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  1. First off, I would like to invite everyone who wrote for the original: namely @Catlover, @upnorth, @Piotross, @piddy3825, and @Swippity_Swappity to join in. This will be a less “structured” story than the original, and occurs at the same time. However, this tale will primarily focus on the events occurring on the Mainland.
  2. One of the most infuriating things in TLD is to be casually walking along with a torch, only to have a sudden wind gust blow it out, often while there is a wolf nearby. To remedy this, I suggest a Shielded Torch be added as a craftable/findable item. To craft it, you would need: 1x Storm Lantern Quality Tools 5x Cloth 0.5L Lantern Fuel 7x Scrap Metal 6 hours at a forge The finished item would: Weigh a hefty 2 kg Be capable of burning for two hours Be immune to or at least much less severely effected by wind When it goes out, you can relight it with a match, 5x Cloth, and 0.3L Lantern Fuel. Advantages and disadvantages: + Burns longer than a normal torch + Immune to wind like a lantern + Can be crafted once and then relit + Can light fires like a torch + Can be used to light normal torches + Can be used a a struggle weapon roughly equivalent to the prybar - Very heavy - Very resource intensive to craft - Gives lower warmth bonus than torch - Cannot be thrown, but can be placed like lantern - Cannot frighten wolves (¿or less effective?)
  3. With the Blackrock update having been out for a while now I am not sure how I have not thought of this. Just like how McKenzie starts with a sharpened piece of metal, shanks and shivs should be available to craft. 1 scrap metal, point anywhere with concrete and sharpen for an hour. Low durability make it useless late game, but if knives were harder to get it would be useful. I understand there are the ‘improvised’ tools in game from the forge, but I envision a fire and forget type tool.
  4. conanjaguar

    Booze

    In an island full of rugged backcountry folks, there are bound to be some boozers. What happened to their alcohol? It makes sense that some of it was stashed away, or even if looters took it, then we might find it in their dead bodies. I therefore suggest the addition of three types of alcohol: Whisky (or whiskey, depending on your origin), Brandy, and Moonshine. They would be classified with your other remedies . All boozes are found in “servings” of 0.10L. They would reduce the sleepy eye by 10% and inflict a level of tipsiness, causing varying degrees of lurching while walking. It might also give a tiny boost to condition? The differences would be as follows: Whisky: Gives 5% warmth bonus, will speed up hypothermia recovery by 20%. Brandy: My personal favorite. Gives 10% warmth bonus, speeds up hypothermia recovery by 15%. Moonshine: Double drunkenness, 10% warmth bonus, speeds up hypothermia recovery by 25%.
  5. Greetings all! From my vast book learning (and some personal, I have indeed once started a fire in a tin can with a firestriker and cooked meat over an open flame) in the world of bushcraft and survival, I have side died to start this thread, “The Sage of Survival Speaks”. If anyone has any questions or tips for real-world camping/bushcraft, please share them here, and I will answer them to the best of my ability.
  6. I have been wanting to draw Mackenzie for a long time and finally now I have drawed him. Tell me your opinion of the drawing. It's my first piece of fanart ever. The picture I used as a reference: My finished drawing:
  7. Greetings, I am Dubshorts, an independent game developer currently working on a survival game styled after The Long Dark. I want to share a sneak peek of my character's appearance with you, and I hope you enjoy it.
  8. Currently we have one Aurora: ClearAurora. It happens only at night and only when the weather was clear. Id like to see more types. Maybe even make them "evolve" the longer you survive/ the further into Wintermute you get. Would give alot more to the whole "Something is broken" theme that the game runs on (Otherwise known as "its happened before"). Potential Types: Blizzard Aurora Happens only during a blizzard. Makes the snow light up and the other usual bits. This would mostly be a visual difference "The Night Without a Day" This would be a unique Aurora that is extremely rare in Sandbox that makes the Aurora occur for 24 hours. Not daylight. Constant night. Animals are entirely frightened of this Aurora and will run to their homes and cower. Aurora Lightning occurs during this Aurora. This can cause cars to power and move in erratic patterns and cause death should you be caught outside without any protection (Cave or something like that) This would be the only time when extremely odd things can happen, like the Old Bear spawning, Bear and Moose corpses spawning that you can harvest and maybe other things that the team can think up to make this event even more fun This could also be a challenge, to see how long you could survive during an infinite version of this Blinded Aurora This is another unique Aurora. If your outside you wont be able to see anything. Making travel extremely hard. This only lasts for a few minutes to an hour Daytime Aurora Just the standard Aurora during the day And some other types I cant think of. Would also be interesting to be able to make our own.
  9. I was reading over all the Signal Void logs & transcripts found during the tale. It references the mine, which we know will be the new zone coming soon and an experiment going on there. In Interview Transcript 12, it mentions "a shadow": Could it be a reference to the Darkwalker? Perhaps an early, immature manifestation of it?
  10. Inspired by DrifterMan and GelTAZ I wanted to take on a new interloper challenge. How long can one survive in FM only on interloper? GelTAZ recorded a nice video series about surviving until the train cleared the tunnel on day 7 (see link below). https://www.youtube.com/watch?v=DFm5FXBhlu8 Sadly GelTAZ did not catch his train. Survival in the muskeg is a brutal existence. Constant exposure, only one load screen, limited loot and matches and a single solitary place to sleep each and every night. So, welcome home to Old Spence Family Homestead. We will get pretty familiar with this place. I'll open up the question to everyone here - how long is is possible? What are the priorities? What are the distractions?
  11. Today, I found a cured wolf pelt on ‘Loper in the safe at the Old Spence Homestead. That got me thinking: what’s the best loot you guys have found in safes (relative to difficulty, of course)?
  12. Buna ziua! Joaca careva jocul asta?
  13. Backpacks should be a part of the game, both for survival and wintermute. Wintermute would benefit from a proper backpack system more than survival. They should have their own slot instead of using one of the two accessory slots When you start you have a basic backpack. You have access to the crafting recipe of the improved backpack. The player should have a base carry weight of 10KG +5KG for the well feed status effect. In addition, these backpacks can be dropped. When dropped they turn into containers the player can use to store stuff. This would be useful for making bases outside where container space may be non-existent. While equipped they do not weigh anything and add their respective bonus' to the players carry capacity. When in the inventory they weigh 1KG. Notes: Specialized slots reduce the weight of items in them by 50%. Only the specific item for that slot can be put in that slot. Moose satchel should be on the level on the improved backpack as an alternative recipe Wolf hides could be used in place of the deer hides Stats: Basic Backpack (Starting Backpack): +20KG carry capacity Medium Water Canteen slot Recipe: 1 Cured Deer Hide 2 Cured Gut 5 Cloth Improved Backpack / Technical Backpack(Uncraftable): +40KG carry capacity General specialization Rifle Slot Hatchet Slot Medium Water Canteen slot Recipe: 4 Cured Deer Hide (Main body of backpack) 4 Cured Rabbit Hide (Two specialized slots) 2 Cured Gut 5 Cloth Master Backpack +100 KG carry capacity Extreme survival specialization Rifle Slot Hatchet Slot Crowbar slot Large water canteen slot Recipe (obtained by curing a Moose hide): 2 Cured Moose Hide (Main body of backpack) 8 Cured Rabbit Hide (Four specialized slots) 5 Cured Gut 10 Cloth 5 Metal salvage
  14. I've always loved watching and hearing stories from family about trappers and the lives they used to lead. It is sort of a dying occupation however, and quite frankly I'm not a resourceful enough person to be one in real life, so I figured that I could do it in Canada simulator, the long dark. HRV has been my chosen region, as it is almost void of manmade structures (except the new bunker), and is quite plentiful in wildlife, and already has some established snow shelters as bases along the line. I was just wondering, as I set up for this adventure, if anyone has any tips for it. I made a little route on a map, and the new bunker would be my home base as it has (perhaps spoilers ahead) a workbench, and is in a really great location for doing rounds through HRV. I plan to kill deer and Bears with Vaughn's rifle for food, as well as snare rabbits for supplementary food and gut. I am doing this on my ~55 day run in stalker difficulty, and am gathering gear in the ML trappers cabin to transport through MT to HRV. I have got technical backpack and moose satchel as well as the rifle sling to further decrease the weight of Vaughn's rifle (but I'll bring curators rifle just to put on display). Thanks in advance for any advice!
  15. With the recent additions made to beachcombing (introduced March 30th, 2023), there are many new things to be found when perusing the frozen shorelines of Great Bear, so I wanted to create a place where fellow survivors can share their findings. Here are some interesting things I found beachcombing for the first time since the new update! Survival mode: Stalker Location: Bleak Inlet Washed up Canoe and some arrows. I'll take free arrow heads anyday! Neat little suitcase. Kind of want one now. Large trunk filled with some clothing. Closest thing to a treasure chest! Food and tools. This would be a great find for the start of a new game! Have a great day!
  16. lunakittiy

    Food Talk

    Dose anyone else feel like they need to add pancakes or waffles for our syrup or flapjacks sounds cool too. And for those pancakes with syrup add the smashed acorns on top. That sounds delicious and amazing. What do you guy think of combining things and hope to add for foods???
  17. Thought I would post my V3 map here also. Hope everyone enjoys.
  18. After experiencing most of the DLC, I just felt like sharing my thoughts. So far, after exploring the new hub, and airfield region, I AM LOVING them! I didn't go to the new regions for the first DLC update because of spending a ton of time prepping for the journey, which ultimately took long enough for the second part to come out. I love how calm the hub region is. It truly feels like someplace new compared to the classic regions of Great Bear. Plus, the different transition zones you have to traverse are amazing, bringing so many feelings of wonder, as well as unease traveling through the dark train tunnels, hearing the slight whisper of air and crumbling rocks. Glimmer fog is such an interesting concept, as having the effect of the aurora take place during the day, as well as having an actual influence over the player, and not just the animals with insomnia brings so many questions. Acorns are cool! Probably my only complaint is needing to use a heavy hammer to smash them down, instead of a stone, or even the handle of the hatchet, but at the same time I understand needing to balance a renewable source of food and coffee. I also enjoy how long it takes just to prep the acorns for eating/brewing, making me interested if we're going to receive more complex recipes in the future. I will also say that the smooth animations for repairing the transmitter towers didn't get unnoticed, they are top notch! Lastly, some small things that bug me: I do feel bad for interloper players for not being able to participate in the tale, which is understandable, since the reward is more suited for the other difficulties. Though an Idea I had was to replace the rifle holster with a quiver for interloper players when playing on the Interloper difficulty, but I don't know. Probably the last thing I was sad about is being unable to repair, or make the new survivor bow introduced with the pt. 1 update. It has such an awesome design, but being the collector I am, I don't want to use and break it if it can't be repaired. (I guess this gripe is just a personal thing lol) Anyway, thanks for reading my ramblings. Overall Hinterland, you've done a fantastic job with this update! Can't wait to see what ells you've got up your sleeve in the future! Thank you for making these in the first place! Have a good day everyone!
  19. I love the long dark and i have a few good hundred hours in the game but something i always notice and something that always breaks my inmersion is the hands no matter if you are wearing gloves or different kind of shirts or whatever the hands always remain the same model without any changes (as far as im aware) and i was wondering if a sort of dynamic hand system will ever come to the game like if you are wearing ski gloves you can see them or even see the sleeves of your character change depending on the items you are wearing and i know considering how many clothing items there are in the game it would be a massive undertaking but please will this feature ever arrive to the long dark?
  20. Hello everyone! Look forward to meeting quite a lot of you, I'm Merrak! I picked up The Long Dark in 2017, and it has been in my rotation of games ever since! After playing for so long, I finally decided to get more involved in the forum here. I'm on the older side of the age groups in most games, married, and currently finishing up my Master's Degree. In Game: I've unfortunately never got far into the Wintermute story, but Survival has always been my thing. I typically stick to either Voyager or Stalker difficulty. Currently working on "The Will to Live" 500 Day Challenge, Faithful Cartographer, and Skilled Survivor. Other Games: Typically, if I'm not playing this, I'm cycling through the Fallout series (currently 4 and 76), Skyrim, ESO, Forza Motorsports 7, Forza Horizon 4/5, or Project Zomboid.
  21. Continuation of a metadata sidebar from the chronicle of my current run ...Memory Lane... It was pointed out that the Total Explored Percentage doesn't really intuitively line up with what we might expect. I guess the question here is how is this percentage determined? My current run Loading Menu: My current list of regions I've visited and explored: Region Discovery Mystery Lake 22 Sep 2014 Coastal Highway 30 Oct 2014 Pleasant Valley 7 Feb 2015 Desolation Point 18 Sep 2015 Timberwolf Mountain 16 Dec 2015 Forlorn Muskeg 19 Dec 2016 Broken Railroad 1 Aug 2017 Mountain Town 1 Aug 2017 Hushed River Valley 14 June 2018 Bleak Inlet 10 Dec 2019 Ash Canyon 7 Dec 2020 Blackrock 6 Oct 2021 The question that was raised was, "How does do only four regions constitute 52% of Great Bear Island?" Another odd percentage was referenced by @Leeanda We've discussed several possible ideas, but of course these are just ideas. If anyone, including @Admin could shine a bit of light on the subject, it would be welcomed. Other parts of the discussion:
  22. Whats your favorite in game enemy and why? [Timberwolves,regular wolves,mooses,bears, ect.]
  23. [Not sure if this should go into something like the wishlist section, if the admins ask me to move this post to a different section/topic, i will!] If you could add your very own challenge, what would it be? What would be the goal? I got an idea for a challenge : ) generally idea: - you play as Heller, the main goal is to find the dead bodies of other convicts [the last and most important one being a convict named leclarc that was mentioned in ep4.] And to find out what is hunting you, or more specifically the convicts. [*cough* *cough* molly *cough* *cough*] - you're being hunted by a person [molly] and if you stay in the open for too long you can easily get shot with an arrow and killed. I can imagine it would be similar to how the prison escape was when it comes to being shot, if you get lucky you can partially dodge one shot but take a lot of damage [and I'd assume a bloodloss affliction] but don't die, although you can quickly be killed by another shot. Not sure exactly how the challenge would end yet or the mechanics, this is a very rough idea. - you get to find out more about the convicts and find evidence to whos killing all the convicts through notes or other things. - you start with very minimum and not very good gear. The only big thing you'd probably start with is a flare or flare gun to get out of blackrock and deal with wild life. - the challenge canonically would happen most likely before mackenzie is captured by mathis. - cold is a very big issue if you don't find or make good gear, if we were to talk about how warm the clothes heller usually has would be, it would probably not be very good against cold lol. I did some math and estimated what the stats would be of the player/heller [clothes wise] at the start: Lets be generous and assume convict pants are close to or the equivalent of combat pants : ) +2.0 C +0.5 C Wind Resistance/Wind Proof +20% WaterProof Bonus +7% Protection T-Shirt [inner torso] +0.5 C Plaid shirt [outer torso] +0.5 C +0.5 C Wind Proof +20% WaterProof Bonus +1% Protection Shoes [couldn't find any shoes that matched the convicts, so lets just say his shoes have the same stats or similar stats as Mackenzies shoes.] +1.0 C +1.0 C Windproof/Resistance +30% WaterProof +5% Protection -3% mobility [In hellers design he doesn't seem to wear gloves, so i guess if you don't make improvised gloves or find gloves frostbite may be an issue. Also not sure if the character wears socks so i am not going to add the benefits of socks to the list or to the stats.] Total Stats: Warmth: 4.0 C Wind Resistance/Proof: 2.0 C WaterProof: 70% Protection: 13% Mobility: 97% He's very waterproof apparently And yes i literally spent like 10 minutes finding out the [close to] stats of a character you don't even get to play in canon :,] - the world gets colder and quickly, the difficulty would probably be set to stalker but with less loot. - end goal so far is to, (1.) Find out whos killing the other convicts [and trying to kill you], (2.) Collect all convict notes and other evidence, (3.) Survive. Another idea similar to this is being a convict [any convict, you could be an unnamed convict or be a canon character like vachon,heller,mathis, ect. I'd prefur a convict at least mentioned in the manuscript in ep1, for lore reasons. So we don't question "wait a minute...who ARE you??" Because if the character we play would of never been mentioned in the manuscript them making the rough journey to blackrock wouldn't make sense if they weren't at least mentioned in the manuscript.] And trying to survive until you get to blackrock. Maybe this idea could be a story DLC oneday hehe [halo reach spoilers, as i mention the main plot] Kinda like a 'halo reach' type of story or similar to it, you have your main friend group and then you see em all die in awful terrible ways, you know, tragedy! Because people love torturing theirs or seeing other characters being tortured! : ) [Note: sorry if it sounds like i want the story or anything to morph into other or be like games or stories when i mention halo reach, i was only using reach as an example. Not like a "i need it to be like [insert series here]!!! 😭". I really like wintermutes story as it is! ^^ I really wouldn't want to see TLD morph into trying to be like other games like when shooter games tried to copy COD or become a 'halo killer' when the games were really popular.] just some ideas! What do you think? [also, thank you if you read all of my ideas! : D]
  24. Here is *written* advice on how to beat the Escape the Darkwalker Challenge released with the Hesitant Prospect (2020) update. (Get all 10 diary pages, banish the Darkwalker). I was able to beat the challenge in 3hrs, 32 minutes (suffered some minor setbacks ) There is already some published guides out there, but most that I have found are long videos, and who has time for that? Also, many of them refer to the Escape the Darkwalker Halloween 2020 event, which has different different conditions than the Challenge released with Hesitant Prospect. For detailed information about the conditions of the Challenge and the behavior of the Darkwalker (DW), read the Strategy and Tips portion of the wiki for the Challenge: ( Escape the Darkwalker | The Long Dark Wiki | Fandom ). The following advice is based on my experience and experimentation, more specific advice than what is on the wiki. I also referred to the Detailed Region Maps provided by Whiteberry ( Steam Community :: Guide :: Detailed Region Maps - The Long Dark ) Here's how I did it: My route, and when I grabbed the diary page as required by the challenge: Hushed River Valley (grab page) -> Mountain Town (grab page) -> Forlorn muskeg -> broken railroad (grab page) -> Forlorn muskeg (grab page) -> Mystery Lake (grab page) -> Ravine -> Bleak Inlet (grab page) -> Ravine -> Coastal Highway (grab page, or wait until you need to backtrack to grab it) -> crumbling highway -> Desolation point (grab page) -> crumbling highway -> Coastal highway (grab page if you didn't before) -> Pleasant Valley (grab page) -> Timberwolf Mountain (grab page) -> Ash Canyon (Banish the DW!) Hushed River Valley is a tough region to start in, but it works out well because you can take two climbing ropes to use later, one in the Ravine on route to the Bleak Inlet, and the other in the Bleak Inlet to climb down the cliff (a more direct route to the diary page than walking around the mountain in the northeast section of the map). To you get the diary page from HRV, just shimmy down the waterfall cliff next to the green campfire. To get to the cave that takes you to Mountain Town, use the climbing ropes already laid (indicated by red rope icons in Whiteberry's map) to climb up the cliff faces. As you go, grab these two ropes on your way up. This route also puts the last diary page in TWM, which is conveniently close to the entrance to Ash Canyon (where you banish the DW). The goal of this route is to minimize backtracking. Backtracking is dangerous if the DW is following behind you, especially near region transitions where routes are often narrow and winding. Other tips FOCUS ON GETTING TO AND FROM THE GREEN CAMPFIRES. Unless you need to strafe around the DW or are in desperate need of warmth or supplies, don't waste your time searching buildings or hunting animals. There's a 30 min timer on how long you can be in a region due to toxic fog, and you want to save your spray paint for Lures, Wards, and the Banishing. Also, you should constantly be trying to put distance between you and the DW. Don't waste time mending clothes, you won't be using them for long anyway. ONLY CARRY WHAT YOU ABSOLUTELY NEED. Critically important to keep your carry weight down to maintain a good movement speed. Only carry the revolver and/or the emergency flare gun as weapons. Only carry just enough food, water, etc., because once you reach the next green campfire, there will likely be enough food there to keep you going (lots of MREs, Maple Syrups, etc. spawn there). You can boil water while you sleep if you sleep for 1hr at a time (using a can as the water vessel). Only stop to pick up supplies that are along your path, don't go searching. Don't carry extra clothes or mending supplies. EVEN IF YOU ARE COMPLETELY EXHAUSTED AND YOU HAVE COLLECTED 10 DIARY PAGES (the DW moves faster the more pages you have) YOU WILL STILL WALK FASTER THAN THE DW MOVES IF YOU ARE CARRYING LESS THAN 30KG. That is an amazing advantage. If the DW starts to corner you or cut off your path, just KEEP MOVING. Unless you walk straight into it, moving in any direction will put distance between you and the DW. Once you've gotten enough space from it, you can go back to your pre-planned route. This kind of thing happens more often near region transitions or in mines/caves. DROP LURES CONSTANTLY. They help you track your distance from the DW, and they keep the DW from beelining toward you, which is especially helpful if you are faced with obstacles and winding paths that the DW can just cut straight through. I only used Wards when I was climbing and needed to catch my breath/warm up, and the DW was nearby. I never needed to use the de-fog ward. Use your Lures, but MAKE SURE YOU SAVE A SPRAY PAINT CHARGE FOR BANISHING. This mistake I actually made on my successful run, and it was a pain in the ass because I had to run around with the DW and wolves chasing me to find a new can of spray paint. SAVE YOUR WEAPON AMMO TO KEEP WOLVES AWAY. Crossing paths with wolves is inevitable. Firing the revolver in the general direction of a wolf will scare it away, which is usually sufficient if you just keep moving. Lastly, MAKE SURE YOUR CHARACTER IS WELL RESTED. In terms of the distance between you and the DW, is a minimal penalty for sleeping, and being well-rested is critically important to keeping your movement speed up. Also, climbing is necessary for the route above, which means being well-rested is important to proceed. ONLY RUN IF YOUR LIFE IS IN IMMEDIATE DANGER. Don't waste your energy! Best of luck all!
  25. I recently have been dabbling with the ChatGPT Artificial Intelligence Chatbot. As an experiment, I asked it to speculate on things that will be in future updates to TFTFT. In this instance, I asked if about the travois and the cougar. I’ll let the AI speak for itself now: