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      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
    • admin

      The Light at the end of The Long Dark -- Launch Date, WINTERMUTE, Next Sandbox Update   05/16/2017

      For the latest information on WINTERMUTE (story mode in The Long Dark), as well as details on the final sandbox update prior to our August 1 launch, check out our recent Dev Diary here: http://www.thelongdark.com/news/posts/light-at-the-end/ And while you're there, be sure to have a look at our new FAQ as well: http://www.thelongdark.com/news/posts/frequently-asked-questions/
    • admin

      The Long Dark Sandbox **May 2017 Test Branch** [OPT-IN, FORUM PASSWORD, SPOILERS]   05/19/2017

      Hello community, 

      As we did with the December 2016 Sandbox Update, we are implementing a TEST BRANCH for The Long Dark's MAY/JUNE 2017 Update, FAITHFUL CARTOGRAPHER. This reflects the fact that we have a huge diversity of players on a variety of hardware configurations, and as a small studio we just can’t test them all! 

      The idea here is to provide an early version of the next update, about a week or so before we’d like to launch it officially in the Release branch (i.e. where you are currently getting it), so that we get some extra time to find bugs, crashes, and any other issues before it goes lives for the rest of our community. 
        >>> IF YOU DO NOT OPT-IN TO THE TEST BRANCH, YOU WILL NOT GET IT. I.e. You will not get the Test Branch build "by accident". This should help keep spoilers to a minimum. Here on Official Forums the Test Branch Discussion subforum requires a password to access. The password is: test_branch
      Some details. READ THESE CAREFULLY: 

      * The Test Branch is for STEAM ONLY. It is available for Windows, Mac, and Linux. 
      * The Test Branch is full of SPOILERS. If you don’t want to see what’s in the next update, stay out of the Test Branch and all its discussions. 
      * The Test Branch is a tool for us to find issues with Work In Progress features. We’re primarily looking for feedback on bugs, crashes, and any major balancing issues. 
      * When reporting on bugs or issues, please use the appropriate TEST BRANCH sub-forums on Steam and in our Official Community. DO NOT DISCUSS TEST BRANCH FEATURES outside the Test Branch sub-forums. Those posts will be moved or deleted. 
      * When reporting on bugs or issues, please use the posted bug submission procedures. This will help the development team filter the feedback, eliminate duplicates, and in general ensure we can act on the feedback in a more timely fashion. 

      Our hope is that this new Test Branch process will allow us to ensure we can continue to put out stable Sandbox updates well into the future. 

      We’re very hopeful that the people who choose to opt-in to this Test Branch will approach this as a way to help ensure the updates are as smooth and stable as possible, and not use the Test Branch discussion as a forum to lobby for or against certain features or content. 

      As always, The Long Dark is a community-informed, not community-driven, project. We look forward to enlisting your help in identifying whatever issues we’ve missed in our own internal testing! 

      For more details, please check out the TEST BRANCH discussion forums [SPOILERS!] http://hinterlandforums.com/index.php?/forum/81-test-branch-spoilers/ (See password info above for access)

      Thank you! 

      The Hinterland Team 

katiebour

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About katiebour

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  1. question

    I realized after the first 100 hours that I had nicknamed my character "Princess." As in "shut up, Princess, you'll be fine," or "Deal with it Princess, you can sleep when you're dead."
  2. 50 Shades of Cujo.
  3. Rifle vanished after bear struggle on the road in the Coastal Highway map, just outside of the fishing camp. Tracked the bear, double and triple checked the area. Bear died, alas, he did not have my rifle in his gullet.
  4. True (although starting a fire requires a firestarter of some kind, which when you're starting off on Interloper, you don't have...) I'd mostly like to see it as something that ends a wolf struggle more quickly, with a maybe 2% chance of wounding them (extremely low, as all wounds are fatal to wildlife.) The wolf runs away and leaves you with less damage than a protracted bare-handed struggle, and gives you time to escape (or find another Branch) before it comes back to finish you off.
  5. Don't you hate it when you're walking around bare-handed and desperate on Interloper, and a wolf starts running at you? Wouldn't you love to pick up that nearby Branch and use it as a club? Sure, it breaks into Sticks after one use, but at least you can fend off the wildlife.
  6. This made my day
  7. I'd like to move those plastic and metal containers. If I can load myself down with 70 pounds of meat, I can strap a box to my back and relocate it to my porch.
  8. I hate having a corpse stink up my otherwise lovely base. Plus given the future implementation of sanity/willpower, cohabiting with the dead would probably not be great for one's mental health. Whether you make a cairn or bury them in snow (imagine it however you'd like) the easiest way to implement it, to me, would be this: Player walks up to fully looted corpse; option 'Bury body' is available. When selected, screen fades to black and time passes/calories burn at the same rate as 'Pass Time.' Action always takes 4 hours, not possible to cancel once started (alternatively if cancelled, must start over from beginning.) End result- corpse is removed, tombstone appears in a pre-determined location nearby. So you bury the guy in the camp cabin, his body disappears, and a cross (same skin as the ones outside Trapper's Homestead) appears outside the cabin. Each corpse has a grave spot assigned to it that spawns a tombstone when you bury it. For corpses that attract crows/feathers, the grave could accumulate feathers as your creepy winged visitors stop by. (Although to be honest I'd rather trap birds to get feathers and meat, and have the crows and their noise disappear once you bury the body.)
  9. suggestion

    Sounds like something that could be lovingly addressed by the community with a modding toolkit. I'd rather the devs work on new game mechanics than reskins of existing items.
  10. There's a mod for Skyrim called Automatic Variants that lets you have a pool of different skins for each creature, and the engine randomly selects from that pool to create diversity. I'd love to see a modding toolbox that will allow the community to create something similar for TLD. Less work for the devs to create all those skins.