys !!! How you doing ?? Don't we need new type of Cave ?? https://cavern.com/Learn/cavetypes.asp (you don't know what will you see in an ancient river cave !!! ) Link to comment Share on other sites More sharing options...
Wastelander Posted September 3, 2016 Share Posted September 3, 2016 I voted 'Not sure' since, well, I never had to spend a night in a cave. However, it makes sense that they're pretty good shelter from the wind, being surrounded by tons of stone and all also, 40.000 years of human evolution can't be wrong Link to comment Share on other sites More sharing options...
Ruruwawa Posted September 3, 2016 Share Posted September 3, 2016 3 hours ago, alone sniper said: Don't we need new type of Cave ?? Why do you say this? There's a long list of things Hinterland is doing, or could be doing, to improve TLD and -- for me -- a tour of cave geologies from around the world doesn't even make the list. How does this make TLD a better, more fun, more compelling game? Link to comment Share on other sites More sharing options...
Hiemalis Posted September 3, 2016 Share Posted September 3, 2016 I'm a bit confused about this thread's main point -- if caves are unrealistic, in which manner they are so?, and if we need more types of caves, why would we need so? I am fine with the caves. I'd just like them to have a little bit more pieces/points of interaction, but since they're mostly connection corridors, I'm okay with that. (And I have never entered a mine, so I wouldn't know what's in there to interact with.) Link to comment Share on other sites More sharing options...
alone sniper Posted September 4, 2016 Author Share Posted September 4, 2016 19 hours ago, Ruruwawa said: How does this make TLD a better, more fun, more compelling game? More cryptic !!! You don't know what will you see in the river cave !!! Link to comment Share on other sites More sharing options...
Pillock Posted September 4, 2016 Share Posted September 4, 2016 I think they are slightly unrealistic. But I don't care. They work OK for the game's purposes. I suppose it'd be nice if they weren't all so the same as each other, but other than that I don't think big changes are needed. Link to comment Share on other sites More sharing options...
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