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Found 565 results

  1. h e l p m e he looks like a shocked pickle
  2. CIao a tutti. E' stata appena rilasciata la patch Faithful Cartographer, l'ultima grande patch prima dell'uscita della modalità storia prevista per il 1 Agosto 2017. Di seguito il video riassuntivo in lingua inglese https://www.youtube.com/watch?v=DMKXQTAHI_c La patch ha introdotto molte novità di cui elencherò le più importanti. Innanzitutto è stata aggiornata l'interfaccia di gioco compresi schermate, menù e l'HUD in generale, oltre ad un aumento grafico di illuminazione, nebbia e distanza visiva. Poi sono state introdotte meccaniche di gioco inedite come: - la possibilità di creare mappe dei luoghi visitati tramite il carbone ottenuto dai fuochi di campo (quindi la mappa viene "rivelata" man mano che si esplora il mondo di gioco) - l'introduzione di un sistema di porzionamento delle carcasse in modo da permettere di trasportare parti dell'animale in luoghi riparati e lavorarli al sicuro - l'introduzione della meccanica di gioco dell'odore di sangue (il sangue del giocatore o dell'animale attira la fauna locale, e la "attrattività" è segnalata nell'HUD) - la possibilità di lanciare torce (per difendesi dai lupi) e sassi (per difesa, ma soprattutto per poter cacciare conigli senza trappole) - in caso di attacco di un predatore, la possibilità di scegliere (tramite una "slow motion" di qualche secondo) l'arma da equipaggiare. - per progetti che non richiedono un banco di lavoro o una forgia, la possibilità di scegliere cosa craftare direttamente dal giornale. Infine da menzionare sono l'aggiunta della compatibilità per i controller PS4 e una maggiore configurabilità delle impostazioni video. Ultima nota (un po' dolente) è l'incompatibilità dei salvataggi precedenti con la nuova versione del gioco. Queste in grosso modo le novità dell'update, un aggiornamento che ritengo sostanzioso in vista della release finale. A presto.
  3. During the first Hopeless Rescue run I've ever successfully completed, I remember being very close to reaching the summit of TWM. I was at the final climb, exhausted and encumbered, so I chugged a coffee and used an emergency stim. I got to the second ledge, so very close to the top of the climb. "I could just take a little nap, right here.." Too tired to complete it safely. I wasn't about to attempt to climb the rest of the way, then fall and die on the very last climb. How pathetic that would've been. I was too encumbered to get off the ledge and climb back down to the ground, so I dropped everything. Literally stripped completely naked. Had my bedroll still, of course. Left my stuff on the ledge and climbed down, sprained my damn wrist and ankle upon touching the ground. I mean, come on.. So I hobbled to the conveniently placed cave nearby, the one with the deer carcass in front. Unrolled my bedroll and took a nice, 4 hour nap. Woke up, grabbed my bedroll, then went and climbed back up to the ledge and collected my things. And re-dressed myself. Finally made it over the climb and got the flare gun. 2 days left to make it to DP. Got lost on the way down the front of the mountain. Wandered into a pack of wolves, but had my rifle so it was okay. Got to Coastal Highway at night, a raging blizzard was going on. I saw on a map online that there's a trailer close to where the mine lets out, so I thought I could go there and wait for the storm to blow over. Got lost. Eventually found the road. Picked a direction and used an emergency stim. If you ever thought the blizzards in this game made it hard to see where you're going, you've never been in one at night, sprinting down the highway on copious amounts of epinephrine. For the first good 20 seconds, I was completely blind, sprinting in whatever direction I was facing because I had no time to lose. Unexpectedly, it turned out to be the right direction. I got to the coastal townsite, heard some wolves howling nearby, and ducked into a building. Slept for a nice 9 hours, because I certainly had that much time to waste! Woke up, ate and drank and continued down the highway. Killed two wolves, but still made it through to the Old Connector. Upon arriving at DP I had 2 hours to get to the lighthouse. Got jumped by a wolf, but had a knife and fought him off. Finally made it to the lighthouse with such little time to spare. Was very happy to see that I had, in fact, grabbed one flare round to fire.
  4. Over the many hours of playtime I've had over the years, I've gathered together a lot of useful information that may be new to other players, for both those who are new to the game and those who are experienced. I figured, why not share them? RESOURCES - In case you didn't know, you can harvest curtains, pillows, old bedrolls, and clothing for cloth or leather to use for repairs. - Branches, sticks, stones, and some other natural items will respawn after about a week in game time. - Need coal? Head to a nearby mine. I'm not positive, but I'm fairly certain that coal respawns after a certain number of days. FIRESTARTING - Firestarting skill still low? Make a torch, and light it. The lit torch can be used in place of matches when firestarting, and if it fails, it can be used to try again until the torch goes out. Only one match has been used for this. - A lit flare can be used in place of matches. - The firestarting process will keep hostile wildlife at a safe distance from you, as they do not like fire. FOOD/DRINK - Water is heavy! Don't carry too much around with you at once, and make extra to keep in your base to refill your inventory supply occasionally. - Stunning rabbits with stones is easier than some people make it seem. You can crouch and strafe to right in front of a rabbit's path to get an accurate throw. - Heating up food before eating it does not increase the amount of fullness it provides. It just helps you warm up faster. - Coffee decreases fatigue by a bit over time. Once one coffee wears off, drink another. This can be useful for those long, dark nights when you're not ready to sleep yet! - Herbal tea gives you more restful sleep. If your condition is below 100%, drinking herbal tea will allow for sleep to recover condition faster. - Drinks do not have to be consumed while hot to reap their benefits. - Eat your lower quality food (30% condition or lower) before going to sleep for the night, provided you have antibiotics on hand. They're more likely to give you food poisoning, but you were about to sleep anyway! - Hungry and Thirsty, but all you have is salty crackers or beef jerky? Sometimes its best to wait until you have water (unless your thirst is already at zero)! GENERAL SURVIVAL - Always keep your bedroll with you. Do not leave your bedroll at home. This is my #1 Rule! You will wander further away from home than you thought you would, there will be unexpected blizzards, things happen. An exhausted survivor is not a thriving survivor. - Raw meat, cooked meat, or rabbits in your inventory will attract predators. Either use this to your advantage, or store it at your base ASAP! - If you have a rabbit, some raw meat, or even a bit of cooked meat on hand, you can drop a decoy by holding Spacebar and clicking the relative Drop Decoy button. This will attract nearby wolves to its location, giving you a few seconds to get away to safety. - Stones can be thrown near wolves to spark their curiosity. They will trot over to where the stone fell while you sneak past. - Throwing stones at an angry wolf will NOT scare it away. - Crouching while moving near wolves is a good way to not be seen by them. You can get surprisingly rather close without being detected. - If you play on a laptop and with a separate wireless mouse, you can click both mouses during a wolf fight to double your click speed. - A bear's weak spot is right between his fluffy little ears. Also, he may rear up on his hind legs to intimidate you before attacking. The heart is a good spot to aim, too. - If you're feeling brave enough to shoot a bear, don't use a bow and arrows. Use a rifle, and shoot from a far distance. Chances are, the first shot will not kill him, and he will come barreling towards you faster than you can say "Oh, bother!" - So you've just been beaten up by an angry bear. Unless you're stupid, like me, don't pick your rifle back up and starting shooting at him again. Go home and recover. - Sometimes a bear will beat you up, start to walk away, then turn around and decide you haven't had enough yet. Don't stop to pick up your dropped items, just run! You can come back later to get your stuff. - Stabbed a wolf or shot a deer, and are now waiting for it to stop fleeing and drop dead? Wait for it to get to a place you can see it, then pull out your cards and Pass the Time for about an hour or two. Usually, they will die on the spot. - A circle of crows flying overhead signals a human corpse or a dead animal on the ground below. You can use them to locate animals you shot/stabbed previously but lost track of. - Looking for a good base to settle down? Pick a spot that has an indoor fireplace (fire barrel, wood stove, etc.) and plenty of storage containers. A workbench would also be preferable. - Caves are warm. The entrance of one is a great place to spend the night with your bedroll. - Caves are also dark. No lantern? Use a torch or flare. Matches work in a pinch. - Do not attempt to traverse through caves without a source of light. You may fall and get hurt, or even die. - Some caves have flares hidden about. Keep your eyes open for them and have a couple with you in case your lantern surprises you and runs out. - Lit flares are also good for scaring off wolves. So are lit torches. - Hypothermia risk got you worried? Your survivor is stronger than you may think. Check your condition by holding Spacebar and clicking the center button. Under Afflictions, you can see the Hypothermia Risk square filling up slowly with red. Use this to check how much time you have before you need to run inside and warm up. - Some trees have hollow trunks. It's not warm in there, but it will shield you from the wind while you catch your breath or manage your inventory. - Have plans for the next morning? Wake up and there's a roaring blizzard? Stay inside. Wait until it's over. Even if the hypothermia doesn't kill you, getting lost will waste your time and energy. - Organize your belongings! It's a pain to sort through tons of stuff when you're looking for a bandage to stop yourself from bleeding out. - Speaking of that, it's a great idea to keep one bandage on you at all times. Old Man's Beard dressing or Antiseptic is good to have at all times, too, to follow up on using the bandage. Blood loss rarely comes without infection risk. - Going to Timberwolf Mountain? Bring lots of Painkillers, you'll need them eventually. - Always carry two bottles of antibiotics with you. Food poisoning can strike at the worst of times, like while you're out scavenging. - No painkillers or antibiotics when you need them most? Make tea from rose hips or Reishi mushrooms. - Sometimes it's not worth it to use your painkillers to treat a sprain. Just sleep for a few hours instead, assuming you've found a safe, warm location. - Climbing up a rope, but running out of energy? Use an emergency stim. If you don't have one, analyze a climb before starting it to see if it has any ledges. You can stop climbing, look over to the side, and click when you see "Ledge" to get off the rope and catch your breath for a couple minutes. - Stuck on a ledge? Too encumbered to get back down? Drop all your stuff, including your clothes, if necessary (but not your bedroll!). Climb back down and find a safe place to use your bedroll to build your strength up. Climb up again and retrieve your stuff from the ledge when you're ready. - Trying to get through Forlorn Muskeg? Struggling with weak ice? Either run over very small stretches of weak ice, or travel between patches of snow to avoid the ice altogether. Ice with snow on top will not collapse. - Avoid locations like Forlorn Muskeg, Pleasant Valley, Desolation Point, and Timberwolf Mountain until you have some very decent clothes to keep you warm. The weather in these locations can be very harsh and bring your temp down quickly otherwise. - Trying to use a forge, but the temperature won't increase anymore? Add coal. It's the only fuel that will increase the temp from that point. MISC. - You can flip down the visors in the front seat of a car to mark that you've already looted it. This is visible from outside the car. - If you want to see whether a car has been looted from a distance, you can open the hood and grab the car's battery using the right mouse button. Left mouse button click to place it on top of the car's roof. - You can also flip open the gas cap! As of right now, however, you cannot siphon gas out of cars. - Some locations, like Desolation Point and Coastal Highway, allow for "beach combing." Useful items wash up along the shore and are up for grabs. I've found things like fish, wood, flare and rifle ammo, and so on. But beware of weak ice! - When comparing clothing stats to choose what's best, keep in mind that clothing in poor condition has much better stats when in good condition. - Reading skill books is definitely worth the time. However, they make very good fuel if you decide you don't need the boost in that skill. - You can change the way units are measured (Imperial/Metric) in the Settings. - Don't like holding down the mouse button and waiting for the circle to fill? This function can be toggled under Settings>Controls>Accessible Interactions. If you have any feedback or suggestions as to what should be added, please let me know in the comments!
  5. Just a few nice shots I took towards the end of the Whiteout challenge, wanted to share them.
  6. So, here we are finally with story mode, and although I expected a bit more interaction and choices, I'm impressed. I havent finished episode 2 yet, but I love it. Its awesome, and was well worth the wait. This has been one of my favorite games for the last couple years, but I'm really fed up with some things that could/should have been fixed a looooooooooooooong time ago. I grind my teeth every time I try to repair something or start a fire. I've reported this time and again, with various dismissals and discussions and denials. I don't care what you say about the possibility of it happening, and I completely understand the non relation between one attempt and the next but there is no way to deny the odds. With an 85% chance of success to do something, the odds of failing at that thing OVER AND OVER are so slim as to be inconsequential, and yet I ROUTINELY have to use 3 or 4 or 5 matches to light a fire, or waste 3 or 4 cloths to repair an item. not a big deal when its one cloth, but when you're repairing a wolfskin coat.... My other huge complaint is the "condition" on meds. This is absolutely pointless, and serves no gameplay purpose whatsoever except o make inventory management a pain in the arse. Ive never had low condition meds not work, and I've rarely lost them to becoming useless from condition. All it does it create 4 or 10 seperate bottles of pills in my first aid box, or backpack. I've made several suggestions in the past, ( I don't presume to have all the answers or expect that my word must be followed) but this has never changed. There simply is no justification for something like pain pills having a "condition". Same with several other items, like lamp fuel, and matches. Its pointless, and detracts from the game while adding nothing. Matches will work after sitting in a cupboard for 100 years, if they are kept dry. Kerosene will burn in a lamp after sitting in a can for 20 years. As for pain pills and antibiotics and water pure pills, yes, they do go out of date, but adding that level of reality to a game... well, lets just say it doesnt fit in a world where you must eat 7 KG of fish, twice a day, and theres no toilet paper.
  7. Hi folks, Did anybody notice that shadows produced from the light that the character is holding got way worse than it was before? At least on Xbox one and now PS4 that is... It's really crappy and destroys the hole graphics when lighting up a dark room/space. When I played the early access it was fine, but now it's awful. Anybody noticed this?
  8. Hey All! It's neat to see all of the forum posts that go up in other languages! I must admit though that I am terribly Anglo and so cannot participate personally Like the topic said, I was just curious where the various folks on the forums hail from. If I missed your country be sure to leave a comment so it gets recognized. My apologies but you're only allowed 20 items in a poll so I'm sure I'm missing some people I'm basically taking my most inclusive guess based off a really old info graphic (http://gamingshogun.com/wp-content/uploads/2015/01/long-dark-infographic.jpg) and the language list from the international forums page. Consider this as a very informal census to replace the new forum's missing country badges As for me, I'm from good ol' Ontario, Canada
  9. Obviously Orange soda is orange flavored and Stacey's grape soda is grape flavored, But what flavor is Summit soda? I'm guessing from the can model it's lemon lime or citrus flavored, I would also guess gingerale but i would think it would be called summit gingerale in that case. (BTW please don't jump down my throat if Summit is a actual brand in Canada or something)
  10. So here's an interesting one just for fun - where do yall call home in this game? For me, it's the trappers cabin in ML. for one reason - it's my dream home in real life. tiny cabin in the woods, isolated, plenty of wildlife for huntin, nearby ideal fishing spot, beautiful view on beautiful land. I feel SO at home there So what about you guys? there's too many debates about story mode these days, let's have a good just for fun discussion for old times sake
  11. I'm wondering if anyone else has encountered this yet. I just had my best yet interloper run brought to a rather premature and shocking end. Literally. I was exploring the dam for supplies late in the evening. Suddenly the Aurora kicked in, so I turned off my lamp to save fuel. YES! a lantern on interloper! How lucky am I? AND a BEDROLL! So I'm planning to spend the night. Well, now I'm spending more than that. I took two steps and the whole room lit up in a bright reddish purple flash, and to the sound of crackling and tearing clothes I faded into the long dark. I can only assume that those wires all over the place on the floors there must become live when the Aurora is active. And some other nut is ticked cause he lost a great run from intentionally jumping off a cliff? Oh well. A word to the wise if you weren't aware of this, and didn't think of it like me.
  12. There's a wolf in this cave, somewhere!
  13. I recently decided that at day 32 in Mystery Lake, that it was time I visited the Muskeg for the forge. Unbeknownst to me, this particular Muskeg was incredibly Forlorn. After making it past the Poacher's Camp with no altercations, I noticed on the horizon a pack of wolves. No matter, I will simply subvert them and go around to the left. It was made aware to me, when I fell through the ice, that my day was not going to be as cut and dry and I had hoped it to be. After stumbling out to gather wood to dry myself off, I was greeted by a pack of two more wolves, with one denying my bait. I was able to nail it in the head with my bow shortly before it arrived at my doorstep, and proceeded to provide the killing blow after a short cuddle. Unfortunately, that baited wolf from earlier ate all too quickly, and was once again coming around for one more swing at me. More bait was dropped. Without wood, I would surely die from the hypothermia and soaked clothing. Unfortunately, my greed got the better of me, and I didn't just gather sticks. No. I went for the large cedar limb, in the hopes that I would actually lose less condition for the same amount of wood, relative to the sticks. Bad Idea. In the end, I was able to gather my precious wood, and the wolves would never again have to smell my bag from afar.
  14. Was walking back to Hibernia Processing, my home in Desolation Point. Passing by the Stone Church, I stopped to draw an area onto my map, then resumed and slid forwards a bit into a decline against a fence. I have tried crouching and walking in all directions, and even dropped some coal to try and lighten my load and sprint out of the hole, but to no avail. I took some screenshots of my view. Any advice would be appreciated.
  15. Just finished episode 2 and loved it! Thanks hinterland! But I have a couple of bugs to report for the carter dam section. It is possible to walk through this door and fall out of the world: It is possible to remove the mountaineering rope and jump down: It is possible to place extra items you have over the electrified barrier so you can climb down the rope unencumbered and pick up the items again:
  16. Everything said here shall be discussed in a friendly, level headed manner, or I shall make use of the report button. play nice, kids. Okay. so let's get it out of the way. show of hands, who else feel a little let down about the first two episodes of wintermute? Don't get me wrong. I LOVE LOVE LOVE LOVE this game. And I have nothing but love for the studio behind it. everything said here is in pure constructive criticism. I have no desire to insult or attack hinterland or the long dark. But I felt like what was promised, for example, on the road map, just didn't make it in like we were all expecting. instead we got the same update we've been playing for months, with some half voiced 3d models who don't even move all that much that shovel us out bugged out fetch quests with no real decision making, and what few decisions we can make aren't very meaningful ones as we progress along a completely linear storyline. I still feel like this game is unfinished. props to them for the voice acting and cutscenes and aurora, I was impressed with those. But everything else is really just... nothing new. when are we gonna get moose? a revolver? primitive firemaking? interactive NPC survivors that wander the world like us that we can trade with, be attacked by, or attack? How about some meaningful choices that change our game and have an effect on us as a player? I get it. hinterland is still a small company. But hell, they're big enough that they have a full team and their own studio and have had way more than enough time to work on their game. And, as amazing as the game is, it is still very basic for their ambition. ambition is a good thing, don't get me wrong. But you don't make a promise that you can't keep. And they should have held off on Launch until the game was ready. it feels rushed. But despite its flaws, I do love it and I am enjoying it. But for as long as I've been playing it And supporting hinterland with undying loyalty, roughly 3 years, it should be a lot more. it hasn't changed much at all since I first played it. Just my two cents. What do you guys think?
  17. ...life in the wilderness is far safer than in the cities down south. Can you imagine millions of desperate people trying to survive in the ruins of the old world? Much scarier than a few packs of wolves.
  18. Normal day in ML in stalker mode. I'm walking past the collapsed train cart With two wolves breathing on my back. I build a fire next to a deer corpse to scare the wolves off and then loot the corpse. I continue walking and I see it: Four wolves just chilling away from me. And one wolf is behind me (Again). Well I pull out the flare, light it and soon all the wolves are barking at me. Ok, I just have to get to the camp office and i will be fine... One wolf doesn't seem to care about my flare and charges me. I fight it off, and it runs away. I'm injured but at least I got one away from me. Right? Nope. Another runs sees me from distance and starts barking! I grab my flare and start walking to the camp office. Another wolf charges me. I trhow the flare and it misses beatifully. It attacks. Now i'm at 4% condition at the camp office Thinking about my life. I took a screenshot where you can see two wolves in the front, one kinda in the back, and one just barely in the back. One wolf is offscreen. Have you guys ever seen five wolves at the same time? This is after the first wolf attack.
  19. Its great to finally find a location I have not explored or seen someone explore in a lets play. Its an awesome episode hope you all enjoy.
  20. So I've been waiting for this game to come to consoles for a while now as my computer is...not at all suited for games. Finally able to get this on PS4, I was quite dismayed to see how small the text is. My eyesight is fine, and I have a decently sized TV and I'm sitting an appropriate distance from it, but I can barely read the text. It's bad enough to prevent me from playing. Is there any chance of this being fixed ;-;?
  21. I'm attempting to get, Pacifist,Living off the land and Silent Hunter achievements in a single run. So I've just unlocked Pacifist, and was expecting Living of the land to pop at the same time as I have only been living off cattails ,mushrooms,rosehips and the odd ravaged carcass. not sure I it just bugged with two achievements trying to trigger at the same time/ if maybe I shouldn't have eaten the deer meat( it does say wild animals and plants in the description) Also tried going to day 27on my remaining cattails .(incase it didnt count the first day, as you start with a full belly) Still nothing, anyone experienced the same issue/any ideas?
  22. When you are ready to permanently depart an area, how do you decide what to bring and what to leave behind? I usually will repair all of my clothes to 100%, take all of my canned and packaged foods, water, all fire starting devices, the hatchet, knife, rifle/gun, sleeping bag and tool box. This will often find me over the allotted weight. I find it hard to decide on everything else and I hate doing the slow-poke walk, give me your wisdom...
  23. To whom this concerns. After waiting a few days in-game for an aurora, I have finally been able to enter the bunker. However, I have had to wait until the aurora is over so I didn't get electrocuted. Once this has happened and I collected what I needed until I discovered that I can't leave without another aurora; despite being able to see the hatch is open. I have now waited a few in-game days but no aurora has occurred. I am starting to question whether the switch box in the bunker should have had something to do with reopening the hatch or whether it's just there to stop the wires from electrocuting me the next there's an aurora. Either way, I'd liked to know whether I'm expected to wait it out or whether there's currently a bug involving the switch.
  24. Hello . here in the game, the animation hanging on the wall of skulls and all that . what if , for example, killed a bear and dried his head and hung on a fireplace as a trophy , you know, terribly , but the house looked like a real house ).