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  1. It would be cool if you could get through the snow faster with snow shoes. I always see people crafting these on survivor shows. It’s just sticks and line! In game, they can be fragile and break easy when you’re on a slope. And they only work well in the snow, it would make you very slow on the ice or road etc. -Tan Man
  2. I would really love an update with co op online mode...i know others do too since I've been only playing for a few days n am gonna buy so i can own it...its an awesome game and hope all are staying safe at this time
  3. I Have been kinda bothered about The fact that if your'e wearing two hats, you can't use a scarf, wich is quite unlogical. So I toutght that maybe there could be one or two slots for only face- and neckwear, seperately from The hat slots.
  4. I think a thermos bottle would be a perfect way to keep your hot drinks warm for atleast a little while, when going out to explore.
  5. I would like to see binoculars added as an tool so you can tell from a long distance if a moving object is a wolf, deer, bear, moose, whatever.
  6. Dougydoug37

    Bonfires

    I think it would be nice if bonfires were added to the game. It could take more firewood and tinder to start the fire, but it could last longer, give off more heat, and you could cook more at one time around it.
  7. A Swiss Army knife is something that i was wandering from a long time to be added, maybe (if not it will be too op) making it easly breakable or disable it for upper difficulties
  8. Dederus

    Farming

    Right now in the game we can get food only by hunting animals or looting new areas. Being able to make small indoor farm would make long term life easier.
  9. I think a portable cooking stove would be a nice way to warm up drinks and small foods, If you dont want to waste your time and wood just to warm up a drink or a can of food on The go. It could be powered with lamp oil.
  10. Hi everyone, I have a problem that i couldn't see any answers in any forum . It is about the Icon - Abandoned Mine . When i zoomed out i see no icon, but when i zoomed in i see the mine symbol. Does anyone knows why and what to do about it ? or its not important at all ?
  11. Ok , the game is wonderful, but like ever good game have some room for improvements. i love this game and it really help playing for long time (without die; I want try suggesting this: 1 - after “clear” the dead animal, have the option to hide inside. 2- walk when eat. 3- use the wood of red fruit small tree. 4- some, nest and eggs. 5 - fix a vessel and go to another island (episode 6 or patch expansion), canibal enemies (people, not zombies) coop. 6 - rain, mud for camuflagem smell. 7- sorry about my English I’m from brazil.
  12. Just got into the long dark. In my opinion it's a good attempt at survival game. It really is a step in the right direction. I play on the xbox the guns seem extremely broken I got the 303 rifle its taking to many bullets to kill anything. The revolver is a nightmare if your hunting it's never downed a wolf in my game I have shot 10 and tracked em till I started to freeze this really is ruining the game. Also why would I build the bow to hunt with when it frequently takes two shots to kill a deer with a high velocity full powered 30cal. Grizzlys seem decent have been reading about some guy shot a charging grizz 5 times it still killed him. Will be watching but this and not being able to craft snow shelter is a raging bummer. If you guys add a new weapon please be a spear and allow it to be used in a throwers manner stabbing is overpowered I feel but thrown one spear one kill is probably for the best.
  13. Good day, everyone! First of all i want to thank Hinterland team for fantastic game, love it) Here some thoughts (sorry for my english): big pieces of meat or fish should take more time to cook than small pieces, also cooked meat should weight less than a raw meat (fish too) running should warm you up wild animals can eat meat you storing outside (i saw a bear passing by a pile of meat and paying zero attention to it :)) pen, pencil etc. so that hero could draw a map probably ability to brake extremities when hero falls from high places (hero could craft splints and crutches for recovery, if hero make it to safe place:)) maybe ability to take a bath or shower (my character living without bath for a 70 days, i guess it should be some consenquences for that :)) Thank you and best of luck!
  14. Bimbobjoejr.

    Scopes!

    I know this idea has been done to death but hear me out. This is my idea of how the scopes would work Rifle Scope- A 4x rifle scope specially fitted for a lee enfield. allows for more precise shots from a longer distance, will be relatively rare, maybe only 3 per playthrough, randomized to each region. And here is a little bit of different take as well Revolver scope- A 2x revolver scope I know the revolver is made for self defense in-game but I think that an addition of a revolver scope would make a little bit of a spicier playthrough. The revolver scope would be rare, but not as rare as a rifle scope, maybe 6 per playthrough. I'm open to suggestions, but this is my take on this aspect of the game.
  15. We know you guys do not want to make the game feel like a first person shooter, but a 3+1 or more capacity 12 gauge pump-action shotgun would be a good addition if not final addition to the firearms type items. Making this item and it's ammunition ultra rare would be a must. Maybe in a random truck or ranger tower/ranger lake cabin. 3 different ammunition types are a nice thing to have, Birdshot, Buckshot, and Slugs. Birdshot would be only effective on rabbits or maybe to stun/temporarily blind a wolf or bear with a very rare chance of that happening, as it has happened it real life. Buckshot should kill a deer within 40 metres with a hit to the chest and be a way to give more forgiveness accuracy wise when trying to hit a charging wolf, and in a real situation can stop a wolf with only a few pellets within 25 metres. If the Buckshot was 00 or 000 it could stop a charging black bear in one shell although 2 or 3 shots within 20 metres would be a lot more balanced and likely. Slugs would obviously be the most rare or most taxing to craft. A 12 gauge Slug, even a deer Slug, can stop a moose or charging bear in one shot. Although they are more inaccurate and less forgiving than Buckshot or Birdshot. Shotgun ammunition is easier to reload(craft) in real life than rifle ammunition in some situations. A Mossberg 500 or Remington 870 are staples of subsistence and woods living all over North America. And would be more widely available in a country like Canada than other Shotgun models. So those would be good models to base the Shotgun off. Or you could do a more tactical looking version of Shotgun that a ranger or police/sheriff department would use. If you read this thank you for your time and thank you for taking my suggestion into consideration.
  16. Dederus

    Seasons

    I think it would be good to have some kind of colder and warmer seasons over course of the year. Some ice and snow would melt changing environment, creating new routes and giving acces to new areas.
  17. Continuation of the post about survival and crafting in the wild https://hinterlandforums.com/forums/topic/36904-survive-and-crafting-in-the-wild/ The game already has: - Improvised hand wraps - Improvised head wrap Why not add improvised socks? My suggestion - PORTYANKA (*Improvised socks) Historical Background - https://en.wikipedia.org/wiki/Footwraps You need two pieces of clothing to create it. P.S. In the Russian army completely abandoned this anachronism only in 2013.
  18. I think it’d be really awesome to have a split-screen mode for The Long Dark. Not a lot of games nowadays have this, but I always found it super fun to play games with family members or friends in person using split-screen. I think more games should have this and it would be perfect for a game like The Long Dark. The strategies that would be involved with being trapped in the wilderness with another person—like food and supply rationing, exploring, and houses/bases—is something that I’ve always wanted to experience in this game. The players could either work together to survive in the wilderness or they could fight each other or steal from each other to survive (“every man for himself” type of deal). Either way, I really think that a split-screen mode would be a great addition to The Long Dark. Also, I understand that sleeping could be an issue with a split-screen game. But that can be avoided by removing fatigue from running/climbing, and if the player does become fatigued from something else, they could do something like drink coffee to bring their energy back up. Energy could be a thing that doesn’t gradually decrease over time but rather drops to a lower level if something happens to the player.
  19. I apologize in advance for the error in this text - I am not a native speaker of English. I’ve been following this project since the winter of 2014. I abandoned the project with the release of the story company in the summer of 2017 - I hoped to return when all the episodes were released - the full story company didn’t come out, but I wanted to plunge into the process of survival. Of the locations I am not familiar only with those that came out after 2016. Opened STEAM - downloaded the game - look at the available locations. Mountain Town and Bleak Inlet dropped right away - typical survival - found a comfortable house - collected useful junk from all around - studied all places for food collection/production - crafted a full fur outfit - survival is over. I chose the Hushed River Valley for the start - a beautiful location - beautiful and absolutely wild - extensive - multi-level - interesting to study - interesting to get food - ... .. BUT unfortunately it is impossible to survive on it for a long time - I have skins / guts / materials for bow and arrows / knife / ax / tools / sewing kits - BUT I CAN'T CRAFT ANYTHING FROM CLOTHING AND EQUIPMENT– which I absolutely need for survival - I need to go over in Mountain Town and look for a stupid stationary workbench - which completely breaks the gaming experience - to create rabbit mittens or bow I need to look for a table with a holder, seriously? I want to survive in absolutely wild conditions, but game conventions don’t give me such an opportunity - choose a simple location - find a comfortable house - ............... . Suggestions: 1) Add the opportunity, if not to abolish the workbench, then add the ability to craft and transfer it - a small table made of wood and guts - not necessarily even in a stationary form, it can be stored in inventory - like tool sets and sewing, but weighing a lot - I want to survive in the wild - and the need to constantly return to the stationary workbench for crafting, this breaks the gaming experience. 2) Crafting things from bones and horns - *having the necessary iron tools - weak knives, weak arrowheads, fishing hooks, ... .. 3) Crafting of portable containers - for the shelter environment - through the camp menu. 4) Add the ability to pick up / carry small containers - backpacks for example - for the shelter environment - the number of containers in the shelter is of great importance. 5) Add the possibility of fishing outside special buildings - add special places for fishing on the ice - this does not break the balance of the game - because of the cold / wind / predators - it’s impossible to fish like that for a long time - there are a lot of water spaces in the Hushed River Valley location - and to fish having tools is impossible - a game omission. Thank you for the attention.
  20. Hello! Not sure if anyone will read this, but over a few days I have come up with a system that I think would be amazing in The Long Dark; It may sound crazy, but I came up with an idea to add a whole different ‘condition’ (eg hunger, thirst, fatigue, temperature). I call it ‘Mentality’ but I just pulled that out of who knows where... If we think about the game logically, of course your character would be going crazy being so isolated and alone: we see a tiny glimpse of this with the ‘Cabin Fever’ affliction. I think that after being secluded for too long would drive you crazy: now, the way to ‘cure’ craziness is through reading books, reading buffer memories, perhaps drinking some herbal tea, looking at posters etc. now for the repercussions of Mentality; perhaps as the bar filled up your character would get distracted by doing everyday tasks (eg repairing, fishing, cooking etc). As it deteriorated perhaps your player would, dare I say, begin inflicting self-harm. This would of course not be PG, so perhaps there could be an option at the beginning of a game to enable/disable it... anyway, this was just a random thought, and I doubt anyone will see it!
  21. Hand warmers should be added to the game and found in cars and gas stations they should last one or two hour and add a little bit of warmth needed to not be freezing.
  22. I recently came back to the game after not playing since January and started an old save. When it loaded I noticed how almost everything in my base had been put in a "Lost and Found" box, and all of my outside caches had been moved also. This is the third time this have happend, and it's really annoying to spend multiple hours after each update just to reorganize all my stuff. Would it be possible to implement an option to toggle the "Lost and Found" on and off? It would make each update even better kowing I don't have to run around Great Bear looking for some red boxes.
  23. All that cloth in the form of car interiors (seats, floormats, etc.) is an untapped resource. If you have a knife, you should be able to harvest cloth from vehicle interiors. Maybe have rare vehicles with leather interior that you can harvest cured leather from.
  24. it would be cool if you could heat up rocks on a campfire and carry them around for a heat boost .
  25. A lot of the options and functions, especially for items in our backpack, are convoluted and sometimes even redundant. For example, if I want to harvest a storm lantern, I open my backpack and select the lantern. There are three options on the bottom-right of my screen: "Use", "Action" and "Drop". I have to click on the "Action" button, then I have to go to the top-left of my screen to click "Harvest", and then I have to go back to the bottom-right of my screen to click "Harvest" again to confirm the command. And that's just for the lantern. The same applies to most tools in our inventory, as well as clothing. That adds up to a lot of unnecessary mouse movement. It would be a lot simpler, in the case of the lantern for example, to omit the "Action" button and simply have 5 buttons listing the options right off the bat (see below).