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      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
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      The Light at the end of The Long Dark -- Launch Date, WINTERMUTE, Next Sandbox Update   05/16/2017

      For the latest information on WINTERMUTE (story mode in The Long Dark), as well as details on the final sandbox update prior to our August 1 launch, check out our recent Dev Diary here: http://www.thelongdark.com/news/posts/light-at-the-end/ And while you're there, be sure to have a look at our new FAQ as well: http://www.thelongdark.com/news/posts/frequently-asked-questions/
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Carbon

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  1. It would be remiss of me not to direct you to Timber Wolf's incredible research on this.
  2. Sorry for the bump, but it arrived! It took 7 weeks, but it did go halfway around the world. No pictures yet, but it is as Oobarsten described, very high quality, well-packed and quite lovely! So, anyone thinking of getting one of these, do it! You won't be disappointed.
  3. Sure...you can bounce deer off rocks as well...they come right back and run through you! To the OP: one more thing that is useful; just fight them! I was truly scared at first as well, so much so that my hands actually shook (embarrassing, but true)! I just decided to start a new Voyageur game, get tooled up with a hatchet and go out and look for wolf fights. I won most, lost a few, but more importantly, it got me over my fear of the buggers. It also helped me to clearly understand things like the range at which they become aggravated or aware of me, how long they follow before attacking, their 'patrol' zones and when they will simply stop following due to their set pathing...things which really helped me in my long-term games.
  4. Tool condition a factor? Not sure but it does seem strange. You can when you level up your harvesting skill.
  5. I'm at 100% of the world explored and 0% mapped.
  6. There are texture masking/occlusion problems with glass. Here is fire through the window: Take a step forward, and... Flame, but source is occluded...
  7. In my primary Stalker game, boredom. Prior to the update I had a 387 day run deleted and I'm trying to better that and grind out all of the feats. I am currently at day 80-something with 100% of the maps explored, holed up in the Lonely Lighthouse to be near the forge, loads of resources and am just into a routine. I make runs back to other areas for various supplies, but with all major clothing items crafted twice (2 wolf skin coats, deer skin boots/2 pants, rabbit skin mittens, bearskin bedroll) I am plenty warm enough when I go. So, yeah. However, I have been in many, many tough spots along the way as the OP currently is; that's the game! Time to move up to Interloper I suppose, but that's a bit brutal for me. I'd rather start a new game out of eventual boredom than be killed off repeatedly.
  8. The question then is why isn't there currently a modding community. I suppose - and someone please correct me if I'm wrong - it isn't sanctioned. If that is a legal bind (EULA as it pertains to potential decompiling/recompiling source code) or just a respectful aversion, I'm not sure. Likely the former. But maybe we should define 'mod'. Is the providing of a real-time map that works with the game a mod? Is a running a script to enable auto-walking a mod? If so, then the game has been modded. If you mean full-scale overhauls or adding creatures, items or maps, etc, then I suppose it's because modders don't have the tools they need (or the desire?) to mod TLD (an unfinished product which, when finished, may break any mod created now making it a potential waste of time). I know that Unity doesn't have a default mod system; tools need to be made for each game specifically and this leads back to what Raphael's post implied, they may release tools which support modding after story mode is complete. Surely the creation of those tools would break the TLD's EULA. There is an interesting discussion about the topic here: https://www.reddit.com/r/Unity3D/comments/48dp7a/lets_talk_about_modding_unity_games/ It's a long read, but worth it for insight into the idea of modding Unity games. Another good read here: http://www.turiyaware.com/creating-a-moddable-unity-game/
  9. You weren't unclear at all and what I wrote speaks to your question directly. After story mode is released they will start to consider modding. So, perhaps implied, is that there are no mods now, but may be in the future. This coming from Raphael seems pretty clear and is summarily what Patrick just said.
  10. First, to be civil, let's stick to the post, not the poster. We don't know each other and can only speak to what we write, not to who one another is. Disagreement doesn't entail dislike. Every forum needs a pessimist: they keep us honest! No. If you read carefully, I'm saying that developers don't use Unity off the shelf. Furthermore, I said that co-op or multiplayer is hard to do after the fact. I said the opposite of what you think I said. Or, to put it another way, we agree. What I said in the text you quoted to which this serves as a reply was that until story mode arrives, it's hard to say if development has been slow. I mean, the length, width and depth of story mode will show comprehensively what HL have been up to over the years and that sandbox mode isn't enough on its own to measure their output. This is not conjecture, but reason. You can't judge a meal by the appetizer, a movie by the soundtrack or a car by the paint. To do so is to base a judgement on incomplete information, hardly a strong foundation for an argument. You also cannot judge Hinterland by sandbox mode alone; they have said from the start that sandbox was to be a kind of playground for people, something to offer by which they could generate capital to focus on story mode which is their real vision, the actual product they want to make. That sandbox became wildly popular and required more investment than HL expected does nothing to change the fact that it is and was a means to an end, an end which we haven't seen yet. So, don't judge a book by its cover, if you like. The rest of your post attempts only to rationalize your opinion. Your sensory argument doesn't hold water as it isn't at all objective; it only speaks to how you utilize and interpret the UI and what it means to you. I don't consider the UI as sensory replacement; it doesn't smell, touch or taste for me, it allows me to interact with the game world, that's it. That is literally the definition of UI: User Interface. I suppose I can see where you are coming from, but I can't agree with either the premises or the conclusion as they are not universally true. Claiming that the UI is difficult to see against the white that dominates the game is true, even if only to a degree or in particular cases. Arguments against the UI as being immediately less informative are true. Easily reasoned against, but true. Claiming that the UI is a replacement for taste, touch and smell is in no way true. Games are about cognition utilizing sight and sound, as they always have been. The UI - quite separate from audio - provides visual information by which we understand what is happening. Not feel, taste, hear or smell, but simply recognize and deduce. Since we are well off-topic now (how did we get here exactly?!) and taken back into yet another crusade against the UI (which is here to stay and I suggest we all get used to it), the information that some people want - that which has always been available to us - is still there, just not accessed in the same manner. Any claims made against the new system that relate to the absence of that information are erroneous.
  11. 3 in that location is typical, maybe 4 if the one roaming toward the logging trailers comes over. Thankfully there is an easy path that bypasses but runs directly parallel to the entire derailment section that will deposit you at the curve toward the dam making avoiding those wolves quite simple.
  12. Hello Joe! Good to meet you. I'm a relative newcomer here as well and I wholeheartedly agree with you about both the game and the community. A great bunch of people surrounding an outstanding game.
  13. Although the game is far more CPU bound than GPU, to speak about things that will affect GPU only, consider resolution and desired frame rate. I play at 2560x1440 and even my 1070 can't hold a steady 60FPS. My point is that "need" has a lot of variables. You are correct in theory however, and I may have overstated the cost of a persistent game world, but looking at the Steam hardware survey, using less system resources is better for developers to sell more games. (31% using 1GB of VRAM, 45% using dual core CPUs) I'm not sure that your desire for more rounded stones will reach the developer's ears in a thread about clear glass.
  14. I think this is answered in the linked post by Raphael. After story mode is released and things are settled, then they will start to consider modding. Nothing has essentially changed from when that post was made.
  15. One can carry much more than 30kg; up to 40 you can still run. Reduced speed and increased fatigue are very reasonable consequences. I can't help but think that many things that come up in this 'wish list' section would essentially kill the game as we know it if implemented.