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      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
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      The Light at the end of The Long Dark -- Launch Date, WINTERMUTE, Next Sandbox Update   05/16/2017

      For the latest information on WINTERMUTE (story mode in The Long Dark), as well as details on the final sandbox update prior to our August 1 launch, check out our recent Dev Diary here: http://www.thelongdark.com/news/posts/light-at-the-end/ And while you're there, be sure to have a look at our new FAQ as well: http://www.thelongdark.com/news/posts/frequently-asked-questions/
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      The Long Dark Sandbox **May 2017 Test Branch** [OPT-IN, FORUM PASSWORD, SPOILERS]   05/19/2017

      Hello community, 

      As we did with the December 2016 Sandbox Update, we are implementing a TEST BRANCH for The Long Dark's MAY/JUNE 2017 Update, FAITHFUL CARTOGRAPHER. This reflects the fact that we have a huge diversity of players on a variety of hardware configurations, and as a small studio we just can’t test them all! 

      The idea here is to provide an early version of the next update, about a week or so before we’d like to launch it officially in the Release branch (i.e. where you are currently getting it), so that we get some extra time to find bugs, crashes, and any other issues before it goes lives for the rest of our community. 
        >>> IF YOU DO NOT OPT-IN TO THE TEST BRANCH, YOU WILL NOT GET IT. I.e. You will not get the Test Branch build "by accident". This should help keep spoilers to a minimum. Here on Official Forums the Test Branch Discussion subforum requires a password to access. The password is: test_branch
      Some details. READ THESE CAREFULLY: 

      * The Test Branch is for STEAM ONLY. It is available for Windows, Mac, and Linux. 
      * The Test Branch is full of SPOILERS. If you don’t want to see what’s in the next update, stay out of the Test Branch and all its discussions. 
      * The Test Branch is a tool for us to find issues with Work In Progress features. We’re primarily looking for feedback on bugs, crashes, and any major balancing issues. 
      * When reporting on bugs or issues, please use the appropriate TEST BRANCH sub-forums on Steam and in our Official Community. DO NOT DISCUSS TEST BRANCH FEATURES outside the Test Branch sub-forums. Those posts will be moved or deleted. 
      * When reporting on bugs or issues, please use the posted bug submission procedures. This will help the development team filter the feedback, eliminate duplicates, and in general ensure we can act on the feedback in a more timely fashion. 

      Our hope is that this new Test Branch process will allow us to ensure we can continue to put out stable Sandbox updates well into the future. 

      We’re very hopeful that the people who choose to opt-in to this Test Branch will approach this as a way to help ensure the updates are as smooth and stable as possible, and not use the Test Branch discussion as a forum to lobby for or against certain features or content. 

      As always, The Long Dark is a community-informed, not community-driven, project. We look forward to enlisting your help in identifying whatever issues we’ve missed in our own internal testing! 

      For more details, please check out the TEST BRANCH discussion forums [SPOILERS!] http://hinterlandforums.com/index.php?/forum/81-test-branch-spoilers/ (See password info above for access)

      Thank you! 

      The Hinterland Team 

killfixx

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  1. So, pretty self explanatory title. Similar to the audio cues for many things; e.g., shiver noise at 50% warmth, angry crows for the bear, etc... Do the wolves howling indicate a change of hunting grounds, so to speak. If true, this could be a big boost in Interloper @ Coastal Highway.
  2. An igloo would be pretty clutch. the snow shelter is too delicate.
  3. I never thought to track bear spawns. I usually just judge it by the number of times the wolves or deer have respawned. I'm kind of a glutton and I tend to hoard meat and skins. So, take TWM, I'll kill the deer, the three wolves, and the bear after I craft the bow. Usually takes one afternoon (there's a sweet hunter's perch). I know that by day 3 (maybe 4) the deer returns, by day 5 the wolves are back. I kill them (deer and wolves) , usually, twice more before the bear returns. I try not to kill the bear the day he returns, but by this point I'm looking forward to that sweet coat or bedroll. I usually wait till week 2 before mounting the summit, but make frequent day trips in between kills looting the lower cargo. I use the Journal to track loot caches and looted locations. Kind of like opening the hood on looted cars to remember you've looted them. I've thought about using the journal as a way to track how I hunted. Bow, rifle, knife, hammer, prybar, or hatchet.
  4. The Ross Rifle, which the in-game gun is modeled after, is 9.6 lbs in the real world, unloaded. https://en.wikipedia.org/wiki/Ross_rifle
  5. It says it on the Carcass Harvesting skill. Or did you mean thawing a carcass with fire?
  6. Gotta say, I wish Forlorn Muskeg had been on there. I love that map. Absolutely brutal. Minimal "civilization" resources (aside from the forge). It forces you to become a hunter. It forces you to pay attention to your clothing. It rewards you by never triggering cabin fever (stay in the Old Spence) and giving you great hunting spots. I stayed in FM for a couple months. The hardest thing was probably the trip between Spence and Poacher's. Always fraught with peril. And, with almost nowhere to escape a blizzard while en route, you can't take your time. It's probably the most visceral and exciting map in the game, especially in Interloper. Can't wait till the weekend so I can play again. Damn adulthood screwing with my game time. And, that first high-ground bear kill with the bow makes all the freezing and starving worth it!
  7. So long as it's not windy, right? I've had those damn brands go out in seconds!
  8. tl;dr Bearksin bedroll seems to be destroyed first during every wolf attack, and the *bleeping* wolves attack from further away. So, started playing recently <200 hrs. I'm up to day 50ish in Stalker and having a merry romp. Found the magic trick for hunting bears (not cheating, just placement) and decided to make my first Stalker mode bearskin bedroll. Went to Forlorn Muskeg to start crafting my arrowheads and first backup knife and hatchet. Killed the bear out by the Poacher's Camp with the bow. Harvested him and had a nice lunch of Cooking Level 3 bear (yeah, but the parasite chance drops after a couple days). Too much fog to take the marsh path to the forge, so I stick to the rails. Get to the end and have to navigate up and around the edge to avoid going for a swim. Get attacked three times on the way. Every time, the bedroll pops saying ruined after the attack. No, I didn't have any meat or guts on me. I really love FM, but c'mon...three attacks and all three "damage" my bedroll? It was ruined after the first attack. That's either spectacularly bad RNG rolls, or that's the other negative of the bearskin bedroll. The first being weight, of course. Quick question, why does the bedroll weigh significantly less than the coat?
  9. I know we (me too) are against maps or map HUD. How about trailblazing? I know we can use sticks to point, but sticks are a finite resource(?) in Interloper. Being able to mark trees along the path would be a great way to let new players learn the maps, and older players to keep track of resource locations during blizzards and fog. Just a thought.
  10. The title says it all, but I think being able to forge a prybar would be clutch. Alternatively, if not forging a new one, how about repairing the prybar at the forge? I stress about prybar health so much! I hate carrying a couple of them with me in case one breaks. I guess I could always just plan better, but but...
  11. Thanks for the feedback What did you think of the rope/backpack idea?
  12. I would like to see a system that conserves stamina by allowing you to tie your pack to the rope before climbing, allowing you to hoist the pack up the cliff by walking the rope, thus lifting the pack. Same for descending, tie the pack to the rope and lower it. Penalty would be time it takes to tie the rope and a RNG roll for the pack slipping potentially damaging it's contents. Also, can we get a sledge for those serious, extended looting runs. I know this would make hunting the bear significantly easier. No longer needing to kite him close to home to go in for the kill, but I feel it would be a huge benefit. Sledge penalties could include increased chance of sprains and increased calorie burn. Just my two cents.