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      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
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      The Light at the end of The Long Dark -- Launch Date, WINTERMUTE, Next Sandbox Update   05/16/2017

      For the latest information on WINTERMUTE (story mode in The Long Dark), as well as details on the final sandbox update prior to our August 1 launch, check out our recent Dev Diary here: http://www.thelongdark.com/news/posts/light-at-the-end/ And while you're there, be sure to have a look at our new FAQ as well: http://www.thelongdark.com/news/posts/frequently-asked-questions/
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      PS4 pre-orders are now available in some regions   07/18/2017

      If you or someone you know has been looking forward to playing The Long Dark on PS4, it's a good time to place your order. The game is now available for pre-order on the PlayStation Store and currently has a 20% discount! UPDATE: This offer is limited to most regions of North and South America. Please check the PlayStation Store to see if pre-ordering is available in your area. Things are pretty busy on our side, but we're on track to officially leave Early Access / Game Preview on Tuesday, August 1st, 2017 and launch the first two episodes of, Wintermute, The Long Dark's story mode. As always, general information about the game and the upcoming launch is available on our stylish new website, TheLongDark.com . If you'd like to get news and announcements about The Long Dark by email, you can sign up for our newsletter.

Tenasi Vol

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About Tenasi Vol

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  1. You, my friend, are amazing. I will now stop grabbing the knife. Thank you for the work, effort, and all the information you provide. With every single result you post, you provide this community with some amazing information. Ten
  2. Thanks for the responses! @ChillPlayer, I have had it fail twice in the last two nights when I threw a lit torch at a wolf. One of them actually hit the wolf. Both times, they still charged me. So, Im still a little confused about it. I figured if I had the chance to back away while brandishing it would help. Im glad Im not the only one that hates the flare right in my face. In reality, it would be held down out of my view, or high above my head. Having it right in front is counteracting the use. @JAFO, you are correct. It has been awhile. I last played v.394 and have been away for six weeks prior to coming back a few days ago and playing the Cartographer update. Either way, it was new to me. And very welcome! lol I was going off of what I read in the change log about making it so that you can craft things from the journal. If it was implemented prior to that, then I missed it. Its still a good update. I was glad to come back and start playing the game and seeing the changes. That breath one though. LOL Its silly. Take care. Ten
  3. It was a great update and Im in love with many of the changes. I was extremely happy to see the cartographer aspect added. I wanted to put my two coppers in on the feedback department. POSITIVE 1. I like the fact that I can add resources to the map. If I see a stump with mushrooms, a berry bush, a corpse, a carcass, etc. I should be able to add that to the map for future reference. I have not played long enough to know that if you use that resource it is removed from the map. I will be on the lookout for that next time. 2. The addition of "scent" to your character. Predators would and should be able to track you by stench. Its realistic. The location of the icon seems to be bothersome for some, but its not a big deal to me. 3. The stone throwing is BOMBSAUCE. Such an amazing added capability and much needed to be able to get started in a big adventure. Very realistic as well. I would be a Randy Johnson stone throwing fool if I was in that situation in real life. 4. Bringing back the capability to throw flares and torches. I like the fact that I can sling fire at something to get it away from me. (More on this in the negative area.) 5. Getting a torch out of the fire. Its nice and realistic to be able to grab a stick that is burning and use it as a source of light as you walk. Or, as mentioned above, used as a fireball at a furry thing. I see some complaints about the option for the brand or torch. I see no definitive difference in the two (except maybe length of burn which could be addressed) and should be able to be used interchangeably. 6. Addition of the moon and sun dials as a guide for time instead of knowing exactly how many hours there are left at night. Waking up in the middle of the night and knowing you have 3 hours of darkness remaining was completely asinine. I love this new addition. 7. Carcass harvesting changes. I like that I can quarter a large carcass or just pick up a rabbit to move it to a better location for harvesting. Thank you for that. No more having to pass up the opportunity to get resources, when I can just grab and bring them back to my temporary camp. 8. Crafting simple things without having to use a crafting bench! Thank you so much for this. Making a torch on the run is a great option. And more realistic to be able to make simple things without the need of a large bench with a vice. 9. I like that you have to select which medicine you have to use and for what reason. Its more realistic. Taking some painkillers when you need antibiotics should be an option. Finding out later that you took painkillers INSTEAD of the antibiotics will be a great lesson. NEGATIVE 1. I, like many others, think that mapping should be dependent upon your "view" of things. I should be able to climb to the top of the lighthouse on a sunny, clear day and pretty much map the majority of Desolation Point. It should work on the things I can see in my field of view instead of a predetermined circle around me. 2. I absolutely, without a doubt, unequivocally, abhor the idea that the game pauses for you to select how you would like to fight a wolf as it begins its attack. That is completely ridiculous. And I am given an option of how much damage I would like to do? ..."Struggle Weapon Choice. When you get into a Wolf struggle, you now have the option to select between available tools based on the outcome you're looking for: Scare off the wolf, Defend yourself from damage, or go for the Kill."... On what level would you think this to be okay? If I am attacked by a wolf I want to get that wolf off of me, by any means necessary, and to get away from the wolf. I should always have the best tool available to end a struggle as quickly as possible. If I were in this situation in real life I would know exactly what to have in my reach to do so. Giving me an option to select my bare hands so that I dont hurt a snarling teeth tornado attached to my arm too much is just silly. 3. What in the hell did you do to the breath? I cant see anything when Im moving around at night. What the hell is lighting up my breath like an airport runway? 4. Why can I not carry a torch in my left hand and use something with my right? I cant throw a stone and hold a torch? I have thrown down so many torches while trying to do something else because apparently Im only able to use one hand at a time. I can hold a torch and mend clothes, but I cant hold it and throw a stone or wield a knife? 5. Why take away the capability to brandish a torch? I should be able to throw it or brandish it. The option can easily be added to allow both capabilities. I want to be able to challenge a wolf by waving a torch at it instead of taking my chances that I will be able to scare it off by THROWING THE ONLY WEAPON I HAVE IN MY HAND RIGHT NOW. And when it doesnt... I stand there looking stupid. Come on. Especially when you take into consideration in my point above about not being able to have a torch and a knife at the same time. 6. Why remove the capability to use old man's beard with a bandage to make an option that stops bleeding and infection? You basically just made it a two step process of doing the exact same thing. Now, you use the beard and then you use a bandage. Its like telling someone they cant put Neosporin on a bandaid and place it on a wound. But, they can put Neosporin on the wound, and then put a bandaid on it. I imagine this was done because of programming to separate the injuries. If that is the case, it comes across as lazy. All in all, the update was amazing and I am sincerely thankful that you have created such a wonderful, intriguing, immersing game. Thank you very much for all the hard work that you do to give us, the community of players, such a great product. Ten
  4. The cold and managing calories is a bigger problem for me. Thankfully you can see the wolves off in the distance and the ones that get close and catch you off guard seem to give up chase rather quickly when you hightail it out of there. Even if the worse happens and you get into a fight, I have beaten many of them as long as I am decently healthy. If I am 75%+ condition I will stalk wolves, let them kill a deer or rabbit, and then fight them off for the meat. But, I like to live dangerously. Its my middle name. ...Danger is my middle name, not "I like to live dangerously". That would just be silly.
  5. I have a "Love/Hate" relationship with FM. Sometimes its great, others it seems to be against you. Started an interloper run once and found combat boots and a big coat in the homestead and I was amazed and happy. I was in love with FM that time. The zone has a great quality to it. Lots of stuff to do, and search, and explore. Lots of opportunity for food (animals and cat tails) and really good places of shelter that keeps cabin fever away. Started another interloper run and got stuck on the little islands out in the middle of the water with wolves in every direction and no where to run that would not get me wet through thin ice. One wolf decided I was snack worthy and started chase. I ran the opposite direction only to get too close to another, and then turned to run the best I could away from him and into another wolf I went. Its the only time I had three wolves actively chasing me. I hated FM for that. Its a stupid map and I hate it.
  6. You can shoot from a hunter's blind, as well.
  7. Amazing @Timber Wolf!! Thank you so much. Now that I think about it (that is...I asked my wife) it did in fact happen a few times and when I was pretty much fully fatigued. There is a little difference...I play on XBox. My button mashing varies depending upon the level of my alcohol intake. lol But, there was one time that I was fully fatigued and it didnt matter how fast I pushed the button, I just wasnt going to win the fight. The wolf eventually fled but the completion bar was only half way and I was doing my best to get it toward the end. Thank you so much for the efforts and input. You are an asset to help keep many from fading into the long dark. I salute you. Ten
  8. I dont think the condition affects performance. The knife is just like the sewing kit/clothes/food/etc. The condition is only indicating the closeness to being broken/unusable. Thats pretty much indicative of all items with a condition percentage. (I think) With that said, I have noticed that YOUR condition affects fighting with a wolf...no matter what condition the knife is in. You can have a 100% knife and dependent upon you tiredness level or your condition level, it will take more stabs to kill a wolf. Not sure if @Timber Wolf wants to do another test (that one you charted out was amazing, by the way. THANK YOU so much for that type of effort and input and providing the community with it.) To answer the question you asked @Ultimateauthority, I dont worry with the condition of the tools until 60%ish. There are times where I am waiting for something (sun to rise a bit more, a blizzard to let up, getting closer to darkness so I can maximize sleep, etc.) where I will just start sharpening to pass the time. Same goes for repairing almost anything (clothes/lantern/can opener/etc), if I need to pass time then I just look for something to do. The argument could be discussed about how clothing loses performance (warmth provided/wind chill protection/etc.) based upon its condition and THAT might be what people correlate to knife performance. But, I think thats just programmed in for clothing. To caveat...everything I just said may be completely wrong. Its just my opinion and observations of playing. Great discussion. I love this community. Ten
  9. I would love to see someone post a video starting on Interloper, with the current version, (v.394) and survive more than 10 days. In fact...its a DARE. I DARE SOMEONE TO POST A VIDEO STARTING ON INTERLOPER IN THE CURRENT VERSION (v.394) AND SURVIVE MORE THAN 10 DAYS. Cough (looking at especially you @MueckE and @SteveP) COUGH Maybe its me. I played interloper several versions ago (Vigilant Trespass I think) and LOVED it. It was a challenge. But either something drastic has changed, or I am having horrible luck. As of this writing, 2 days and 8 hours is my longest survival in v .394 and its painful. Ever hear a 45 yr old man scream with joy when finding a box of matches? lol I love all of you talking about how easy it is. lol ARGH Ten EDIT: Do not just start over and over till you get a good spawn, either. Go with what you get. EDIT EDIT: BTW, I have no problem whatsoever from food. Im dying from freezing to death, in combination from exhaustion from hypothermia. Double damn.
  10. It seems as though this has changed. I have played interloper before the latest updates. It was hard and challenging and I loved it but something has changed drastically. Im pretty sure its the changes to frostbite. It has borderline ruined interloper. I live off of cat tails so Im not having a problem with starving. Almost every game lately has been me dying from freezing. The clothes start out so bad that I dont even have time to find a sewing kit to fix them up before freezing. Trying to move to someplace to even find something to help creates frostbite and hypothermia, causing me to have to stay indoors to prevent myself from dying from exhaustion. Attempting to repair clothes (or even fix them in the first place after finding a sewing kit) causes almost instant exhaustion. Compounded with the fact that I have nothing in which to start a fire to melt snow for water creates for a frustrating game. While it has been several updates since I played interloper, I will have to drastically play differently. Before when I spawned in it was a good challenge to try and get to shelter and find food and water. Now, (and according to lots of posts across the internet), if you dont get a good spawn just kill yourself and start again. Which is absolutely asinine. But that is how it seems to be now. Bad clothes, weather starting out at NEGATIVE 30+, no water, no food, no matches, no tools...its painful. lol I think the sodas and canned food looting should have stayed the same. At this point, you are forced to move between shelters trying to find food and fire components. That movement causes frostbite and hypothermia, which in turn drops your permanent condition and forces exhaustion, which in turn makes it so that you cant move between shelters to find food and water, which in turn....well, you get my meaning. To me...it has all become forced. Thats not playing a game. Thats rolling dice and hoping you get a 20. Or at least getting lucky with where you start. Gonna have to change my strategies I guess. Ten
  11. My wife and I have started 5 Interloper games now. We have died before surviving 2 days. 1 day, 6 hours is our longest. My question is this...how much loot has been removed from the game on the interloper difficulty? We starting noticing no loot in containers so decided to start counting and making notes. Our definition of a container where loot could be obtained would be metal box, backpack, drawer, corpse, etc. Two runs ago, we opened 36 containers without a single piece of loot. This last run, we opened 42 and got two items; a long sleeve shirt from a dryer, and a can of peaches from a metal box. It is extremely frustrating. So, if this is common we will no longer attempt interloper until we have unlocked a couple of feats to help us along a bit. Is this common? Has this happened to others? Are we just really unlucky with the loot? Thanks, Ten
  12. Better be careful with that climb. Its the only way down and up. And coming back up is no picnic. Ten
  13. Yeah, I happened to be running a game with about 48 days in on Stalker when I ran out there on the outcropping and about had a heart attack.
  14. Here it is, @romerabr, as requested. Still lost some in the beginning where I show the rope that goes down to help get exact location. Looks to be isolated to a small section of snow/ice on top of a rock outcropping. Character will clip through the snow/ice and walk on the rock outcropping instead. Might not be a big deal now that I have walked all over it after making a new game. Doesnt seem to clip through the rock.
  15. I would love to add to the game a rare spawn of a tree that looks exactly like all other trees but the bark can be harvested and used to make a set of armor that gives The Power of the Tempest and allows you to control weather. Imagine walking around, going up to every tree in the game, and seeing if it had lootable bark. LOL