Tenasi Vol

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About Tenasi Vol

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  1. Amazing @Timber Wolf!! Thank you so much. Now that I think about it (that is...I asked my wife) it did in fact happen a few times and when I was pretty much fully fatigued. There is a little difference...I play on XBox. My button mashing varies depending upon the level of my alcohol intake. lol But, there was one time that I was fully fatigued and it didnt matter how fast I pushed the button, I just wasnt going to win the fight. The wolf eventually fled but the completion bar was only half way and I was doing my best to get it toward the end. Thank you so much for the efforts and input. You are an asset to help keep many from fading into the long dark. I salute you. Ten
  2. I dont think the condition affects performance. The knife is just like the sewing kit/clothes/food/etc. The condition is only indicating the closeness to being broken/unusable. Thats pretty much indicative of all items with a condition percentage. (I think) With that said, I have noticed that YOUR condition affects fighting with a wolf...no matter what condition the knife is in. You can have a 100% knife and dependent upon you tiredness level or your condition level, it will take more stabs to kill a wolf. Not sure if @Timber Wolf wants to do another test (that one you charted out was amazing, by the way. THANK YOU so much for that type of effort and input and providing the community with it.) To answer the question you asked @Ultimateauthority, I dont worry with the condition of the tools until 60%ish. There are times where I am waiting for something (sun to rise a bit more, a blizzard to let up, getting closer to darkness so I can maximize sleep, etc.) where I will just start sharpening to pass the time. Same goes for repairing almost anything (clothes/lantern/can opener/etc), if I need to pass time then I just look for something to do. The argument could be discussed about how clothing loses performance (warmth provided/wind chill protection/etc.) based upon its condition and THAT might be what people correlate to knife performance. But, I think thats just programmed in for clothing. To caveat...everything I just said may be completely wrong. Its just my opinion and observations of playing. Great discussion. I love this community. Ten
  3. I would love to see someone post a video starting on Interloper, with the current version, (v.394) and survive more than 10 days. In fact...its a DARE. I DARE SOMEONE TO POST A VIDEO STARTING ON INTERLOPER IN THE CURRENT VERSION (v.394) AND SURVIVE MORE THAN 10 DAYS. Cough (looking at especially you @MueckE and @SteveP) COUGH Maybe its me. I played interloper several versions ago (Vigilant Trespass I think) and LOVED it. It was a challenge. But either something drastic has changed, or I am having horrible luck. As of this writing, 2 days and 8 hours is my longest survival in v .394 and its painful. Ever hear a 45 yr old man scream with joy when finding a box of matches? lol I love all of you talking about how easy it is. lol ARGH Ten EDIT: Do not just start over and over till you get a good spawn, either. Go with what you get. EDIT EDIT: BTW, I have no problem whatsoever from food. Im dying from freezing to death, in combination from exhaustion from hypothermia. Double damn.
  4. It seems as though this has changed. I have played interloper before the latest updates. It was hard and challenging and I loved it but something has changed drastically. Im pretty sure its the changes to frostbite. It has borderline ruined interloper. I live off of cat tails so Im not having a problem with starving. Almost every game lately has been me dying from freezing. The clothes start out so bad that I dont even have time to find a sewing kit to fix them up before freezing. Trying to move to someplace to even find something to help creates frostbite and hypothermia, causing me to have to stay indoors to prevent myself from dying from exhaustion. Attempting to repair clothes (or even fix them in the first place after finding a sewing kit) causes almost instant exhaustion. Compounded with the fact that I have nothing in which to start a fire to melt snow for water creates for a frustrating game. While it has been several updates since I played interloper, I will have to drastically play differently. Before when I spawned in it was a good challenge to try and get to shelter and find food and water. Now, (and according to lots of posts across the internet), if you dont get a good spawn just kill yourself and start again. Which is absolutely asinine. But that is how it seems to be now. Bad clothes, weather starting out at NEGATIVE 30+, no water, no food, no matches, no tools...its painful. lol I think the sodas and canned food looting should have stayed the same. At this point, you are forced to move between shelters trying to find food and fire components. That movement causes frostbite and hypothermia, which in turn drops your permanent condition and forces exhaustion, which in turn makes it so that you cant move between shelters to find food and water, which in turn....well, you get my meaning. To me...it has all become forced. Thats not playing a game. Thats rolling dice and hoping you get a 20. Or at least getting lucky with where you start. Gonna have to change my strategies I guess. Ten
  5. My wife and I have started 5 Interloper games now. We have died before surviving 2 days. 1 day, 6 hours is our longest. My question is this...how much loot has been removed from the game on the interloper difficulty? We starting noticing no loot in containers so decided to start counting and making notes. Our definition of a container where loot could be obtained would be metal box, backpack, drawer, corpse, etc. Two runs ago, we opened 36 containers without a single piece of loot. This last run, we opened 42 and got two items; a long sleeve shirt from a dryer, and a can of peaches from a metal box. It is extremely frustrating. So, if this is common we will no longer attempt interloper until we have unlocked a couple of feats to help us along a bit. Is this common? Has this happened to others? Are we just really unlucky with the loot? Thanks, Ten
  6. Better be careful with that climb. Its the only way down and up. And coming back up is no picnic. Ten
  7. Yeah, I happened to be running a game with about 48 days in on Stalker when I ran out there on the outcropping and about had a heart attack.
  8. Here it is, @romerabr, as requested. Still lost some in the beginning where I show the rope that goes down to help get exact location. Looks to be isolated to a small section of snow/ice on top of a rock outcropping. Character will clip through the snow/ice and walk on the rock outcropping instead. Might not be a big deal now that I have walked all over it after making a new game. Doesnt seem to clip through the rock.
  9. I would love to add to the game a rare spawn of a tree that looks exactly like all other trees but the bark can be harvested and used to make a set of armor that gives The Power of the Tempest and allows you to control weather. Imagine walking around, going up to every tree in the game, and seeing if it had lootable bark. LOL
  10. Will do. Still working on it. Having a problem posting the XBox capture. Keeps dropping most of the video.
  11. Can confirm this has happened to me as well. QGS in CH. All boxes reappeared after having broke them down. Nothing else but the cardboard boxes. Crates are still gone. So, it seems its not limited to one location or one type of furniture/item/etc. Ten
  12. Not sure how many have this problem, but I cant find anything on Google. My wife and I placed a maple and four birch saplings on the ground to cure. We returned some time later (if I had to guess, I would say 10 days game time) and they were gone. There were quite a lot of other things on the ground in the building so Im not sure if that somehow affected the saplings from being generated. Its painful, after looking everywhere for a maple to make another bow. Ten
  13. Good points, @Captain Obvious and we are actually on the same page. I wholeheartedly agree that more realism would be an awesome experience. But there are some limitations to what a game can do and those are the points I was mentioning. Enjoy TLD for what it is. Not for what it is not. Wish and hope that newer things get implemented and upgraded, but still accept some limitations. Go to the "Update Information" posts where Hinterland tells everyone what changes have taken place and then peruse the comments below them. While most of them are positive there are some that are mind boggling. There are things like... "I will never like this game because its not realistic. I should be able to take the heating wire out of the toasters, embed those into my clothes as I repair them, then use the inner workings of the microwave hooked to the car battery that I should be able to scavenge off the car and use that to power my body warming system. Since I cant do this obviously useful thing that I would be able to do in real life if I was trying to survive in a cold environment then I will just hate this game. You people have no idea how to make a game. Losers." And others like... "I have been gaming since I was 9 months old. I know exactly what I am talking about. I am a master beta tester and have beta tested over 6700 games. You need to take my comments and implement them right now if there is any chance for this game to make it. If you dont, well then you people have no idea how to make a game. Losers." Now, of course I am jokingly paraphrasing just a bit, but those are the comments I directed my angst toward. I mean...c'mon...ITS A GAME. lol While I know it comes across as negative my intent was to try and poke fun and lighten it up and remind everyone that its a game, meant to pass time, give enjoyment (or an anxiety attack), and had fun with. But it would be incredible if that capability to do almost anything existed. Imagine if you could create content on the fly! Like you decide to use crowbars with the hacksaw and cut jagged teeth into them and then install those on your boots so that you could climb ALMOST ANY hill with ice and snow while lowering your chance for injury and fatigue. You do that, the game analyzes and then accepts that and allows it. Then it remembers that and adapts for future use. THAT would be awesome! Im sure we will get there one day. Until then, Im content with trying to snipe a wolf with some bow and arrow that I made from cutting down some saplings and collecting crow feathers. Its still fun. Tenasi
  14. I tried searching forums to see if this was posted and didnt seem to find anything about this particular site. So, if this is a repost, I apologize. On the lake overlook in Mystery Lake there is a rock outcropping to the right of the ropes you can descend to get down to the lake. If you walk out on that rock outcropping your character begins to clip through the snow/ground and appears to fall through. You can some from the side, and it sometimes allows you to walk on top. But, if you are coming from the cave area and head out toward the end (like you are walking out to look down onto the lake) the clipping begins there. I am unable (and too scared) to see if you clip completely through the map. It made my heart skip a beat when Im 47 days in. lol Tenasi
  15. Im going to have to try turning the music down, or off, @M.Godfrey. I wear headphones to try to block out some of the surrounding noises (kids, dog, etc) and to be creeping along in game and suddenly hear a loud uprising of music almost makes a little pee come out. lol But sometimes its great to hear it, as well. I can imagine it would greatly increase the alone experience. Thank you for understanding my reference, @Patrick Carlson. I was thinking exactly of the loss of souls in Dark Souls when you are deciding to attempt a situation. It is exactly the same for me in TLD. Sitting in a cabin with completely exhausted resources and deciding where I should head to next, weighing the consequences, and finally knowing that I have no choice but to risk it and go outside and start walking is daunting sometimes. But...it is incredibly fun. I dont know why, but it is. That's the appeal of The Long Dark. And I, for one, love it. EDIT* (Why I posted in first place) Most of the negativity in posts seemed to come from people commenting after an update was done. I read through the change log and just shook my head at some of the posts. But, like the saying goes...You cant please everyone. I guess. Ten