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  1. My survivor almost fell to their death today:) Made the trip down the ravine safe and sound, explored and harvested, and took a quick nap. My energy level was just over half full and I thought for sure I could get to the ledge located halfway up the cliff side before running out of steam. Nope. The ledge in near sight my survivor became exhausted. And I mean COMPLETELY exhausted. Panicking I tried to shimmy down the rope slowly, but then my survivor lost their grip and fell. But luckily my survivors instincts kicked in and they managed to grab the rope about 5 feet before they would've hit the bottom of the ravine. I struggled against the wind to get back to the nearby cave as my exhaustion level dropped deeper into the danger zone. Thankfully I managed to make it to the cave safely. Slept 12 hours then attempted the climb again. This time I made it to the ledge, and then the top safely, but this was a learning experience. N E V E R overestimate your survivors ability to climb.
  2. broken wolves in ash canyon https://www.twitch.tv/rand_althor1966/clip/FancyCorrectPepperDatBoi
  3. I think crafting should be a separate skill. When you've become a good enough crafter the work bench won't be necessary, this means you can survive and thrive in places without workbenches (HRV). Notice that the reduced crafting time in my skill level suggestion is only present when using a workbench, and not when "free hand" crafting. 1. Crafting time reduced by 5% at work bench. 2. Crafting time reduced by 10% at work bench. You don't require a work bench to craft fishing lines and hooks. 3. Crafting time reduced by 15% at work bench. You don't require a work bench to craft snares. 4. Crafting time reduced by 20% at work bench. You don't require a work bench to craft arrow shafts, simple arrows and survival bows. 5. Crafting time reduced by 25% at work bench. You don't require a work bench to craft fur clothing including the bear-skin bedroll and moose-hide satchel. Also, arrow making should not be part of the archery skill, but of the crafting skill. Ok bye.
  4. I have noticed a lot of matches near bridges in the new ash canyon map. Does anyone have any ideas about this? Too many to be a coincidence.
  5. Listen to this two tracks and tell me if you want them to be in game or not and hear is links 1, I'm Marta from life of other movie https://drive.google.com/file/d/1DH17K_3CFq-ybGpI-U1jAy1lhQ9flIa3/view?usp=drivesdk 2, piano track from the amazing life of pulan movie. https://drive.google.com/file/d/1DMEnB5OHl6eBYjFPHxaauQyG1xvEcwrP/view?usp=drivesdk
  6. Did my normal afternoon TLD stream I do every afternoon (my go to game for relaxing fun that can turn intense) I made it to the Bleak Inlet/outlet Tower area, fought off the Timber Wolf group there just about, set up camp in the tower spent 3-4 days then I wake up and hear Timber Wolves squealing like they are being threatened and I see this glowing green wolf/wolverine chasing the Timber Wolves around and they were scared. Here is the clip.
  7. I'm not 100% on this whatsoever, but at the end of the new trailer (near the 3:03-3:12), the camera is quite shaky and unstable, like you'd find watching VR gameplay. I play a good bit of VR so i have a good feeling about this. TLD:VR?? inb4 if i call this also I just made a forums account to post this so i apologize if this is in the wrong category of forum. https://www.youtube.com/watch?v=1fkqAZ2eSEw
  8. I like speedrunning (in-game time) the challenges and was just really curious if anyone has some good tips & tricks on improving The Hunted Part 1? For me it offcourse depends on a coffee spawn at PV Farm but then also on adjusting the amount of time you reheat at the Dam and PV Farm. Has anyone done it faster than this time and if so, how?
  9. Personally for now I really like the new soundtrack for ash canyon but I want to see some other opinions.
  10. I was having recent trouble with my keybinds gettng reset to default. Since I do change my WASD to SZXC that was kind of noticeable. Hinterland suggested to others to go to the folder TheLongDarkNoSync and delete the configuration files there. I discovered that the folder: TheLongDarkNoSync contains files of the form: usercfg.xxxxx. The "xxxxx" represent the build numbers. Towards the end of that long list of files I had several (64569, 67831, and 68231) that had the same date (October 17, 2020) and time stamp. I also found a usercfg.68231 that had a more recent date. After several iterations of experimentation, I think the October 17, 2020 usercfg.68231 is the correct config file and the "newer" usercfg.68231 was not. With the "newer" one out of the way, my keybinds did not revert to default. This seems to be holding. Something may have gone wrong when Escape the Darkwalker event ended, which was about where my keybind issue arose. What I have done seems to work. Good luck.
  11. I've been tossing this wish/idea around in my head for a little bit, and I was curious what other people might think about it. (I apologise ahead of time if this is already posted somewhere, and I just missed it.) They ability to drag a deer or wolf to another location for butchering would be so helpful. When I hunt a deer I often drag it away from my hunting spot before butchering. Now I know there are a lot of differences in these scenarios, particularly in deer size, lol. But, **SPOILER** if we can carry people around in the story mode, why can't we cary/drag a wolf or deer carcass to a better butchering spot? - I realize a large male mule deer might be a bit of a stretch, but I would still qualify it as midsized game. Now, I don't mean for this to be an easy out. It should definitely come with side effects/limitations. 1. To be able to move the animal it must not be more than say 25% frozen, at least when you start carrying/dragging it. 2. You should not be able to bring it indoors or across maps. Basically anywhere that involves a loading screen. 3. I think it should be fairly stinky since it has been killed (I presume it is loosing blood some how), and maybe it could leave a blood trail similar to what a wounded one leaves. 4. It is heavy, so moving the carcass should make you over encomberd and unable to run. It should also put some higher level of drain on your fatigue. Maybe similar to climbing but not quite that severe? Maybe a different level depending on whether you are dragging a deer or wolf? 5. Maybe you could be required to craft some sort of harness for dragging it? Or maybe you could be required to have a climbing rope to move it, but the rope is not consumed in the process? 6. Maybe once you move it, the spot where you butcher it stays stinky for a day or two? - this maybe a bit far fetched Basically, I think it would be nice to have the option to move a carcass to a halfway sheltered place for butchering. It would be a risk to try to move the animal, but if you could drag it to a sheltered rock face or outdoor shed where you can build a fire and keep it going (except probably the worst of weather) it could be a life saver.
  12. Hello. I made an instagram mask, that makes the person face looks like The Long Dark character's face. There is a steam from mouth when you open it. It is my first instagram mask. Hope you like it ☺️. What do you think about it? Do you have any ideas, how i can improve it?
  13. I've thought about saying this for a long time, but I'm back to a point in my life where it's truer than ever. Thank You to the creators, this game has saved my life. I truly mean that. Whilst immersing myself in your challenging, thoughtful and beautiful world of The Long Dark, I learned to take better care of myself. I know that sounds silly, but it's true. I poured hours into caring for Kenzie and Astrid, caring for them in ways I didn't even do for myself. While playing I found myself stopping and thinking, I just fed my character and warmed them by a fire, maybe I should feed myself and do some self care. I discovered through your story and gameplay mechanics the truth about how I was nurturing my own well being, mentally and physically. Depression is one hell of a beast. The Long Dark helped me get through my own darkness. I am so incredibly thankful that I found this game, and that the creators told their story in such a way that captivates and truly moves people. Anyways, I just wanted to send this thank you into the community. I hope everyone is doing well, staying safe and making it through their dark. - J
  14. What is your most wild and epic escape from, or fight with wildlife? My two stories. 1st. Not much to tell. I was running from a bear and leaped off a blind cliff down onto a ledge. I jumped from ledge to ledge until I ran out of ledges and had to jump the rest of the way. I got off mildly injured but survived. 2nd. I was in ep 3 story mode carrying one of the crash passengers back to the town hall. I had seen a bear behind me on the trail but it didn’t see me so I kept going. I was going very slow when I came around a corner to find three wolves. I dropped the person and pulled out my gun (probably revolver.) I dropped a flare next to the npc and fought off the wolves eventually killing one with a headshot. Right as the rest ran off a bear came up behind me. I pulled out the rifle a stood my ground until the bear was close enough and dropped it before it could charge. I took a break after this. Lol I’m way to into this game. XD
  15. This is a great game and ive barely played any other game since downloading it from GP but the 30fps on the series s makes things like killing wolves and hunting animals so much more difficult than it should be.
  16. I am a brand new player who just started the game on Nintendo Switch (I've put in about 6 hours in Wintermute), and I am absolutely blown away. What an incredibly beautiful and compelling piece of work. This game feels so deep, so lovingly crafted, and so immersive, it really is stunning. I can't wait to dive further in and learn the mysteries and secrets of Great Bear. To me, this game enters the realm of "masterpiece," and it is so cool to see the devs continually working to update and expand it over the years and to this very day. One quick anecdote: when I went to get Grey Mother's key from the farmhouse in Milton, a massive blizzard started up. Suddenly I realized that I was going to have to spend the night in the farmhouse. In its own simple way, that was such an amazing moment, something I've rarely encountered in a game: because of the realistic randomness of the world, my plans were totally upended, and I had to make decisions and adapt to a new situation. It was so simple, and yet made the world feel real and threatening and exciting. Thank you, HInterland, for this amazing work! For anyone else reading: what small moments like that have struck you during your gameplay?
  17. Is there a reason why getting progress on feats is disabled in custom difficulties? It seems rather strange to me. It feels like a punishment for modifying to difficulty to my preference. I personally enjoy playing with high cold, a small number of predators, a large number of prey animals and lots of plants and natural resources. But with the feats system as it is I feel obliged to play on the official difficulties. I could see feat progression being disabled in custom difficulties of balance reasons, but in all honesty it doesn’t make any sense to me. It’s a single player game so it’s not like I’m ruining it for anyone else. And I honestly don’t see how one could really break the feat progression using a custom difficulty. I’d suggest just enabling feat progression in the custom difficulty modes. I can only see upsides for the overall player experience.
  18. 1. I think it would be nice touch, if your character can handle rifle, or other weapons with more confidence when increasing character skill. That means handling the bolt, reloading etc. In the highest rank you should be able to cycle bolt fast, while you are aiming. For flare gun, you insert a new shell right after empty shell extraction. Its slighty based on Escape from Tarkov and also "Practice makes perfect". 2. For interiors, where is no fire place nor stove is craftable can heater (or stove) comes handy. It can heat one small tincan, or provide emergemency source of heat. Its crafted from old can, one cloth and it consumes one fire accelerant for one hour. Something like this: Let make empty tin cans even more useful! Feel free to discuss.
  19. How could I light interior of any house . Is there any torch light in game . ? I can not fire stick from chimney in house
  20. Question for you survival experts. As the title says how do you balance your clothing? Do you try and keep weight low or go for maximum stats regardless of weight? Also do you always fill every slot when possible? I’m currently wearing all but one accessory slot with some good stat items and bonuses of 19c warmth, 7c windproof, 21% damage protection. But in total my clothing weighs almost 6.5kg and has my stamina down to 80%. Not too bothered about min/maxing myself, just wanted to know how everyone else deals with it and if you’ve found a sweet spot.
  21. Hello everyone, Looking for some thoughts on windblown campfires. Now, I get why they're in the game (to prevent players from sleeping in the middle of a big open space during a blizzard) but, I think the idea of wind blowing out a campfire to be a bit... contrary to what actually happens. Sure, it can be hard to strike a match in high wind conditions, but once a fire has been properly started, wind is more a help than a hindrance, with the extra oxygen helping to speed things up (blast furnace, anyone?). And, if you threw lumps of coal on a campfire, you'd probably need a lot of wind to build up enough heat to get them to burn properly. As someone who has managed to start and sustain a wood fire outside in wind gusts reaching nearly 60 km/h (fires have burned in near hurricane-force winds), the biggest hazard of high winds isn't the fire going out. It's the winds blowing embers all over the place and starting fires where you don't want them. Since the land of Great Bear is covered in snow, it's highly unlikely that even an out-of-control campfire would manage to start a forest fire. I wonder whether a "wind makes fuel burn faster" mechanic would make more sense, such that during a blizzard, the wind will make your firewood burn twice or three times as fast as normal. Alternatively, you could change the air temperature mechanics around windblown campfires, such that in high wind conditions, the campfire is no longer able to warm you as effectively. (In cold, windy weather, a fire tends to bake you on the side facing the fire, while the side facing away gets freezing cold) Thoughts?
  22. I have noticed a problem that seems have cropped up rather recently (I attribute to whatever else was updated when Escape the Darkwalker event update occurred). I hope that this can be resolved. Basically from a stack of items, like a stack of sticks, fish, fir wood, and even picking up rabbit carcasses, etc. it has become difficult to get a response when hunting around the pile to be able to pick up something. For instance with a stack of sticks, it was usually pretty easy to pick up the sticks, one by one, of course, as your cursor roved over the pile, but now as your cursor roved over the stack, the tooltip "stick" will flitter on and off. It can be difficult to get the "stick" to show so it can be picked up. Running the cursor along the edges of the stack - the head, tail, and sides - seems to be much more fruitful. Single items do not seem to have this issue unless it is a rabbit carcass. When dealing with a snared rabbit, I found that pointing the cursor at the center of the carcass yielded no response but putting it at the head or butt end got a response and the carcass could be picked up. So things were not broken but certainly seemed odd and can be a bit of a problem and frustrating. With no expertise in this, I suspect a collision issue has arisen for items in close proximity to each other - like a pile of sticks - and for, whatever reasons, the ends of the stick can be responsive while the "collision" issue may block access to the stick at any other point. I have been reminded about how dropping a torch or other item into a pile of sticks has caused me to have to pick up a bunch of sticks until the item tooltip showed up even though the item was pretty visible in the pile.
  23. So probably a no-brainer and one that's come up before but could the devs add trench foot? It's an affliction from having wet feet for a long period of time, so it could be implemented as a result of wearing wet boots for days on end without drying them. It can also include a bacterial element which can be easily treated with ingame items that can be gathered. Penalties for letting it set in could include movement speed loss and additional fatigue. It incentivizes players to dry off their boots by fires every day or every other day, but as it's a rarer affliction that builds up over a long time period it may go overlooked, and be a bit of a surprise.
  24. Hello to the lovely community! I wanted to see the community's attempts in just trying to survive as long as possible before we all meet our grisly end. I managed to make it to 7:19 before fading away to the toxic fog (I have no idea if I broke the previous record or not as many posts on social media are scattered all over the place). Feel free to post on here (no pages are needed. Just pure survival times)!
  25. After playing a little too late into the night I had an idea! Does anyone else think that food items should freeze when left outside? Like, in real life if you wanted to preserve your food, you'd want to place it outside to save it's condition, which would cause it to freeze. And before you cook it, you'd need it to defrost it! I feel like this would add an extra bit of challenge and realism by forcing players using this setting to wait an extra bit of time to cook their food, while also adding an extra bit of balance to the game by putting a respectable penalty for plopping everything outside. A small thing, but it could have a nice impact on the game!