Admin Posted August 16, 2016 Share Posted August 16, 2016 Hello everyone, We've just updated our Sandbox Roadmap! You can check out the changes, as well as a teaser image, at our official Roadmap page here: http://hinterlandgames.com/the-long-dark/roadmap/ Please remember that this is an aspirational list, meant to give you an idea of some of the things we are working on, and some of the things we hope to work on. It's possible that some of the things on the list may not end up in the game. Also, please note that over 2/3 of the development team is working exclusively on Story Mode content and features, which has an impact on Sandbox update scope and frequency. Thank you for your understanding! Feel free to post comments and questions in this thread. --Hinterland Team Link to comment Share on other sites More sharing options...
Diamondz Posted August 16, 2016 Share Posted August 16, 2016 So, what's the new experience mode? Is is another map? Link to comment Share on other sites More sharing options...
Raf109 Posted August 16, 2016 Share Posted August 16, 2016 Oh boy, this is looking pretty good! Really curious to check out what is going to change with the UI. By the way, did you guys have any luck with adding more people to the Hinterland Team? Link to comment Share on other sites More sharing options...
Ruruwawa Posted August 17, 2016 Share Posted August 17, 2016 50 minutes ago, Diamondz said: So, what's the new experience mode? Is is another map? Pilgrim, Voyageur and Stalker are the current experience modes. So maybe a fourth, new one? Link to comment Share on other sites More sharing options...
CarolinaSantAngelo Posted August 17, 2016 Share Posted August 17, 2016 44 minutes ago, Ruruwawa said: Pilgrim, Voyageur and Stalker are the current experience modes. So maybe a fourth, new one? I really really hope it is. My thoughts on the roadmap New Experience Mode: IF IT IS A NEW DIFFICULTY PLEASE YES. The Hunted, Part 2: Great, I will have it for when I finish the first one because i'm still dying lol. Coastline & “Beachcombing” Gameplay: This is absolutely great. Also, I don't know about all of you but I'm going to make a new gameplay just to throw myself into that open water and check things out lol. Archery Skill: Great First-Person Presence: Light Sources: Saw a picture, A++++++ on this Decoy Exploit Fix: I haven't used it but I have heard about it, so great thing. Steam Trading Cards: No comment UI improvements: Waiting to see what we get Specific world art improvements: Don't know what it will be, but anything to make this great game even greater I'm in. Modifications to persistent Feats: good, there are some that should be changed. Link to comment Share on other sites More sharing options...
Loboloco Posted August 17, 2016 Share Posted August 17, 2016 Link to comment Share on other sites More sharing options...
Rusty_Old_F250 Posted August 17, 2016 Share Posted August 17, 2016 Why is it I can't wipe this stupid grin off my face whenever a new update looms on the horizon?? @Loboloco I love the pic! I imagine that's how I would look if I lived like we do in the long dark, ha! Shoot, I'd rock that outfit right now if I could get away with it... Sam Link to comment Share on other sites More sharing options...
Hiemalis Posted August 17, 2016 Share Posted August 17, 2016 The "specific world art improvements" were (partly, at least) shown in the last teaser trailer, weren't they? And... decoy exploit fix? Whazzat? Even if this update consisted only of UI improvements, I'd already be more than happy. The new coastline looks awesome. Link to comment Share on other sites More sharing options...
Doc Gonzo Posted August 17, 2016 Share Posted August 17, 2016 I wonder (well hope) if the test branch will again be utilized for this update? Link to comment Share on other sites More sharing options...
stray_cur Posted August 17, 2016 Share Posted August 17, 2016 Grand! Most looking forward to new experience mode (in hopes it has more lasting difficulty / adjustable). I'd only vote for 'story mode' to take the back-seat to sandbox, in terms of time/energy of dev team. Intermittent installments of 2-3 hours of story mode gameplay adding up to around 10 hours doesn't compare with the what the sandbox is, or is becoming. Link to comment Share on other sites More sharing options...
Resethel Posted August 17, 2016 Share Posted August 17, 2016 Hmm a sandbox roadmap update? And a soon to come sandbox update... Looks like it's the best time re-invest some time in TLD Link to comment Share on other sites More sharing options...
Patrick Carlson Posted August 17, 2016 Share Posted August 17, 2016 4 hours ago, Doc Gonzo said: I wonder (well hope) if the test branch will again be utilized for this update? Yes, we're planning on making use of the Test Branch again, with some tweaks to the process based on what we learned with the last update. Link to comment Share on other sites More sharing options...
Arcani Posted August 17, 2016 Share Posted August 17, 2016 This is awesome news! Looking forward to the update and the Testing Branch. This game just gets better and better with each update so "Hats Off" to Hinterland Team! Link to comment Share on other sites More sharing options...
Wastelander Posted August 17, 2016 Share Posted August 17, 2016 Link to comment Share on other sites More sharing options...
Diamondz Posted August 17, 2016 Share Posted August 17, 2016 4 hours ago, Patrick Carlson said: Yes, we're planning on making use of the Test Branch again, with some tweaks to the process based on what we learned with the last update. Hey Patrick, when is the test branch going to be online? Link to comment Share on other sites More sharing options...
Patrick Carlson Posted August 17, 2016 Share Posted August 17, 2016 6 minutes ago, Diamondz said: Hey Patrick, when is the test branch going to be online? We don't have a set day to announce for the Test Branch. We're working on the update now and we'll want to make sure it's in the right state to properly take advantage of what the Test Branch period can do for the game. When's it ready to go live, I promise we won't keep it to ourselves. Link to comment Share on other sites More sharing options...
TWM Posted August 18, 2016 Share Posted August 18, 2016 Quote Decoy Exploit Fix Does that mean I won't be able to use a decoy to make wolves slowly move into my line of sight anymore? Link to comment Share on other sites More sharing options...
Doc Gonzo Posted August 18, 2016 Share Posted August 18, 2016 13 hours ago, Patrick Carlson said: Yes, we're planning on making use of the Test Branch again, with some tweaks to the process based on what we learned with the last update. Outstanding news then Patrick. Thanks for the prompt reply. Link to comment Share on other sites More sharing options...
nicko Posted August 18, 2016 Share Posted August 18, 2016 the new coastline line looks awesome, is that a surf wave line I see and is it animated? Break out the surf boards. Ha we need penquin wildlife? Link to comment Share on other sites More sharing options...
TheRealNFK Posted August 18, 2016 Share Posted August 18, 2016 3 hours ago, nicko said: the new coastline line looks awesome, is that a surf wave line I see and is it animated? Break out the surf boards. Oh man, waves at the edge of the ice would be amazing. I'd probably spend some time staring at the ocean, contemplating my isolation... ...and then mashing it up up with Apocalypse Now: KILGORE "That village your pointing at is kinda hairy, Willard." WILLARD "What do you mean hairy, sir?" KILGORE "It's hairy. Got some pretty heavy wolf packs there. I lost a few survivors there now and again. Is that goddamn village Bark Yap Howl or Yowl? Damn wolf names all sound the same. Mike, do you know anything about that point at Bark Yap Howl?" MIKE "That's a fantastic peak. " KILGORE "Peak?" MIKE "About six feet. It got both the long right with left slide. It's unbelievable, it's just Tube City..." KILGORE "Well why the hell didn't you tell me that before ? There aren't any good peaks in this whole frozen country. It's all goddamn beach break." MIKE "It's really hairy in there, sir. That's where we lost McDonnel - they bit the hell out of us. That's Fluffy's point." WILLARD "Sir, we can go there tomorrow at dawn. There's always a good off-shore breeze in the morning." KILGORE "Hell, a six foot peak. You take a walk back to camp -- Mike, take Lance with you -- let him pick out a board, and bring me my Yater Spoon -- the eight six." MIKE "I don't know, sir -- it's -- it's --" KILGORE "What is it survivor? MIKE "It's pretty hairy in there - it's Fluffy's point..." KILGORE "Fluffy don't surf!" Link to comment Share on other sites More sharing options...
ZlatanHazard Posted August 18, 2016 Share Posted August 18, 2016 Man i really thought moose were going to be added in the next update after Raph's tweet , oh well this still looks really good . Keep up the amazing work guys ! Link to comment Share on other sites More sharing options...
nicko Posted August 19, 2016 Share Posted August 19, 2016 @Patrick Carlson is the team working on making outdoor fires better? ie building on top of a burnt out fire kind of sucks atm, specially if you do it multi times. Also brands? will they disappear when dropped after x amount of time or something similar or can we place them back into a fire at least? Link to comment Share on other sites More sharing options...
elloco999 Posted August 19, 2016 Share Posted August 19, 2016 2 hours ago, nicko said: @Patrick Carlson is the team working on making outdoor fires better? ie building on top of a burnt out fire kind of sucks atm, specially if you do it multi times. Also brands? will they disappear when dropped after x amount of time or something similar or can we place them back into a fire at least? Yeah, building multiple fires in the same location (as to not litter the area around my base with burned out fires) doesn't work really well. After 10 or so fires it gets really difficult to select the burning fire after lighting it. At the very least I would like to see the burning fire to be 'on top' so it is the one my cursor 'finds' first. Better would be if burned out fires could be removed or disappeared after a while. They would get snowed under wouldn't they? A really nice addition would be to be able to create a fireplace that could be ignited again and again without building up a pile of burned out fires, much like a stove works. It would still consume the same amount of fuel of course. And yes, pleas give us a way to remove unusable objects from the game, like brands and used up sewing kits. Maybe add some trashcans or something... At the very least, if a brand burns out inside a building, please let me take it outside! Link to comment Share on other sites More sharing options...
Ohbal Posted August 19, 2016 Share Posted August 19, 2016 +1 Brands should dissappear after 24-48 hours. Since they were implemented, a few months back, I've seen tons of people sharing their concerns about them but I have yet to see the official view of the team. Is it intended that they remain in the world? Burned out fires should remain for longer, or at least until a storm is triggered. I'd implement an option to dismantle the burned out fires to fix the issue of having the basecamp swamped by them. I also think they should be re-usable as @elloco999 just said (same fuel needs) On the firemaking topic, there is an item in the roapmap that covers at least part of it: Quote NEAR TERM (1-6 Month Window) Improved firemaking (blowing mechanic; first-person presence) I'd love to see more options besides blowing mechanics. Creating stone circles or small holes to protect the fire from the heavy winds, for example. On the roadmap topic, next update looks good! Some quick thoughts: New Experience Mode: I hope this gets more in line with "customized sandbox" rather than "nightmare" mode. We already have Stalker for that, if it needs to get tuned harder, do so! The Hunted, Part 2: Looking forward to end that damn bear! (had a blast with part one) Archery Skill: Awesome Decoy Exploit Fix: It was even sillier than the torch one, so good job! Modifications to persistent Feats: Ability to turn them off maybe? Link to comment Share on other sites More sharing options...
Patrick Carlson Posted August 19, 2016 Share Posted August 19, 2016 7 hours ago, nicko said: @Patrick Carlson is the team working on making outdoor fires better? ie building on top of a burnt out fire kind of sucks atm, specially if you do it multi times. Also brands? will they disappear when dropped after x amount of time or something similar or can we place them back into a fire at least? Thanks for your question. There isn't any news to release at this time, but I can say both are topics we have been looking into. Link to comment Share on other sites More sharing options...
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