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  1. Fishing lures decrease your odds to catch fish, by increasing the maximum wait time to catch a fish. Equipping a lure increases how much time you have to spend waiting for a fish to bite. (+20% for a simple lure, +50% for acorn or casing lure, or +75% for wire lure) In the update video for part 3, Katie (Kate?) said this: "these two items can be added to tip-ups or regular fishing lines to increase your chance to catch fish and encourage larger fish to bite" But for the past 9 months we've had several hotfixes and a major update, and fishing lures still continue to decrease the chance to catch fish instead of increasing it Is this a bug, or did you intend for this to work this way? Because there are 2 options here, and both are very silly: 1. This is intentional If this is intentional, then this decision was probably made to balance out the increased odds of catching rare fish. But, this makes no sense. Rare fish do not contain Vitamin C, and they don't carry any special benefits, so they are strictly worse than catching regular fish. (Only exception being the burbot because it has a ton of calories but this is balanced out by the goldeye which is a tiny fish and an underwhelming catch) So, if this behavior is intentional then it's a really bad decision that makes fishing lures completely useless in regular day to day fishing. 2. This is not intentional If this is not intentional, then why on earth hasn't it been patched out yet? It's a serious issue that completely removes fishing lures from play, and it has been 9 months(!!!) since the feature released, with multiple hotfixes and updates going live in the meanwhile, and nothing has happened to fishing lures. This situation is literally just Acorn Coffee all over again, which is very frustrating to me.
  2. I was once attacked by a German Shepherd, but that's all. What about you?
  3. As TLD fans we all have a love of spending hours in the wilderness of Great Bear. I know many of us are into outdoor and survival hobbies outside of the game, too, and are kind enough to share stories and photos of beautiful countryside from all around the world. It makes sense that outdoorsy, countryside types would be into TLD. But it also makes sense that people who don't live among nature might play TLD to compensate and experience something different. Poll: What sort of player are you?
  4. Apparently, there's a plane crash in the Mystery Lake. Was this always here? I have never seen it before.
  5. Dear Hinterland. I would like to know if other old versions will appear in the time capsule? Like those that came out before v.119, or versions that came out between v.119 and v.236 (the same updates that updated the interface added Coastal Highway and Pleasant Valley)?
  6. I like to play long runs on Interloper, and one of the challenges I set up for myself is to collect everything in the game on the collectibles screen. So, notes, polaroids, cairns, buffers, etc. It's a worthy challenge that takes a while to complete. I've only done it once before. Buffers have always been the toughest part to complete. At least cairns are static with known locations. Buffers are really frustrating. Always my last part to finish. The way the used to function was that you just had to wait over and over for auroras to spawn new buffers, and it was only one per night. It was maddening to try to collect them all, and sometimes I'd be camped out at a location for weeks or even months to get all of the buffers from that location. Somewhere along the line, perhaps recently, an update changed all that. Now, theoretically, you are able to spawn multiple buffers during each aurora by simply going outside and coming back in. Yay! This works at most locations, and I was able to clear all buffers from a location many times. Got all 5 buffers at the Credit Union in one night, same for Hibernia, same for the Rural Store. However, some locations still don't play nice. One such location is the buffer at the FM Radio Tower. I've been here for nearly a month, seen 12 auroras, and EVERY SINGLE TIME it's the same buffer. It's infuriating. I have it memorized at this point. "He wasn't kidding. This old marsh goes on forever. Swallow me right up." Every time I see this buffer I want to bash my head into my keyboard. Since there's no door to go out and come back in with to spawn new buffers, I tried the nearby cave. But when I enter, come back out, and go to the laptop, the buffer is completely blank. No text. Does anyone have any idea wtf is going on with these buffers? It seems like a wonky game mechanic that isn't functioning properly. It's inconsistent and really frustrating. I've looked everywhere for info that may help, but found nothing. If there's a trick that anyone out there knows, I'm all ears!
  7. Just wondering as I want to try it out with someone or with a friend if not possible
  8. Are the bunker DLC? if not then how do I find and get into them I looked them up because I needed to find a surplus of rifle ammo and found something about a "Bunker Beta"
  9. Does anyone know the piano music that plays on the title screen of Perilous Constraint because is goes so hard and I just have to listen to it on loop fr
  10. Supposed to have "excellent physical protection" but it only has 4%, which is the same as the rabbitskin hat, and it has no warmth. Some other purpose?
  11. just started a new run and spawned in broken railroad need help on info about rifle and revo spawn location
  12. Please add polar bears to this game I think it would be pretty cool to have polar bears in this game, it fits the theme of the game, my idea is, some regions would have a possible rare polar bear spawn (kinda like the moose) but even harder to find. it would be stronger and more agressive than the black bear and you could craft something usefull out of its hide maybe a coat with almost no reduction of sprint speed, (it obviously doesnt have to be that) but i love the idea of finding a polar bear in this game Just an idea, maybe its stupid... Give me your opinions tho, do you think it would work?
  13. Is the rifle spawn at broken bridge in desolation point still guaranteed or is that before redux? or am I looking in the wrong cave perhaps the custom practice game I had just didn't spawn it? but I think it's guaranteed that a rifle WILL spawn in each region or am I wrong?
  14. Can someone tell me what the point of the steam tunnels are in survival mode because I really don't know.
  15. Does anyone know is there a TLD wallpaper that is filmed from a singular place and it's just a time apse of that place (like one in game day) in wallpaper engine? If that can't be found then a another cool thing would be the same thing as I mentioned above but the time of day in the wallpaper would be synced to your system time. I have tried to look by my self but with minimal succes
  16. Has anyone done the maths on the number of loose mountaineering ropes vs the number of empty attachment points? In my long game, one of my personal goals is to take every loose rope and attach it somewhere, but I haven't been super methodical about it. e.g. in Timberwolf Mountain in my run there are three loose ropes, which I thought was plenty, but there are four empty attachment points, I think. Spoiler map of Timberwolf Mountain empty rope spots My guess is that over all the regions there are not enough ropes to fill all the attachment points. Just wondering if anyone has tried? Are there always the same number of ropes, or are some RNG?
  17. I haven’t been able to find the cache for a long time (the one shown on the map)! I found a note about this cache in a ruined house near a farm in the Lonely Marsh location. I couldn't find this cache, so I started looking for information on the wiki. It said that the cache was in a tree stump. I searched all the stumps, but didn’t find the hiding place! Please send me a screenshot of this stump against the background of the swamp, so that I can find it. Thank you in advance! :3
  18. After finding the "secret lab" with the "machine", I fully explored the observation room and finished the tale. I came away scratching my head though: What was the purpose of the machine? Why did Rudiger put it there? What was he hoping to achieve? Were we lead there to get "another piece of the puzzle" without fully understand what the end-game is? I guess I need to go through and re-read all the logs/books/notes/etc. and see if I missed something.
  19. Here's what I've been wondering about for a while now... In episode 3 when you enter the Community Hall you see a lot of crash survivors, father Thomas, and... That's it! Where are all the locals? Is Thomas the only one who survived the First flare? The first time you talk to him, he says "We gathered people here when the weather started turning bad three... Or was it four days ago? The houses became too cold and it seemed better to bring everyone under one roof. Then yesterday, the crash survivors started showing up." So... Where is everyone? Did they all die in 2-3 days? That makes NO sence! And I kinda get it. There should be a reason why Astrid is the one who has to go look for survivors. But there could still be a few locals too old/sick/injured to do this job. It would be very interesting to see, for example, an old lady knitting in the kitchen, or two covered in bandages guys playing cards in a corner of the stage, or a mother with a little baby. Something like that.
  20. First off, I hope Somebody caught the song reference…. Secondly, what do we have remaining?? I forgot how many drops there were supposed to be. Or was it just supposed to be within 12 months but no specific number of drops? Looks like we are still in need of a cougar, trader, base customization, third region and third tale? Is that the end of the recipes for the cooking system? I can’t believe we don’t have shepherds pie or canned ham and eggs! The UI appears to hint at can recipes, has something about this been confirmed or mentioned elsewhere? So, still remaining?