Dug

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  1. Mine was a Commodore 64 (although I had occasional use of my brother's Sinclair ZX81, before that). I built my first x86 PC from second-hand components, after university; a 386sx 16Mhz. I swear Windows 3.11 ran faster on that thing than XP or 10 does on my current quad-core 2.2Ghz box (which is long overdue yet another upgrade). Edit: On man, I'm proper geeking-out over old PC hardware now. Currently reading a Wikipedia article on the AMD K6 processor; I loved my little K6 - most stable set of hardware I've ever run.
  2. In my experience, capitalistic pressures usually result in unfinished products that are rushed to market to meet a deadline. Software especially so; I've seen so many games ruined by fixed launch deadlines. So many. :-( These guys are living the dream. I'd love to have the financial security to pursue my creative ideas. Having a fan-base on top of that, eagerly awaiting your work, must be doubly rewarding. As for fans leaving; are they truly fans? Certainly not loyal ones, or patient ones. As with any customer-base, you look after the loyals. If you spend all your time chasing fickle customers, your loyal base will feel unloved and the core offering will erode; the project will fail. Look after that core and you have a solid base of loyal customers that will always be with you and they will grow over time, because those loyal customers will proselytise about your offering. The opposite is true of the impatient, demanding, infatuated fan in danger of abandoning the brand - they are more likely to become brand-detractors; they have no loyalty and can turn negative if they don't get what they want. They expect the brand to become what they want of it, whereas the true fan loves what the brand is and accepts it as such. Sorry, I'm going off on one. The company I work for has recently come to this realisation after a good many years in the wilderness. It's finally realised that you can't please everyone and a period of consolidation is sometimes required in order to grow.
  3. Will packages for visual studio 2015 work, or do they specifically need to be the 2013 version? The 2013 version doesn't list Windows 10 in the system requirements, but 2015 does. I don't know if I'm barking up the wrong tree here, or overthinking this, but I've some pretty persistent and gnarly graphical glitches and crashes to try and sort out. Thanks, Dug