• Announcements

    • admin

      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
    • admin
    • admin
    • admin

Search the Community

Showing results for tags 'question'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


    • Alpha - New Updates & Changelists
    • Alpha - How To Play Questions
    • Alpha Playtest Feedback
    • Alpha Wish List
    • Alpha Bug Reports & Tech Issues
    • Alpha General Discussion
    • News & Updates
    • Press Releases, Interviews, Reviews
    • Crowd Funding Information
    • Introduce Yourself
    • Fan Creations! Art, Fiction, Music, Etc.
    • Gameplay Videos & Streams
    • Survival & Outdoor Activities
    • General Discussions & Misc Topics


  • Community Calendar

Found 198 results

  1. Hi folks, Apologies if this has been answered elsewhere, please kindly provide me a link if it has. I have seen modding support mentioned for the game roadmap in the "medium term" projects. I definitely have some mod ideas and would like to contribute to the modding community of this game long term - starting with implementing this idea. I can even start working on a mod now, but it will all be futile if there will never be modding support for the game. There doesn't seem to be a definite answer from the developers on whether there will eventually be modding support, it's all been a 'maybe' so far from what I understand. I'm hoping I can get a more definite answer here, will modding support be added in the future? If so, any indication of how far down the line that may be? Cheers
  2. question

    So, how do people fill their down time in The Long Dark. For instance, there is still about 8 hours of daylight left, I have plenty of food, plenty of firewood, my clothes are in good shape, no more research books left.... I would love to do something more productive than just pass the time, but I'm not sure what. What do you do?
  3. For long term survival I'm under the impression that maintaining "civilized" clothing is bad: using pieces of cloth is better used for bandages rather than for clothing which will eventually wear out. Thoughts?
  4. Been a while since I played, so I was just curious if the various bunkers and prepper caches still randomly appear in both Mystery Lake and Pleasant Valley? Besides the obvious bunker between the Pleasant Valley/TimberWolf Mountain transition? I came across on older video on Youtube, that showed a Weapons Bunker in Pleasant Valley. I wasn't aware that one had ever existed, so is it still in game now? There was mention of one of the prepper cache sites being covered up with some of the new rocky mountain terrain enhancements but wasn't able to ascertain which bunker or map... haven't gone looking for it just yet either, been too busy lately falling thru the ice in Forelorn Muskeg, lol. Sure did like finding that bunker in Mystery Lake, now looking forward to finding similar bunker in Pleasant Valley if it is still available in game? Anybody know have any details, let me know, it sure changes the way a game starts when you start with a rifle and 20 rounds... Thanks for reading!
  5. My 9 year old daughter likes to watch me play TLD. She likes to name the survivors and cheer them on before their inevitable demise (I never said I was any good. We're well on the way to working our way through the alphabet in names ... ). And while TLD is dark, it's a 'pit your wits against nature' kind of dark that's no worse than a traditional fairy story. The addition of other human NPCs in the Sandbox and in Story mode is likely to change the atmosphere considerably. That trailer was rather graphic! So are we going to have the option to keep the world lonely, as is? Having a co-pilot is fun and she's much better at spotting loot based on fleeting glimpses than I am ...
  6. Obvious question but i don't know if it's been brought up. Is there any chance that this Mona Lisa of a game will have a future option of coop with friends or random people? Honestly this game would be the most perfect coop survival game ever, it's just vs nature not zombies or mutants. Don't get me wrong i still think this game is too damn perfect anyways 11/10
  7. Been tromping around Forelorn Muskeg and sticking to the safe pathways through the marshy area means more switchbacks and directions changes than a crowded attraction at Disneyland on their busiest day... That being said, I just decided to start crossing where it seemed safe and weak ice be damned! I decided I was just going to continue to walk forward to see if i could make it across those expanses. Not such a good idea, but not nearly as bad as you would expect. you don't get far from the shore when the "weak ice" warning pops up and one to two more steps you're in the water. I decided to try my luck on a fairly short stretch of questionable ice. Each time the weak ice warning popped up i continued forward, when you do fall through the screen goes black and you hear that gurgling sound, I fully expected to be completely immersed when the screen resets and you're back on "solid" ice. I was hoping to be reset on the other side of the hole in the ice i had just created by falling through but no such luck. So I tried it no less than 3 times to make sure, but no go. Having falling through 3 times now, I was wet, cold and my clothes were freezing solid... I started back tracking to the tracks with the derailed cars and as I made my way across and now desperately needing warmth and dry clothing, i was surprised to see that only my boots, socks and pants had been affected. I kinda took that to mean that the water was shallow, so more of a nuisance rather than a deadly killer. Fortunately the railcar with the fire barrel were nearby and I was able to get there, dry out those wet clothes and avoid any further complications like frost bite, while I warmed myself up quite nicely over the next 18 hours.
  8. I just came across TLD on the XBox store and played the Trial absolutely loving it. I wanted to try it out after some trial and error, I realized how much fun it was going to be. That said, I wanted to ask if buying the game preview means I'll own the game when it is fully developed and published. I had fun but if I'm going to buy the game, I would rather not pay extra just to play an incomplete version early on. Does anyone have the answer for this? Thanks!
  9. Should there be modding in the game? It's a question that comes up a lot especially when it concerns difficulty levels, animal behaviour and weather. However, @Raphael van Lierop has said in the forums that he's not in favour of modding since it would change the game to the point where it isn't The Long Dark any longer. I was wondering what the community's opinion was and whether there was a middle ground. Personally, I'd love to be able to add custom items (e.g. scoped rifle, ice fishing auger) and my own maps which, realistically, I would never have time to build! However, I'm also of the opinion that as far as the overall game and atmosphere is concerned the developers have a really solid handle on what makes The Long Dark great and I have no interest in messing with it. So, community input is good... but only to a certain extent! What are your thoughts?
  10. tl;dr Bearksin bedroll seems to be destroyed first during every wolf attack, and the *bleeping* wolves attack from further away. So, started playing recently <200 hrs. I'm up to day 50ish in Stalker and having a merry romp. Found the magic trick for hunting bears (not cheating, just placement) and decided to make my first Stalker mode bearskin bedroll. Went to Forlorn Muskeg to start crafting my arrowheads and first backup knife and hatchet. Killed the bear out by the Poacher's Camp with the bow. Harvested him and had a nice lunch of Cooking Level 3 bear (yeah, but the parasite chance drops after a couple days). Too much fog to take the marsh path to the forge, so I stick to the rails. Get to the end and have to navigate up and around the edge to avoid going for a swim. Get attacked three times on the way. Every time, the bedroll pops saying ruined after the attack. No, I didn't have any meat or guts on me. I really love FM, but c'mon...three attacks and all three "damage" my bedroll? It was ruined after the first attack. That's either spectacularly bad RNG rolls, or that's the other negative of the bearskin bedroll. The first being weight, of course. Quick question, why does the bedroll weigh significantly less than the coat?
  11. So, pretty self explanatory title. Similar to the audio cues for many things; e.g., shiver noise at 50% warmth, angry crows for the bear, etc... Do the wolves howling indicate a change of hunting grounds, so to speak. If true, this could be a big boost in Interloper @ Coastal Highway.
  12. GELtaz has gone from zero to almost 5000 subscribers in just two years largely because of the fans supporting his Long Dark game play videos. He needs just 28 more subscribers to reach this magic goal of 5k subs. This is a poll to determine how many people subscribe to GELtaz. It's also a little bit of fun and games.
  13. So in my attempts to counter cabin fever I decided to build the snow shelter. When built, it has this purple light glow from it. very bright, and it hurts my eyes during the night time in game or in real life. Hinterland your game is amazing but I'd like this to possibly be fixed. Can't really survive if my eyes are burning at night. Thank you. I would add a picture but im posting this on a PC. Not my xbox
  14. Thought of this last night while playing.... What's going to happen to the fishing huts if the sandbox ever has a season change feature implemented?
  15. I am curious about snow shelters; why aren't they used more often by players (or vice versa)? Do you use them often yourself? What are the good points and bad points of snow shelters? What should be changed about snow shelters? Should we have more types of snow shelters such as simple trench style, quinzhee, snow tent, full on igloo? Counter-point: are more types of snow shelters overkill and unnecessary and why? What situations would you think a snow shelter would be handy for? What do you think about how long it takes to build a quick snow shelter? Would you be ok with expending more time to construct a nicer snow shelter that might be warmer for instance? Think about if you could construct your skookum shelter in stages. Under what circumstances will a bear rip into a snow shelter? Has it happened to you? Do wolves get into your snow shelter too? In the interests of saving space, I prefer not to see posts with extensive quotes; just quickly refer to the questions OR delete the quote before hitting Submit. Or just go free form with whatever strikes you as interesting. I've added a poll place holder that I will modify later (hopefully) with the most interesting questions and the range of proposals made.
  16. If making arrows gives archery a boost, shout making line, hooks and tackle do the same? Perhaps not each in and of themselves or fishing would be too easy to level up, but, if you make the line it takes time to cure the gut, then you have to make or find hooks, then you have to make tackle. So, in that way it is somewhat similar to finding the feathers, curing the sapling, processing the cured sapling into arrows, finding the arrowhead or forging them, and crafting the arrow. Albeit it takes longer so if that is 1 point, then perhaps the tackle is 1/2 point? however, it is a similar process in game and I think, perhaps, it should offer a similar reward towards your proficiency especially since one can imaging that after making arrow upon arrow you would become better at it (make them better, faster, stronger, more accurate, etc.) and you would do the same with tackle, (higher likelihood of a catch staying caught and not slipping off, sharper/batter hooks, stronger line, less breaks etc.) Just my $.02
  17. In the journal stats the frostbite entry for the current game is correct, but there is a huge statistic for the all time column. All the other stats look right except this one.
  18. I don't think we have a poll relating to the various transportation alternatives so I wanted to address that. The wishlist alludes to transportation in general with a couple of examples. The Bactrian Camel:
  19. question

  20. Every experience of starting Interloper in Desolation Point seems particularly doomed to failure. I've narrowed my problems with it down to one issue. Calories. Even if I succumb to cold or thirst, the issue is always calories in the end. I need them because I can't really afford to create a lot of fires to heat me, if I even manage to find matches at all. Beds are the immediate way to heat myself. To get the obvious out of the way, I grab every mushroom, roseberry and make sure to only consume them before I sleep. The problem of calories is a chain of events that involve moving through the same maps too many times. The only way to create a stable source of calories is to hunt and I can't hunt without forging iron tools, knives to make snares and arrowheads to hunt game. For that to work I need the hammer and the hammer is never found on that map. The first step is light. I can't run straight out of Desolation Point and preserve any loose calories on it because all exits are caves that are impossible to navigate without light. So before I leave the place, I need to find at the very least one light source (there usually is another one in the mine, but I need light to find it). In searching for that light I have to stay inside Desolation Point and use a good deal if not most of its free calories. By the time I have found one, I will have stayed on the map far longer than I intended to and I will have gone through most available free calories in attempts to warm up in beds. The second step is condition. At this point, having used up most free calories in my vicinity, I tend to leave the map at 25% condition or less which, dwindles down to 15% or less as I cross the connecting map to coastal highway. At the start of Coastal Highway it's a long walk to the coastal townsite. The first house on one of the islands is closer, but provides fewer opportunities to find more free calories. The last five percent condition run out before I manage to reach either destination. The third step is backtracking. If I am lucky and manage to find the hammer in the gas station at Coastal Townsite, I can head straight back to Desolation Point. There are some more free calories around here, so I also have the option of moving onward to Mystery Lake or Pleasant Valley to look further if I can't find the hammer right away. Either way, eventually I have to backtrack through the now free-calorie depleted maps, still without being able to generate calories myself. I die. A lot. The fourth step is extra time. On one occasion I found the hacksaw early on, which helped me through step three a bit easier by scrounging just a few kilograms of deer meat from corpses. I managed to make it back to the Riken and forged all I needed. At the end of it I was still stuck in Desolation Point with no free calories left and no bow. I couldn't make traps because the intestines needed time to cure and I would have still needed time to actually catch anything. I still died the next day all while being extremely lucky to have found the hacksaw at all. The fifth step would have been getting out of these calorie depleted maps a THIRD time, but I never managed to get that far. I already do not see how I could have made it beyond the third step without the hacksaw, there just aren't enough free calories to cross in and out of the same areas. If I could somehow make more calories (without resorting to potatoes and rocket fuel), I'd have a better chance at getting through these five steps and maybe reach Trapper's Cabin. I have at this point played maybe 40 Interloper 'matches' and paid close attention to guides people have written and recorded for it. It hasn't proven enough yet and I am starting to wonder if it ever will. This is is feedback, but I would appreciate advice on how to get through these steps better.
  21. Hey Folks, Ever since I tried and bought TLD I have only played on interloper mode. I have read the guide and im currently on my 118th attempt. (sucker for punishment) Problem is I dont seem to be getting anywhere despite gaining knowledge about the maps ect? First off let me list what I do...and lets say im starting in PV and my starting location is the waterfall close to three strikes. 1, Ill head to PV Farmstead and grab the supplies and the most important 12 matches. Along the way ill pick up all sticks/shrooms and rose. 2, My next stop is PV Outbuildings, Ill grab whats available and light up a fire to get myself warmed up while making some water and getting some hot food in my belly. 3, The next stage of my trip takes me to Rural Crossroads, Ill get myself warmed, rested, watered and fed before heading off to Cinder Hills heading for CH. Now everything is going great at this point and ill hit CH with fuel for fire, some food and water. But here is were it all goes tits up. When I get to CH ill be stuck, frostbite sets in and food is low. Along the way ill either find a hammer to smash open the ice fishing holes but no mats to fish or ill find cured gut and hook but no tool to open the holes. I harvest a carcass but as you know it takes 5 days to cure. I cant seem to find a way out of this scenario. Same goes for other start points, Ill find Tool but no supplies or supplies and no tool. What am I missing lol
  22. So, I'm on the Nomad Challenge and trying to beat the challenge (not hard, just long) and get some achievements along the way. Somehow, I got Pacifist Achievement, but this doesn't make any sense considering that I killed at least 5 wolves along the way via attacks. When you fight back, you kill them, and I even harvested the bodies, so I'm not sure what's going on here. P.S. I wasn't sure if this was a bug report or if this was intended, so I placed it here.
  23. When playing for long time, is it better to save the best quality tool and use up and discard the lower quality ones and just maintain the good one, keep them all in good shape, or forge crude versions? Hatchets, knives, guns, saws and can openers, but I'm not sure what the best strategy for long term use of these items. With clothing, do you break down extra clothes into cloth for long term storage or do you keep a spare set stashed somewhere just in case? For those who've played a really long time, could you share with us what your core survival gear is? And something I've just been wondering, can you start a fire with a flare? I've tried with an already lit flare and it didn't seem to be an option.
  24. What new things can the player say to increase the playing experience? What situations can use new vocalizations?