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      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
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      The Light at the end of The Long Dark -- Launch Date, WINTERMUTE, Next Sandbox Update   05/16/2017

      For the latest information on WINTERMUTE (story mode in The Long Dark), as well as details on the final sandbox update prior to our August 1 launch, check out our recent Dev Diary here: http://www.thelongdark.com/news/posts/light-at-the-end/ And while you're there, be sure to have a look at our new FAQ as well: http://www.thelongdark.com/news/posts/frequently-asked-questions/
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      The Long Dark Sandbox **May 2017 Test Branch** [OPT-IN, FORUM PASSWORD, SPOILERS]   05/19/2017

      Hello community, 

      As we did with the December 2016 Sandbox Update, we are implementing a TEST BRANCH for The Long Dark's MAY/JUNE 2017 Update, FAITHFUL CARTOGRAPHER. This reflects the fact that we have a huge diversity of players on a variety of hardware configurations, and as a small studio we just can’t test them all! 

      The idea here is to provide an early version of the next update, about a week or so before we’d like to launch it officially in the Release branch (i.e. where you are currently getting it), so that we get some extra time to find bugs, crashes, and any other issues before it goes lives for the rest of our community. 
        >>> IF YOU DO NOT OPT-IN TO THE TEST BRANCH, YOU WILL NOT GET IT. I.e. You will not get the Test Branch build "by accident". This should help keep spoilers to a minimum. Here on Official Forums the Test Branch Discussion subforum requires a password to access. The password is: test_branch
      Some details. READ THESE CAREFULLY: 

      * The Test Branch is for STEAM ONLY. It is available for Windows, Mac, and Linux. 
      * The Test Branch is full of SPOILERS. If you don’t want to see what’s in the next update, stay out of the Test Branch and all its discussions. 
      * The Test Branch is a tool for us to find issues with Work In Progress features. We’re primarily looking for feedback on bugs, crashes, and any major balancing issues. 
      * When reporting on bugs or issues, please use the appropriate TEST BRANCH sub-forums on Steam and in our Official Community. DO NOT DISCUSS TEST BRANCH FEATURES outside the Test Branch sub-forums. Those posts will be moved or deleted. 
      * When reporting on bugs or issues, please use the posted bug submission procedures. This will help the development team filter the feedback, eliminate duplicates, and in general ensure we can act on the feedback in a more timely fashion. 

      Our hope is that this new Test Branch process will allow us to ensure we can continue to put out stable Sandbox updates well into the future. 

      We’re very hopeful that the people who choose to opt-in to this Test Branch will approach this as a way to help ensure the updates are as smooth and stable as possible, and not use the Test Branch discussion as a forum to lobby for or against certain features or content. 

      As always, The Long Dark is a community-informed, not community-driven, project. We look forward to enlisting your help in identifying whatever issues we’ve missed in our own internal testing! 

      For more details, please check out the TEST BRANCH discussion forums [SPOILERS!] http://hinterlandforums.com/index.php?/forum/81-test-branch-spoilers/ (See password info above for access)

      Thank you! 

      The Hinterland Team 

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Found 736 results

  1. This post cannot be displayed because it is in a password protected forum. Enter Password
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  3. Before I start, I understand full well I am beating a dead horse. But we have never gotten official responses about the spear. I believe that spears not only should be in this game, but NEED to be in this game, spears would add a layer of balance that is not seen in the game. One example of balance is , would you rather use the maple sapling on a bow or a spear, would you rather rely on close quarters combat/ throwing, or keeping your distance? The addition of a spear would add yet another important survival decision in this lovely game. Thoughts?
  4. While playing The Hunted Part 2, I shot the bear on Mystery Lake which caused it to run into a fishing hut. It's now stuck there running in place - body inside the hut, face sticking out the back wall (see attachments). Not interested in getting it fixed, just wanted to share this as a bug. Hope it helps.
  5. Tired of spending many consecutive days shut inside the PV farmstead, I decided to move to Timberwolf Mountain. Packed my things up, waited for the (rare) clear day, and left. Just before I left, I did notice a pop-up saying I had acquired a 20% risk of cabin fever... Oh well, surely it won't affect me anymore since I'm just about to go on a major trek. Hours later, I arrive at the draft dodger's cabin and am forced to spend the night due to blizzards. That's fine, slept nearly the whole time. So I keep going, eventually reach the bunker just below the rope to TM, sleep there for a bit in order to regain my strength, and finally climb the rope and arrive at TM. After a hard trek, I arrive at the mountaineer's hut, where I can rela- YOU HAVE ACQUIRED CABIN FEVER Huh. Okay. I feel like that was quite the gruesome trip and my character is probably just tired and glad to be home, but she did indeed spend some time in the cabin and bunker, so maybe she's still feeling a bit stressed and claustrophobic. Ah well... Since I can't stay home, I decide to explore the mountain. I go up the river torwards the arch, get attacked by 2 wolves, climb some steep hills, then a blizzard strands me near the plane engine. I sleep for a couple hours behind it, but then the wind changes direction and I decide to press on, freezing to death but determined to reach shelter. Eventually I get attacked by another wolf, go down a rope, get attacked by TWO MORE WOLVES, use a stim to narrowly avoid death, and limp home in the middle of the night at 20% condition or so. Finally I reach my lovely hut, collapse on the bed and- YOU CANNOT SLEEP INDOORS FOR 5 MORE HOURS DUE TO CABIN FEVER What I'm trying to say is that the mechanic still needs some tuning. Surely, after all that, my survivor would be willing to open an exception, after all she is near death and impossibly tired from sprinting around all day. Such gamey limitations only serve to break your immersion and take you out of the game, like not being able to sleep without a bedroll, or losing 80% of your blood due to a bear mauling and not being able to sleep because you're not tired.
  6. Hello , I have this idea appeared , so the game has coffee and tea but no Hot Chocolate , Cocoa , different kinds of tea , the same coffee . more interesting would come out ).
  7. The flickering is a fair indication, but I'd like the upper-left meter to be visible while my lamp burns if at all possible.
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  9. --only for stalker and up difficulty-- Bears have the ability to break down house doors. Short and sweet.
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  11. I play on xbox one. I belive it would be helpful or cool if you can find a wounded wolf nurse him back to health. He should be able to hunt rabbits and deer and others. But not make him op. Make it were it can one shot rabbits damage the reat of animals and help send against wolves and bears maybe he should be able to 1 v1 wolves wast but bears no. Make him take realistic damage were you have to heal him over a few days of he gets hurt to bad add maybe 3 basic commands stay , attack follow. No for the guns the game is goin for a realistic pov and that me u know my guns a 303 150 grain shot would one shot all the animals but a bear unless head shot or critical. I belive y'all should add maybe a shot gun. A 12 gauge pump or semi don't matter with 2 types of rounds one being bird shot for small game and other being slug for bears. It wouldn't be that hard to add these feats maybe add some squirrels and water fowl as well. I have to say the game is amazing just bought it 4 days ago and I'm a survivalist and Hunter from alabama so I'm just trying to give y'all some pointers I think would help please pursue this cuz I want to see this awesome and a finished game maybe later add building type customization like building stuff like work benches stoves things like that or whole houses. Y'all habe something good you add these few things maybe more weapons better melee system for attacks I tell you that you would have and amazing fame throw some 4 player online coop that be awesome.
  12. Hey, i come here to propose some ideas for the game (sorry for my bad english, i'm french :p) Add rain Pemmican Can cut tree (with green indicator to know where he fall) Wolf/bear trap Reishi murshroom growing again Differents food and healing way Make fences Make spear Make glue (with birch sap) Make the eyes can adapt in the dark Blacksmithing your own axe Make harpoon (you can pull wolves to you) Add baby bear/wolf (and parents are more agressive when your near of their babies) Bear can pass through weak ice like us Add a shortcut to see behind you Backpack can broke if i's too heavy Can add a music player (very rare) in a random location Add useless phone (you can use the battery for make fire) Add alcohol
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  14. It's been a year since I suggested it so I will risk it one more time..:) The classic Lee-Enfield rifle, it's very appropriate that it be the choice in this milieu. The Lee-Enfield can only hold 10 rounds if it has a magazine. The magazine extends out of receiver just forward of the trigger. https://en.wikipedia.org/wiki/Lee%E2%80%93Enfield#/media/File:Lee-Enfield_No_4_Mk_I_(1943)_-_AM.032027.jpg You could make the magazine an item to be found in the game, with random amounts of ammunition. Such a graphic tweak would complete the rifle.
  15. suggestion

    Throughout playing the long dark, I have loved what the game has become. It is very fun, and very realistic. However, there are some additions that I think would make the game even better. For one, more bears. As of now, from what I see, there is only one species of bear, and that's the black bear from what I know. Since this game's setting is located in the Canadian Arctic, I think that at the very least, Polar bears and Grizzly bears should be added. (I don't know too terribly much about bears, but i'm going based off the region.) As well as the new bear models, each species of bear should have different behavior, and marginally different growling sounds just like they do in real life. (Meaning like how aggressive they are, depicting behavior toward the player, etc.) Each different bear should respond differently to the player trying to scare them off (yelling at them, standing your ground, etc) like they do in real life. For two, more bear countermeasures. Yes, i know they're adding more countermeasures in the final sandbox update (early may-late june from what i've read on the long dark website), and more in story mode, but i'm going off on what we have now and what we don't know (that they haven't said) as a future design plan. For one, and this ties in with the different species of bears, climbing trees. I know in real life that's a horrendous idea because most bears are great climbers, but that would be used as a last resort if they don't back off. The chance of you being killed by the bear by climbing up the tree depends on the species of the bear. (irl, black bears are great at climbing, grizzlies are not.) That's all i can think of right now. What do you all think? Leave questions/comments below, and i'll answer as soon as I can! Thanks for reading up on this, have a great day!
  16. Hello , here is the game has torches , fireworks and lanterns , but what if the game would be to add candles, I heard that the candles do a lot of animal fat if I'm not mistaken. http://www.treeland.ru/article/eko/candle/2011-04-08-4 here is a link to what you can make candles from animal fat.
  17. discussion

    While the .303 is a good rifle (and the only one in the game), there should at least be some modifications to them, yes? Like, a scope module? Bayonet? Infrared scope? Red targeting laser? I don't know. (I know this is a survival game. These are just some ideas..) What do you all think?
  18. Overall, I think the list of future updates is quite thorough and the small changes will add up to make the already immersive game more so. However, I have a few suggestions that I didn't see there for the team. First, I think finding pinecones on the ground that could be harvested into pine nuts (and tinder maybe?) which could be further refined to pine nut oil for cooking, which could be implemented in a cooking update with first person presence and not having to constantly tend to your cooking. Another item that could be useful would be broken glass found near burned out houses, which would make sense to find because the furor caused by an apocalyptic event and a house starting on fire could cause people to bust through a window. This could be used to improvise low-quality arrowheads as opposed to having to forge them, but maybe they break 2/3 of the time when used and are also rare so that the need for a forge is still there. Finally, while I do not want an update that makes food diversity a requirement for the player, seeing some in-game would be nice. A few suggestions - canned green beans or corn, black beans, hot cocoa mix, and for a cooking element, it might be good to add some spices into the game, which while slightly useless, might be used in cooking for a better sleep or something. (I would appreciate some elaboration on that idea) Maybe also general baking goods like flour, sugar, and eggs which you could use to make baked goods, but only in a pot belly stove or oven. I would appreciate if you add some thoughts to this and if a Hinterland staff would have a look, that would be nice. Thanks!
  19. When I go inside some places like the dam, I really hate that I need to have this gear with me. I would like to drop my backpack and walk without any slowness Yes, I know that if I will drop the backpack I wouldn't be able to have much food, water etc. But I will still be able to have clothes. Also, things like bars and matches could be in pockets or something. Rifle and bow will be at our back, arrows will be in the quiver. When we don't have our backpack we could have something like 5kg limit ( except clothes ). What do you think about it? Also, I would like a special backpack model ( cos our backpack is for traveling, not for school and we should have a special model also for recognition.
  20. Hey everyone! I've recently been watching some youtube TLD videos as this came to my mind. 1. Wasn't it cool if we could use a clean night sky for navigation? We don't have a compass due to the magnetic anomaly, but stars navigation will do the deal! Not everyone know maps by heart, so the feature would be of help for newer players. Just need to add several easily recognizeable constellations and stars. Then maybe some more artistic colors for stars would work too. 2. Then I thought that running could slightly affect our temperature condition to a small constant regeneration value (like 1/3 to 2/3 of a bar when running I would say). 3. Finally, I'm always laughing how the survivor rattle with his bones and stuff and the wildlife doesn't even notice. Probably some stealth bonus might be interesting for carrying less weight: less than 1/3 of maximum is the most stealthy, then from 1/3 to 2/3 is good stealth, from 2/3 to 1 is worse, and everything that is over 1 is very noisy. I just feel like I have not enough reasons to leave more stuff against taking everything with me. Then again, this will make fatigue indirectly affect stealth too. 4. In the other thread I was saying a idea about fire mechnics, my number 4 is about it. Will split it into three. 4.1 The tinder might have a different types and could affect the success rate and required time to make a fire (which adds up with type of the wood, skills and fire source). For instance birch barks may give the best bonus which will make them useful (could also act as an accelerator to an extent, 20-30% faster fire for instance). Even when at some skill level you may make fire without tinder, it could have a low chance of making a fire that way. Maybe the wind strength could also affect the chance of making a fire, so that even at the highest level there is stil a reason to keep a couple of birch barks with you. 4.2 I also suggest birch barks could be used as a normal wood to add temperature to the fire: plus 1 minute and plus 3 degrees will make them good consiering their light weight. 4.3. Wood quality (wetness). A newly aquired wood might have a little negative impact on the chance to start a fire and b slightly heavier. The wood could be dried indoors to increase it's quality, decrease weight, and add a bonus (time and success chance) for starting a fire. Ultimately the wood quality, tinder type, skills, weather conditions, type of the fire-raiser affect the chance and time to start a new fire. Not sure, but maybe it's interesting to experiment with adding the fatigue to the formula. 5. Bed comfort for better condition regeneration. So the idea is that some beds could have better comfort value than the others. It will modify the amount of condition regenerated while you sleep. Basic bedroll should probably have the worst value.
  21. suggestion

    I think a revolver would be a pretty nice addition for when you don't want to lug a hunting rifle around and are completely worthless when it comes to a bow you should be able to find it in the same places as you find the rifle in rural buildings it shouldn't be too overpowered maybe kill a wolf with a head shot or a deer but It wont cause a bear to bleed out because the pelt is too thick anyway tell me what you think
  22. Is possible to maybe create a toggle to allow for placing my character in a picture? Or a 3rd person floating view camera shot? I think It would be kinda cool to get a shot of my character as they are engaging in some activity. Like as I am hunkered down on my sleeping bag next to a fire and reading a skill book, snow coming down around me.
  23. I don't know if it's already been discussed before, but i' d like the introduction of binoculars. It could easily replace magnifyng lens as source of fire, and I think that a reasonable sight enanchement could be around 150 - 200% (to not make them too OP).
  24. So, I don't know about everybody else, but for me, this Nomad Challenge is sooooooooooooooooooooooooooooo hard. Now, keep in mind, this level of difficulty is not due to the "challenge" presented, but rather the challenge within the challenge, which is: Boredom! Seriously, guys, I think you should reduce the time required to be inside of the specific building down from 3 Days to 1 Day (or less). It is soooooooooooo easy to do on Voyager difficulty that I'm getting very bored from it. I'm receiving absolutely no challenging aspects of this so-called "challenge". In fact, I'll be able to complete 2 more Achievements (Silent Hunter and Happy Harvester), while, simultaneously, completing this Nomad "Challenge". Am I the only one who thinks that the number of days inside of the buildings should be reduced!?
  25. I love finding beef jerky and tins of sardines when I am looting 'cause it seems like they have a good calorie to weight ratio. 300 cal for .10 kilo or 100 grams as compared to fresh venison, wolf and bear, at roughly 800 cal per kilo, I'm no math professor, but I think that's close to 3.5 times more caloric density from the jerky as it is from fresh meat and fish. I'd like to see a crafting / cooking option that would allow for the creation of a smoke house where both freshly caught fish and game could be smoked into jerky. Most of the items are already in place and I propose utilizing the ice fishing huts with doors as "smoker shacks." So the player would string line on the inside of the shack from which to hang the fish and meat to be dried. The player would have to use a pan, maybe use one of those pans that can be harvested for scrap metal. Don't know how hard that would be to turn into an item that could be picked up and taken, but in this case the pan is used to hold the mixture of birch bark and rose hips, maybe even a mushroom or two, that produces the smoke when placed on top of the potbelly stove. The player then loads stove, builds a long time fire then exits the hut and closed the door. The smoking process might take a couple of days... this might make it interesting if the player has to service the fire on a regular basis over the course of 2-3 days. Obviously, you can't stay in the shack when your smoking, so you either camp outside or else shelter nearby, maybe in a cabin, maybe not? Might not be so easy to keep a fire going continuously for 72 hours, so lots of prep time would have to done, but it would be nice to be able to turn 30 to 40 kilos of bear meat into 10 kilos while keeping the caloric density.