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      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
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      The Light at the end of The Long Dark -- Launch Date, WINTERMUTE, Next Sandbox Update   05/16/2017

      For the latest information on WINTERMUTE (story mode in The Long Dark), as well as details on the final sandbox update prior to our August 1 launch, check out our recent Dev Diary here: http://www.thelongdark.com/news/posts/light-at-the-end/ And while you're there, be sure to have a look at our new FAQ as well: http://www.thelongdark.com/news/posts/frequently-asked-questions/
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      The Long Dark Sandbox **May 2017 Test Branch** [OPT-IN, FORUM PASSWORD, SPOILERS]   05/19/2017

      Hello community, 

      As we did with the December 2016 Sandbox Update, we are implementing a TEST BRANCH for The Long Dark's MAY/JUNE 2017 Update, FAITHFUL CARTOGRAPHER. This reflects the fact that we have a huge diversity of players on a variety of hardware configurations, and as a small studio we just can’t test them all! 

      The idea here is to provide an early version of the next update, about a week or so before we’d like to launch it officially in the Release branch (i.e. where you are currently getting it), so that we get some extra time to find bugs, crashes, and any other issues before it goes lives for the rest of our community. 
        >>> IF YOU DO NOT OPT-IN TO THE TEST BRANCH, YOU WILL NOT GET IT. I.e. You will not get the Test Branch build "by accident". This should help keep spoilers to a minimum. Here on Official Forums the Test Branch Discussion subforum requires a password to access. The password is: test_branch
      Some details. READ THESE CAREFULLY: 

      * The Test Branch is for STEAM ONLY. It is available for Windows, Mac, and Linux. 
      * The Test Branch is full of SPOILERS. If you don’t want to see what’s in the next update, stay out of the Test Branch and all its discussions. 
      * The Test Branch is a tool for us to find issues with Work In Progress features. We’re primarily looking for feedback on bugs, crashes, and any major balancing issues. 
      * When reporting on bugs or issues, please use the appropriate TEST BRANCH sub-forums on Steam and in our Official Community. DO NOT DISCUSS TEST BRANCH FEATURES outside the Test Branch sub-forums. Those posts will be moved or deleted. 
      * When reporting on bugs or issues, please use the posted bug submission procedures. This will help the development team filter the feedback, eliminate duplicates, and in general ensure we can act on the feedback in a more timely fashion. 

      Our hope is that this new Test Branch process will allow us to ensure we can continue to put out stable Sandbox updates well into the future. 

      We’re very hopeful that the people who choose to opt-in to this Test Branch will approach this as a way to help ensure the updates are as smooth and stable as possible, and not use the Test Branch discussion as a forum to lobby for or against certain features or content. 

      As always, The Long Dark is a community-informed, not community-driven, project. We look forward to enlisting your help in identifying whatever issues we’ve missed in our own internal testing! 

      For more details, please check out the TEST BRANCH discussion forums [SPOILERS!] http://hinterlandforums.com/index.php?/forum/81-test-branch-spoilers/ (See password info above for access)

      Thank you! 

      The Hinterland Team 

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Found 416 results

  1. So here's an interesting one just for fun - where do yall call home in this game? For me, it's the trappers cabin in ML. for one reason - it's my dream home in real life. tiny cabin in the woods, isolated, plenty of wildlife for huntin, nearby ideal fishing spot, beautiful view on beautiful land. I feel SO at home there So what about you guys? there's too many debates about story mode these days, let's have a good just for fun discussion for old times sake
  2. This post cannot be displayed because it is in a password protected forum. Enter Password
  3. I noticed upon loading my game after 6(?) months of not playing that a LOT of the climbing ropes are missing on Timberwolf Mountain. I know because I specifically relocated some to make a more direct route to the summit that would allow to go up and down in one day and avoid a lot of the wildlife. Were the ropes removed in a patch or something?
  4. This post cannot be displayed because it is in a password protected forum. Enter Password
  5. In case someone does NOT know what the term "Easter Eggs" means here: In a video game, Easter Eggs are little hidden things the player can discover that make reference to things, events or people outside of the actual game. Secret messages from the developers, in other words. Personally, I am all for Easter Eggs. In every game. We are all human, which is a thing that occasionally deeply moves me just out of itself. Developers make a game, and they want that game to be perfect, or at least as good as possible, so the game somehow should be at the center of attention of, well, the game. This is especially true for a game that intends to tell a meaningful story and is meant to immerse the player. But... I just love to occasionally find Easter Eggs. In any game. Immersive games should not overdo it, as Easter Eggs can also distract. But a well-made Easter Egg... there is nothing better. It allows me to connect with the game and the people behind it on a deeper level. Some games I remember mainly because of a well-made Easter Egg. Also, finding that rare and really well-made Easter Egg is extremely rewarding. Thinking carefully, TLD already has a little Easter Egg - the "KG" on one of the wooden crosses outside of the Trapper's Homestead. A personal message from the developers, to whoever. It's moving. We are all human, in the end. So what do you folks think about Easter Eggs in general and about the possibility of having Easter Eggs in TLD? I would also be interested which Easter Eggs in past games you liked above all, and why.
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  7. A few of my friends dabble and I'm considering it. Was wondering if any of you do and your opinion.
  8. This post cannot be displayed because it is in a password protected forum. Enter Password
  9. I play on xbox one. I belive it would be helpful or cool if you can find a wounded wolf nurse him back to health. He should be able to hunt rabbits and deer and others. But not make him op. Make it were it can one shot rabbits damage the reat of animals and help send against wolves and bears maybe he should be able to 1 v1 wolves wast but bears no. Make him take realistic damage were you have to heal him over a few days of he gets hurt to bad add maybe 3 basic commands stay , attack follow. No for the guns the game is goin for a realistic pov and that me u know my guns a 303 150 grain shot would one shot all the animals but a bear unless head shot or critical. I belive y'all should add maybe a shot gun. A 12 gauge pump or semi don't matter with 2 types of rounds one being bird shot for small game and other being slug for bears. It wouldn't be that hard to add these feats maybe add some squirrels and water fowl as well. I have to say the game is amazing just bought it 4 days ago and I'm a survivalist and Hunter from alabama so I'm just trying to give y'all some pointers I think would help please pursue this cuz I want to see this awesome and a finished game maybe later add building type customization like building stuff like work benches stoves things like that or whole houses. Y'all habe something good you add these few things maybe more weapons better melee system for attacks I tell you that you would have and amazing fame throw some 4 player online coop that be awesome.
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  11. Hello fellow survivors, I'm returning from a hiatus and have never used emergency stims. Please tell me if these are useful for rope climbing or not, and the *negative* consequences of use. I am preparing to return to Timberwolf Mountain to look for the "lost book of 25 hours research" and only can allow for another 1/5 kilogram of equipment and need to know if those stims will make my trip SUBSTANTIALLY easier...or not. I am resuming my hiatus from an 'alive 313 days' place so ...I don't want to screw up. Thanks for any who can give solid, honest guidance!
  12. If you have found 2000 calories worth of food but it is all rotten, would you take it back to your camp and eat it under the following circumstances? Your shelter has a two week supply of water. You have enough frozen meat outside to last two weeks. Finally, can food poisoning kill you? Last year (prior implementation of cabin fever) I got food poisoning a few times but I always just stayed in bed drinking water until it passed.
  13. This post cannot be displayed because it is in a password protected forum. Enter Password
  14. @cekivi Good morning from Yokosuka You said: "Fallout 3 was good... but New Vegas was way better. Lots of real world locations and the locations in the game felt more lived in (e.g. farms to support New Vegas casinos)." I think NV was *very* hit & miss. They did some things soooooo much better than FO3 (hardcore mode's "needs & wellness," reputation system, disguise system, animal variety) but I could just not like the storyline and the Wild West atmosphere. I came into it sincerely *wanting* to love it but ...in a nutshell, after the 2nd playthru I uninstalled it, never to return. Now after playing FNV and recognizing the strong points listed above, I found the mods that add all those into FO3 and, once added, made it a far better experience. I have to say, FO3's *atmosphere* is what I found I like the most. Because gameplay wise (especially because of Hardcore Mode) NV blows FO3 out of the water. But adding a mod to put Hardcore Mode in FO3, I found the experience much more intriguing and addicting. I realize "different folks, different preferences" but since I think you're also a fan of the series, thought it'd be interesting to talk about
  15. discussion

    While the .303 is a good rifle (and the only one in the game), there should at least be some modifications to them, yes? Like, a scope module? Bayonet? Infrared scope? Red targeting laser? I don't know. (I know this is a survival game. These are just some ideas..) What do you all think?
  16. Okay, guys, I tagged it as a discussion cos I want to talk about those things ( should be added after 1.0 ) The First one, I mean: Unlocking system I mean everything. By experience mode, to regions! Some maybe wouldn't like it, I know, but here's why I'd like it: I. Like. Unlocking. Things. Your first run will be at random experience mode, random region. Only you'll be able is the sex and name of the run. Why? Cos I think we shouldn't be able to know where we are abandoned and how wildlife is feeling today when we are in this situation at the first time. Here's the unlocking system for certain things: Regions simply, by finding them and walking there for at least 3 days, having explored 15% terrain of the specific region ( + at least 5 locations ). Experience modes: Here we go silly a bit. I wasn't able to invent something more creative: Pilgrim: 10 survived without wildlife attack from both sides ( single game ) Voyageur: Find 15 corpses with crows at the sky and kill 5 wolves ( single game ) Stalker: Survive 10 wolf attacks and kill a bear ( single game ) Interloper ( kill at least one of every animal, survive wolf and a bear attack, survive 25 days and craft at least once animal clothing ( or bedroll) ) ( single game ) Of course, if you started a game in for example Mystery Lake on Voyageur you'll have those things unlocked. You wouldn't be able to delete that save, you will need to die, but remember, you wouldn't get another chance to have this epic feeling again. Second one: Unnamed Survivor Whoa, what? What does it even mean?! Don't worry pals. I want to say that after story mode release we shouldn't be able to make our own story of Will and Astrid. They have their own story. Someone made a post about character customization ( ya know, paper dolls and hands ). After choosing the sex, we had to make some customization for our character. Customization: -body composition ( you wouldn't be able to make character fat, just skinny, "normal" and some roundness ) -Skin color ( just for persons who don't like being white when they're black or something ) -Face, glasses, nose, eyes, mouth etc. -Hairs ( beards, hairs, eyebrows, and something for really manly guys: hairs on the cage! ) -Underwear color ( yes, cos of your lucky color ) -Name ( you'll spend 5 hours with this ) -Age ( not so important, just the face details ) -Right handed or Left handed ( I'm left handed and I feel so bad without having the option to use my left one, maybe just as a mirror ) -No voice for sandbox survivors ( oh come on we don't need this after making "us". Of course, we can just turn it off, but I think that this should be turned off automatically at Survivor Mode. I thought we could play as Will and Astrid after making a full story for each character. The third one, the last frontier, the ahh... whatever Ability to shift the furniture, even outside, maybe some barricades. It will take some time, but hey! Amazing feelings! Now, let's start a discussion: Someone: Hey man, your post sucks. Me: Thanks for reading. Tell me why this post is great and the author is handsome/ why post sucks and why I'm handsome? ( here's where you start talking ) . . . . . . . . . . . . . . . . . . . . . . . . . What do you think you'll find here?
  17. I've noticed that things have gotten heated, so I want to discuss everything that you guys like/dislike about this decision, the reason I'm posting it here is because I don't want any mud slinging, I just want to discuss. Thoughts?
  18. So, I don't know about everybody else, but for me, this Nomad Challenge is sooooooooooooooooooooooooooooo hard. Now, keep in mind, this level of difficulty is not due to the "challenge" presented, but rather the challenge within the challenge, which is: Boredom! Seriously, guys, I think you should reduce the time required to be inside of the specific building down from 3 Days to 1 Day (or less). It is soooooooooooo easy to do on Voyager difficulty that I'm getting very bored from it. I'm receiving absolutely no challenging aspects of this so-called "challenge". In fact, I'll be able to complete 2 more Achievements (Silent Hunter and Happy Harvester), while, simultaneously, completing this Nomad "Challenge". Am I the only one who thinks that the number of days inside of the buildings should be reduced!?
  19. I love finding beef jerky and tins of sardines when I am looting 'cause it seems like they have a good calorie to weight ratio. 300 cal for .10 kilo or 100 grams as compared to fresh venison, wolf and bear, at roughly 800 cal per kilo, I'm no math professor, but I think that's close to 3.5 times more caloric density from the jerky as it is from fresh meat and fish. I'd like to see a crafting / cooking option that would allow for the creation of a smoke house where both freshly caught fish and game could be smoked into jerky. Most of the items are already in place and I propose utilizing the ice fishing huts with doors as "smoker shacks." So the player would string line on the inside of the shack from which to hang the fish and meat to be dried. The player would have to use a pan, maybe use one of those pans that can be harvested for scrap metal. Don't know how hard that would be to turn into an item that could be picked up and taken, but in this case the pan is used to hold the mixture of birch bark and rose hips, maybe even a mushroom or two, that produces the smoke when placed on top of the potbelly stove. The player then loads stove, builds a long time fire then exits the hut and closed the door. The smoking process might take a couple of days... this might make it interesting if the player has to service the fire on a regular basis over the course of 2-3 days. Obviously, you can't stay in the shack when your smoking, so you either camp outside or else shelter nearby, maybe in a cabin, maybe not? Might not be so easy to keep a fire going continuously for 72 hours, so lots of prep time would have to done, but it would be nice to be able to turn 30 to 40 kilos of bear meat into 10 kilos while keeping the caloric density.
  20. question

    So, how do people fill their down time in The Long Dark. For instance, there is still about 8 hours of daylight left, I have plenty of food, plenty of firewood, my clothes are in good shape, no more research books left.... I would love to do something more productive than just pass the time, but I'm not sure what. What do you do?
  21. Evening All, This post is just a simple FAQ for the forums for our new members. The same questions keep getting asked so why not start and FAQ? The problem is, the only question I remember with any frequency is how to do spoiler tags so feel free to add the tips, tricks, and shortcuts that help you post For Spoiler Tags: Write the following using square brackets [] as opposed to regular brackets (): (spoiler) The stuff you don't want to spoil (/spoiler) Like so:
  22. I think we should be able to pick up branches to either split them up inside your base/home where it's warm or if you don't have a knife or ax it could be used as some kind of weapon that's better than nothing at all. Avalanches could be a thing near edges with a lot of snow and I do not mean huge avalanches but small with lumps of snow that can hurt you if you get one on you, kinda like when snow falls off your roof in the spring or late winter. Long sticks/long sticks with long cloth strips on them: these would be placeable objects you could place along roads or paths where it's really hard to see the road/path when in a blizzard so if you get caught in a blizzard you could just follow the sticks if you have any placed along the path. (maybe) These could have a 5%? chance of falling after a blizzard so you have to maintain the paths where you have these sticks. When you get jumped by a let's say a wolf when the struggle is over why do we stab the wolf in its body so it has to suffer, why don't we stab it in the neck so it dies quickly and so we don't get jumped by it again. This might be too op because if that would be implemented everyone would just take off all clothes and let the wolf attack you so I think that the hp system needs a change. The Hp change Give us more hp and change so that wounds are not fixed just by applying a bandage and eating some painkillers but wounds to becomes one of the long term problems like all other problems in TLD. So let's say you got bitten quite badly in your right arm by a wolf before you stabbed it in it's neck so the first thing you do is ofc clean it and apply bandage but the bleeding has to stop so depending on the grade of the wound you might have to change bandage several times to avoid infections. So the bleeding has stoped and you have changed your bandage one time so far and this is where the healing part starts. You might not be able to do thing as good now because your "main" arm is badly hurt so things takes longer time to do and has a greater chance of failure and if you use your arm a lot while its healing the healing will slow down. So it's time to sleep and sleep is the best thing you can do for your wounded arm and for any other wound you have because it's during sleep the body repairs itself but to get the most out of your sleep you have to be full(food) you have to drink so you are full in water and that's when you will heal the most and healing can take several days up to two weeks compared to max 2 days of right now to get from 10% to 100%(from almost dead to freaking super man in 2 days). This text is not perfect but I hope you get the ideas here and please come with your own suggestions on how to improve these or if they should be added at all.
  23. Sorry If this is the wrong place for that but I have no Idea what kind of topic this is! I found 2 apps in the App Store (apple) they show screenshots of "The long dark" and even use your description! To be sure I buyed one of them and this game was the biggest crap I've ever seen and definitely not the long dark! I got my money back from apple I am going to put the links to the apps below! THE LONG DARK - SURVIVAL EVOLVED by Ferkan Kellter https://appsto.re/us/-Ddpjb.i sorry I was only able to find one of the apps! But there are definitely 2 of them!
  24. As I read more and more of this forum, I sense an interesting divide among the most passionate fans of The Long Dark. While late-game sustainability seems to be a hot topic in many threads, I haven’t come across one active thread dedicated to the issue. Some fans want future updates to the game to allow for more sustainability in the late game. Such as the ability to craft whetstones, ability to cure meat, ability to craft clothes for all parts of the body, renewable source of fire-starting (bow-drill), etc. Others in the game feel that adding these aspects would wreck the fragile vulnerability that is the main theme of The Long Dark. While this argument may not be able to escape the fundamental disagreement of what The Long Dark should be, I wanted to start a thread where passionate fans can intelligently and civilly argue and counter-argue their rationale for what the final version of The Long Dark should look like regarding sustainability. Ideally, I would love to hear from Hinterland specifically giving the developers’ perspective on this issue as well.
  25. Folks... the counter is driving me nuts. Help me pass the time. Anything is welcome. Vote. Speculate. Watch the timer and come back here to tell me it has slowed down or accelerated. Conspiracy theories. Comfort. Please... hhhhhhhhhhhh... I also want to make an announcement. When the timer runs out, I will also release a post about my relationship with this game. How I bought into a great journey for just 20 €. And where it has taken me. (EDIT: Work is piling up on my desk on the day of the counter, so I'll have to postpone this. Guess people will be busy with the update anyway...) And just to let people know where I stand in this poll: Although I have no doubt that this game will be finished one day, my choice at this time would be the second from the top. But I would also be happy with anything else they plan to do when the timer runs out. Actually I am a bit afraid that one day this game could be completely finished and development could stop. I have a hard time imagining what that would be like.