IanS

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About IanS

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  1. Oh yeah, and lots of blueberries!
  2. Yeah you're right, it is totally impossible to scoop snow with anything but your dirty hands, good point.
  3. Yeah that makes sense that there should be something to balance it. I was thinking just the rarity would be one of main balancing factor, like there's only one hidden in the entire sandbox. I really want some rare items in the game. Anyhow, since my last comment I went and added the flint and steel that's hidden in the game code to my inventory and it turns out it actually is usable but has a bunch of big handicaps and isn't that durable. I started a fire with it, and it's less reliable than the other methods when my fire-striker likeliness was 100%, the likeliness with the flint and steel was only 70%. It weighs a whopping 1.1 lbs. And it wears down just like the fire-striker. It comes in a big green metal box with a white safety cross on it and is almost the size of a tool box. I'm not impressed. Maybe the only reason it isn't active is that the developers don't like it and can't agree on how to balance it out.
  4. It would be cool if you could use the hacksaw to cut a piece of railroad track to use as an anvil. The way I'm imagining it, you could cut a piece of track and lug it back to a location with a stove, but it would be a big undertaking. It would weight 40-50 lbs, so it would be completely impractical to carry and require you to dump most of your items in order to move it. Cutting it would take all day and might ruin the hacksaw you are using if it has less than about 90% on it. Or perhaps it even consumes several hacksaws in the process and takes 12 hours or something. And if you can manage all that, you now have blacksmithing capabilities at your base. If it was to be totally realistic, you would need to either find or craft a bellows (which you could make with deer hide, scrap metal, and wood) to get the fire up to forging temp.
  5. It's likely that at least one of these are going into the game. I say that because kerosene and car batteries are already in the game, they are just hidden, and don't have any description or possible interactions yet, but the fact that they bothered to design them suggests that they are in process.
  6. You shouldn't actually need char cloth. It's the best, but there are dozens of other types of tinder that would work well, like lichen. I suppose it would make sense, though, that even if you are above level 3 with firestarting, you would still need tinder for the flint and steel, but that drawback would be balanced by the fact that the flint and steel will basically never wear out. This sort of ties into the recent thread on tools, where I suggested that a few ultra-rare but legendary items that are high performance and are practically immune to wear would be a fun addition. Anyways, there is no point discussing the flint and steel further, because I found out while perusing the game's code, that it is already in the game and just not activated. It has texture graphics, but no description yet, and is hidden from normal gameplay, so I assume they are still working on the animation and mechanics.
  7. I also like the idea of a rare traditional flint & steel set that lasts forever and won't run out like a lighter or matches.
  8. Just to be clear, I am talking about pry bars with crook necks just like the one in the game. After heating it up to cherry red, you can add all those bends in a single minute. The notches are equally easy. A pry bar like the one in the game would take 5-10 minutes to forge from a flat piece of spring steel. As far as how average people would know to use spring steel, I think that is a good case for why forging should have a skill metric associated with it and there should be skill books that open new abilities and harvestable materials. It goes without saying that your first arrowhead will be much cruder and take longer than your 50th arrowhead. Knowing what type of steel to use, knowing to quench it in oil, and understanding how to temper a pry bar so that the working edges are hard but the main body is still tough and ductile - those are all things that not everyone knows, but you can easily learn from a book.
  9. Agree that tools should not wear like the do in the game. I have axe bits from the 40s that are still just as good as any new ones being made. I'm not actually so sure that tools like hatchets and knifes would be all that rare though IRL. After all, there are probably as many axes as people in Canada, and with all the people gone, there would probably be lots of them to go around. On the other hand, I really like the idea of good tools being an epic find that really changes your quality of life in some way, so I don't want them to be super commonplace either. I think one way to reconcile it would be to have a relatively high amount of cheap Chinese made tools that wear out fast, but there could be rare high quality variants that have significantly higher stats and are nearly indestructable. You might find a dozen cheap knives with rubberized grips and hardware store hatchets, but now and then, you could find something like a Leatherman tool that can replace an entire toolbox, a superb quality Hudson Bay Company axe, or a handmade damascus Bowie knife with a stag handle. They cut through wolves like butter, do tasks in half the time, rarely need resharpening, and last forever, but there's only one of each in the entire sandbox...
  10. Not sure where you're getting that idea. Pry bars are a simple shape and require practically no skill to forge. If I had a hacksaw, or a set of tools, I could harvest a stack of leafsprings from a car and have a dozen pry bars forged later that day.
  11. More mushrooms! Obviously lots of forageables will make sense as soon as they add seasons to the game. Blackberries, currants, miner's lettuce, plantain, sorrel, salsify, wapato, cat tail stalks, burdock, fiddleheads, truffles, etc. During spawning season you would find partial salmon carcasses left by bears on the riverbanks, and later in the season you might find dead spawned-out salmon all over for a short period. On the coastal highway there would probably be crabs and oysters, and various types of clams, maybe geoducks and razor clams if it's supposed to be on the West Coast. And for those cupboards, how about a boxed food that is to blurry enough so as not to infringe on any trademarks, but is obviously meant to depict Kraft dinner. Bullion cubes or powder would be a great find. How about some ramen noodles. And how about all the long lasting dry foods that you would likely find, like rice, barley, lentils, peas, and all sorts of beans? Mixed nuts? Scalloped potatoes in a box? Pancake batter mix? Seems like everywhere I go in Canada, there are plenty of immigrants too, so there's no reason all the foods should be quintessentially Canadian.
  12. If you're going to have pre-disaster arrowheads, you may as well have a compound bow as well. That's fine by me, but I think the main interest in this thread is in having more crafting options.
  13. That happens when people are already hypothermic, but that's not what I'm talking about. If you go to sleep totally warm, and it gets freezing in the middle of the night, you wake up. If that wasn't the case, people would freeze to death all the time just from kicking their blankets off in the middle of the night.
  14. I love the idea of seasons and how it would affect the map, but for those who don't it seems like an on/off setting for seasons would make everyone happy.