Sofox

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Wolfbait

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  1. The TLD maps in the program are already spoiler free, the only one that isn't spoiler free is Forlorn Muskeg since there's only one map version for that. As for loading custom maps, no, but would you like this as a feature? (The program is open source so can be modified but I understand not everyone has the skillset for doing that)
  2. I'm kinda totally dependant on Whiteberry's maps so... if that happens there's not much I can do until one is created. I really don't have the patience/interest/inclination to map the area myself, so I'll either throw in a quick doodle, placeholder map, segment from the overworld map, or just a text image saying "this map is intentionally left blank".
  3. Okay, the map dynamically resizing when the map window has been resized has been implemented. You can download the latest version here: https://bitbucket.org/Sofox/wakemapper/downloads/WakeMapper64.exe Let me know if you have any issues with it, had to change a few things and tried to test it as best as I could.
  4. Hey @nicko, Dynamic size does seem to be a good feature to have. I'll put that down as my next TODO item. It'll probably take a bit of coding though, but it should be worth it. Thanks for the suggestion.
  5. Whoa, okay then.... I post the program, get some nice responses, things seem to settle down, I don't check the topic for a few days, then take a look and find this... First up, I understand everyone's perspective on this. On one hand, people should be able to do whatever they want with their own legally purchased single player games; on the other hand, this can clearly go against the developers intentions and lead to an inferior/subpar/different gameplay experience (especially since so many games already have a map, playing a game without one is a new and different challenge). I was aware of such points going in (I didn't use the program during my own playthrough), but I decided to leave it to everyone's own personal decision whether to use it or not. I even people opposed to the program still appreciated the work that went into making it. Thank you! And thank you everyone else who appreciated and complimented me for the program. I do appreciate it. Now, for individual comments: @Crocket Add Z Coordinates? Sure, I guess I could, but do you really need them? I mean, You rarely have one path going "over" another path, just wondering why you'd like them. As for exporting a log of coordinates, erm, you mean like a giant text file that's added to each time the coordinates change? Just getting an idea of what you want here. @AZHockeyNut Huh, a map marking system. Didn't consider the idea. Would you just want the odd "flag" to be put down or do you want to be able to draw lines and curves and other annotation? @Patrick Carlson You've a great game and thank you for pushing for an ideal in contrast to many other games. There are few developers who know what sort of experience they want to share and do everything they can to create that experience; and they should always be appreciated. As an example, the first Dead Rising game permadeath and having to make tough choices about what you could do in limited time. This made the game harder, but also far more challenging and engaging and a lot of people loving it for what it was. Now with Dead Rising 4, the (completely different) developers remove a lot of the restrictions to appeal to a more mainstream audience. The first one was fun and unique; the most recent one is a generic zombie game among a sea of zombie games. Thank you for sticking to your vision. (now that I think of it, the first Dead Rising game had a survival mode too, long before Minecraft. Eating food to survive, fighting enemies, survive as long as you can, etc) @nicko Go outside. No, that's not an insult. My mapping application ironically works a lot like a real GPS in that you have to be in an outside location in order for it to work. If you start the game indoors, you'll see the overview map, once you go outside it will update, when you go back inside the map will freeze at whatever your last outside location was. To end on a vaguely philosophical note, I find the whole thing kinda like a metaphor for human development. We find new areas, we explore the wilderness, tackle the elements; then we map the areas, work out system, and finally develop technology that makes the whole thing easier. In the end, we're safer, but somehow less engaged and excited by our surroundings.... Anyway, take care all and thank you all again for all the good words and opinions about the WakeMapper.
  6. Glad there seems to be a positive response. I should have been more clear about the platform: Currently it only runs on Windows. I could theoretically make a Linux version, and possibly a Mac if I could get my hands on such a computer. However it's source code (as well as the binary program) are available here if anyone wants to look into it in more: detail: https://bitbucket.org/Sofox/wakemapper (forgot to link it above, fixed now)
  7. If you'd like to track your location on TLD, I've created a mapping program that does just that: https://bitbucket.org/Sofox/wakemapper You run it alongside your game, and it will display your current location on a Whiteberry map. As you move, the marker showing your current position will move with it. The program only covers outside maps, so won't help you in caves or inside the hydroelectric dam. In fact, if you start the game indoors you may have to go outside before the program updates. Let me know what you think.